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https://gitlab.com/phoenix-dvpmt/mmocore.git
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Max combat level difference
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@ -63,6 +63,14 @@ public class PvPModeListener implements Listener {
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MMOCore.plugin.configManager.getSimpleMessage("pvp-mode.cannot-hit.low-level-self").send(source);
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return;
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}
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final int maxLevelDiff = MMOCore.plugin.configManager.maxCombatLevelDifference;
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if (maxLevelDiff > 0 && Math.abs(targetData. getLevel() - sourceData.getLevel()) > maxLevelDiff) {
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event.setCancelled(true);
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if (event.getDamage() > 0)
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MMOCore.plugin.configManager.getSimpleMessage("pvp-mode.cannot-hit.high-level-difference").send(source);
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return;
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}
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}
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/*
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@ -34,7 +34,7 @@ public class ConfigManager {
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public long combatLogTimer, lootChestExpireTime, lootChestPlayerCooldown, globalSkillCooldown;
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public double lootChestsChanceWeight, dropItemsChanceWeight, fishingDropsChanceWeight, partyMaxExpSplitRange, pvpModeToggleOnCooldown, pvpModeToggleOffCooldown, pvpModeCombatCooldown,
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pvpModeCombatTimeout, pvpModeInvulnerabilityTimeRegionChange, pvpModeInvulnerabilityTimeCommand, pvpModeRegionEnterCooldown, pvpModeRegionLeaveCooldown;
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public int maxPartyLevelDifference, maxBoundActiveSkills, maxBoundPassiveSkills, minCombatLevel;
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public int maxPartyLevelDifference, maxBoundActiveSkills, maxBoundPassiveSkills, minCombatLevel, maxCombatLevelDifference;
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public final List<EntityDamageEvent.DamageCause> combatLogDamageCauses = new ArrayList<>();
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private final FileConfiguration messages;
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@ -145,6 +145,7 @@ public class ConfigManager {
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pvpModeInvulnerabilityTimeRegionChange = config.getDouble("pvp_mode.invulnerability.time.region_change");
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pvpModeInvulnerabilityCanDamage = config.getBoolean("pvp_mode.invulnerability.can_damage");
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minCombatLevel = config.getInt("pvp_mode.min_level");
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maxCombatLevelDifference = config.getInt("pvp_mode.max_level_difference");
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// Resources
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staminaFull = getColorOrDefault("stamina-whole", ChatColor.GREEN);
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@ -293,6 +293,10 @@ pvp_mode:
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# Set to 0 to fully disable
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min_level: 0
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# Maximum level difference in order to fight other players.
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# Set to 0 to fully disable
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max_level_difference: 10
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# Delay after any attack during which the player will stay in PvP Mode (seconds)
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# Has to be lower than 'cooldown.combat'
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combat_timeout: 30
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@ -35,6 +35,7 @@ pvp-mode:
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# When you cannot hit another player
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cannot-hit:
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high-level-difference: '&cLevel difference is too high to fight this player.'
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low-level-target: '&cYou cannot fight this player as their level is too low.'
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low-level-self: '&cYour level is too low to fight other players.'
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pvp-mode-disabled-target: '&cThis player has not toggled on PvP.'
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