mirror of
https://gitlab.com/phoenix-dvpmt/mmoitems.git
synced 2025-02-21 14:31:20 +01:00
Fixed default stat files
This commit is contained in:
parent
d6dfe66e84
commit
4381878f9a
@ -89,8 +89,8 @@ public class Consumable extends UseItem {
|
||||
* This dynamically updates the item lore
|
||||
*/
|
||||
final String format = MythicLib.inst().parseColors(MMOItems.plugin.getLanguage().getStatFormat("max-consume"));
|
||||
final String old = format.replace("#", String.valueOf(usesLeft + 1));
|
||||
final String replaced = format.replace("#", String.valueOf(usesLeft));
|
||||
final String old = format.replace("{value}", String.valueOf(usesLeft + 1));
|
||||
final String replaced = format.replace("{value}", String.valueOf(usesLeft));
|
||||
ItemStack newItem = new LoreUpdate(nbtItem.toItem(), old, replaced).updateLore();
|
||||
|
||||
/**
|
||||
|
@ -238,9 +238,9 @@ public class DurabilityItem {
|
||||
ItemStack item = nbtItem.toItem();
|
||||
|
||||
// Item lore update
|
||||
final String format = MythicLib.inst().parseColors(MMOItems.plugin.getLanguage().getStatFormat("durability").replace("#m", String.valueOf(maxDurability)));
|
||||
final String old = format.replace("#c", String.valueOf(initialDurability));
|
||||
final String replaced = format.replace("#c", String.valueOf(durability));
|
||||
final String format = MythicLib.inst().parseColors(MMOItems.plugin.getLanguage().getStatFormat("durability").replace("{max}", String.valueOf(maxDurability)));
|
||||
final String old = format.replace("{current}", String.valueOf(initialDurability));
|
||||
final String replaced = format.replace("{current}", String.valueOf(durability));
|
||||
return new LoreUpdate(item, old, replaced).updateLore();
|
||||
}
|
||||
}
|
||||
|
@ -202,7 +202,7 @@ public class ItemStackBuilder {
|
||||
if (builtMMOItem.getType() == Type.GEM_STONE) lore.insert("gem-stone-lore", ItemStat.translate("gem-stone-lore"));
|
||||
|
||||
// Display item type
|
||||
lore.insert("item-type", ItemStat.translate("item-type").replace("#",
|
||||
lore.insert("item-type", ItemStat.translate("item-type").replace("{type}",
|
||||
builtMMOItem.getStats().contains(ItemStats.DISPLAYED_TYPE) ? builtMMOItem.getData(ItemStats.DISPLAYED_TYPE)
|
||||
.toString() : builtMMOItem.getType().getName()));
|
||||
|
||||
|
@ -24,7 +24,7 @@ public class MoneyCondition extends Condition {
|
||||
|
||||
@Override
|
||||
public String formatDisplay(String string) {
|
||||
return string.replace("#money#", "" + amount);
|
||||
return string.replace("#money#", String.valueOf(amount));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -60,12 +60,12 @@ public class Abilities extends ItemStat<RandomAbilityListData, AbilityListData>
|
||||
String modifierFormat = ItemStat.translate("ability-modifier"), abilityFormat = ItemStat.translate("ability-format");
|
||||
|
||||
data.getAbilities().forEach(ability -> {
|
||||
abilityLore.add(abilityFormat.replace("#c", MMOItems.plugin.getLanguage().getCastingModeName(ability.getTrigger())).replace("#a", ability.getAbility().getName()));
|
||||
abilityLore.add(abilityFormat.replace("{trigger}", MMOItems.plugin.getLanguage().getCastingModeName(ability.getTrigger())).replace("{ability}", ability.getAbility().getName()));
|
||||
|
||||
for (String modifier : ability.getModifiers()) {
|
||||
item.getLore().registerPlaceholder("ability_" + ability.getAbility().getHandler().getId().toLowerCase() + "_" + modifier,
|
||||
