mirror of
https://gitlab.com/phoenix-dvpmt/mmoitems.git
synced 2024-12-22 04:37:42 +01:00
Fixed an issue with revid rerolling too often
This commit is contained in:
parent
cb11502189
commit
40e0c9ad21
@ -119,7 +119,8 @@ public class ReforgeOptions {
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}
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/**
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* Keeps the display name of the item.
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* If the item should be rerolled when updated. In the contrary,
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* the previous RNG will be transferred onto the newest item.
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*/
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public boolean shouldReRoll() {
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return reRoll;
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@ -1,6 +1,7 @@
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package net.Indyuce.mmoitems.api;
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import io.lumine.mythic.lib.MythicLib;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.player.modifier.ModifierSource;
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import net.Indyuce.mmoitems.MMOItems;
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@ -298,10 +299,9 @@ public class Type {
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*/
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@Nullable
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public static Type get(@Nullable String id) {
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if (id == null) {
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return null;
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}
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String format = id.toUpperCase().replace("-", "_").replace(" ", "_");
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if (id == null) return null;
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String format = UtilityMethods.enumName(id);
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return MMOItems.plugin.getTypes().has(format) ? MMOItems.plugin.getTypes().get(format) : null;
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}
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@ -28,18 +28,13 @@ import java.util.ArrayList;
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import java.util.Objects;
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/**
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* A class to manage modification of items with reference to what they used to be
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* (and apparently also used to automatically apply SoulBounds):
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* A class to manage modification of items with reference to what
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* they used to be. Updating/reforging refers to changing the base
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* stats of a MMOItem instance to what the template currently has,
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* usually keeping gem stones and upgrade level. This won't reroll
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* RNG stats unless the specific option is toggled on.
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*
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* <p><code><b>updating</b></code> refers to changing the base stats
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* of a MMOItem instance to what the template currently has, usually
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* keeping gem stones and upgrade level. This wont reroll RNG stats.</p>
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*
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* <p><code><b>reforging</b></code> same thing as updating, but rerolling
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* the RNG stats - basically transferring the data specified by the
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* {@link ReforgeOptions} into a new item of the same Type-ID</p>
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*
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* @author Gunging
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* @author Gunging, Jules
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*/
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public class MMOItemReforger {
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@ -361,15 +356,13 @@ public class MMOItemReforger {
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public boolean reforge(@NotNull ReforgeOptions options, @Nullable RPGPlayer player) {
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// Throw fail
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if (!hasTemplate())
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return false;
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if (!hasTemplate()) return false;
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// Prepare everything properly
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oldMMOItem = new LiveMMOItem(getNBTItem());
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// Not blacklisted right!?
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if (options.isBlacklisted(getOldMMOItem().getId()))
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return false;
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if (options.isBlacklisted(getOldMMOItem().getId())) return false;
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this.player = player;
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@ -398,8 +391,7 @@ public class MMOItemReforger {
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Bukkit.getPluginManager().callEvent(mmoREV);
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// Cancelled? it ends there
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if (mmoREV.isCancelled())
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return false;
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if (mmoREV.isCancelled()) return false;
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// Properly recalculate all based on histories
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for (StatHistory hist : getFreshMMOItem().getStatHistories())
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@ -5,8 +5,6 @@ import net.Indyuce.mmoitems.api.item.build.MMOItemBuilder;
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import net.Indyuce.mmoitems.stat.data.DoubleData;
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import net.Indyuce.mmoitems.stat.data.random.RandomStatData;
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import net.Indyuce.mmoitems.stat.data.random.UpdatableRandomStatData;
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import net.Indyuce.mmoitems.stat.data.type.Mergeable;
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import net.Indyuce.mmoitems.stat.data.type.StatData;
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import net.Indyuce.mmoitems.stat.type.ItemStat;
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import org.apache.commons.lang.Validate;
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import org.bukkit.configuration.ConfigurationSection;
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@ -20,7 +18,7 @@ import java.util.Random;
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*
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* @author indyuce
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*/
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public class NumericStatFormula implements RandomStatData<DoubleData>, UpdatableRandomStatData {
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public class NumericStatFormula implements RandomStatData<DoubleData>, UpdatableRandomStatData<DoubleData> {
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private final double base, scale, spread, maxSpread;
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private static final Random RANDOM = new Random();
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@ -157,32 +155,21 @@ public class NumericStatFormula implements RandomStatData<DoubleData>, Updatable
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* @param levelScalingFactor Level to scale the scale with
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* @param random Result of <code>RANDOM.nextGaussian()</code> or whatever other
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* value that you actually want to pass.
