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Update Player Skills
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@ -8,7 +8,7 @@ Upgrading a skill **increases its power**. Players can choose the skill they wou
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You have 6 skill slots which you can use to bind **active** skills to certain keybinds, therefore you can't have more than 6 active skills bound at a time. The amount of slots to bind active skills can be modified in  config using the `max_bound-active-skill`. You may bind skills using the skill GUI, available using `/skills`. You can see your current bound active skills using the item at the right side of the GUI. You can then bind the selected skill to a specific slot by clicking the corresponding item. As soon as you click it, it will update and display the newest skill. If slot X is unused, skills bound onto other skill slots will automatically refill empty slots so **lower keybinds are always used**.
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You have 6 skill slots which you can use to bind **active** skills to certain keybinds, therefore you can't have more than 6 active skills bound at a time. The amount of slots to bind active skills can be modified in  config using the `max_bound-active-skill`. You may bind skills using the skill GUI, available using `/skills`. You can see your current bound active skills using the item at the right side of the GUI. You can then bind the selected skill to a specific slot by clicking the corresponding item. As soon as you click it, it will update and display the newest skill. If slot X is unused, skills bound onto other skill slots will automatically refill empty slots so **lower keybinds are always used**.
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**Once your skills are upgraded and bound, you may** [**cast**](Skill%20Casting) **them.**
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**Once your skills are upgraded and bound, you may** [**cast**](Skill%20Casting) **them.**
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@ -16,6 +16,9 @@ You have 6 skill slots which you can use to bind **active** skills to certain ke
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Binding passive skills works like active skill binding. By default yoou have 3 slots to bind passive skills. The passive skills can be triggered only if they are bound in the `\skills` GUI. The amount of slots to bind passive skills can be modified in  config using the `max_bound-passive-skill`.
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Binding passive skills works like active skill binding. By default yoou have 3 slots to bind passive skills. The passive skills can be triggered only if they are bound in the `\skills` GUI. The amount of slots to bind passive skills can be modified in  config using the `max_bound-passive-skill`.
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## Skill Folder
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## Skill Folder
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The `/skills` folder houses all of the skills that come with the plugin. Most skills are hardcoded into the plugin jar. If you do not want to use a skill, simply do not assign it to a class. Each skill has its **own YML file** where you can edit the lore and how it looks in the /skills menu. It is best to only edit the plain words, and not try and mess with the value placeholders.
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The `/skills` folder houses all of the skills that come with the plugin. Most skills are hardcoded into the plugin jar. If you do not want to use a skill, simply do not assign it to a class. Each skill has its **own YML file** where you can edit the lore and how it looks in the /skills menu. It is best to only edit the plain words, and not try and mess with the value placeholders.
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