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Brings back blunt power & rating
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@ -83,8 +83,8 @@ public class ItemStats {
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ARROW_POTION_EFFECTS = new ArrowPotionEffects(),
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PVE_DAMAGE = new DoubleStat("PVE_DAMAGE", VersionMaterial.PORKCHOP.toMaterial(), "PvE Damage", new String[]{"Additional damage against", "non human entities in %."}, new String[]{"weapon", "catalyst", "tool", "armor", "gem_stone", "accessory"}),
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PVP_DAMAGE = new DoubleStat("PVP_DAMAGE", VersionMaterial.SKELETON_SKULL.toMaterial(), "PvP Damage", new String[]{"Additional damage", "against players in %."}, new String[]{"weapon", "catalyst", "tool", "armor", "gem_stone", "accessory"}),
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BLUNT_POWER = new DoubleStat("BLUNT_POWER", Material.IRON_AXE, "Blunt Power", new String[]{"The radius of the AoE attack.", "If set to 2.0, enemies within 2 blocks", "around your target will take damage."}, new String[]{"blunt", "gem_stone"}),
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BLUNT_RATING = new DoubleStat("BLUNT_RATING", Material.BRICK, "Blunt Rating", new String[]{"The force of the blunt attack.", "If set to 50%, enemies hit by the attack", "will take 50% of the initial damage."}, new String[]{"blunt", "gem_stone"}),
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BLUNT_POWER = new DoubleStat("BLUNT_POWER", Material.IRON_AXE, "Blunt Power", new String[]{"The radius of the AoE attack.", "If set to 2.0, enemies within 2 blocks", "around your target will take damage.", "This stat only applies to Blunt weapons."}, new String[]{"weapon", "gem_stone"}),
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BLUNT_RATING = new DoubleStat("BLUNT_RATING", Material.BRICK, "Blunt Rating", new String[]{"The force of the blunt attack.", "If set to 50%, enemies hit by the attack", "will take 50% of the initial damage.", "This stat only applies to Blunt weapons."}, new String[]{"weapon", "gem_stone"}),
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WEAPON_DAMAGE = new DoubleStat("WEAPON_DAMAGE", Material.IRON_SWORD, "Weapon Damage", new String[]{"Additional on-hit weapon damage in %."}),
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SKILL_DAMAGE = new DoubleStat("SKILL_DAMAGE", Material.BOOK, "Skill Damage", new String[]{"Additional ability damage in %."}),
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PROJECTILE_DAMAGE = new DoubleStat("PROJECTILE_DAMAGE", Material.ARROW, "Projectile Damage", new String[]{"Additional skill/weapon projectile damage."}),
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