Fixed default stat files

This commit is contained in:
Indyuce 2022-08-20 20:27:23 +02:00
parent d6dfe66e84
commit 4381878f9a
28 changed files with 740 additions and 635 deletions

View File

@ -89,8 +89,8 @@ public class Consumable extends UseItem {
* This dynamically updates the item lore
*/
final String format = MythicLib.inst().parseColors(MMOItems.plugin.getLanguage().getStatFormat("max-consume"));
final String old = format.replace("#", String.valueOf(usesLeft + 1));
final String replaced = format.replace("#", String.valueOf(usesLeft));
final String old = format.replace("{value}", String.valueOf(usesLeft + 1));
final String replaced = format.replace("{value}", String.valueOf(usesLeft));
ItemStack newItem = new LoreUpdate(nbtItem.toItem(), old, replaced).updateLore();
/**

View File

@ -238,9 +238,9 @@ public class DurabilityItem {
ItemStack item = nbtItem.toItem();
// Item lore update
final String format = MythicLib.inst().parseColors(MMOItems.plugin.getLanguage().getStatFormat("durability").replace("#m", String.valueOf(maxDurability)));
final String old = format.replace("#c", String.valueOf(initialDurability));
final String replaced = format.replace("#c", String.valueOf(durability));
final String format = MythicLib.inst().parseColors(MMOItems.plugin.getLanguage().getStatFormat("durability").replace("{max}", String.valueOf(maxDurability)));
final String old = format.replace("{current}", String.valueOf(initialDurability));
final String replaced = format.replace("{current}", String.valueOf(durability));
return new LoreUpdate(item, old, replaced).updateLore();
}
}

View File

@ -202,7 +202,7 @@ public class ItemStackBuilder {
if (builtMMOItem.getType() == Type.GEM_STONE) lore.insert("gem-stone-lore", ItemStat.translate("gem-stone-lore"));
// Display item type
lore.insert("item-type", ItemStat.translate("item-type").replace("#",
lore.insert("item-type", ItemStat.translate("item-type").replace("{type}",
builtMMOItem.getStats().contains(ItemStats.DISPLAYED_TYPE) ? builtMMOItem.getData(ItemStats.DISPLAYED_TYPE)
.toString() : builtMMOItem.getType().getName()));

View File

@ -24,7 +24,7 @@ public class MoneyCondition extends Condition {
@Override
public String formatDisplay(String string) {
return string.replace("#money#", "" + amount);
return string.replace("#money#", String.valueOf(amount));
}
@Override

View File

@ -60,12 +60,12 @@ public class Abilities extends ItemStat<RandomAbilityListData, AbilityListData>
String modifierFormat = ItemStat.translate("ability-modifier"), abilityFormat = ItemStat.translate("ability-format");
data.getAbilities().forEach(ability -> {
abilityLore.add(abilityFormat.replace("#c", MMOItems.plugin.getLanguage().getCastingModeName(ability.getTrigger())).replace("#a", ability.getAbility().getName()));
abilityLore.add(abilityFormat.replace("{trigger}", MMOItems.plugin.getLanguage().getCastingModeName(ability.getTrigger())).replace("{ability}", ability.getAbility().getName()));
for (String modifier : ability.getModifiers()) {
item.getLore().registerPlaceholder("ability_" + ability.getAbility().getHandler().getId().toLowerCase() + "_" + modifier,
MythicLib.plugin.getMMOConfig().decimal.format(ability.getModifier(modifier)));
abilityLore.add(modifierFormat.replace("#m", ability.getAbility().getModifierName(modifier)).replace("#v",
abilityLore.add(modifierFormat.replace("{modifier}", ability.getAbility().getModifierName(modifier)).replace("{value}",
MythicLib.plugin.getMMOConfig().decimal.format(ability.getModifier(modifier))));
}

View File

@ -120,7 +120,7 @@ public class ArrowPotionEffects extends ItemStat<RandomPotionEffectListData, Pot
String permEffectFormat = ItemStat.translate("arrow-potion-effects");
data.getEffects().forEach(effect -> {
lore.add(permEffectFormat.replace("#", MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType())
lore.add(permEffectFormat.replace("{effect}", MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType())
+ " " + MMOUtils.intToRoman(effect.getLevel()) + "(" + MythicLib.plugin.getMMOConfig().decimal.format(effect.getDuration()) + "s)"));
});

View File

@ -132,7 +132,7 @@ public class Commands extends ItemStat<CommandListData, CommandListData> {
String commandFormat = ItemStat.translate("command");
((CommandListData) data).getCommands().forEach(command -> {
lore.add(commandFormat.replace("#c", "/" + command.getCommand()).replace("#d", "" + command.getDelay()));
lore.add(commandFormat.replace("{format}", "/" + command.getCommand()).replace("{cooldown}", String.valueOf(command.getDelay())));
});
item.getLore().insert("commands", lore);
}

View File

@ -34,18 +34,4 @@ public class CustomDurability extends DoubleStat implements InternalStat {
// Shortcut oui oui
item.addItemTag(new ItemTag(getNBTPath(), current));
}
/* @Override
public String getDynamicLoreId() {
return getPath();
}
@Override
public String calculatePlaceholder(NBTItem item) {
int max = (int) item.getInteger("MMOITEMS_MAX_DURABILITY");
int current = item.hasTag("MMOITEMS_DURABILITY") ? item.getInteger("MMOITEMS_DURABILITY") : max;
return MMOItems.plugin.getLanguage().getStatFormat(ItemStats.CUSTOM_DURABILITY.getPath()).replace("#c", "" + current).replace("#m", "" + max);
}*/
}

View File

@ -117,10 +117,10 @@ public class Effects extends ItemStat<RandomPotionEffectListData, PotionEffectLi
String effectFormat = ItemStat.translate("effect");
data.getEffects().forEach(effect -> {
lore.add(effectFormat
.replace("#e",
.replace("{effect}",
MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType())
+ (effect.getLevel() < 2 ? "" : " " + MMOUtils.intToRoman(effect.getLevel())))
.replace("#d", MythicLib.plugin.getMMOConfig().decimal.format(effect.getDuration())));
.replace("{duration}", MythicLib.plugin.getMMOConfig().decimal.format(effect.getDuration())));
});
item.getLore().insert("effects", lore);

View File

@ -110,9 +110,9 @@ public class Elements extends ItemStat<RandomElementListData, ElementListData> i
// Write Lore
for (Pair<Element, ElementStatType> pair : data.getKeys()) {
final String format = ItemStat.translate("elemental-" + pair.getValue().lowerCaseName())
.replace("#color", pair.getKey().getColor())
.replace("#icon", pair.getKey().getLoreIcon())
.replace("#name", pair.getKey().getName());
.replace("{color}", pair.getKey().getColor())
.replace("{icon}", pair.getKey().getLoreIcon())
.replace("{element}", pair.getKey().getName());
final double value = data.getStat(pair.getKey(), pair.getValue());
lore.add(DoubleStat.formatPath("ELEMENTAL_STAT", format, true, value));
}

View File

@ -75,9 +75,9 @@ public class GemSockets extends ItemStat<GemSocketsData, GemSocketsData> {
}
}
lore.add(filled.replace("#", gemName));
lore.add(filled.replace("{name}", gemName));
}
sockets.getEmptySlots().forEach(slot -> lore.add(empty.replace("#", slot)));
sockets.getEmptySlots().forEach(slot -> lore.add(empty.replace("{name}", slot)));
item.getLore().insert("gem-stones", lore);
}

View File

@ -27,7 +27,7 @@ public class ItemTierStat extends StringStat implements GemStoneStat {
ItemTier tier = MMOItems.plugin.getTiers().get(path);
item.addItemTag(new ItemTag("MMOITEMS_TIER", path));
item.getLore().insert("tier", MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("#", tier.getName()));
item.getLore().insert("tier", MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("{value}", tier.getName()));
}
@Override

View File

@ -4,8 +4,6 @@ import io.lumine.mythic.lib.api.item.ItemTag;
import net.Indyuce.mmoitems.MMOItems;
import net.Indyuce.mmoitems.api.item.build.ItemStackBuilder;
import net.Indyuce.mmoitems.stat.data.DoubleData;
import net.Indyuce.mmoitems.stat.data.MaterialData;
import net.Indyuce.mmoitems.stat.data.type.StatData;
import net.Indyuce.mmoitems.stat.type.DoubleStat;
import org.bukkit.Material;
import org.jetbrains.annotations.NotNull;
@ -17,11 +15,11 @@ public class MaxConsume extends DoubleStat {
@Override
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull DoubleData data) {
int left = (int) data.getValue();
int left = (int) data.getValue();
item.addItemTag(new ItemTag(getNBTPath(), left));
String format = MMOItems.plugin.getLanguage().getStatFormat("max-consume").replace("#", "" + left);
String format = MMOItems.plugin.getLanguage().getStatFormat("max-consume").replace("{value}", String.valueOf(left));
item.getLore().insert("max-consume", format);
}
}

View File

@ -11,8 +11,6 @@ import net.Indyuce.mmoitems.api.util.NumericStatFormula;
import net.Indyuce.mmoitems.api.util.message.Message;
import net.Indyuce.mmoitems.stat.data.DoubleData;
import net.Indyuce.mmoitems.stat.data.MaterialData;
import net.Indyuce.mmoitems.stat.data.random.RandomStatData;
import net.Indyuce.mmoitems.stat.data.type.StatData;
import net.Indyuce.mmoitems.stat.type.DoubleStat;
import net.Indyuce.mmoitems.stat.type.GemStoneStat;
import net.Indyuce.mmoitems.stat.type.ItemRestriction;
@ -21,7 +19,6 @@ import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.jetbrains.annotations.NotNull;
import scala.math.Numeric;
/**
* See {@link CustomDurability} for useful comments
@ -47,7 +44,7 @@ public class MaximumDurability extends DoubleStat implements ItemRestriction, Ge
item.addItemTag(new ItemTag(getNBTPath(), max));
// Display durability in lore here.
String format = MMOItems.plugin.getLanguage().getStatFormat("durability").replace("#m", "" + max).replace("#c", "" + current);
String format = MMOItems.plugin.getLanguage().getStatFormat("durability").replace("{max}", String.valueOf(max)).replace("{current}", String.valueOf(current));
item.getLore().insert("durability", format);
}

View File

@ -131,7 +131,7 @@ public class PermanentEffects extends ItemStat<RandomPotionEffectListData, Potio
String permEffectFormat = ItemStat.translate("perm-effect");
((PotionEffectListData) data).getEffects().forEach(effect -> {
lore.add(permEffectFormat.replace("#", MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType()) + " " + MMOUtils.intToRoman(effect.getLevel())));
lore.add(permEffectFormat.replace("{effect}", MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType()) + " " + MMOUtils.intToRoman(effect.getLevel())));
});
item.getLore().insert("perm-effects", lore);

View File

@ -22,10 +22,10 @@ public class PickaxePower extends DoubleStat {
@Override
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull DoubleData data) {
int pickPower = (int) ((DoubleData) data).getValue();
int pickPower = (int) data.getValue();
item.addItemTag(new ItemTag("MMOITEMS_PICKAXE_POWER", pickPower));
item.getLore().insert("pickaxe-power", formatNumericStat(pickPower, "#", "" + pickPower));
item.getLore().insert("pickaxe-power", formatNumericStat(pickPower, "{value}", String.valueOf(pickPower)));
}
@Override
public void whenPreviewed(@NotNull ItemStackBuilder item, @NotNull DoubleData currentData, @NotNull NumericStatFormula templateData) throws IllegalArgumentException {
@ -61,7 +61,7 @@ public class PickaxePower extends DoubleStat {
else { builtRange = MythicLib.plugin.getMMOConfig().decimals.format(techMinimum) + "-" + MythicLib.plugin.getMMOConfig().decimals.format(techMaximum); }
// Just display normally
item.getLore().insert("pickaxe-power", formatNumericStat(techMinimum, "#", builtRange));
item.getLore().insert("pickaxe-power", formatNumericStat(techMinimum, "{value}", builtRange));
}
}
}