MythicLib.plugin.getMMOConfig().decimal.format(ability.getModifier(modifier)));
|
||||
abilityLore.add(modifierFormat.replace("#m", ability.getAbility().getModifierName(modifier)).replace("#v",
|
||||
abilityLore.add(modifierFormat.replace("{modifier}", ability.getAbility().getModifierName(modifier)).replace("{value}",
|
||||
MythicLib.plugin.getMMOConfig().decimal.format(ability.getModifier(modifier))));
|
||||
}
|
||||
|
||||
|
@ -120,7 +120,7 @@ public class ArrowPotionEffects extends ItemStat<RandomPotionEffectListData, Pot
|
||||
|
||||
String permEffectFormat = ItemStat.translate("arrow-potion-effects");
|
||||
data.getEffects().forEach(effect -> {
|
||||
lore.add(permEffectFormat.replace("#", MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType())
|
||||
lore.add(permEffectFormat.replace("{effect}", MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType())
|
||||
+ " " + MMOUtils.intToRoman(effect.getLevel()) + "(" + MythicLib.plugin.getMMOConfig().decimal.format(effect.getDuration()) + "s)"));
|
||||
});
|
||||
|
||||
|
@ -132,7 +132,7 @@ public class Commands extends ItemStat<CommandListData, CommandListData> {
|
||||
String commandFormat = ItemStat.translate("command");
|
||||
((CommandListData) data).getCommands().forEach(command -> {
|
||||
|
||||
lore.add(commandFormat.replace("#c", "/" + command.getCommand()).replace("#d", "" + command.getDelay()));
|
||||
lore.add(commandFormat.replace("{format}", "/" + command.getCommand()).replace("{cooldown}", String.valueOf(command.getDelay())));
|
||||
});
|
||||
item.getLore().insert("commands", lore);
|
||||
}
|
||||
|
@ -34,18 +34,4 @@ public class CustomDurability extends DoubleStat implements InternalStat {
|
||||
// Shortcut oui oui
|
||||
item.addItemTag(new ItemTag(getNBTPath(), current));
|
||||
}
|
||||
|
||||
/* @Override
|
||||
public String getDynamicLoreId() {
|
||||
return getPath();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String calculatePlaceholder(NBTItem item) {
|
||||
|
||||
int max = (int) item.getInteger("MMOITEMS_MAX_DURABILITY");
|
||||
int current = item.hasTag("MMOITEMS_DURABILITY") ? item.getInteger("MMOITEMS_DURABILITY") : max;
|
||||
|
||||
return MMOItems.plugin.getLanguage().getStatFormat(ItemStats.CUSTOM_DURABILITY.getPath()).replace("#c", "" + current).replace("#m", "" + max);
|
||||
}*/
|
||||
}
|
||||
|
@ -117,10 +117,10 @@ public class Effects extends ItemStat<RandomPotionEffectListData, PotionEffectLi
|
||||
String effectFormat = ItemStat.translate("effect");
|
||||
data.getEffects().forEach(effect -> {
|
||||
lore.add(effectFormat
|
||||
.replace("#e",
|
||||
.replace("{effect}",
|
||||
MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType())
|
||||
+ (effect.getLevel() < 2 ? "" : " " + MMOUtils.intToRoman(effect.getLevel())))
|
||||
.replace("#d", MythicLib.plugin.getMMOConfig().decimal.format(effect.getDuration())));
|
||||
.replace("{duration}", MythicLib.plugin.getMMOConfig().decimal.format(effect.getDuration())));
|
||||
});
|
||||
item.getLore().insert("effects", lore);
|
||||
|
||||
|
@ -110,9 +110,9 @@ public class Elements extends ItemStat<RandomElementListData, ElementListData> i
|
||||
// Write Lore
|
||||
for (Pair<Element, ElementStatType> pair : data.getKeys()) {
|
||||
final String format = ItemStat.translate("elemental-" + pair.getValue().lowerCaseName())
|
||||
.replace("#color", pair.getKey().getColor())
|
||||
.replace("#icon", pair.getKey().getLoreIcon())
|
||||
