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Create Loot Chests
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Loot-Chests.md
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Loot-Chests.md
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Lootable chests are a great way to reward RPG players for exploring your world. They spawn around players in specific regions with randomly generated loot. Loot chests can have tiers; the higher the tier, the better the loot.
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The following config samples can be found under MMOCore/loot-chests.yml
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## General options
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These options can be found under the main plugin config file.
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```
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loot-chests:
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# Time in seconds it takes for a loot chest to
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# expire after it was spawned. 600 is 10 minutes.
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chest-expire-time: 600
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# Interval in seconds before the same player
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# spawns two loot chests in ANY region.
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player-cooldown: 600
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```
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## Loot chest regions
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MMOCore lets you setup regions where chests can spawn. The first thing you will need to define is the region boundaries just like with WorldGuard regions:
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```
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loot-chest-region-id:
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# Region boundaries
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bounds:
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world: world_name_here
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x1: 32
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x2: -15
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z1: -419
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z2: -375
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```
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The `loot-chest-region-id` only serves as an internal identifier. It can be anything, just make sure two regions do not share the same ID when editing the configs.
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You will then need to define how frequent chests spawn in that region (period is given in seconds, it's set to 120 by default which corresponds to 2 minutes).
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```
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loot-chest-region-id:
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spawn-period: 120
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```
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Every X minutes, the region will look for a random player in that region and spawn a chest nearby. Keep in mind that MMOCore will first filter the players which are still on cooldown: that means no chest will spawn in a specific region, if and only if there are either no player in that region/all the players are on cooldown.
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## Loot Chest Tiers
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Chest tiers directly determine the loot chest drops. Every tier has a set chance to be chosen when a loot chest is spawned in a region.
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```
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loot-chest-region-id:
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tiers:
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# Some tier
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normal:
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# Particle effect played around a spawned loot chest
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effect:
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type: OFFSET # Type of particle effect used
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particle: FLAME # Particle used to play the effect
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period: 60 # Plays the effect every 60 ticks
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chance: 0.9
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drops:
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items:
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- 'vanilla{type=DIAMOND} 1 1-10 8'
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- 'vanilla{type=GOLD_INGOT} 0.5 1-10 4'
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- 'vanilla{type=EMERALD} 0.5 1-10 4'
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# Some other tier
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rare:
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effect:
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type: HELIX
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particle: FIREWORKS_SPARK
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period: 80
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chance: 0.1
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capacity: 10
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drops: drop-table-id
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```
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Every tier has its own particle effect that will be displayed around the loot chest block every X ticks (it corresponds to the `period` option), until it is opened/it expires. A particle effect is defined by its type (the shape or figure the particle will draw) and the particle used (flame, firework, water, etc. particles).
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Available particle types are HELIX, OFFSET and GALAXY. Available particle names can be found over the [Spigot Javadocs](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html).
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`chance` is the probability for the tier to be chosen when a loot chest is spawned. All of the tier chances should add up to 1 (10% chance is 0.1).
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`drops` is the drop table used to fill the loot chest inventory along with `capacity` which is the chest capacity. For more information about how loot table _capacity_ works, please refer to this [wiki page](https://git.lumine.io/mythiccraft/mmocore/-/wikis/Drop%20Tables). Note that you can either specify a drop table ID if your drop table is already setup in your drop tables config folder, or an entire config section if you want to define a new drop table specifically for the chest tier.
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