View File

@ -26,9 +26,9 @@ import java.util.ArrayList;
public class RequiredLevel extends DoubleStat implements ItemRestriction {
/*
* stat that uses a custom DoubleStatData because the merge algorithm is
* slightly different. when merging two "required level", MMOItems should
/**
* Stat that uses a custom DoubleStatData because the merge algorithm is
* slightly different. When merging two "required level", MMOItems should
* only keep the highest levels of the two and not sum the two values
*/
public RequiredLevel() {
@ -40,8 +40,8 @@ public class RequiredLevel extends DoubleStat implements ItemRestriction {
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull DoubleData data) {
// Lore Management
int lvl = (int) ((DoubleData) data).getValue();
item.getLore().insert("required-level", formatNumericStat(lvl, "#", "" + lvl));
int lvl = (int) data.getValue();
item.getLore().insert("required-level", formatNumericStat(lvl, "{value}", String.valueOf(lvl)));
// Insert NBT
item.addItemTag(getAppliedNBT(data));
@ -82,7 +82,7 @@ public class RequiredLevel extends DoubleStat implements ItemRestriction {
}
// Just display normally
item.getLore().insert("required-level", formatNumericStat(techMinimum, "#", builtRange));
item.getLore().insert("required-level", formatNumericStat(techMinimum, "{value}", builtRange));
}
}

View File

@ -22,7 +22,7 @@ public class SoulboundLevel extends DoubleStat {
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull DoubleData data) {
int value = (int) data.getValue();
item.addItemTag(new ItemTag("MMOITEMS_SOULBOUND_LEVEL", value));
item.getLore().insert("soulbound-level", formatNumericStat(value, "#", MMOUtils.intToRoman(value)));
item.getLore().insert("soulbound-level", formatNumericStat(value, "{value}", MMOUtils.intToRoman(value)));
}
@Override

View File

@ -67,10 +67,9 @@ public class UpgradeStat extends ItemStat<UpgradeData, UpgradeData> implements C
item.addItemTag(getAppliedNBT(data));
// Show in lore
if (((UpgradeData) data).getMaxUpgrades() > 0) {
if (data.getMaxUpgrades() > 0)
item.getLore().insert(getPath(),
MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("#", String.valueOf(((UpgradeData) data).getMaxUpgrades())));
}
MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("{value}", String.valueOf(data.getMaxUpgrades())));
}
@NotNull

View File

@ -143,8 +143,8 @@ public class DoubleStat extends ItemStat<NumericStatFormula, DoubleData> impleme
final String valueFormatted = StatManager.format(stat, value);
final String colorPrefix = getColorPrefix(value < 0 && moreIsBetter);
return format
.replace("<plus>#", colorPrefix + (value > 0 ? "+" : "") + valueFormatted) // Replace conditional pluses with +value
.replace("#", colorPrefix + valueFormatted) // Replace loose pounds with the value
.replace("<plus>{value}", colorPrefix + (value > 0 ? "+" : "") + valueFormatted) // Replace conditional pluses with +value
.replace("{value}", colorPrefix + valueFormatted) // Replace loose pounds with the value
.replace("<plus>", (value > 0 ? "+" : "")); // Replace loose <plus>es
}
@ -160,7 +160,7 @@ public class DoubleStat extends ItemStat<NumericStatFormula, DoubleData> impleme
final String minPrefix = getColorPrefix(min < 0 && moreIsBetter), maxPrefix = getColorPrefix(max < 0 && moreIsBetter);
return format
.replace("<plus>", "")
.replace("#",
.replace("{value}",
minPrefix + (min > 0 ? "+" : "") + minFormatted
+ MMOItems.plugin.getConfig().getString("stats-displaying.range-dash", "") +
maxPrefix + (min < 0 && max > 0 ? "+" : "") + maxFormatted);
@ -173,8 +173,8 @@ public class DoubleStat extends ItemStat<NumericStatFormula, DoubleData> impleme
// Get Value
//SPRD//MMOItems.log("\u00a7c༺\u00a77 Calulating deviations of \u00a7b" + item.getMMOItem().getType().toString() + " " + item.getMMOItem().getId() + "\u00a77's \u00a7e" + getId());
double techMinimum = ((NumericStatFormula) templateData).calculate(0, -2.5);
double techMaximum = ((NumericStatFormula) templateData).calculate(0, 2.5);
double techMinimum = templateData.calculate(0, -2.5);
double techMaximum = templateData.calculate(0, 2.5);
// Cancel if it its NEGATIVE and this doesn't support negative stats.
if (techMaximum < 0 && !handleNegativeStats()) { return; }

View File

@ -40,7 +40,7 @@ public abstract class RequiredLevelStat extends DoubleStat implements ItemRestri
// Lore Management
int lvl = (int) ((DoubleData) data).getValue();
String format = MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("#", "" + lvl);
String format = MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("{value}", String.valueOf(lvl));
item.getLore().insert(getPath(), format);
// Insert NBT
@ -82,7 +82,7 @@ public abstract class RequiredLevelStat extends DoubleStat implements ItemRestri
}
// Just display normally
item.getLore().insert(getPath(), formatNumericStat(techMinimum, "#", builtRange));
item.getLore().insert(getPath(), formatNumericStat(techMinimum, "{value}", builtRange));
}
}

View File

@ -1,10 +1,12 @@
package net.Indyuce.mmoitems.stat.type;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonParser;
import com.google.gson.JsonSyntaxException;
import io.lumine.mythic.lib.MythicLib;
import io.lumine.mythic.lib.api.item.ItemTag;
import io.lumine.mythic.lib.api.item.SupportedNBTTagValues;
import io.lumine.mythic.lib.api.util.AltChar;
import io.lumine.mythic.lib.api.util.ui.SilentNumbers;
import net.Indyuce.mmoitems.MMOItems;
import net.Indyuce.mmoitems.api.edition.StatEdition;
@ -12,11 +14,7 @@ import net.Indyuce.mmoitems.api.item.build.ItemStackBuilder;
import net.Indyuce.mmoitems.api.item.mmoitem.ReadMMOItem;
import net.Indyuce.mmoitems.gui.edition.EditionInventory;
import net.Indyuce.mmoitems.stat.data.StringListData;
import net.Indyuce.mmoitems.stat.data.random.RandomStatData;
import net.Indyuce.mmoitems.stat.data.type.StatData;
import io.lumine.mythic.lib.MythicLib;
import io.lumine.mythic.lib.api.item.ItemTag;
import io.lumine.mythic.lib.api.util.AltChar;
import org.apache.commons.lang.Validate;
import org.bukkit.ChatColor;
import org.bukkit.Material;
@ -46,12 +44,12 @@ public class StringListStat extends ItemStat<StringListData, StringListData> {
// Empty stuff
if (!(data instanceof StringListData)) { return; }
if (((StringListData) data).getList().size() == 0) { return; }
if (data.getList().size() == 0) { return; }
// Chop
String joined = String.join(", ", ((StringListData) data).getList());
String joined = String.join(", ", data.getList());
String format = MMOItems.plugin.getLanguage().getStatFormat(getPath());
String finalStr = format.replace("#", joined);
String finalStr = format.replace("{value}", joined);
// Identify colour
StringBuilder col = new StringBuilder(""); int pnd = format.indexOf('#');

