Brings back blunt power & rating

This commit is contained in:
Jules 2024-04-06 09:57:20 -07:00
parent d3f802c3fa
commit 41189492ed

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@ -83,8 +83,8 @@ public class ItemStats {
ARROW_POTION_EFFECTS = new ArrowPotionEffects(), ARROW_POTION_EFFECTS = new ArrowPotionEffects(),
PVE_DAMAGE = new DoubleStat("PVE_DAMAGE", VersionMaterial.PORKCHOP.toMaterial(), "PvE Damage", new String[]{"Additional damage against", "non human entities in %."}, new String[]{"weapon", "catalyst", "tool", "armor", "gem_stone", "accessory"}), PVE_DAMAGE = new DoubleStat("PVE_DAMAGE", VersionMaterial.PORKCHOP.toMaterial(), "PvE Damage", new String[]{"Additional damage against", "non human entities in %."}, new String[]{"weapon", "catalyst", "tool", "armor", "gem_stone", "accessory"}),
PVP_DAMAGE = new DoubleStat("PVP_DAMAGE", VersionMaterial.SKELETON_SKULL.toMaterial(), "PvP Damage", new String[]{"Additional damage", "against players in %."}, new String[]{"weapon", "catalyst", "tool", "armor", "gem_stone", "accessory"}), PVP_DAMAGE = new DoubleStat("PVP_DAMAGE", VersionMaterial.SKELETON_SKULL.toMaterial(), "PvP Damage", new String[]{"Additional damage", "against players in %."}, new String[]{"weapon", "catalyst", "tool", "armor", "gem_stone", "accessory"}),
BLUNT_POWER = new DoubleStat("BLUNT_POWER", Material.IRON_AXE, "Blunt Power", new String[]{"The radius of the AoE attack.", "If set to 2.0, enemies within 2 blocks", "around your target will take damage."}, new String[]{"blunt", "gem_stone"}), BLUNT_POWER = new DoubleStat("BLUNT_POWER", Material.IRON_AXE, "Blunt Power", new String[]{"The radius of the AoE attack.", "If set to 2.0, enemies within 2 blocks", "around your target will take damage.", "This stat only applies to Blunt weapons."}, new String[]{"weapon", "gem_stone"}),
BLUNT_RATING = new DoubleStat("BLUNT_RATING", Material.BRICK, "Blunt Rating", new String[]{"The force of the blunt attack.", "If set to 50%, enemies hit by the attack", "will take 50% of the initial damage."}, new String[]{"blunt", "gem_stone"}), BLUNT_RATING = new DoubleStat("BLUNT_RATING", Material.BRICK, "Blunt Rating", new String[]{"The force of the blunt attack.", "If set to 50%, enemies hit by the attack", "will take 50% of the initial damage.", "This stat only applies to Blunt weapons."}, new String[]{"weapon", "gem_stone"}),
WEAPON_DAMAGE = new DoubleStat("WEAPON_DAMAGE", Material.IRON_SWORD, "Weapon Damage", new String[]{"Additional on-hit weapon damage in %."}), WEAPON_DAMAGE = new DoubleStat("WEAPON_DAMAGE", Material.IRON_SWORD, "Weapon Damage", new String[]{"Additional on-hit weapon damage in %."}),
SKILL_DAMAGE = new DoubleStat("SKILL_DAMAGE", Material.BOOK, "Skill Damage", new String[]{"Additional ability damage in %."}), SKILL_DAMAGE = new DoubleStat("SKILL_DAMAGE", Material.BOOK, "Skill Damage", new String[]{"Additional ability damage in %."}),
PROJECTILE_DAMAGE = new DoubleStat("PROJECTILE_DAMAGE", Material.ARROW, "Projectile Damage", new String[]{"Additional skill/weapon projectile damage."}), PROJECTILE_DAMAGE = new DoubleStat("PROJECTILE_DAMAGE", Material.ARROW, "Projectile Damage", new String[]{"Additional skill/weapon projectile damage."}),