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*
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* @return The calculated value
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*/
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public double calculate(double levelScalingFactor, double random) {
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if (useRelativeSpread) {
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//SPRD//if (spread > 0) MMOItems.log("\u00a7c༺\u00a77 Using \u00a7eRelative\u00a77 spread formula: \u00a76μ=" + (base + scale * levelScalingFactor) + "\u00a77, \u00a73σ=" + (spread * (base + scale * levelScalingFactor) + "\u00a7b=" + spread + "×" + (base + scale * levelScalingFactor)) + " \u00a7c@" + random + "\u00a7e = " + (base + scale * levelScalingFactor) * (1 + Math.min(Math.max(random * spread, -maxSpread), maxSpread)));
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return (base + scale * levelScalingFactor) * (1 + Math.min(Math.max(random * spread, -maxSpread), maxSpread));
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}
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// The mean, the center of the distribution
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double actualBase = base + (scale * levelScalingFactor);
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final double actualBase = base + (scale * levelScalingFactor);
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/*
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* This is one pick from a gaussian distribution
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* at mean 0, and standard deviation 1, multiplied
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* by the spread chosen.
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* This is one pick from a gaussian distribution at mean 0, and
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* standard deviation 1, multiplied by the spread chosen.
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* Does it exceed the max spread (positive or negative)? Not anymore!
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*/
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double flatSpread = random * spread;
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final double spreadCoef = Math.min(Math.max(random * spread, -maxSpread), maxSpread);
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// Does it exceed the max spread (positive or negative)? Not anymore!
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flatSpread = Math.min(Math.max(flatSpread, -maxSpread), maxSpread);
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// That's it
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//SPRD//if (spread > 0) MMOItems.log("\u00a7c༺\u00a77 Using \u00a7aAdditive\u00a77 spread formula, \u00a76μ=" + (base + scale * levelScalingFactor) + "\u00a77, \u00a73σ=" + (spread) + " \u00a7c@" + random + "\u00a7e = " + (actualBase + gaussSpread));
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return actualBase + flatSpread;
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return useRelativeSpread ? actualBase * (1 + spreadCoef) : actualBase + spreadCoef;
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}
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@Override
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@ -235,43 +222,27 @@ public class NumericStatFormula implements RandomStatData<DoubleData>, Updatable
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@NotNull
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@SuppressWarnings("unchecked")
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@Override
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public <T extends StatData> T reroll(@NotNull ItemStat stat, @NotNull T original, int determinedItemLevel) {
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//UPGRD//MMOItems.log("\u00a7a +\u00a77 Valid for Double Data procedure\u00a78 {Original:\u00a77 " + ((DoubleData) original).getValue() + "\u00a78}");
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public DoubleData reroll(@NotNull ItemStat stat, @NotNull DoubleData original, int determinedItemLevel) {
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// Very well, chance checking is only available for NumericStatFormula class so
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double scaledBase = getBase() + (getScale() * determinedItemLevel);
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// Determine current
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double current = ((DoubleData) original).getValue();
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// What was the shift?
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double shift = current - scaledBase;
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// How many standard deviations away?
