From 6aa778b96d4efb108a59199e150e9bab9026eb3c Mon Sep 17 00:00:00 2001 From: Guillaume Date: Mon, 3 Apr 2023 21:12:26 +0000 Subject: [PATCH] Update Player Skills --- Player-Skills.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Player-Skills.md b/Player-Skills.md index b218207..1550a00 100644 --- a/Player-Skills.md +++ b/Player-Skills.md @@ -23,7 +23,8 @@ Select the skill you'd like to upgrade by clicking on it, once it's selected it ![](https://i.imgur.com/mfLkMB9.gif) ## Skill Unlocking -Each skill can be either locked, unlocked but not usable, or usable. Locking a skill means that it can't be seen in the player skills UI and that the player doesn't even know its existence. When a skill is unlocked it can be seen in the player UI but can be bound only if the player matches the level requirements associated to the skill. +Each skill can be either locked, unlocked but not usable, or usable. Locking a skill means that it can't be seen in the player skills UI and that the player doesn't even know its existence. When a skill is unlocked it can be seen in the player UI but can be bound only if the player matches the level requirements associated to the skill. A skill can be unlocked/locked through triggers (recommanded) or commands. + If you unlock a skill which information is not filled in the class folder, it will be considered as directly usable (at level 1) and won't be upgradable.