.replace("#name", pair.getKey().getName());
|
||||
.replace("{color}", pair.getKey().getColor())
|
||||
.replace("{icon}", pair.getKey().getLoreIcon())
|
||||
.replace("{element}", pair.getKey().getName());
|
||||
final double value = data.getStat(pair.getKey(), pair.getValue());
|
||||
lore.add(DoubleStat.formatPath("ELEMENTAL_STAT", format, true, value));
|
||||
}
|
||||
|
@ -75,9 +75,9 @@ public class GemSockets extends ItemStat<GemSocketsData, GemSocketsData> {
|
||||
}
|
||||
}
|
||||
|
||||
lore.add(filled.replace("#", gemName));
|
||||
lore.add(filled.replace("{name}", gemName));
|
||||
}
|
||||
sockets.getEmptySlots().forEach(slot -> lore.add(empty.replace("#", slot)));
|
||||
sockets.getEmptySlots().forEach(slot -> lore.add(empty.replace("{name}", slot)));
|
||||
item.getLore().insert("gem-stones", lore);
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,7 @@ public class ItemTierStat extends StringStat implements GemStoneStat {
|
||||
|
||||
ItemTier tier = MMOItems.plugin.getTiers().get(path);
|
||||
item.addItemTag(new ItemTag("MMOITEMS_TIER", path));
|
||||
item.getLore().insert("tier", MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("#", tier.getName()));
|
||||
item.getLore().insert("tier", MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("{value}", tier.getName()));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -4,8 +4,6 @@ import io.lumine.mythic.lib.api.item.ItemTag;
|
||||
import net.Indyuce.mmoitems.MMOItems;
|
||||
import net.Indyuce.mmoitems.api.item.build.ItemStackBuilder;
|
||||
import net.Indyuce.mmoitems.stat.data.DoubleData;
|
||||
import net.Indyuce.mmoitems.stat.data.MaterialData;
|
||||
import net.Indyuce.mmoitems.stat.data.type.StatData;
|
||||
import net.Indyuce.mmoitems.stat.type.DoubleStat;
|
||||
import org.bukkit.Material;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
@ -17,11 +15,11 @@ public class MaxConsume extends DoubleStat {
|
||||
|
||||
@Override
|
||||
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull DoubleData data) {
|
||||
int left = (int) data.getValue();
|
||||
int left = (int) data.getValue();
|
||||
|
||||
item.addItemTag(new ItemTag(getNBTPath(), left));
|
||||
|
||||
String format = MMOItems.plugin.getLanguage().getStatFormat("max-consume").replace("#", "" + left);
|
||||
String format = MMOItems.plugin.getLanguage().getStatFormat("max-consume").replace("{value}", String.valueOf(left));
|
||||
item.getLore().insert("max-consume", format);
|
||||
}
|
||||
}
|
||||
|
@ -11,8 +11,6 @@ import net.Indyuce.mmoitems.api.util.NumericStatFormula;
|
||||
import net.Indyuce.mmoitems.api.util.message.Message;
|
||||
import net.Indyuce.mmoitems.stat.data.DoubleData;
|
||||
import net.Indyuce.mmoitems.stat.data.MaterialData;
|
||||
import net.Indyuce.mmoitems.stat.data.random.RandomStatData;
|
||||
import net.Indyuce.mmoitems.stat.data.type.StatData;
|
||||
import net.Indyuce.mmoitems.stat.type.DoubleStat;
|
||||
import net.Indyuce.mmoitems.stat.type.GemStoneStat;
|
||||
import net.Indyuce.mmoitems.stat.type.ItemRestriction;
|
||||
@ -21,7 +19,6 @@ import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import scala.math.Numeric;
|
||||
|
||||
/**
|
||||
* See {@link CustomDurability} for useful comments
|
||||
@ -47,7 +44,7 @@ public class MaximumDurability extends DoubleStat implements ItemRestriction, Ge
|
||||
item.addItemTag(new ItemTag(getNBTPath(), max));
|
||||
|
||||
// Display durability in lore here.