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double sD = Math.abs(shift / getSpread());
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if (useRelativeSpread) { sD = Math.abs(shift / (getSpread() * scaledBase)); }
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//UPGRD//MMOItems.log("\u00a7b *\u00a77 Base: \u00a73" + base);
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//UPGRD//MMOItems.log("\u00a7b *\u00a77 Curr: \u00a73" + current);
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//UPGRD//MMOItems.log("\u00a7b *\u00a77 Shft: \u00a73" + shift);
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//UPGRD//MMOItems.log("\u00a7b *\u00a77 SDev: \u00a73" + sD);
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// Very well, chance checking is only available for NumericStatFormula class
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final double expectedValue = getBase() + (getScale() * determinedItemLevel);
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final double previousValue = original.getValue();
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final double shift = previousValue - expectedValue;
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final double shiftSD = useRelativeSpread ? Math.abs(shift / (getSpread() * expectedValue)) : Math.abs(shift / getSpread());
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final double maxSD = getMaxSpread() / getSpread();
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// Greater than max spread? Or heck, 0.1% Chance or less wth
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if (sD > getMaxSpread() || sD > 3.5) {
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//UPGRD//MMOItems.log("\u00a7c -\u00a77 Ridiculous Range --- reroll");
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if (shiftSD > maxSD || shiftSD > 3.5) {
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// Adapt within reason
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double reasonableShift = getSpread() * Math.min(2, getMaxSpread());
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if (shift < 0) { reasonableShift *= -1;}
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// That's the data we'll use
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return (T) new DoubleData(reasonableShift + scaledBase);
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// Just fully reroll value
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return new DoubleData(calculate(determinedItemLevel));
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// Data arguably fine tbh, just use previous
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} else {
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//UPGRD//MMOItems.log("\u00a7a +\u00a77 Acceptable Range --- kept");
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// Just clone I guess
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return (T) ((Mergeable) original).cloneData(); }
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return original.cloneData(); }
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}
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public enum FormulaSaveOption {
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@ -17,7 +17,7 @@ import java.util.LinkedHashMap;
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import java.util.Map;
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import java.util.Set;
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public class RandomElementListData implements RandomStatData<ElementListData>, UpdatableRandomStatData {
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public class RandomElementListData implements RandomStatData<ElementListData>, UpdatableRandomStatData<ElementListData> {
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private final Map<Pair<Element, ElementStatType>, NumericStatFormula> stats = new LinkedHashMap<>();
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public RandomElementListData(ConfigurationSection config) {
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@ -58,7 +58,7 @@ public class RandomElementListData implements RandomStatData<ElementListData>, U
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@NotNull
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@Override
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@SuppressWarnings("unchecked")
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public <T extends StatData> T reroll(@NotNull ItemStat stat, @NotNull T original, int determinedItemLevel) {
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public ElementListData reroll(@NotNull ItemStat stat, @NotNull ElementListData original, int determinedItemLevel) {
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// Start brand new
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ElementListData elements = new ElementListData();
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@ -80,6 +80,6 @@ public class RandomElementListData implements RandomStatData<ElementListData>, U
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}
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// THats it
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return (T) elements;
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return elements;
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}
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}
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@ -10,33 +10,30 @@ import org.jetbrains.annotations.NotNull;
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* looking into Random Stat Data, because one wouldn't want to reroll a good
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* roll in a player's item... unless this roll was unobtainable now, perhaps
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* the reason the item is getting updated is to fix that roll being too good...
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*
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* <p>
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* Example of unobtainable data: the current numeric stat value is now out
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* of the numeric formula bounds (defined by max-spread).
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*
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* <p>
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* This interface will tell the {@link net.Indyuce.mmoitems.api.util.MMOItemReforger}
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* if the current roll may be kept, or it is too extreme (under the updated metrics)
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* to be considered 'obtainable' and thus must be removed.
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*
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* <p>
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* If a RandomStatData does not implement this, it will never be kept when
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* updating items (always be rerolled with latest settings).
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*
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* @author Gunging
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*/
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@FunctionalInterface
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public interface UpdatableRandomStatData {
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public interface UpdatableRandomStatData<S extends StatData> {
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/**
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*
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* @param stat In case its relevant, the stat this Stat Data is linked to
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*
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* @param original The StatData currently in the item being reforged.
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*
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* @param determinedItemLevel The level of the item
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*
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* @return The rerolled StatData if the original is unreasonable.
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* <br><br>
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* If the original is reasonable, a clone of it, probably using {@link Mergeable#cloneData()}
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*/
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@NotNull <T extends StatData> T reroll(@NotNull ItemStat stat, @NotNull T original, int determinedItemLevel);
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@NotNull
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S reroll(@NotNull ItemStat stat, @NotNull S original, int determinedItemLevel);
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}
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@ -1,17 +1,12 @@
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package net.Indyuce.mmoitems.listener.reforging;
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import net.Indyuce.mmoitems.ItemStats;
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import net.Indyuce.mmoitems.api.event.MMOItemReforgeEvent;
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import net.Indyuce.mmoitems.stat.data.random.RandomStatData;
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import net.Indyuce.mmoitems.stat.data.random.UpdatableRandomStatData;
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import net.Indyuce.mmoitems.stat.data.type.Mergeable;
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import net.Indyuce.mmoitems.stat.data.type.StatData;
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import net.Indyuce.mmoitems.stat.type.ItemStat;
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import net.Indyuce.mmoitems.stat.type.StatHistory;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Prevent previous RNG rolls of base stats
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@ -21,64 +16,9 @@ import org.jetbrains.annotations.Nullable;
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*/
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public class RFGKeepRNG implements Listener {
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@EventHandler
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public void onReforge(MMOItemReforgeEvent event) {
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// Rerolling stats? Nevermind
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if (event.getOptions().shouldReRoll()) {
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// event.setCancelled(true);
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//RFG// MMOItems.log("§8Reforge §4EFG§7 Keeping new item (Complete RNG Reroll)");
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return;
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}
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//RFG// MMOItems.log("§8Reforge §4EFG§7 Keeping old RNG Rolls");
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/*
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* Proceed to go through all stats
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*/
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event.getOldMMOItem()
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.getStats()
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.stream()
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// Skip if it cant merge
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.filter(stat -> stat.getClearStatData() instanceof Mergeable)
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/*
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* These stats are exempt from this 'keeping' operation.