View File

@ -1,148 +1,148 @@
# Weapon Stats
attack-damage: '&3 &7➸ Attack Damage: &f#'
attack-speed: '&3 &7➸ Attack Speed: &f#'
critical-strike-chance: '&3 &7■ Crit Strike Chance: &f<plus>#%'
critical-strike-power: '&3 &7■ Crit Strike Power: &f<plus>#%'
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>#%'
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>#%'
range: '&3 &7■ Range: &f#'
mana-cost: '&3 &7■ Uses &9# Mana'
stamina-cost: '&3 &7■ Uses &9# Stamina'
arrow-velocity: '&3 &7■ Arrow Velocity: &f#'
blunt-power: '&3 &7■ Blunt Power: &f#'
blunt-rating: '&3 &7■ Blunt Rating: &f#%'
attack-damage: '&3 &7➸ Attack Damage: &f{value}'
attack-speed: '&3 &7➸ Attack Speed: &f{value}'
critical-strike-chance: '&3 &7■ Crit Strike Chance: &f<plus>{value}%'
critical-strike-power: '&3 &7■ Crit Strike Power: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
range: '&3 &7■ Range: &f{value}'
mana-cost: '&3 &7■ Uses &9{value} Mana'
stamina-cost: '&3 &7■ Uses &9{value} Stamina'
arrow-velocity: '&3 &7■ Arrow Velocity: &f{value}'
blunt-power: '&3 &7■ Blunt Power: &f{value}'
blunt-rating: '&3 &7■ Blunt Rating: &f{value}%'
two-handed: '&3 &7■ Two Handed'
handworn: '&3 &7■ Handworn'
knockback: '&3 &7■ Knockback: &f#'
recoil: '&3 &7■ Recoil: &f#%'
note-weight: '&3 &7■ Note Weight: &f#'
lifesteal: '&3 &7■ Lifesteal: &c+#%'
spell-vampirism: '&3 &7■ Spell Vampirism: &c+#%'
knockback: '&3 &7■ Knockback: &f{value}'
recoil: '&3 &7■ Recoil: &f{value}%'
note-weight: '&3 &7■ Note Weight: &f{value}'
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
# Extra Damage
pve-damage: '&3 &7■ PvE Damage: &f<plus>#%'
pvp-damage: '&3 &7■ PvP Damage: &f<plus>#%'
magic-damage: '&3 &7■ Magic Damage: &f<plus>#%'
weapon-damage: '&3 &7■ Weapon Damage: &f<plus>#%'
undead-damage: '&3 &7■ Undead Damage: &f<plus>#%'
skill-damage: '&3 &7■ Skill Damage: &f<plus>#%'
physical-damage: '&3 &7■ Physical Damage: &f<plus>#%'
projectile-damage: '&3 &7■ Projectile Damage: &f<plus>#%'
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>#%'
pve-damage: '&3 &7■ PvE Damage: &f<plus>{value}%'
pvp-damage: '&3 &7■ PvP Damage: &f<plus>{value}%'
magic-damage: '&3 &7■ Magic Damage: &f<plus>{value}%'
weapon-damage: '&3 &7■ Weapon Damage: &f<plus>{value}%'
undead-damage: '&3 &7■ Undead Damage: &f<plus>{value}%'
skill-damage: '&3 &7■ Skill Damage: &f<plus>{value}%'
physical-damage: '&3 &7■ Physical Damage: &f<plus>{value}%'
projectile-damage: '&3 &7■ Projectile Damage: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
# Abilities
ability-format: '&a>&8| &7#c &8|&e|&8| &7&l#a'
ability-modifier: ' &3>&8|&7 #m&8: &f#v'
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
ability-splitter: '&8'
# Armor Stats
block-power: '&3 &7■ Block Power: &f<plus>#%'
block-rating: '&3 &7■ Block Rating: &f<plus>#%'
block-cooldown-reduction: '&3 &7■ Block Cooldown Reduction: &f<plus>#%'
dodge-rating: '&3 &7■ Dodge Rating: &f<plus>#%'
dodge-cooldown-reduction: '&3 &7■ Dodge Cooldown Reduction: &f<plus>#%'
parry-rating: '&3 &7■ Parry Rating: &f<plus>#%'
parry-cooldown-reduction: '&3 &7■ Parry Cooldown Reduction: &f<plus>#%'
armor: '&3 &7✠ Armor: &f<plus>#'
armor-toughness: '&3 &7✠ Armor Toughness: &f<plus>#'
knockback-resistance: '&3 &7✠ Knockback Resistance: &f<plus>#%'
max-health: '&3 &7❤ Health:&c <plus>#'
movement-speed: '&3 &7■ Movement Speed: &f<plus>#'
block-power: '&3 &7■ Block Power: &f<plus>{value}%'
block-rating: '&3 &7■ Block Rating: &f<plus>{value}%'
block-cooldown-reduction: '&3 &7■ Block Cooldown Reduction: &f<plus>{value}%'
dodge-rating: '&3 &7■ Dodge Rating: &f<plus>{value}%'
dodge-cooldown-reduction: '&3 &7■ Dodge Cooldown Reduction: &f<plus>{value}%'
parry-rating: '&3 &7■ Parry Rating: &f<plus>{value}%'
parry-cooldown-reduction: '&3 &7■ Parry Cooldown Reduction: &f<plus>{value}%'
armor: '&3 &7✠ Armor: &f<plus>{value}'
armor-toughness: '&3 &7✠ Armor Toughness: &f<plus>{value}'
knockback-resistance: '&3 &7✠ Knockback Resistance: &f<plus>{value}%'
max-health: '&3 &7❤ Health:&c <plus>{value}'
movement-speed: '&3 &7■ Movement Speed: &f<plus>{value}'
# Damage Reduction
defense: '&3 &7■ Defense: &f<plus>#'
damage-reduction: '&3 &7■ Damage Reduction: &f<plus>#%'
fall-damage-reduction: '&3 &7■ Fall Damage Reduction: &f<plus>#%'
fire-damage-reduction: '&3 &7■ Fire Damage Reduction: &f<plus>#%'
magic-damage-reduction: '&3 &7■ Magic Damage Reduction: &f<plus>#%'
projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f<plus>#%'
physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f<plus>#%'
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>#%'
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>#%'
defense: '&3 &7■ Defense: &f<plus>{value}'
damage-reduction: '&3 &7■ Damage Reduction: &f<plus>{value}%'
fall-damage-reduction: '&3 &7■ Fall Damage Reduction: &f<plus>{value}%'
fire-damage-reduction: '&3 &7■ Fire Damage Reduction: &f<plus>{value}%'
magic-damage-reduction: '&3 &7■ Magic Damage Reduction: &f<plus>{value}%'
projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f<plus>{value}%'
physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f<plus>{value}%'
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
# RPG stats
health-regeneration: '&3 &7■ Health Regeneration: &f<plus>#'
max-mana: '&3 &7■ Max Mana: &f<plus>#'
mana-regeneration: '&3 &7■ Mana Regeneration: &f<plus>#'
max-stamina: '&3 &7■ Max Stamina: &f<plus>#'
stamina-regeneration: '&3 &7■ Stamina Regeneration: &f<plus>#'
cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f<plus>#%'
additional-experience: '&3 &7■ Additional Experience: &f<plus>#%'
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>#%'
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>#%'
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>#%'
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>#%'
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>#%'
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>#%'
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>#%'
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>#%'
health-regeneration: '&3 &7■ Health Regeneration: &f<plus>{value}'
max-mana: '&3 &7■ Max Mana: &f<plus>{value}'
mana-regeneration: '&3 &7■ Mana Regeneration: &f<plus>{value}'
max-stamina: '&3 &7■ Max Stamina: &f<plus>{value}'
stamina-regeneration: '&3 &7■ Stamina Regeneration: &f<plus>{value}'
cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f<plus>{value}%'
additional-experience: '&3 &7■ Additional Experience: &f<plus>{value}%'
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
# Extra Options
perm-effect: '&3 &7■ Permanent &f#'
command: '&3 &7■ Command: &f#c &3 &7(&f#d&3 &7s)'
item-cooldown: '&3 &7■ &f#&3 &7s Cooldown'
arrow-potion-effects: '&3 &7■ Arrow Effect: &f#'
perm-effect: '&3 &7■ Permanent &f{effect}'
command: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
item-cooldown: '&3 &7■ &f{value}&3 &7s Cooldown'
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
# Consumables
restore-health: '&3 &7■ Restores &f# &7Health'
restore-food: '&3 &7■ Restores &f# &7Food'
restore-saturation: '&3 &7■ Restores &f# &7Saturation'
restore-mana: '&3 &7■ Restores &f# &7Mana'
restore-stamina: '&3 &7■ Restores &f# &7Stamina'
effect: '&3 &7■ Grants &f#e &7for &f#d &7s'
repair: '&3 &7■ Repair: &f#'
repair-percent: '&3 &7■ Repair: &f#%'
restore-health: '&3 &7■ Restores &f{value} &7Health'
restore-food: '&3 &7■ Restores &f{value} &7Food'
restore-saturation: '&3 &7■ Restores &f{value} &7Saturation'
restore-mana: '&3 &7■ Restores &f{value} &7Mana'
restore-stamina: '&3 &7■ Restores &f{value} &7Stamina'
effect: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
repair: '&3 &7■ Repair: &f{value}'
repair-percent: '&3 &7■ Repair: &f{value}%'
can-identify: '&3 &7■ Can identify items.'
can-deconstruct: '&3 &7■ Can deconstruct tiered items.'
can-deskin: '&3 &7■ Can de-skin skinned items.'
success-rate: '&3 &7■ Success Rate: &a&l#%'
max-consume: '&3 &7■ &f# &7Uses Left'
success-rate: '&3 &7■ Success Rate: &a&l{value}%'
max-consume: '&3 &7■ &f{value} &7Uses Left'
# Gem Stones
empty-gem-socket: '&a◆ Empty # Gem Socket'
filled-gem-socket: '&a◆ #'
empty-gem-socket: '&a◆ Empty {name} Gem Socket'
filled-gem-socket: '&a◆ {name}'
when-applied: '&aWhen Applied:'
gem-stone-lore: '&8&l[&2&l*&8&l] &aDrag onto an item &7to apply!'
# Soulbound
soulbinding-chance: '&3 &7■ Has a &a#% &7chance to bind your item.'
soulbound-break-chance: '&3 &7■ Has a &a#% &7chance to break soulbounds.'
soulbound-level: '&3 &7■ Level &e# &7Soulbound'
soulbinding-chance: '&3 &7■ Has a &a{value}% &7chance to bind your item.'
soulbound-break-chance: '&3 &7■ Has a &a{value}% &7chance to break soulbounds.'
soulbound-level: '&3 &7■ Level &e{value} &7Soulbound'
# Tools
autosmelt: '&3 &7■ &fAutosmelt'
bouncing-crack: '&3 &7■ &fBouncing Crack'
pickaxe-power: '&3 &7■ &fPickaxe Power: &a#'
durability: '&7Durability: #c / #m'
pickaxe-power: '&3 &7■ &fPickaxe Power: &a{value}'
durability: '&7Durability: {current} / {max}'
# General
item-type: '&c#'
tier: '&3 &7Tier: #'
required-class: '&3 &7# Item'
required-level: '&eRequires Lvl #'
item-type: '&c{type}'
tier: '&3 &7Tier: {value}'
required-class: '&3 &7{value} Item'
required-level: '&eRequires Lvl {value}'
# MMOCore Attributes
required-dexterity: '&eRequires &c# &eDexterity'
required-strength: '&eRequires &c# &eStrength'
required-intelligence: '&eRequires &c# &eIntelligence'
required-dexterity: '&eRequires &c{value} &eDexterity'
required-strength: '&eRequires &c{value} &eStrength'
required-intelligence: '&eRequires &c{value} &eIntelligence'
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>#'
additional-strength: '&3 &7■ Extra Strength: &f<plus>#'
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>#'
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
# Professions
profession-alchemy: '&eAlchemy Level: &c#'
profession-enchanting: '&eEnchanting Level: &c#'
profession-farming: '&eFarming Level: &c#'
profession-fishing: '&eFishing Level: &c#'
profession-mining: '&eMining Level: &c#'
profession-smelting: '&eSmelting Level: &c#'
profession-smithing: '&eSmithing Level: &c#'
profession-woodcutting: '&eWoodcutting Level: &c#'
profession-alchemy: '&eAlchemy Level: &c{value}'
profession-enchanting: '&eEnchanting Level: &c{value}'
profession-farming: '&eFarming Level: &c{value}'
profession-fishing: '&eFishing Level: &c{value}'
profession-mining: '&eMining Level: &c{value}'
profession-smelting: '&eSmelting Level: &c{value}'
profession-smithing: '&eSmithing Level: &c{value}'
profession-woodcutting: '&eWoodcutting Level: &c{value}'
# Elemental Stat Format
elemental-damage: '#color#icon&7 # #name Damage'
elemental-damage-percent: '#color#icon&7 +#% #name Damage'
elemental-defense: '#color#icon&7 # #name Defense'
elemental-defense-percent: '#color#icon&7 +#% #name Defense'
elemental-weakness: '#color#icon&7 #% #name Weakness'
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'