|
||||
String format = MMOItems.plugin.getLanguage().getStatFormat("durability").replace("#m", "" + max).replace("#c", "" + current);
|
||||
String format = MMOItems.plugin.getLanguage().getStatFormat("durability").replace("{max}", String.valueOf(max)).replace("{current}", String.valueOf(current));
|
||||
item.getLore().insert("durability", format);
|
||||
}
|
||||
|
||||
|
@ -131,7 +131,7 @@ public class PermanentEffects extends ItemStat<RandomPotionEffectListData, Potio
|
||||
|
||||
String permEffectFormat = ItemStat.translate("perm-effect");
|
||||
((PotionEffectListData) data).getEffects().forEach(effect -> {
|
||||
lore.add(permEffectFormat.replace("#", MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType()) + " " + MMOUtils.intToRoman(effect.getLevel())));
|
||||
lore.add(permEffectFormat.replace("{effect}", MMOItems.plugin.getLanguage().getPotionEffectName(effect.getType()) + " " + MMOUtils.intToRoman(effect.getLevel())));
|
||||
});
|
||||
|
||||
item.getLore().insert("perm-effects", lore);
|
||||
|
@ -22,10 +22,10 @@ public class PickaxePower extends DoubleStat {
|
||||
|
||||
@Override
|
||||
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull DoubleData data) {
|
||||
int pickPower = (int) ((DoubleData) data).getValue();
|
||||
int pickPower = (int) data.getValue();
|
||||
|
||||
item.addItemTag(new ItemTag("MMOITEMS_PICKAXE_POWER", pickPower));
|
||||
item.getLore().insert("pickaxe-power", formatNumericStat(pickPower, "#", "" + pickPower));
|
||||
item.getLore().insert("pickaxe-power", formatNumericStat(pickPower, "{value}", String.valueOf(pickPower)));
|
||||
}
|
||||
@Override
|
||||
public void whenPreviewed(@NotNull ItemStackBuilder item, @NotNull DoubleData currentData, @NotNull NumericStatFormula templateData) throws IllegalArgumentException {
|
||||
@ -61,7 +61,7 @@ public class PickaxePower extends DoubleStat {
|
||||
else { builtRange = MythicLib.plugin.getMMOConfig().decimals.format(techMinimum) + "-" + MythicLib.plugin.getMMOConfig().decimals.format(techMaximum); }
|
||||
|
||||
// Just display normally
|
||||
item.getLore().insert("pickaxe-power", formatNumericStat(techMinimum, "#", builtRange));
|
||||
item.getLore().insert("pickaxe-power", formatNumericStat(techMinimum, "{value}", builtRange));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,9 +26,9 @@ import java.util.ArrayList;
|
||||
|
||||
public class RequiredLevel extends DoubleStat implements ItemRestriction {
|
||||
|
||||
/*
|
||||
* stat that uses a custom DoubleStatData because the merge algorithm is
|
||||
* slightly different. when merging two "required level", MMOItems should
|
||||
/**
|
||||
* Stat that uses a custom DoubleStatData because the merge algorithm is
|
||||
* slightly different. When merging two "required level", MMOItems should
|
||||
* only keep the highest levels of the two and not sum the two values
|
||||
*/
|
||||
public RequiredLevel() {
|
||||
@ -40,8 +40,8 @@ public class RequiredLevel extends DoubleStat implements ItemRestriction {
|
||||
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull DoubleData data) {
|
||||
|
||||
// Lore Management
|
||||
int lvl = (int) ((DoubleData) data).getValue();
|
||||
item.getLore().insert("required-level", formatNumericStat(lvl, "#", "" + lvl));
|
||||
int lvl = (int) data.getValue();
|
||||
item.getLore().insert("required-level", formatNumericStat(lvl, "{value}", String.valueOf(lvl)));
|
||||
|
||||
// Insert NBT
|
||||
item.addItemTag(getAppliedNBT(data));
|
||||
@ -82,7 +82,7 @@ public class RequiredLevel extends DoubleStat implements ItemRestriction {
|
||||
}
|
||||
|
||||
// Just display normally
|
||||
item.getLore().insert("required-level", formatNumericStat(techMinimum, "#", builtRange));
|
||||
item.getLore().insert("required-level", formatNumericStat(techMinimum, "{value}", builtRange));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ public class SoulboundLevel extends DoubleStat {
