Update Player Skills

Taner 2023-08-16 19:06:32 +00:00
parent b7074cedc2
commit 8dc9f80f9a

@ -125,7 +125,7 @@ If you want to make a passive skill (using MythicMobs or SkillAPI) all you have
## Editing the skill menu
```plaintext
```
# GUI display name
name: 'Selected Skill: &6{skill}'
@ -174,41 +174,24 @@ items:
- '&eCosts 1 skill reallocation point.'
- '&e◆ Skill Reallocation Points: &6{points}'
passive-skill-slot:
slots: [ 7,16,25,34,43,52 ]
function: passive-slot
item: BOOK
# Material used when the slot is empty
empty-item: BLUE_DYE
name: '&aPassive Skill Slot {slot}'
no-skill: '&cNone'
lore:
- '&7Current Passive Skill: &6{skill}'
- ''
- '&e► Left click to bind {selected}.'
- '&e► Right click to unbind.'
skill-slot:
slot:
slots: [ 8,17,26,35,44,53 ]
function: active-slot
item: BOOK
# Material used when the slot is empty
empty-item: GRAY_DYE
function: slot
item: GRAY_DYE
name: '&aSkill Slot {slot}'
no-skill: '&cNone'
lore:
- '&7Current Skill: &6{skill}'
- ''
- '{slot-lore}'
- ''
- '&7&oCast this spell by pressing [F] followed'
- '&7&oby the keybind displayed on the action bar.'
- ''
- '&e► Left click to bind {selected}.'
- '&e► Right click to unbind.'
- '&e► Shift left click to select.'
skill-level:
slots: [ 6,15,24,33,42,51 ]
function: level
@ -237,6 +220,7 @@ items:
- '&7Costs 1 skill point.'
- ''
- '&eCurrent Skill Points: {skill_points}'
```
First of all you can edit the general GUI settings like its name and slots.