View File

@ -1,120 +1,148 @@
# Weapon Stats
attack-damage: '&7➸ 攻击伤害: &f#'
attack-speed: '&7➸ 攻击速度: &f#'
critical-strike-chance: '&7■ 暴击概率: &f<plus>#%'
critical-strike-power: '&7■ 暴击附加: &f<plus>#%'
range: '&7■ 范围: &f#'
mana-cost: '&9■ 消耗 # 法力值'
stamina-cost: '&9■ 消耗 # 体力'
arrow-velocity: '&7■ 箭矢速度: &f#'
blunt-power: '&7■ AOE 伤害半径: &f#'
blunt-rating: '&7■ AOE 伤害比例: &f#%'
two-handed: '&7■ 双持'
knockback: '&7■ 击退: &f#'
recoil: '&7■ 后坐力: &f#%'
note-weight: '&7■ Note Weight: &f#'
attack-damage: '&3 &7➸ 攻击伤害: &f{value}'
attack-speed: '&3 &7➸ 攻击速度: &f{value}'
critical-strike-chance: '&3 &7■ 暴击概率: &f<plus>{value}%'
critical-strike-power: '&3 &7■ 暴击附加: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
range: '&3 &7■ 范围: &f{value}'
mana-cost: '&9■ 消耗 {value} 法力值'
stamina-cost: '&9■ 消耗 {value} 体力'
arrow-velocity: '&3 &7■ 箭矢速度: &f{value}'
blunt-power: '&3 &7■ AOE 伤害半径: &f{value}'
blunt-rating: '&3 &7■ AOE 伤害比例: &f{value}%'
two-handed: '&3 &7■ 双持'
handworn: '&3 &7■ Handworn'
knockback: '&3 &7■ 击退: &f{value}'
recoil: '&3 &7■ 后坐力: &f{value}%'
note-weight: '&3 &7■ Note Weight: &f{value}'
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
# Extra Damage
pve-damage: '&7■ PvE 伤害加成: &f<plus>#%'
pvp-damage: '&7■ PvP 伤害加成: &f<plus>#%'
magic-damage: '&7■ 法术伤害加成: &f<plus>#%'
weapon-damage: '&7■ 武器伤害加成: &f<plus>#%'
undead-damage: '&7■ 不死生物伤害加成: &f<plus>#%'
skill-damage: '&7■ Skill Damage: &f<plus>#%'
physical-damage: '&7■ Physical Damage: &f<plus>#%'
projectile-damage: '&7■ Projectile Damage: &f<plus>#%'
pve-damage: '&3 &7■ PvE 伤害加成: &f<plus>{value}%'
pvp-damage: '&3 &7■ PvP 伤害加成: &f<plus>{value}%'
magic-damage: '&3 &7■ 法术伤害加成: &f<plus>{value}%'
weapon-damage: '&3 &7■ 武器伤害加成: &f<plus>{value}%'
undead-damage: '&3 &7■ 不死生物伤害加成: &f<plus>{value}%'
skill-damage: '&3 &7■ Skill Damage: &f<plus>{value}%'
physical-damage: '&3 &7■ Physical Damage: &f<plus>{value}%'
projectile-damage: '&3 &7■ Projectile Damage: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
# Abilities
ability-format: '&2#c: #a'
ability-modifier: '&2#m: #v'
ability-splitter: '&2'
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
ability-splitter: '&8'
# Armor Stats
block-power: '&7■ 阻挡: &f<plus>#%'
block-rating: '&7■ 阻挡概率: &f<plus>#%'
block-cooldown-reduction: '&7■ 阻挡冷却缩减: &f<plus>#%'
dodge-rating: '&7■ 闪避几率: &f<plus>#%'
dodge-cooldown-reduction: '&7■ 闪避冷却缩减: &f<plus>#%'
parry-rating: '&7■ 招架几率: &f<plus>#%'
parry-cooldown-reduction: '&7■ 招架冷却缩减: &f<plus>#%'
armor: '&7✠ 护甲[B]: &f<plus>#'
armor-toughness: '&7✠ 护甲[A]: &f<plus>#'
knockback-resistance: '&7✠ 击退保护: &f<plus>#%'
max-health: '&c❤ 生命值: <plus>#'
movement-speed: '&7■ 移动速度: &f<plus>#'
block-power: '&3 &7■ 阻挡: &f<plus>{value}%'
block-rating: '&3 &7■ 阻挡概率: &f<plus>{value}%'
block-cooldown-reduction: '&3 &7■ 阻挡冷却缩减: &f<plus>{value}%'
dodge-rating: '&3 &7■ 闪避几率: &f<plus>{value}%'
dodge-cooldown-reduction: '&3 &7■ 闪避冷却缩减: &f<plus>{value}%'
parry-rating: '&3 &7■ 招架几率: &f<plus>{value}%'
parry-cooldown-reduction: '&3 &7■ 招架冷却缩减: &f<plus>{value}%'
armor: '&3 &7✠ 护甲[B]: &f<plus>{value}'
armor-toughness: '&3 &7✠ 护甲[A]: &f<plus>{value}'
knockback-resistance: '&3 &7✠ 击退保护: &f<plus>{value}%'
max-health: '&c❤ 生命值: <plus>{value}'
movement-speed: '&3 &7■ 移动速度: &f<plus>{value}'
# Damage Reduction
damage-reduction: '&7■ 伤害减免: &f<plus>#%'
fall-damage-reduction: '&7■ 摔落伤害减免: &f<plus>#%'
fire-damage-reduction: '&7■ 火焰伤害减免: &f<plus>#%'
magic-damage-reduction: '&7■ 魔法伤害减免: &f<plus>#%'
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>#%'
physical-damage-reduction: '&7■ Physical Damage Reduction: &f<plus>#%'
defense: '&3 &7■ Defense: &f<plus>{value}'
damage-reduction: '&3 &7■ 伤害减免: &f<plus>{value}%'
fall-damage-reduction: '&3 &7■ 摔落伤害减免: &f<plus>{value}%'
fire-damage-reduction: '&3 &7■ 火焰伤害减免: &f<plus>{value}%'
magic-damage-reduction: '&3 &7■ 魔法伤害减免: &f<plus>{value}%'
projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f<plus>{value}%'
physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f<plus>{value}%'
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
# RPG Stats
health-regeneration: '&7■ Health Regeneration: &f<plus>#'
max-mana: '&7■ 最大法力值加成: &f<plus>#'
mana-regeneration: '&7■ Mana Regeneration: &f<plus>#'
max-stamina: '&7■ Max Stamina: &f<plus>#'
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>#'
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>#%'
additional-experience: '&7■ Additional Experience: &f<plus>#%'
health-regeneration: '&3 &7■ Health Regeneration: &f<plus>{value}'
max-mana: '&3 &7■ 最大法力值加成: &f<plus>{value}'
mana-regeneration: '&3 &7■ Mana Regeneration: &f<plus>{value}'
max-stamina: '&3 &7■ Max Stamina: &f<plus>{value}'
stamina-regeneration: '&3 &7■ Stamina Regeneration: &f<plus>{value}'
cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f<plus>{value}%'
additional-experience: '&3 &7■ Additional Experience: &f<plus>{value}%'
additional-experience-alchemy: '&3 &7■ Additional Alchemy Experience: &f<plus>{value}%'
additional-experience-enchanting: '&3 &7■ Additional Enchanting Experience: &f<plus>{value}%'
additional-experience-farming: '&3 &7■ Additional Farming Experience: &f<plus>{value}%'
additional-experience-fishing: '&3 &7■ Additional Fishing Experience: &f<plus>{value}%'
additional-experience-mining: '&3 &7■ Additional Mining Experience: &f<plus>{value}%'
additional-experience-smelting: '&3 &7■ Additional Smelting Experience: &f<plus>{value}%'
additional-experience-smithing: '&3 &7■ Additional Smithing Experience: &f<plus>{value}%'
additional-experience-woodcutting: '&3 &7■ Additional Woodcutting Experience: &f<plus>{value}%'
# Extra Options
perm-effect: '&7■ 效果 &f#'
command: '&7■ 指令: &f#c &7(&f#d&7s)'
item-cooldown: '&7■ &f#&7 秒 冷却'
perm-effect: '&3 &7■ 效果 &f{effect}'
command: '&3 &7■ 指令: &f{format} &7(&f{cooldown}&7s)'
item-cooldown: '&3 &7■ &f{value}&7 秒 冷却'
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
# Consumables
restore-health: '&7■ 恢复 &f# &7生命值'
restore-food: '&7■ 恢复 &f# &7饥饿值'
restore-saturation: '&7■ 恢复 &f# &7饱和度'
restore-mana: '&7■ 恢复 &f# &7法力值'
restore-stamina: '&7■ 恢复 &f# &7法力值'
effect: '&7■ 获得 &f#e &7持续 &f#d&7 秒'
repair: '&7■ 修复: &f#'
can-identify: '&7■ 可识别'
can-deconstruct: '&7■ 可分解'
success-rate: '&7■ 成功概率: &a&l#%'
max-consume: '&7■ Max Consume: &f# &7uses'
restore-health: '&3 &7■ 恢复 &f{value} &7生命值'
restore-food: '&3 &7■ 恢复 &f{value} &7饥饿值'
restore-saturation: '&3 &7■ 恢复 &f{value} &7饱和度'
restore-mana: '&3 &7■ 恢复 &f{value} &7法力值'
restore-stamina: '&3 &7■ 恢复 &f{value} &7法力值'
effect: '&3 &7■ 获得 &f{effect} &7持续 &f{duration}&7 秒'
repair: '&3 &7■ 修复: &f{value}'
repair-percent: '&3 &7■ Repair: &f{value}%'
can-identify: '&3 &7■ 可识别'
can-deconstruct: '&3 &7■ 可分解'
can-deskin: '&3 &7■ Can de-skin skinned items.'
success-rate: '&3 &7■ 成功概率: &a&l{value}%'
max-consume: '&3 &7■ Max Consume: &f{value} &7uses'
# Gem Stones
empty-gem-socket: '&a◆ Empty # Gem Socket'
filled-gem-socket: '&a◆ #'
empty-gem-socket: '&a◆ Empty {name} Gem Socket'
filled-gem-socket: '&a◆ {name}'
when-applied: '&a镶嵌时间:'
gem-stone-lore: '&8&l[&2&l*&8&l] 放置宝石以镶嵌'
# Soulbound
soulbinding-chance: '&7■ &a#%&7 几率绑定物品'
soulbound-break-chance: '&7■ &a#%&7 几率破坏绑定'
soulbound-level: '&7■ 绑定等级 &e#'
soulbinding-chance: '&3 &7■ &a{value}%&7 几率绑定物品'
soulbound-break-chance: '&3 &7■ &a{value}%&7 几率破坏绑定'
soulbound-level: '&3 &7■ 绑定等级 &e{value}'
# Tool Enchants
autosmelt: '&7■ &f自动熔炼'
bouncing-crack: '&7■ &f 范围破坏'
pickaxe-power: '&7■ &fPickaxe Power: &a#'
# Tool
autosmelt: '&3 &7■ &f自动熔炼'
bouncing-crack: '&3 &7■ &f 范围破坏'
pickaxe-power: '&3 &7■ &fPickaxe Power: &a{value}'
durability: '&7Durability: {current} / {max}'
# General
item-type: '&7> 类型: #'
tier: '&7[&f&l品质&7]: #'
required-class: '&7> &9&l职业限制&7&l: #'
required-level: '&7> &c&l等级限制&7&l: #'
required-dexterity: '&eRequires &c# &eDexterity'
required-strength: '&eRequires &c# &eStrength'
required-intelligence: '&eRequires &c# &eIntelligence'
item-type: '&3 &7> 类型: {type}'
tier: '&3 &7[&f&l品质&7]: {value}'
required-class: '&3 &7> &9&l职业限制&7&l: {value}'
required-level: '&3 &7> &c&l等级限制&7&l: {value}'
# Elemental Damage
fire-damage: '&c❖ #% 火属性伤害'
ice-damage: '&b❖ #% 冰属性伤害'
earth-damage: '&2❖ #% 地属性伤害'
wind-damage: '&7❖ #% 风属性伤害'
thunder-damage: '&e❖ #% 电属性伤害'
water-damage: '&3❖ #% 水属性伤害'
# MMOCore Attributes
required-dexterity: '&eRequires &c{value} &eDexterity'
required-strength: '&eRequires &c{value} &eStrength'
required-intelligence: '&eRequires &c{value} &eIntelligence'
# Elemental Defence
fire-defense: '&c❖ #% 火属性防御'
ice-defense: '&b❖ #% 冰属性防御'
earth-defense: '&2❖ #% 地属性防御'
wind-defense: '&7❖ #% 风属性防御'
thunder-defense: '&e❖ #% 电属性防御'
water-defense: '&3❖ #% 水属性防御'
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
# Professions
profession-alchemy: '&eAlchemy Level: &c{value}'
profession-enchanting: '&eEnchanting Level: &c{value}'
profession-farming: '&eFarming Level: &c{value}'
profession-fishing: '&eFishing Level: &c{value}'
profession-mining: '&eMining Level: &c{value}'
profession-smelting: '&eSmelting Level: &c{value}'
profession-smithing: '&eSmithing Level: &c{value}'
profession-woodcutting: '&eWoodcutting Level: &c{value}'
# Elemental Stat Format
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'