|
||||
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull DoubleData data) {
|
||||
int value = (int) data.getValue();
|
||||
item.addItemTag(new ItemTag("MMOITEMS_SOULBOUND_LEVEL", value));
|
||||
item.getLore().insert("soulbound-level", formatNumericStat(value, "#", MMOUtils.intToRoman(value)));
|
||||
item.getLore().insert("soulbound-level", formatNumericStat(value, "{value}", MMOUtils.intToRoman(value)));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -67,10 +67,9 @@ public class UpgradeStat extends ItemStat<UpgradeData, UpgradeData> implements C
|
||||
item.addItemTag(getAppliedNBT(data));
|
||||
|
||||
// Show in lore
|
||||
if (((UpgradeData) data).getMaxUpgrades() > 0) {
|
||||
if (data.getMaxUpgrades() > 0)
|
||||
item.getLore().insert(getPath(),
|
||||
MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("#", String.valueOf(((UpgradeData) data).getMaxUpgrades())));
|
||||
}
|
||||
MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("{value}", String.valueOf(data.getMaxUpgrades())));
|
||||
}
|
||||
|
||||
@NotNull
|
||||
|
@ -143,8 +143,8 @@ public class DoubleStat extends ItemStat<NumericStatFormula, DoubleData> impleme
|
||||
final String valueFormatted = StatManager.format(stat, value);
|
||||
final String colorPrefix = getColorPrefix(value < 0 && moreIsBetter);
|
||||
return format
|
||||
.replace("<plus>#", colorPrefix + (value > 0 ? "+" : "") + valueFormatted) // Replace conditional pluses with +value
|
||||
.replace("#", colorPrefix + valueFormatted) // Replace loose pounds with the value
|
||||
.replace("<plus>{value}", colorPrefix + (value > 0 ? "+" : "") + valueFormatted) // Replace conditional pluses with +value
|
||||
.replace("{value}", colorPrefix + valueFormatted) // Replace loose pounds with the value
|
||||
.replace("<plus>", (value > 0 ? "+" : "")); // Replace loose <plus>es
|
||||
}
|
||||
|
||||
@ -160,7 +160,7 @@ public class DoubleStat extends ItemStat<NumericStatFormula, DoubleData> impleme
|
||||
final String minPrefix = getColorPrefix(min < 0 && moreIsBetter), maxPrefix = getColorPrefix(max < 0 && moreIsBetter);
|
||||
return format
|
||||
.replace("<plus>", "")
|
||||
.replace("#",
|
||||
.replace("{value}",
|
||||
minPrefix + (min > 0 ? "+" : "") + minFormatted
|
||||
+ MMOItems.plugin.getConfig().getString("stats-displaying.range-dash", "⎓") +
|
||||
maxPrefix + (min < 0 && max > 0 ? "+" : "") + maxFormatted);
|
||||
@ -173,8 +173,8 @@ public class DoubleStat extends ItemStat<NumericStatFormula, DoubleData> impleme
|
||||
|
||||
// Get Value
|
||||
//SPRD//MMOItems.log("\u00a7c༺\u00a77 Calulating deviations of \u00a7b" + item.getMMOItem().getType().toString() + " " + item.getMMOItem().getId() + "\u00a77's \u00a7e" + getId());
|
||||
double techMinimum = ((NumericStatFormula) templateData).calculate(0, -2.5);
|
||||
double techMaximum = ((NumericStatFormula) templateData).calculate(0, 2.5);
|
||||
double techMinimum = templateData.calculate(0, -2.5);
|
||||
double techMaximum = templateData.calculate(0, 2.5);
|
||||
|
||||
// Cancel if it its NEGATIVE and this doesn't support negative stats.
|
||||
if (techMaximum < 0 && !handleNegativeStats()) { return; }
|
||||
|
@ -40,7 +40,7 @@ public abstract class RequiredLevelStat extends DoubleStat implements ItemRestri
|
||||
|
||||
// Lore Management
|
||||
int lvl = (int) ((DoubleData) data).getValue();
|
||||
String format = MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("#", "" + lvl);
|
||||
String format = MMOItems.plugin.getLanguage().getStatFormat(getPath()).replace("{value}", String.valueOf(lvl));
|
||||
item.getLore().insert(getPath(), format);
|
||||
|
||||
// Insert NBT
|
||||
@ -82,7 +82,7 @@ public abstract class RequiredLevelStat extends DoubleStat implements ItemRestri
|
||||
}
|
||||
|
||||
// Just display normally
|
||||
