From 7cf147e4d99d9c1d1ec904f784dabfbe2a660a75 Mon Sep 17 00:00:00 2001 From: Jules Date: Sat, 15 Apr 2023 23:28:52 +0000 Subject: [PATCH] Update Experience Tables --- Experience-Tables.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Experience-Tables.md b/Experience-Tables.md index b0b1fea..4f182b2 100644 --- a/Experience-Tables.md +++ b/Experience-Tables.md @@ -75,7 +75,9 @@ last_example: ``` ### General -An experience table is broken down into multiple experience items (there is one config section for every exp. item inside an exp. table). An experience item is a set of rewards that has a X% chance of being claimed every Y profession levels. The `period` option (in levelups) indicates how frequently the item should be given to the player. The `chance` option determines the chance for the player to be given that item. +An experience table is broken down into multiple _items_ (there is one config section for every item inside an exp. table). An _item_ is a set of rewards that has a X% chance of being claimed every Y profession levels. The `period` option (in levelups) indicates how frequently the item should be given to the player. The `chance` option determines the chance for the player to be given that item. + +You can edit the rewards of an item by adding or removing triggers to the list identified by `triggers`. You can find [here](https://gitlab.com/phoenix-dvpmt/mmocore/-/wikis/Triggers) the list of all of the available triggers that you can use inside of exp tables. ### First & Last Trigger Using the `first-trigger` option, you can select a level that the player has to reach before claiming an item. If the first trigger level is set to 5 and the period is set to 10, the item will be claimed by level 5, 10, 15 etc. If you don't specify anything for that setting, it's set to the item period by default.