View File

@ -1,120 +1,148 @@
# Weapon Stats
attack-damage: '&7➸ Dégats d''attaque: &f#'
attack-speed: '&7➸ Vitesse d''attaque: &f#'
critical-strike-chance: '&7■ Chance de coup critique: &f<plus>#%'
critical-strike-power: '&7■ Puissance de coup critique: &f<plus>#%'
range: '&7■ Portée: &f#'
mana-cost: '&9■ Consomme # Mana'
stamina-cost: '&9■ Consomme # Stamina'
arrow-velocity: '&7■ Vitesse de projectile: &f#'
blunt-power: '&7■ Puissance de contendance: &f#'
blunt-rating: '&7■ Ratio de contendance: &f#%'
two-handed: '&7■ A deux mains'
knockback: '&7■ Recul: &f#'
recoil: '&7■ Recul visuel: &f#%'
note-weight: '&7■ Poids des notes: &f#'
attack-damage: '&7➸ Dégats d''attaque: &f{value}'
attack-speed: '&7➸ Vitesse d''attaque: &f{value}'
critical-strike-chance: '&7■ Chance de coup critique: &f<plus>{value}%'
critical-strike-power: '&7■ Puissance de coup critique: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ Chance de cp crit. (sorts): &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ Dégats critiques (sorts): &f<plus>{value}%'
range: '&7■ Portée: &f{value}'
mana-cost: '&9■ Consomme {value} Mana'
stamina-cost: '&9■ Consomme {value} Stamina'
arrow-velocity: '&7■ Vitesse de projectile: &f{value}'
blunt-power: '&7■ Ecrasement: &f{value}'
blunt-rating: '&7■ Ratio d''écrasement: &f{value}%'
two-handed: '&7■ Deux mains'
handworn: '&3 &7■ Handworn'
knockback: '&7■ Recul: &f{value}'
recoil: '&7■ Recul visuel: &f{value}%'
note-weight: '&7■ Poids des notes: &f{value}'
lifesteal: '&3 &7■ Vol de vie: &c+{value}%'
spell-vampirism: '&3 &7■ Vampirisme (sorts): &c+{value}%'
# Extra Damage
pve-damage: '&7■ Dégats PvE: &f<plus>#%'
pvp-damage: '&7■ Dégats PvP: &f<plus>#%'
magic-damage: '&7■ Dégats magiques: &f<plus>#%'
weapon-damage: '&7■ Dégats physiques: &f<plus>#%'
undead-damage: '&7■ Dégats contre les morts-vivants: &f<plus>#%'
skill-damage: '&7■ Skill Damage: &f<plus>#%'
physical-damage: '&7■ Physical Damage: &f<plus>#%'
projectile-damage: '&7■ Projectile Damage: &f<plus>#%'
pve-damage: '&7■ Dégats PvE: &f<plus>{value}%'
pvp-damage: '&7■ Dégats PvP: &f<plus>{value}%'
magic-damage: '&7■ Dégats magiques: &f<plus>{value}%'
weapon-damage: '&7■ Dégats des armes: &f<plus>{value}%'
undead-damage: '&7■ Dégats contre les morts-vivants: &f<plus>{value}%'
skill-damage: '&7■ Dégats des sorts: &f<plus>{value}%'
physical-damage: '&7■ Dégats physiques: &f<plus>{value}%'
projectile-damage: '&7■ Dégats des projectiles: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ Dégats contre les morts-vivants: &f<plus>{value}%'
# Abilities
ability-format: '&2#c: #a'
ability-modifier: '&2#m: #v'
ability-format: '&2{trigger}: {ability}'
ability-modifier: '&2{modifier}: {value}'
ability-splitter: '&2'
# Armor Stats
block-power: '&7■ Puissance de blocage: &f<plus>#%'
block-rating: '&7■ Chance de blocage: &f<plus>#%'
block-cooldown-reduction: '&7■ Réduction du délai de blocage: &f<plus>#%'
dodge-rating: '&7■ Chance d''esquive: &f<plus>#%'
dodge-cooldown-reduction: '&7■ Réduction du délai d''esquive: &f<plus>#%'
parry-rating: '&7■ Chance de parrade: &f<plus>#%'
parry-cooldown-reduction: '&7■ Réduction du délai de parrade: &f<plus>#%'
armor: '&7✠ Armure: &f<plus>#'
armor-toughness: '&7✠ Robustesse: &f<plus>#'
knockback-resistance: '&7✠ Résistance au recul: &f<plus>#%'
max-health: '&c❤ Points de vie: <plus>#'
movement-speed: '&7■ Vitesse de déplacement: &f<plus>#'
block-power: '&7■ Puissance de blocage: &f<plus>{value}%'
block-rating: '&7■ Chance de blocage: &f<plus>{value}%'
block-cooldown-reduction: '&7■ Réduction du délai de blocage: &f<plus>{value}%'
dodge-rating: '&7■ Chance d''esquive: &f<plus>{value}%'
dodge-cooldown-reduction: '&7■ Réduction du délai d''esquive: &f<plus>{value}%'
parry-rating: '&7■ Chance de parrade: &f<plus>{value}%'
parry-cooldown-reduction: '&7■ Réduction du délai de parrade: &f<plus>{value}%'
armor: '&7✠ Armure: &f<plus>{value}'
armor-toughness: '&7✠ Robustesse: &f<plus>{value}'
knockback-resistance: '&7✠ Résistance au recul: &f<plus>{value}%'
max-health: '&c❤ Points de vie: <plus>{value}'
movement-speed: '&7■ Vitesse de déplacement: &f<plus>{value}'
# Damage Reduction
damage-reduction: '&7■ Réduction de dégats: &f<plus>#%'
fall-damage-reduction: '&7■ Réduction de dégats de chute: &f<plus>#%'
fire-damage-reduction: '&7■ Réduction de dégats de feu: &f<plus>#%'
magic-damage-reduction: '&7■ Réduction de dégats magiques: &f<plus>#%'
projectile-damage-reduction: '&7■ Réduction de dégats des projectiles: &f<plus>#%'
physical-damage-reduction: '&7■ Réduction de dégats physiques: &f<plus>#%'
defense: '&3 &7■ Defense: &f<plus>{value}'
damage-reduction: '&7■ Réduction de dégats: &f<plus>{value}%'
fall-damage-reduction: '&7■ Réduction de dégats de chute: &f<plus>{value}%'
fire-damage-reduction: '&7■ Réduction de dégats de feu: &f<plus>{value}%'
magic-damage-reduction: '&7■ Réduction de dégats magiques: &f<plus>{value}%'
projectile-damage-reduction: '&7■ Réduction de dégats des projectiles: &f<plus>{value}%'
physical-damage-reduction: '&7■ Réduction de dégats physiques: &f<plus>{value}%'
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
# RPG Stats
health-regeneration: '&7■ Régénération de vie: &f<plus>#'
max-mana: '&7■ Mana Max: &f<plus>#'
mana-regeneration: '&7■ Régénération de mana: &f<plus>#'
max-stamina: '&7■ Stamina Max: &f<plus>#'
stamina-regeneration: '&7■ Régénération d''énergie: &f<plus>#'
cooldown-reduction: '&7■ Réduction des délais de récup.: &f<plus>#%'
additional-experience: '&7■ Expérience supplémentaire: &f<plus>#%'
# RPG stats
health-regeneration: '&7■ Régénération de vie: &f<plus>{value}'
max-mana: '&7■ Mana Max: &f<plus>{value}'
mana-regeneration: '&7■ Régénération de mana: &f<plus>{value}'
max-stamina: '&7■ Stamina Max: &f<plus>{value}'
stamina-regeneration: '&7■ Régénération d''énergie: &f<plus>{value}'
cooldown-reduction: '&7■ Réduction des délais de récup.: &f<plus>{value}%'
additional-experience: '&7■ Exp. supplémentaire: &f<plus>{value}%'
additional-experience-alchemy: '&7■ Exp. supp. (Alchimie): &f<plus>{value}%'
additional-experience-enchanting: '&7■ Exp. supp. (Enchantement): &f<plus>{value}%'
additional-experience-farming: '&7■ Exp. supp. (Agriculture): &f<plus>{value}%'
additional-experience-fishing: '&7■ Exp. supp. (pêche): &f<plus>{value}%'
additional-experience-mining: '&7■ Exp. supp. (Minage): &f<plus>{value}%'
additional-experience-smelting: '&7■ Exp. supp. (Fonte): &f<plus>{value}%'
additional-experience-smithing: '&7■ Exp. supp. (Forge): &f<plus>{value}%'
additional-experience-woodcutting: '&7■ Exp. supp. (Abattage): &f<plus>{value}%'
# Extra Options
perm-effect: '&7■ &f# &7 permanent'
command: '&7■ Commande: &f#c &7(&f#d&7s)'
item-cooldown: '&7■ &f#&7s de récupération'
command: '&7■ Commande: &f{format}c &7(&f{cooldown}&7s)'
item-cooldown: '&7■ &f{value}&7s de récupération'
arrow-potion-effects: '&3 &7■ Effet de potion: &f{effect}'
# Consumables
restore-health: '&7■ Restaure &f# &7Health'
restore-food: '&7■ Restaure &f# &7Food'
restore-saturation: '&7■ Restaure &f# &7Saturation'
restore-mana: '&7■ Restaure &f# &7Mana'
restore-stamina: '&7■ Restaure &f# &7Stamina'
effect: '&7■ Octroit &f#e &7for &f#d&7s'
repair: '&7■ Répare &f# &7utilisations'
restore-health: '&7■ Restaure &f{value} &7Health'
restore-food: '&7■ Restaure &f{value} &7Food'
restore-saturation: '&7■ Restaure &f{value} &7Saturation'
restore-mana: '&7■ Restaure &f{value} &7Mana'
restore-stamina: '&7■ Restaure &f{value} &7Stamina'
effect: '&7■ Octroit &f{effect} &7for &f{duration} &7s'
repair: '&7■ Répare &f{value} &7utilisations'
repair-percent: '&3 &7■ Repair: &f{value}%'
can-identify: '&7■ Peut identifier des objets.'
can-deconstruct: '&7■ Peut décomposer des objets.'
success-rate: '&7■ Chance de réussite: &a&l#%'
max-consume: '&7■ Max Consume: &f# &7uses'
can-deconstruct: '&7■ Peut déconstruire des objets.'
can-deskin: '&3 &7■ Peut retirer des skins.'
success-rate: '&7■ Chance de réussite: &a&l{value}%'
max-consume: '&7■ Utilisations max: &f{value} &7uses'
# Gem Stones
empty-gem-socket: '&a◆ Emplacement de gemme # vide'
filled-gem-socket: '&a◆ #'
empty-gem-socket: '&a◆ Emplacement de gemme {name} vide'
filled-gem-socket: '&a◆ {name}'
when-applied: '&aQuand appliqué:'
gem-stone-lore: '&8&l[&2&l*&8&l] &aDéposez la &7sur un objet pour l''appliquer!'
# Soulbound
soulbinding-chance: '&7■ Chance de créer un soulbound: &a#%'
soulbound-break-chance: '&7■ Chance de détruire un soulbound: &a#%'
soulbound-level: '&7■ &7Soulbound de niv. &e#'
soulbinding-chance: '&7■ Chance de créer un soulbound: &a{value}%'
soulbound-break-chance: '&7■ Chance de détruire un soulbound: &a{value}%'
soulbound-level: '&7■ &7Soulbound de niv. &e{value}'
# Tool Enchants
# Tools
autosmelt: '&7■ &fAutosmelt'
bouncing-crack: '&7■ &fFaille rebondissante'
pickaxe-power: '&7■ &fPuissance de pioche: &a#'
pickaxe-power: '&7■ &fPuissance de pioche: &a{value}'
durability: '&7Durabilité: {current} / {max}'
# General
item-type: '&c#'
tier: '#'
required-class: '&7Classe requise: #'
required-level: '&eRequiert niv. #'
required-dexterity: '&eRequiert &c# &eDextérité'
required-strength: '&eRequiert &c# &eForce'
required-intelligence: '&eRequiert &c# &eIntelligence'
item-type: '&c{type}'
tier: '{value}'
required-class: '&7Classe requise: {value}'
required-level: '&eRequiert niv. {value}'
# Elemental Damage
fire-damage: '&c❖ #% Dégats de feu'
ice-damage: '&b❖ #% Dégats de glace'
earth-damage: '&2❖ #% Dégats de terre'
wind-damage: '&7❖ #% Dégats de vent'
thunder-damage: '&e❖ #% Dégats électriques'
water-damage: '&3❖ #% Dégats d''eau'
# MMOCore Attributes
required-dexterity: '&eRequiert &c{value} &eDextérité'
required-strength: '&eRequiert &c{value} &eForce'
required-intelligence: '&eRequiert &c{value} &eIntelligence'
# Elemental Defense
fire-defense: '&c❖ #% Défense de feu'
ice-defense: '&b❖ #% Défense de glace'
earth-defense: '&2❖ #% Défense de terre'
wind-defense: '&7❖ #% Défense de vent'
thunder-defense: '&e❖ #% Défense électrique'
water-defense: '&3❖ #% Défense d''eau'
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
# Professions
profession-alchemy: '&eAlchemy Level: &c{value}'
profession-enchanting: '&eEnchanting Level: &c{value}'
profession-farming: '&eFarming Level: &c{value}'
profession-fishing: '&eFishing Level: &c{value}'
profession-mining: '&eMining Level: &c{value}'
profession-smelting: '&eSmelting Level: &c{value}'
profession-smithing: '&eSmithing Level: &c{value}'
profession-woodcutting: '&eWoodcutting Level: &c{value}'
# Elemental Stat Format
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'

