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New translations skill-list.yml (German)
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@ -1,5 +1,5 @@
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#GUI display name
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name: 'Selected Skill: &6{skill}'
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name: 'Ausgewählte Fähigkeit: &6{skill}'
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#Number of slots in your inventory. Must be
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#between 9 and 54 and must be a multiple of 9.
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slots: 54
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@ -19,12 +19,12 @@ items:
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- 38
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- 39
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function: skill
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name: '&a{skill} &6[{level}]'
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name: '&Ein{skill} &6[{level}]'
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lore:
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- ''
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- '{unlocked}&a✔ Requires Level {unlock}'
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- '{locked}&c✖ Requires Level {unlock}'
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- '{max_level}&e✔ Maximum Level Hit!'
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- '{unlocked}&a✔ Benötigt Level {unlock}'
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- '{locked}&a✔ Benötigt Level {unlock}'
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- '{max_level}&e✔ Maximaler Level Hit!'
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- ''
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- '{lore}'
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next:
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@ -33,7 +33,7 @@ items:
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function: next
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item: PLAYER_HEAD
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texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
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name: '&aNext'
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name: '&aWeiter'
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lore: { }
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previous:
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slots:
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@ -41,41 +41,22 @@ items:
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function: previous
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item: PLAYER_HEAD
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texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
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name: '&aPrevious'
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name: '&aVorherige'
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lore: { }
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reallocate:
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slots:
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- 45
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function: reallocation
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item: CAULDRON
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name: '&aReallocate Skill Points'
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name: '&aUmzuordnen Fertigkeitspunkte'
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lore:
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- ''
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- 'You have spent a total of &6{total}&7 skill points.'
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- '&7Right click to reallocate them.'
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- 'Sie haben insgesamt &6{total}&7 Attributpunkte ausgegeben.'
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- '&7Rechtsklick um sie neu zuzuordnen.'
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- ''
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- '&eCosts 1 skill reallocation point.'
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- '&e◆ Skill Reallocation Points: &6{points}'
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passive-skill-slot:
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slots:
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- 7
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- 16
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- 25
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- 34
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- 43
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- 52
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function: passive-slot
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item: BOOK
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#Material used when the slot is empty
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empty-item: BLUE_DYE
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name: '&aPassive Skill Slot {slot}'
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no-skill: '&cNone'
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lore:
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- '&7Current Passive Skill: &6{skill}'
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- ''
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- '&e► Left click to bind {selected}.'
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- '&e► Right click to unbind.'
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skill-slot:
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- '&eKosten 1 Attribut Zuordnungspunkt.'
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- '&e◆ Attribut Reallocation Punkte: &6{points}'
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slot:
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slots:
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- 8
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- 17
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@ -83,20 +64,25 @@ items:
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- 35
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- 44
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- 53
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function: active-slot
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item: BOOK
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#Material used when the slot is empty
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empty-item: GRAY_DYE
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function: slot
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item: GRAY_DYE
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name: '&aSkill Slot {slot}'
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no-skill: '&cNone'
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#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
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#Else it will be the display item of the bound skill.
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#filled-item:
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#filled-custom-model-data:
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lore:
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- '&7Current Skill: &6{skill}'
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- ''
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- '{slot-lore}'
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- ''
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- '&7&oCast this spell by pressing [F] followed'
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- '&7&oby the keybind displayed on the action bar.'
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- ''
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- '&e► Left click to bind {selected}.'
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- '&e► Right click to unbind.'
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- '&e► Shift left click to select.'
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skill-level:
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slots:
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- 6
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@ -115,7 +101,7 @@ items:
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too-low:
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item: AIR
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item: LIME_DYE
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name: '&a{skill} Level {roman}'
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name: '&Ein{skill} Level {roman}'
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lore:
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- ''
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- '{lore}'
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@ -126,6 +112,14 @@ items:
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item: GREEN_STAINED_GLASS_PANE
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name: '&a&lUPGRADE {skill_caps}'
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lore:
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- '&7Costs 1 skill point.'
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- '&7Kosten 1 Skillpunkt.'
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- ''
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- '&eCurrent Skill Points: {skill_points}'
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- '&7Skill-Punkte: &{skill_points}'
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#This will display the selected item in the skill UI.
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#selected:
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#slots: []
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#function: selected
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#name: '&a{skill} &6[{level}]'
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#lore:
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#- ''
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#- '{lore}'
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