From 661722e5e5edf6452e1e6f452583af2b479cba65 Mon Sep 17 00:00:00 2001 From: Taner <11832079-Tanerx@users.noreply.gitlab.com> Date: Sun, 15 Jan 2023 20:07:05 +0000 Subject: [PATCH] Update Player Skills --- Player-Skills.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Player-Skills.md b/Player-Skills.md index 4ca527c..8eed2b8 100644 --- a/Player-Skills.md +++ b/Player-Skills.md @@ -73,7 +73,7 @@ Since MMOCore 1.9 custom skills are handled within MythicLib, please refer to [t ### Making a passive skill -If you want to make a passive skill (using MythicMobs or SkillAPI) all you have to do is add `passive-type: TYPE` to your skill YML file in the '/skills' folder. Adding a passive type to your skill will prevent it from being bound and will automatically cast during specific events, depending on the passive type specified. You can see all Trigger Types on [this](https://gitlab.com/phoenix-dvpmt/mythiclib/-/wikis/Custom%20Skills#trigger-types) page. +If you want to make a passive skill (using MythicMobs or SkillAPI) all you have to do is add `passive-type: TYPE` to your skill YML file in the '/skills' folder. Adding a passive type to your skill will prevent it from being bound and will automatically cast during specific events, depending on the passive type specified. You can see all Trigger Types on [this](https://gitlab.com/phoenix-dvpmt/mythiclib/-/wikis/Skills#trigger-types) page. ## Editing the skill menu