View File

@ -1,120 +1,148 @@
# Weapon Stats
attack-damage: '&7➸ Obrazenia: &f#'
attack-speed: '&7➸ Szybkosc Ataku: &f#'
critical-strike-chance: '&7■ Szansa na krytyka: &f<plus>#%'
critical-strike-power: '&7■ Sila krytyka: &f<plus>#%'
range: '&7■ Zasieg: &f#'
mana-cost: '&9■ Uzywa # Many'
attack-damage: '&7➸ Obrazenia: &f{value}'
attack-speed: '&7➸ Szybkosc Ataku: &f{value}'
critical-strike-chance: '&7■ Szansa na krytyka: &f<plus>{value}%'
critical-strike-power: '&7■ Sila krytyka: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
range: '&7■ Zasieg: &f{value}'
mana-cost: '&9■ Uzywa {value} Many'
stamina-cost: '&9■ Uzywa # Wytrzymalosci'
arrow-velocity: '&7■ Predkosc Strzaly: &f#'
blunt-power: '&7■ Sila Obuchowa: &f#%'
blunt-rating: '&7■ Klasa Obuchu: &f#%'
arrow-velocity: '&7■ Predkosc Strzaly: &f{value}'
blunt-power: '&7■ Sila Obuchowa: &f{value}%'
blunt-rating: '&7■ Klasa Obuchu: &f{value}%'
two-handed: '&7■ Dwureczny'
knockback: '&7■ Odrzut: &f#'
recoil: '&7■ Odrzut: &f#%'
note-weight: '&7■ Waga: &f#'
handworn: '&3 &7■ Handworn'
knockback: '&7■ Odrzut: &f{value}'
recoil: '&7■ Odrzut: &f{value}%'
note-weight: '&7■ Waga: &f{value}'
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
# Extra Damage
pve-damage: '&7■ Obrazenia PvE: &f<plus>#%'
pvp-damage: '&7■ Obrazenia PvP: &f<plus>#%'
magic-damage: '&7■ Obrazenia Magiczne: &f<plus>#%'
weapon-damage: '&7■ Obrazenia Od Broni: &f<plus>#%'
undead-damage: '&7■ Obrazenia Dla Nieumarlych: &f<plus>#%'
skill-damage: '&7■ Skill Damage: &f<plus>#%'
physical-damage: '&7■ Physical Damage: &f<plus>#%'
projectile-damage: '&7■ Projectile Damage: &f<plus>#%'
pve-damage: '&7■ Obrazenia PvE: &f<plus>{value}%'
pvp-damage: '&7■ Obrazenia PvP: &f<plus>{value}%'
magic-damage: '&7■ Obrazenia Magiczne: &f<plus>{value}%'
weapon-damage: '&7■ Obrazenia Od Broni: &f<plus>{value}%'
undead-damage: '&7■ Obrazenia Dla Nieumarlych: &f<plus>{value}%'
skill-damage: '&7■ Skill Damage: &f<plus>{value}%'
physical-damage: '&7■ Physical Damage: &f<plus>{value}%'
projectile-damage: '&7■ Projectile Damage: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
# Abilities
ability-format: '&2#c: #a'
ability-modifier: '&2#m: #v'
ability-format: '&2{trigger}: {ability}'
ability-modifier: '&2{modifier}: {value}'
ability-splitter: '&2'
# Armor Stats
block-power: '&7■ Sila Bloku: &f<plus>#%'
block-rating: '&7■ Klasa Bloku: &f<plus>#%'
block-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Bloku: &f<plus>#%'
dodge-rating: '&7■ Klasa Uniku: &f<plus>#%'
dodge-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Uniku: &f<plus>#%'
parry-rating: '&7■ Klasa Parowania: &f<plus>#%'
parry-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Parowania: &f<plus>#%'
armor: '&7✠ Pancerz: &f<plus>#'
armor-toughness: '&7✠ Wytrzymalosc Pancerza: &f<plus>#'
knockback-resistance: '&7✠ Odpornosc Na Odepchniecie: &f<plus>#%'
max-health: '&c❤ Zdrowie: <plus>#'
movement-speed: '&7■ Szybkosc Ruchu: &f<plus>#'
block-power: '&7■ Sila Bloku: &f<plus>{value}%'
block-rating: '&7■ Klasa Bloku: &f<plus>{value}%'
block-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Bloku: &f<plus>{value}%'
dodge-rating: '&7■ Klasa Uniku: &f<plus>{value}%'
dodge-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Uniku: &f<plus>{value}%'
parry-rating: '&7■ Klasa Parowania: &f<plus>{value}%'
parry-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Parowania: &f<plus>{value}%'
armor: '&7✠ Pancerz: &f<plus>{value}'
armor-toughness: '&7✠ Wytrzymalosc Pancerza: &f<plus>{value}'
knockback-resistance: '&7✠ Odpornosc Na Odepchniecie: &f<plus>{value}%'
max-health: '&c❤ Zdrowie: <plus>{value}'
movement-speed: '&7■ Szybkosc Ruchu: &f<plus>{value}'
# Damage Reduction
damage-reduction: '&7■ Zmniejszenie Obrazen: &f<plus>#%'
fall-damage-reduction: '&7■ Zmniejszenie Obrazen Od Upadku: &f<plus>#%'
fire-damage-reduction: '&7■ Zmniejszenie Obrazen Od Ognia: &f<plus>#%'
magic-damage-reduction: '&7■ Zmniejszenie Obrazen Magicznych: &f<plus>#%'
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>#%'
physical-damage-reduction: '&7■ Zmniejszenie Obrazen Psychicznych: &f<plus>#%'
defense: '&3 &7■ Defense: &f<plus>{value}'
damage-reduction: '&7■ Zmniejszenie Obrazen: &f<plus>{value}%'
fall-damage-reduction: '&7■ Zmniejszenie Obrazen Od Upadku: &f<plus>{value}%'
fire-damage-reduction: '&7■ Zmniejszenie Obrazen Od Ognia: &f<plus>{value}%'
magic-damage-reduction: '&7■ Zmniejszenie Obrazen Magicznych: &f<plus>{value}%'
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>{value}%'
physical-damage-reduction: '&7■ Zmniejszenie Obrazen Psychicznych: &f<plus>{value}%'
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
# RPG Stats
health-regeneration: '&7■ Regeneracja Zdrowia: &f<plus>#%'
max-mana: '&7■ Maksymalna Mana: &f<plus>#'
mana-regeneration: '&7■ Mana Regeneration: &f<plus>#'
max-stamina: '&7■ Max Stamina: &f<plus>#'
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>#'
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>#%'
additional-experience: '&7■ Additional Experience: &f<plus>#%'
# RPG stats
health-regeneration: '&7■ Regeneracja Zdrowia: &f<plus>{value}%'
max-mana: '&7■ Maksymalna Mana: &f<plus>{value}'
mana-regeneration: '&7■ Mana Regeneration: &f<plus>{value}'
max-stamina: '&7■ Max Stamina: &f<plus>{value}'
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>{value}'
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>{value}%'
additional-experience: '&7■ Additional Experience: &f<plus>{value}%'
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
# Extra Options
perm-effect: '&7■ Staly &f#'
command: '&7■ Komenda: &f#c &7(&f#cd&7s)'
perm-effect: '&7■ Staly &f{effect}'
command: '&7■ Komenda: &f{format} &7(&f{cooldown}&7s)'
item-cooldown: '&7■ &f#&7s Czas Odnowienia'
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
# Consumables
restore-health: '&7■ Odnawia &f# &7Zdrowia'
restore-food: '&7■ Odnawia &f# &7Jedzenia'
restore-saturation: '&7■ Odnawia &f# &7Nasycenia'
restore-mana: '&7■ Odnawia &f# &7Many'
restore-stamina: '&7■ Odnawia &f# &7Wytrzymalosci'
effect: '&7■ Zapewnia &f#e &7na &f#d&7s'
repair: '&7■ Napraw: &f#'
restore-health: '&7■ Odnawia &f{value} &7Zdrowia'
restore-food: '&7■ Odnawia &f{value} &7Jedzenia'
restore-saturation: '&7■ Odnawia &f{value} &7Nasycenia'
restore-mana: '&7■ Odnawia &f{value} &7Many'
restore-stamina: '&7■ Odnawia &f{value} &7Wytrzymalosci'
effect: '&7■ Zapewnia &f#e &7na &f{duration}&7s'
repair: '&7■ Napraw: &f{value}'
repair-percent: '&3 &7■ Repair: &f{value}%'
can-identify: '&7■ Moze identyfikowac przedmioty.'
can-deconstruct: '&7■ Moze rozkladac wielopoziomowe przedmioty.'
can-deskin: '&3 &7■ Can de-skin skinned items.'
success-rate: '&7■ Szansa na sukces: &a&l#%'
max-consume: '&7■ Max Consume: &f# &7uses'
max-consume: '&7■ Max Consume: &f{value} &7uses'
# Gem Stones
empty-gem-socket: '&a◆ Puste Miejsce Na Klejnot'
filled-gem-socket: '&a◆ #'
filled-gem-socket: '&a◆ {name}'
when-applied: '&aKiedy Wlozony:'
gem-stone-lore: '&8&l[&2&l*&8&l] &aPrzesun na przedmiot &7by uzyc!'
# Soulbound
soulbinding-chance: '&7■ Ma &a#%&7 szansy by przywiazac twoj przedmiot.'
soulbound-break-chance: '&7■ Ma &a#%&7 szansy by zlamac twoje wiezi.'
soulbound-level: '&7■ Wiez poziomu &e# &7'
soulbound-break-chance: '&7■ Ma &a{value}%&7 szansy by zlamac twoje wiezi.'
soulbound-level: '&7■ Wiez poziomu &e{value} &7'
# Tool Enchants
# Tools
autosmelt: '&7■ &fAutomatyczne Wytapianie'
bouncing-crack: '&7■Skoczne Pekniecie &f'
pickaxe-power: '&7■ &fPickaxe Power: &a#'
pickaxe-power: '&7■ &fPickaxe Power: &a{value}'
durability: '&7Durability: {current} / {max}'
# General
item-type: '&c#'
item-type: '&c{type}'
tier: '# PRZEDMIOT'
required-class: '&7# Przedmiot'
required-level: '&ePoziom #'
required-dexterity: '&eRequires &c# &eDexterity'
required-strength: '&eRequires &c# &eStrength'
required-intelligence: '&eRequires &c# &eIntelligence'
required-class: '&7{value} Przedmiot'
required-level: '&ePoziom {value}'
# Elemental Damage
fire-damage: '&c❖ #% Obrazenia Od Ognia'
ice-damage: '&b❖ #% Obrazenia Od Lodu'
earth-damage: '&2❖ #% Obrazenia Od Ziemi'
wind-damage: '&7❖ #% Obrazenia Od Wiatru'
thunder-damage: '&e❖ #% Obrazenia Od Burzy'
water-damage: '&3❖ #% Obrazenia Od Wody'
# MMOCore Attributes
required-dexterity: '&eRequires &c{value} &eDexterity'
required-strength: '&eRequires &c{value} &eStrength'
required-intelligence: '&eRequires &c{value} &eIntelligence'
# Elemental Defense
fire-defense: '&c❖ #% Odpornosc Na Ogien'
ice-defense: '&b❖ #% Odpornosc Na Lod'
earth-defense: '&2❖ #% Odpornosc Na Ziemie'
wind-defense: '&7❖ #% Odpornosc Na Wiatr'
thunder-defense: '&e❖ #% Odpornosc Na Burze'
water-defense: '&3❖ #% Odpornosc Na Wode'
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
# Professions
profession-alchemy: '&eAlchemy Level: &c{value}'
profession-enchanting: '&eEnchanting Level: &c{value}'
profession-farming: '&eFarming Level: &c{value}'
profession-fishing: '&eFishing Level: &c{value}'
profession-mining: '&eMining Level: &c{value}'
profession-smelting: '&eSmelting Level: &c{value}'
profession-smithing: '&eSmithing Level: &c{value}'
profession-woodcutting: '&eWoodcutting Level: &c{value}'
# Elemental Stat Format
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'

