From fe219466ee96b99ea61bf08b7dd832d191ad8a15 Mon Sep 17 00:00:00 2001 From: Jules Date: Tue, 22 Dec 2020 12:58:48 -0700 Subject: [PATCH] Update Waypoints --- Waypoints.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Waypoints.md b/Waypoints.md index 7e43904..e659c68 100644 --- a/Waypoints.md +++ b/Waypoints.md @@ -1,6 +1,6 @@ Waypoints are a way for players to save their exploration progression. Waypoints are configurable spots in your worlds that can link together as a player unlocks them to create a form of fast travel system. They can be unlocked by pressing [sneak] while standing on them. Players can teleport to any waypoint which they have unlocked previously. -By default a player has no waypoints unlocked, but as the player explores the world and discovers waypoints A,B, and D, the player may **fast travel** between those waypoints. If the player has not discovered waypoint C, then the player will not see it or be able to fast travel to it. When standing on/near a waypoint, you simply shift to open up the fast travel menu. +By default a player has no waypoints unlocked, but as the player explores the world and discovers waypoints A, B, and D, the player may **fast travel** between those waypoints. If the player has not discovered waypoint C, then the player will not see it or be able to fast travel to it. When standing on/near a waypoint, you simply shift to open up the fast travel menu. Last but not least, traveling costs **Stellium**, which is a resource just like mana but which regenerates much slower. Stellium is used to balance waypoints.