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update comments and player-stats.yml
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@ -11,11 +11,20 @@ import net.Indyuce.mmocore.api.player.PlayerData;
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public class VanillaExperienceOverride implements Listener {
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public class VanillaExperienceOverride implements Listener {
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/*
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* when picking up exp orbs or any action like that
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*/
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@EventHandler
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@EventHandler
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public void a(PlayerExpChangeEvent event) {
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public void a(PlayerExpChangeEvent event) {
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event.setAmount(0);
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event.setAmount(0);
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}
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}
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/*
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* this event is not supported by the expChangeEvent. since the event is
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* actually called before applying the enchant and consuming levels, we must
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* update the player level using a delayed task. setExpLevelCost(level) DOES
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* NOT WORK
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*/
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@EventHandler
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@EventHandler
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public void b(EnchantItemEvent event) {
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public void b(EnchantItemEvent event) {
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Bukkit.getScheduler().runTask(MMOCore.plugin, () -> event.getEnchanter().setLevel(PlayerData.get(event.getEnchanter()).getLevel()));
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Bukkit.getScheduler().runTask(MMOCore.plugin, () -> event.getEnchanter().setLevel(PlayerData.get(event.getEnchanter()).getLevel()));
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@ -202,7 +202,7 @@ items:
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- '✦ Attack Speed: &c{attack_speed} &7(&c{attack_speed_base}&7+&c{attack_speed_extra}&7)'
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- '✦ Attack Speed: &c{attack_speed} &7(&c{attack_speed_base}&7+&c{attack_speed_extra}&7)'
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- ''
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- ''
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- '❤ Max Health: &c{max_health} &7(&c{max_health_base}&7+&c{max_health_extra}&7)'
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- '❤ Max Health: &c{max_health} &7(&c{max_health_base}&7+&c{max_health_extra}&7)'
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- '❤ Health Regen: &c{attack_speed} &7(&c{attack_speed_base}&7+&c{attack_speed_extra}&7)'
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- '❤ Health Regen: &c{health_regeneration} &7(&c{health_regeneration_base}&7+&c{health_regeneration_extra}&7)'
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- ''
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- ''
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- '❖ Armor: &c{armor} &7(&c{armor_base}&7+&c{armor_extra}&7)'
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- '❖ Armor: &c{armor} &7(&c{armor_base}&7+&c{armor_extra}&7)'
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- '❖ Armor Toughness: &c{armor_toughness} &7(&c{armor_toughness_base}&7+&c{armor_toughness_extra}&7)'
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- '❖ Armor Toughness: &c{armor_toughness} &7(&c{armor_toughness_base}&7+&c{armor_toughness_extra}&7)'
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