View File

@ -1,120 +1,148 @@
# Weapon Stats
attack-damage: '&4➸ Уровень Атаки: #'
attack-speed: '&c➸ Скорость Атаки: #'
critical-strike-chance: '&7■ Шанс Критической Атаки: &f<plus>#%'
critical-strike-power: '&7■ Сила Критической Атаки: &f<plus>#%'
range: '&7■ Радиус: &f#'
mana-cost: '&9■ Маны за Использование: #'
stamina-cost: '&9■ Стамины за Использование: #'
arrow-velocity: '&7■ Arrow Velocity: &f#'
blunt-power: '&7■ Сила Блока: &f#'
blunt-rating: '&7■ Шанс Блока: &f#%'
attack-damage: '&4➸ Уровень Атаки: {value}'
attack-speed: '&c➸ Скорость Атаки: {value}'
critical-strike-chance: '&7■ Шанс Критической Атаки: &f<plus>{value}%'
critical-strike-power: '&7■ Сила Критической Атаки: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
range: '&7■ Радиус: &f{value}'
mana-cost: '&9■ Маны за Использование: {value}'
stamina-cost: '&9■ Стамины за Использование: {value}'
arrow-velocity: '&7■ Arrow Velocity: &f{value}'
blunt-power: '&7■ Сила Блока: &f{value}'
blunt-rating: '&7■ Шанс Блока: &f{value}%'
two-handed: '&7■ &cДвуручное'
knockback: '&7■ Отталкивание: &f#'
recoil: '&7■ Отдача: &f#%'
note-weight: '&7■ Примечание Вес: &f#'
handworn: '&3 &7■ Handworn'
knockback: '&7■ Отталкивание: &f{value}'
recoil: '&7■ Отдача: &f{value}%'
note-weight: '&7■ Примечание Вес: &f{value}'
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
# Extra Damage
pve-damage: '&7■ PvE Урон: &f<plus>#%'
pvp-damage: '&7■ PvP Урон: &f<plus>#%'
magic-damage: '&7■ Магический Урон: &f<plus>#%'
weapon-damage: '&7■ Урон от Оружия: &f<plus>#%'
undead-damage: '&7■ Урон по Нежити: &f<plus>#%'
skill-damage: '&7■ Skill Damage: &f<plus>#%'
physical-damage: '&7■ Physical Damage: &f<plus>#%'
projectile-damage: '&7■ Projectile Damage: &f<plus>#%'
pve-damage: '&7■ PvE Урон: &f<plus>{value}%'
pvp-damage: '&7■ PvP Урон: &f<plus>{value}%'
magic-damage: '&7■ Магический Урон: &f<plus>{value}%'
weapon-damage: '&7■ Урон от Оружия: &f<plus>{value}%'
undead-damage: '&7■ Урон по Нежити: &f<plus>{value}%'
skill-damage: '&7■ Skill Damage: &f<plus>{value}%'
physical-damage: '&7■ Physical Damage: &f<plus>{value}%'
projectile-damage: '&7■ Projectile Damage: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
# Abilities
ability-format: '&2#c: #a'
ability-modifier: '&2#m: #v'
ability-format: '&2{trigger}: {ability}'
ability-modifier: '&2{modifier}: {value}'
ability-splitter: '&2'
# Armor Stats
block-power: '&7■ Сила Блокирования: &f<plus>#%'
block-rating: '&7■ Шанс Блокирования: &f<plus>#%'
block-cooldown-reduction: '&7■ Уменьшение Перезарядки Блокирования: &f<plus>#%'
dodge-rating: '&7■ Шанс Уклонения: &f<plus>#%'
dodge-cooldown-reduction: '&7■ Уменьшение Перезарядки Уклонения: &f<plus>#%'
parry-rating: '&7■ Шанс Парирования: &f<plus>#%'
parry-cooldown-reduction: '&7■ Уменьшение Перезарядки Парирования: &f<plus>#%'
armor: '&7✠ Защита: &f<plus>#'
armor-toughness: '&7✠ Прочность Брони: &f<plus>#'
knockback-resistance: '&7✠ Сопротивление Отталкиванию: &f<plus>#%'
max-health: '&c❤ Здоровье: <plus>#'
movement-speed: '&7■ Скорость Передвижения: &f<plus>#'
block-power: '&7■ Сила Блокирования: &f<plus>{value}%'
block-rating: '&7■ Шанс Блокирования: &f<plus>{value}%'
block-cooldown-reduction: '&7■ Уменьшение Перезарядки Блокирования: &f<plus>{value}%'
dodge-rating: '&7■ Шанс Уклонения: &f<plus>{value}%'
dodge-cooldown-reduction: '&7■ Уменьшение Перезарядки Уклонения: &f<plus>{value}%'
parry-rating: '&7■ Шанс Парирования: &f<plus>{value}%'
parry-cooldown-reduction: '&7■ Уменьшение Перезарядки Парирования: &f<plus>{value}%'
armor: '&7✠ Защита: &f<plus>{value}'
armor-toughness: '&7✠ Прочность Брони: &f<plus>{value}'
knockback-resistance: '&7✠ Сопротивление Отталкиванию: &f<plus>{value}%'
max-health: '&c❤ Здоровье: <plus>{value}'
movement-speed: '&7■ Скорость Передвижения: &f<plus>{value}'
# Damage Reduction
damage-reduction: '&7■ Снижение Урона: &f<plus>#%'
fall-damage-reduction: '&7■ Снижение Урона от Падения: &f<plus>#%'
fire-damage-reduction: '&7■ Снижение Урона от Огня: &f<plus>#%'
magic-damage-reduction: '&7■ Снижение Урона от Магии: &f<plus>#%'
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>#%'
physical-damage-reduction: '&7■ Physical Damage Reduction: &f<plus>#%'
defense: '&3 &7■ Defense: &f<plus>{value}'
damage-reduction: '&7■ Снижение Урона: &f<plus>{value}%'
fall-damage-reduction: '&7■ Снижение Урона от Падения: &f<plus>{value}%'
fire-damage-reduction: '&7■ Снижение Урона от Огня: &f<plus>{value}%'
magic-damage-reduction: '&7■ Снижение Урона от Магии: &f<plus>{value}%'
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>{value}%'
physical-damage-reduction: '&7■ Physical Damage Reduction: &f<plus>{value}%'
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
# RPG Stats
health-regeneration: '&7■ Регенерация Здоровья: &f<plus>#%'
max-mana: '&9■ Максимальная Мана: <plus>#'
mana-regeneration: '&7■ Mana Regeneration: &f<plus>#'
max-stamina: '&7■ Max Stamina: &f<plus>#'
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>#'
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>#%'
additional-experience: '&7■ Additional Experience: &f<plus>#%'
# RPG stats
health-regeneration: '&7■ Регенерация Здоровья: &f<plus>{value%'
max-mana: '&9■ Максимальная Мана: <plus>{value'
mana-regeneration: '&7■ Mana Regeneration: &f<plus>{value'
max-stamina: '&7■ Max Stamina: &f<plus>{value'
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>{value'
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>{value%'
additional-experience: '&7■ Additional Experience: &f<plus>{value%'
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
# Extra Options
perm-effect: '&7■ Бесконечный &f#'
command: '&7■ Команда: &f#c &7(&f#d&7s)'
item-cooldown: '&7■ &f#&7 сек перезарядка'
perm-effect: '&7■ Бесконечный &f{effect}'
command: '&7■ Команда: &f{format} &7(&f{cooldown}&7s)'
item-cooldown: '&7■ &f{value}&7 сек перезарядка'
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
# Consumables
restore-health: '&7■ Восстанавливает &f# &7Здоровья'
restore-food: '&7■ Восстанавливает &f# &7Еды'
restore-saturation: '&7■ Восстанавливает &f# &7Насыщения'
restore-mana: '&7■ Восстанавливает &f# &7Маны'
restore-stamina: '&7■ Восстанавливает &f# &7Стамины'
effect: '&7■ Даёт &f#e &7на &f#d&7сек'
repair: '&7■ Ремонт: &f#'
restore-health: '&7■ Восстанавливает &f{value} &7Здоровья'
restore-food: '&7■ Восстанавливает &f{value} &7Еды'
restore-saturation: '&7■ Восстанавливает &f{value} &7Насыщения'
restore-mana: '&7■ Восстанавливает &f{value} &7Маны'
restore-stamina: '&7■ Восстанавливает &f{value} &7Стамины'
effect: '&7■ Даёт &f{effect} &7на &f{duration}&7сек'
repair: '&7■ Ремонт: &f{value}'
repair-percent: '&3 &7■ Repair: &f{value}%'
can-identify: '&7■ Может идентифицировать предметы.'
can-deconstruct: '&7■ Может разобрать тировые предметы.'
success-rate: '&7■ Шанс Успеха: &a&l#%'
max-consume: '&7■ Max Consume: &f# &7uses'
can-deskin: '&3 &7■ Can de-skin skinned items.'
success-rate: '&7■ Шанс Успеха: &a&l{value}%'
max-consume: '&7■ Max Consume: &f{value} &7uses'
# Gem Stones
empty-gem-socket: '&a◆ Пустой # слотя для Самоцвета'
filled-gem-socket: '&a◆ #'
empty-gem-socket: '&a◆ Пустой {name} слотя для Самоцвета'
filled-gem-socket: '&a◆ {name}'
when-applied: '&aКогда Применён:'
gem-stone-lore: '&8&l[&2&l*&8&l] &aПеретащите на предмет, чтобы &7применить!'
# Soulbound
soulbinding-chance: '&7■ Имеет &a#%&7 шанс связать предмет.'
soulbound-break-chance: '&7■ имеет &a#%&7 шанс убрать персонализацию.'
soulbound-level: '&7■ Уровень &e# &7Персонализации'
soulbinding-chance: '&7■ Имеет &a{value}%&7 шанс связать предмет.'
soulbound-break-chance: '&7■ имеет &a{value}%&7 шанс убрать персонализацию.'
soulbound-level: '&7■ Уровень &e{value} &7Персонализации'
# Tool Enchants
# Tools
autosmelt: '&7■ &fАвтоплавлка'
bouncing-crack: '&7■ &fТрещина'
pickaxe-power: '&7■ &fPickaxe Power: &a#'
pickaxe-power: '&7■ &fPickaxe Power: &a{value}'
durability: '&7Durability: {current} / {max}'
# General
item-type: '&c■ #'
tier: '# Предмет'
required-class: '&7Требуется Класс: &7#'
required-level: '&eНеобходимый Уровень: #'
required-dexterity: '&eRequires &c# &eDexterity'
required-strength: '&eRequires &c# &eStrength'
required-intelligence: '&eRequires &c# &eIntelligence'
item-type: '&c■ {type}'
tier: '{value} Предмет'
required-class: '&7Требуется Класс: &7{value}'
required-level: '&eНеобходимый Уровень: {value}'
# Elemental Damage
fire-damage: '&c❖ #% Урон Огнём'
ice-damage: '&b❖ #% Урон Льдом'
earth-damage: '&2❖ #% Урон Землёй'
wind-damage: '&7❖ #% Урон Ветром'
thunder-damage: '&e❖ #% Урон Молнией'
water-damage: '&3❖ #% Урон Водой'
# MMOCore Attributes
required-dexterity: '&eRequires &c{value} &eDexterity'
required-strength: '&eRequires &c{value} &eStrength'
required-intelligence: '&eRequires &c{value} &eIntelligence'
# Elemental Defense
fire-defense: '&c❖ #% Защита от Огня'
ice-defense: '&b❖ #% Защита от Льда'
earth-defense: '&2❖ #% Защита от Земли'
wind-defense: '&7❖ #% Защита от Ветра'
thunder-defense: '&e❖ #% Защита от Молнии'
water-defense: '&3❖ #% Защита от Воды'
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
# Professions
profession-alchemy: '&eAlchemy Level: &c{value}'
profession-enchanting: '&eEnchanting Level: &c{value}'
profession-farming: '&eFarming Level: &c{value}'
profession-fishing: '&eFishing Level: &c{value}'
profession-mining: '&eMining Level: &c{value}'
profession-smelting: '&eSmelting Level: &c{value}'
profession-smithing: '&eSmithing Level: &c{value}'
profession-woodcutting: '&eWoodcutting Level: &c{value}'
# Elemental Stat Format
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'