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* Probably because there is a ReforgeOption specifically
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* designed for them that keeps them separately
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*/
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.filter(stat -> !(ItemStats.LORE.equals(stat) ||
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ItemStats.NAME.equals(stat) ||
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ItemStats.UPGRADE.equals(stat) ||
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ItemStats.ENCHANTS.equals(stat) ||
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ItemStats.SOULBOUND.equals(stat) ||
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ItemStats.GEM_SOCKETS.equals(stat)))
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.forEach(stat -> {
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// Stat history in the old item
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StatHistory hist = StatHistory.from(event.getOldMMOItem(), stat);
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// Alr what the template say, this roll too rare to be kept?
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RandomStatData source = event.getReforger().getTemplate().getBaseItemData().get(stat);
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/*
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* Decide if this data is too far from RNG to
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* preserve its rolls, even if it should be
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* preserving the rolls.
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*/
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StatData keptData = shouldReRollRegardless(stat, source, hist.getOriginalData(), event.getReforger().getGenerationItemLevel());
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// Old roll is ridiculously low probability under the new parameters. Forget.
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if (keptData == null)
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return;
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// Fetch History from the new item
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StatHistory clear = StatHistory.from(event.getNewMMOItem(), stat);
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// Replace original data of the new one with the roll from the old one
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clear.setOriginalData(keptData);
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});
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}
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/**
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* @return The item is supposedly being updated, but that doesnt mean all its stats must remain the same.
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* The item is supposedly being updated, but that doesnt mean all its stats must remain the same.
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* <p>
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* In contrast to reforging, in which it is expected its RNG to be rerolled, updating should not do it
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* except in the most dire scenarios:
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@ -91,14 +31,41 @@ public class RFGKeepRNG implements Listener {
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* + There is a new stat: The original data is null so this method cannot be called, will roll the
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* new stat to actually add it for the first time.
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*/
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@Nullable StatData shouldReRollRegardless(@NotNull ItemStat stat, @NotNull RandomStatData source, @NotNull StatData original, int determinedItemLevel) {
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// Not Mergeable, impossible to keep
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if (!(source instanceof UpdatableRandomStatData))
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//RFG// MMOItems.log("§8Reforge §3RNG§7 Stat\u00a7f " + stat.getId() + "\u00a77 is not updatable!");
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return null;
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@EventHandler
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public void onReforge(MMOItemReforgeEvent event) {
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// Rerolling stats? Nevermind
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if (event.getOptions().shouldReRoll())
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// event.setCancelled(true);
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//RFG// MMOItems.log("§8Reforge §4EFG§7 Keeping new item (Complete RNG Reroll)");
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return;
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// Just pass on
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return ((UpdatableRandomStatData) source).reroll(stat, original, determinedItemLevel);
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//RFG// MMOItems.log("§8Reforge §4EFG§7 Keeping old RNG Rolls");
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event.getOldMMOItem().getStats()
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.forEach(stat -> {
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// Check if stat can be transferred over new item
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final RandomStatData source = event.getReforger().getTemplate().getBaseItemData().get(stat);
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if (source == null || !(source instanceof UpdatableRandomStatData))
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return;
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/*
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* Decide if this data is too far from RNG to
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* preserve its rolls, even if it should be
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* preserving the rolls.
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*/
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final StatHistory hist = StatHistory.from(event.getOldMMOItem(), stat);
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final StatData keptData = ((UpdatableRandomStatData) source).reroll(stat, hist.getOriginalData(), event.getReforger().getGenerationItemLevel());
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// Old roll is ridiculously low probability under the new parameters. Forget.
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if (keptData == null)
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return;
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// Fetch History from the new item
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final StatHistory clear = StatHistory.from(event.getNewMMOItem(), stat);
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// Replace original data of the new one with the roll from the old one
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clear.setOriginalData(keptData);
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});
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}
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}
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