item.getLore().insert(getPath(), formatNumericStat(techMinimum, "#", builtRange));
|
||||
item.getLore().insert(getPath(), formatNumericStat(techMinimum, "{value}", builtRange));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,12 @@
|
||||
package net.Indyuce.mmoitems.stat.type;
|
||||
|
||||
import com.google.gson.JsonArray;
|
||||
import com.google.gson.JsonElement;
|
||||
import com.google.gson.JsonParser;
|
||||
import com.google.gson.JsonSyntaxException;
|
||||
import io.lumine.mythic.lib.MythicLib;
|
||||
import io.lumine.mythic.lib.api.item.ItemTag;
|
||||
import io.lumine.mythic.lib.api.item.SupportedNBTTagValues;
|
||||
import io.lumine.mythic.lib.api.util.AltChar;
|
||||
import io.lumine.mythic.lib.api.util.ui.SilentNumbers;
|
||||
import net.Indyuce.mmoitems.MMOItems;
|
||||
import net.Indyuce.mmoitems.api.edition.StatEdition;
|
||||
@ -12,11 +14,7 @@ import net.Indyuce.mmoitems.api.item.build.ItemStackBuilder;
|
||||
import net.Indyuce.mmoitems.api.item.mmoitem.ReadMMOItem;
|
||||
import net.Indyuce.mmoitems.gui.edition.EditionInventory;
|
||||
import net.Indyuce.mmoitems.stat.data.StringListData;
|
||||
import net.Indyuce.mmoitems.stat.data.random.RandomStatData;
|
||||
import net.Indyuce.mmoitems.stat.data.type.StatData;
|
||||
import io.lumine.mythic.lib.MythicLib;
|
||||
import io.lumine.mythic.lib.api.item.ItemTag;
|
||||
import io.lumine.mythic.lib.api.util.AltChar;
|
||||
import org.apache.commons.lang.Validate;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
@ -46,12 +44,12 @@ public class StringListStat extends ItemStat<StringListData, StringListData> {
|
||||
|
||||
// Empty stuff
|
||||
if (!(data instanceof StringListData)) { return; }
|
||||
if (((StringListData) data).getList().size() == 0) { return; }
|
||||
if (data.getList().size() == 0) { return; }
|
||||
|
||||
// Chop
|
||||
String joined = String.join(", ", ((StringListData) data).getList());
|
||||
String joined = String.join(", ", data.getList());
|
||||
String format = MMOItems.plugin.getLanguage().getStatFormat(getPath());
|
||||
String finalStr = format.replace("#", joined);
|
||||
String finalStr = format.replace("{value}", joined);
|
||||
|
||||
// Identify colour
|
||||
StringBuilder col = new StringBuilder(""); int pnd = format.indexOf('#');
|
||||
|
@ -1,148 +1,148 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&3 &7➸ Attack Damage: &f#'
|
||||
attack-speed: '&3 &7➸ Attack Speed: &f#'
|
||||
critical-strike-chance: '&3 &7■ Crit Strike Chance: &f<plus>#%'
|
||||
critical-strike-power: '&3 &7■ Crit Strike Power: &f<plus>#%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>#%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>#%'
|
||||
range: '&3 &7■ Range: &f#'
|
||||
mana-cost: '&3 &7■ Uses &9# Mana'
|
||||
stamina-cost: '&3 &7■ Uses &9# Stamina'
|
||||
arrow-velocity: '&3 &7■ Arrow Velocity: &f#'
|
||||
blunt-power: '&3 &7■ Blunt Power: &f#'
|
||||
blunt-rating: '&3 &7■ Blunt Rating: &f#%'
|
||||
attack-damage: '&3 &7➸ Attack Damage: &f{value}'
|
||||
attack-speed: '&3 &7➸ Attack Speed: &f{value}'
|
||||
critical-strike-chance: '&3 &7■ Crit Strike Chance: &f<plus>{value}%'
|
||||
critical-strike-power: '&3 &7■ Crit Strike Power: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
|
||||
range: '&3 &7■ Range: &f{value}'
|
||||
mana-cost: '&3 &7■ Uses &9{value} Mana'
|
||||
stamina-cost: '&3 &7■ Uses &9{value} Stamina'
|
||||
arrow-velocity: '&3 &7■ Arrow Velocity: &f{value}'
|
||||
blunt-power: '&3 &7■ Blunt Power: &f{value}'
|
||||
blunt-rating: '&3 &7■ Blunt Rating: &f{value}%'
|
||||
two-handed: '&3 &7■ Two Handed'
|
||||
handworn: '&3 &7■ Handworn'
|
||||
knockback: '&3 &7■ Knockback: &f#'
|
||||
recoil: '&3 &7■ Recoil: &f#%'
|
||||
note-weight: '&3 &7■ Note Weight: &f#'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+#%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+#%'
|
||||
knockback: '&3 &7■ Knockback: &f{value}'
|
||||