View File

@ -1,133 +1,148 @@
# Weapon Stats
attack-damage: '&3 &7➸ Daño de ataque: &f#'
attack-speed: '&3 &7➸ Velocidad de ataque: &f#'
critical-strike-chance: '&3 &7■ Probabilidad de crítico: &f<plus>#%'
critical-strike-power: '&3 &7■ Poder de crítico: &f<plus>#%'
range: '&3 &7■ Rango: &f#'
mana-cost: '&9■ Usa # de Mana'
stamina-cost: '&9■ Usa # de Stamina'
arrow-velocity: '&3 &7■ Velocidad de flechas: &f#'
blunt-power: '&3 &7■ Radio de Daño de Area: &f#'
blunt-rating: '&3 &7■ Fracción de Daño de Area: &f#%'
attack-damage: '&3 &7➸ Daño de ataque: &f{value}'
attack-speed: '&3 &7➸ Velocidad de ataque: &f{value}'
critical-strike-chance: '&3 &7■ Probabilidad de crítico: &f<plus>{value}%'
critical-strike-power: '&3 &7■ Poder de crítico: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
range: '&3 &7■ Rango: &f{value}'
mana-cost: '&9■ Usa {value} de Mana'
stamina-cost: '&9■ Usa {value} de Stamina'
arrow-velocity: '&3 &7■ Velocidad de flechas: &f{value}'
blunt-power: '&3 &7■ Radio de Daño de Area: &f{value}'
blunt-rating: '&3 &7■ Fracción de Daño de Area: &f{value}%'
two-handed: '&3 &7■ Necesita ambas manos'
handworn: '&3 &7■ Ignora necesitar ambas manos'
knockback: '&3 &7■ Empuje: &f#'
recoil: '&3 &7■ Retroceso: &f#%'
note-weight: '&3 &7■ Peso Musical: &f#'
knockback: '&3 &7■ Empuje: &f{value}'
recoil: '&3 &7■ Retroceso: &f{value}%'
note-weight: '&3 &7■ Peso Musical: &f{value}'
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
# Extra Damage
pve-damage: '&3 &7■ Daño PVE: &f<plus>#%'
pvp-damage: '&3 &7■ Daño PVP: &f<plus>#%'
magic-damage: '&3 &7■ Daño mágico: &f<plus>#%'
weapon-damage: '&3 &7■ Daño de arma: &f<plus>#%'
undead-damage: '&3 &7■ Daño a monstruos: &f<plus>#%'
skill-damage: '&3 &7■ Daño de abilidad: &f<plus>#%'
physical-damage: '&3 &7■ Daño físico: &f<plus>#%'
projectile-damage: '&3 &7■ Daño de projectiles: &f<plus>#%'
faction-damage-undead: '&3 &7■ Daño a los Undead: &f<plus>#%'
pve-damage: '&3 &7■ Daño PVE: &f<plus>{value}%'
pvp-damage: '&3 &7■ Daño PVP: &f<plus>{value}%'
magic-damage: '&3 &7■ Daño mágico: &f<plus>{value}%'
weapon-damage: '&3 &7■ Daño de arma: &f<plus>{value}%'
undead-damage: '&3 &7■ Daño a monstruos: &f<plus>{value}%'
skill-damage: '&3 &7■ Daño de abilidad: &f<plus>{value}%'
physical-damage: '&3 &7■ Daño físico: &f<plus>{value}%'
projectile-damage: '&3 &7■ Daño de projectiles: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ Daño a los Undead: &f<plus>{value}%'
# Abilities
ability-format: '&a>&8| &7#c &8|&e|&8| &3 &7&l#a'
ability-modifier: ' &3>&8|&7 #m&8: &f#v'
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &3 &7&l{ability}'
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
ability-splitter: '&8'
# Armor Stats
block-power: '&3 &7■ Bloqueo: &f<plus>#%'
block-rating: '&3 &7■ Probabilidad de bloqueo: &f<plus>#%'
block-cooldown-reduction: '&3 &7■ Frequencia de bloqueo: &f<plus>#%'
dodge-rating: '&3 &7■ Probabilidad de evasión: &f<plus>#%'
dodge-cooldown-reduction: '&3 &7■ Frequencia de evasión: &f<plus>#%'
parry-rating: '&3 &7■ Probabilidad de contraatacar: &f<plus>#%'
parry-cooldown-reduction: '&3 &7■ Frequencia de contraataque: &f<plus>#%'
armor: '&3 &7✠ Defensa: &f<plus>#'
armor-toughness: '&3 &7✠ Resistencia de armadura: &f<plus>#'
knockback-resistance: '&3 &7✠ Resistencia al empuje: &f<plus>#%'
max-health: '&c❤ Vida máxima: <plus>#'
movement-speed: '&3 &7■ Velocidad: &f<plus>#'
block-power: '&3 &7■ Bloqueo: &f<plus>{value}%'
block-rating: '&3 &7■ Probabilidad de bloqueo: &f<plus>{value}%'
block-cooldown-reduction: '&3 &7■ Frequencia de bloqueo: &f<plus>{value}%'
dodge-rating: '&3 &7■ Probabilidad de evasión: &f<plus>{value}%'
dodge-cooldown-reduction: '&3 &7■ Frequencia de evasión: &f<plus>{value}%'
parry-rating: '&3 &7■ Probabilidad de contraatacar: &f<plus>{value}%'
parry-cooldown-reduction: '&3 &7■ Frequencia de contraataque: &f<plus>{value}%'
armor: '&3 &7✠ Defensa: &f<plus>{value}'
armor-toughness: '&3 &7✠ Resistencia de armadura: &f<plus>{value}'
knockback-resistance: '&3 &7✠ Resistencia al empuje: &f<plus>{value}%'
max-health: '&c❤ Vida máxima: <plus>{value}'
movement-speed: '&3 &7■ Velocidad: &f<plus>{value}'
# Damage Reduction
defense: '&3 &7■ Defensa: &f<plus>#'
damage-reduction: '&3 &7■ Reducción de daño: &f<plus>#%'
fall-damage-reduction: '&3 &7■ Reducción de daño por caída: &f<plus>#%'
fire-damage-reduction: '&3 &7■ Reducción de daño por fuego: &f<plus>#%'
magic-damage-reduction: '&3 &7■ Reducción de daño mágico: &f<plus>#%'
projectile-damage-reduction: '&3 &7■ Reducción de daño de projectiles: &f<plus>#%'
physical-damage-reduction: '&3 &7■ Reducción de daño físico: &f<plus>#%'
defense: '&3 &7■ Defensa: &f<plus>{value}'
damage-reduction: '&3 &7■ Reducción de daño: &f<plus>{value}%'
fall-damage-reduction: '&3 &7■ Reducción de daño por caída: &f<plus>{value}%'
fire-damage-reduction: '&3 &7■ Reducción de daño por fuego: &f<plus>{value}%'
magic-damage-reduction: '&3 &7■ Reducción de daño mágico: &f<plus>{value}%'
projectile-damage-reduction: '&3 &7■ Reducción de daño de projectiles: &f<plus>{value}%'
physical-damage-reduction: '&3 &7■ Reducción de daño físico: &f<plus>{value}%'
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
# RPG Stats
health-regeneration: '&3 &7■ Regeneración de vida: &f<plus>#%'
max-mana: '&3 &7■ Mana máximo: &f<plus>#'
mana-regeneration: '&3 &7■ Regeneración de mana: &f<plus>#'
max-stamina: '&3 &7■ Stamina máxima: &f<plus>#'
stamina-regeneration: '&3 &7■ Regeneracion de stamina: &f<plus>#'
cooldown-reduction: '&3 &7■ Frequencia de abilidades: &f<plus>#%'
additional-experience: '&3 &7■ Experiencia adicional: &f<plus>#%'
# RPG stats
health-regeneration: '&3 &7■ Regeneración de vida: &f<plus>{value}%'
max-mana: '&3 &7■ Mana máximo: &f<plus>{value}'
mana-regeneration: '&3 &7■ Regeneración de mana: &f<plus>{value}'
max-stamina: '&3 &7■ Stamina máxima: &f<plus>{value}'
stamina-regeneration: '&3 &7■ Regeneracion de stamina: &f<plus>{value}'
cooldown-reduction: '&3 &7■ Frequencia de abilidades: &f<plus>{value}%'
additional-experience: '&3 &7■ Experiencia adicional: &f<plus>{value}%'
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
# Extra Options
perm-effect: '&3 &7■ Permanente &f#'
command: '&3 &7■ Comando: &f#c &3 &7(&f#d&3 &7s)'
item-cooldown: '&3 &7■ &3 &7Se puede usar cada #&3 &7s'
arrow-potion-effects: '&3 &7■ Flecha envinada: &f#'
perm-effect: '&3 &7■ Permanente &f{effect}'
command: '&3 &7■ Comando: &f{format} &3 &7(&f{cooldown}&3 &7s)'
item-cooldown: '&3 &7■ &3 &7Se puede usar cada {value}&3 &7s'
arrow-potion-effects: '&3 &7■ Flecha envinada: &f{effect}'
# Consumables
restore-health: '&3 &7■ Da &f# &3 &7de vida'
restore-food: '&3 &7■ Restaura &f# &3 &7de hambre'
restore-saturation: '&3 &7■ Da &f# &3 &7de saturación'
restore-mana: '&3 &7■ Da &f# &3 &7de mana'
restore-stamina: '&3 &7■ Da &f# &3 &7de stamina'
effect: '&3 &7■ Al consumir otorga &f#e &3 &7por &f#d&3 &7s'
repair: '&3 &7■ Repara: &f#'
restore-health: '&3 &7■ Da &f{value} &3 &7de vida'
restore-food: '&3 &7■ Restaura &f{value} &3 &7de hambre'
restore-saturation: '&3 &7■ Da &f{value} &3 &7de saturación'
restore-mana: '&3 &7■ Da &f{value} &3 &7de mana'
restore-stamina: '&3 &7■ Da &f{value} &3 &7de stamina'
effect: '&3 &7■ Al consumir otorga &f{effect} &3 &7por &f{duration}&3 &7s'
repair: '&3 &7■ Repara: &f{value}'
repair-percent: '&3 &7■ Repair: &f{value}%'
can-identify: '&3 &7■ Puede identificar objetos.'
can-deconstruct: '&3 &7■ Puede destruir objetos usados.'
success-rate: '&3 &7■ Probabilidad de éxito: &a&l#%'
max-consume: '&3 &7■ Usos Restantes: &f#'
can-deskin: '&3 &7■ Can de-skin skinned items.'
success-rate: '&3 &7■ Probabilidad de éxito: &a&l{value}%'
max-consume: '&3 &7■ Usos Restantes: &f{value}'
# Gem Stones
empty-gem-socket: '&a◆ Espacio para gema #'
filled-gem-socket: '&a◆ #'
empty-gem-socket: '&a◆ Espacio para gema {name}'
filled-gem-socket: '&a◆ {name}'
when-applied: '&aAl aplicar:'
gem-stone-lore: '&8&l[&2&l♦&8&l] &aArrastra y suelta en un objeto &3 &7para aplicar!'
# Soulbound
soulbinding-chance: '&3 &7■ Probabilidad de &a#%&3 &7 de enlazarte astralmente.'
soulbound-break-chance: '&3 &7■ Probabilidad de &a#%&3 &7 de romper enlazamientos astrales.'
soulbound-level: '&3 &7■ Nivel &e# &3 &7de Enlazamiento Astral'
soulbinding-chance: '&3 &7■ Probabilidad de &a{value}%&3 &7 de enlazarte astralmente.'
soulbound-break-chance: '&3 &7■ Probabilidad de &a{value}%&3 &7 de romper enlazamientos astrales.'
soulbound-level: '&3 &7■ Nivel &e{value} &3 &7de Enlazamiento Astral'
# Tool Enchants
# Tools
autosmelt: '&3 &7■ &fAutofundidor'
bouncing-crack: '&3 &7■ &fGrieta Profunda'
pickaxe-power: '&3 &7■ &fPoder de Pico: &a#'
pickaxe-power: '&3 &7■ &fPoder de Pico: &a{value}'
durability: '&7Durability: {current} / {max}'
# General
item-type: '&c#'
tier: '&3 &7Calidad: #'
required-class: '&3 &7Equipamento de #'
required-level: '&eRequiere Nivel #'
required-dexterity: '&eRequire &c# &ede Destreza'
required-strength: '&eRequire &c# &ede Fuerza'
required-intelligence: '&eRequire &c# &ede Intelligencia'
item-type: '&c{type}'
tier: '&3 &7Calidad: {value}'
required-class: '&3 &7Equipamento de {value}'
required-level: '&eRequiere Nivel {value}'
# MMOCore Attributes
required-dexterity: '&eRequire &c{value} &ede Destreza'
required-strength: '&eRequire &c{value} &ede Fuerza'
required-intelligence: '&eRequire &c{value} &ede Intelligencia'
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
# Professions
profession-alchemy: '&eRequiere nivel de Alquímia &c#'
profession-enchanting: '&eRequiere nivel de Encantador &c#'
profession-farming: '&eRequiere nivel de Agricultor &c#'
profession-fishing: '&eRequiere nivel de Pezcador &c#'
profession-mining: '&eRequiere nivel de Minero &c#'
profession-smelting: '&eRequiere nivel de Fundidor &c#'
profession-smithing: '&eRequiere nivel de Herrero &c#'
profession-woodcutting: '&eRequiere nivel de Leñador &c#'
profession-alchemy: '&eRequiere nivel de Alquímia &c{value}'
profession-enchanting: '&eRequiere nivel de Encantador &c{value}'
profession-farming: '&eRequiere nivel de Agricultor &c{value}'
profession-fishing: '&eRequiere nivel de Pezcador &c{value}'
profession-mining: '&eRequiere nivel de Minero &c{value}'
profession-smelting: '&eRequiere nivel de Fundidor &c{value}'
profession-smithing: '&eRequiere nivel de Herrero &c{value}'
profession-woodcutting: '&eRequiere nivel de Leñador &c{value}'
# Elemental Damage
fire-damage: '&c ❖ #% Daño de fuego'
ice-damage: '&b ❖ #% Daño de hielo'
earth-damage: '&2 ❖ #% Daño de tierra'
wind-damage: '&3 &7❖ #% Daño de viento'
thunder-damage: '&e ❖ #% Dañp de triemp'
water-damage: '&3 ❖ #% Daño de agua'
# Elemental Defense
fire-defense: '&c ❖ #% Defemsa al fuego'
ice-defense: '&b ❖ #% Defensa al hielo'
earth-defense: '&2 ❖ #% Defensa de la tierra'
wind-defense: '&3 &7❖ #% Defensa al viento'
thunder-defense: '&e ❖ #% Defensa al trueno'
water-defense: '&3 ❖ #% Defensa al agua'
# Elemental Stat Format
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'