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https://gitlab.com/phoenix-dvpmt/mmoitems.git
synced 2025-01-03 06:37:47 +01:00
Lowered amount of particles for thunder/sunfire spirits
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1fc3c4a638
commit
3451982bc3
@ -25,16 +25,22 @@ public class SunfireSpirit implements StaffAttackHandler {
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new BukkitRunnable() {
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final Location target = getGround(caster.getPlayer().getTargetBlock(null, (int) range * 2).getLocation()).add(0, 1.2, 0);
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final double a = RANDOM.nextDouble() * Math.PI * 2;
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final double dt = .02;
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final Location loc = target.clone().add(Math.cos(a) * 4, 10, Math.sin(a) * 4);
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final Vector vec = target.toVector().subtract(loc.toVector()).multiply(.015);
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final Vector vec = target.toVector().subtract(loc.toVector()).multiply(dt);
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double ti = 0;
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int counter;
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public void run() {
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loc.getWorld().playSound(loc, Sound.BLOCK_FIRE_AMBIENT, 2, 2);
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for (int j = 0; j < 4; j++) {
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ti += .015;
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if (counter++ % 2 == 0)
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loc.getWorld().playSound(loc, Sound.BLOCK_FIRE_AMBIENT, 2, 2);
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for (int j = 0; j < 3; j++) {
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ti += dt;
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loc.add(vec);
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loc.getWorld().spawnParticle(Particle.FLAME, loc, 0, .03, 0, .03, 0);
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// Projectile explode
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if (ti >= 1) {
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loc.getWorld().spawnParticle(Particle.FLAME, loc, 24, 0, 0, 0, .12);
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loc.getWorld().spawnParticle(Particle.SMOKE_NORMAL, loc, 24, 0, 0, 0, .12);
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@ -44,7 +50,7 @@ public class SunfireSpirit implements StaffAttackHandler {
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if (UtilityMethods.canTarget(caster.getPlayer(), target, InteractionType.OFFENSE_ACTION) && target.getLocation().distanceSquared(loc) <= 9)
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caster.attack((LivingEntity) target, damage, DamageType.WEAPON, DamageType.MAGIC, DamageType.PROJECTILE);
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cancel();
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break;
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return;
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}
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}
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}
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@ -25,16 +25,22 @@ public class ThunderSpirit implements StaffAttackHandler {
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new BukkitRunnable() {
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final Location target = getGround(caster.getPlayer().getTargetBlock(null, (int) range * 2).getLocation()).add(0, 1.2, 0);
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final double a = RANDOM.nextDouble() * Math.PI * 2;
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final Location loc = target.clone().add(Math.cos(a) * 4, 10, Math.sin(a) * 4);
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final Vector vec = target.toVector().subtract(loc.toVector()).multiply(.015);
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final double dt = .02;
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double ti = 0;
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final Location loc = target.clone().add(Math.cos(a) * 4, 10, Math.sin(a) * 4);
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final Vector vec = target.toVector().subtract(loc.toVector()).multiply(dt);
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int counter;
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public void run() {
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loc.getWorld().playSound(loc, VersionSound.BLOCK_NOTE_BLOCK_HAT.toSound(), 2, 2);
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for (int j = 0; j < 4; j++) {
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ti += .015;
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if (counter++ % 2 == 0)
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loc.getWorld().playSound(loc, VersionSound.BLOCK_NOTE_BLOCK_HAT.toSound(), 2, 2);
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for (int j = 0; j < 3; j++) {
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ti += dt;
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loc.add(vec);
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loc.getWorld().spawnParticle(Particle.FIREWORKS_SPARK, loc, 0, .03, 0, .03, 0);
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// Projectile explode
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if (ti >= 1) {
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loc.getWorld().spawnParticle(Particle.FIREWORKS_SPARK, loc, 24, 0, 0, 0, .12);
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loc.getWorld().playSound(loc, VersionSound.ENTITY_FIREWORK_ROCKET_BLAST.toSound(), 2, 2);
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@ -42,6 +48,7 @@ public class ThunderSpirit implements StaffAttackHandler {
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if (UtilityMethods.canTarget(caster.getPlayer(), target, InteractionType.OFFENSE_ACTION) && target.getLocation().distanceSquared(loc) <= 9)
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caster.attack((LivingEntity) target, damage, DamageType.WEAPON, DamageType.MAGIC, DamageType.PROJECTILE);
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cancel();
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return;
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}
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}
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}
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