Update Player Skills

Ka0rX 2022-10-13 09:44:56 +00:00
parent f8d2487b15
commit 510e329b18

@ -8,7 +8,7 @@ Upgrading a skill **increases its power**. Players can choose the skill they wou
You have 6 skill slots which you can use to bind **active** skills to certain keybinds, therefore you can't have more than 6 active skills bound at a time. The amount of slots to bind active skills can be modified in ![Player Classes](Player Classes) config using the `max_bound-active-skill`. You may bind skills using the skill GUI, available using `/skills`. You can see your current bound active skills using the item at the right side of the GUI. You can then bind the selected skill to a specific slot by clicking the corresponding item. As soon as you click it, it will update and display the newest skill. If slot X is unused, skills bound onto other skill slots will automatically refill empty slots so **lower keybinds are always used**.
![](https://i.imgur.com/JFhRDZz.gif)
![](https://i.imgur.com/0h0AJTk.gif)
**Once your skills are upgraded and bound, you may** [**cast**](Skill%20Casting) **them.**
@ -16,6 +16,9 @@ You have 6 skill slots which you can use to bind **active** skills to certain ke
Binding passive skills works like active skill binding. By default yoou have 3 slots to bind passive skills. The passive skills can be triggered only if they are bound in the `\skills` GUI. The amount of slots to bind passive skills can be modified in ![Player Classes](Player Classes) config using the `max_bound-passive-skill`.
![](https://i.imgur.com/mfLkMB9.gif)
## Skill Folder
The `/skills` folder houses all of the skills that come with the plugin. Most skills are hardcoded into the plugin jar. If you do not want to use a skill, simply do not assign it to a class. Each skill has its **own YML file** where you can edit the lore and how it looks in the /skills menu. It is best to only edit the plain words, and not try and mess with the value placeholders.