recoil: '&3 &7■ Recoil: &f{value}%'
|
||||
note-weight: '&3 &7■ Note Weight: &f{value}'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&3 &7■ PvE Damage: &f<plus>#%'
|
||||
pvp-damage: '&3 &7■ PvP Damage: &f<plus>#%'
|
||||
magic-damage: '&3 &7■ Magic Damage: &f<plus>#%'
|
||||
weapon-damage: '&3 &7■ Weapon Damage: &f<plus>#%'
|
||||
undead-damage: '&3 &7■ Undead Damage: &f<plus>#%'
|
||||
skill-damage: '&3 &7■ Skill Damage: &f<plus>#%'
|
||||
physical-damage: '&3 &7■ Physical Damage: &f<plus>#%'
|
||||
projectile-damage: '&3 &7■ Projectile Damage: &f<plus>#%'
|
||||
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>#%'
|
||||
pve-damage: '&3 &7■ PvE Damage: &f<plus>{value}%'
|
||||
pvp-damage: '&3 &7■ PvP Damage: &f<plus>{value}%'
|
||||
magic-damage: '&3 &7■ Magic Damage: &f<plus>{value}%'
|
||||
weapon-damage: '&3 &7■ Weapon Damage: &f<plus>{value}%'
|
||||
undead-damage: '&3 &7■ Undead Damage: &f<plus>{value}%'
|
||||
skill-damage: '&3 &7■ Skill Damage: &f<plus>{value}%'
|
||||
physical-damage: '&3 &7■ Physical Damage: &f<plus>{value}%'
|
||||
projectile-damage: '&3 &7■ Projectile Damage: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&a>&8| &7#c &8|&e|&8| &7&l#a'
|
||||
ability-modifier: ' &3>&8|&7 #m&8: &f#v'
|
||||
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
|
||||
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
|
||||
ability-splitter: '&8'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&3 &7■ Block Power: &f<plus>#%'
|
||||
block-rating: '&3 &7■ Block Rating: &f<plus>#%'
|
||||
block-cooldown-reduction: '&3 &7■ Block Cooldown Reduction: &f<plus>#%'
|
||||
dodge-rating: '&3 &7■ Dodge Rating: &f<plus>#%'
|
||||
dodge-cooldown-reduction: '&3 &7■ Dodge Cooldown Reduction: &f<plus>#%'
|
||||
parry-rating: '&3 &7■ Parry Rating: &f<plus>#%'
|
||||
parry-cooldown-reduction: '&3 &7■ Parry Cooldown Reduction: &f<plus>#%'
|
||||
armor: '&3 &7✠ Armor: &f<plus>#'
|
||||
armor-toughness: '&3 &7✠ Armor Toughness: &f<plus>#'
|
||||
knockback-resistance: '&3 &7✠ Knockback Resistance: &f<plus>#%'
|
||||
max-health: '&3 &7❤ Health:&c <plus>#'
|
||||
movement-speed: '&3 &7■ Movement Speed: &f<plus>#'
|
||||
block-power: '&3 &7■ Block Power: &f<plus>{value}%'
|
||||
block-rating: '&3 &7■ Block Rating: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&3 &7■ Block Cooldown Reduction: &f<plus>{value}%'
|
||||
dodge-rating: '&3 &7■ Dodge Rating: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&3 &7■ Dodge Cooldown Reduction: &f<plus>{value}%'
|
||||
parry-rating: '&3 &7■ Parry Rating: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&3 &7■ Parry Cooldown Reduction: &f<plus>{value}%'
|
||||
armor: '&3 &7✠ Armor: &f<plus>{value}'
|
||||
armor-toughness: '&3 &7✠ Armor Toughness: &f<plus>{value}'
|
||||
knockback-resistance: '&3 &7✠ Knockback Resistance: &f<plus>{value}%'
|
||||
max-health: '&3 &7❤ Health:&c <plus>{value}'
|
||||
movement-speed: '&3 &7■ Movement Speed: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
defense: '&3 &7■ Defense: &f<plus>#'
|
||||
damage-reduction: '&3 &7■ Damage Reduction: &f<plus>#%'
|
||||
fall-damage-reduction: '&3 &7■ Fall Damage Reduction: &f<plus>#%'
|
||||
fire-damage-reduction: '&3 &7■ Fire Damage Reduction: &f<plus>#%'
|
||||
magic-damage-reduction: '&3 &7■ Magic Damage Reduction: &f<plus>#%'
|
||||
projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f<plus>#%'
|
||||
physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f<plus>#%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>#%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>#%'
|
||||
defense: '&3 &7■ Defense: &f<plus>{value}'
|
||||
damage-reduction: '&3 &7■ Damage Reduction: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&3 &7■ Fall Damage Reduction: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&3 &7■ Fire Damage Reduction: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&3 &7■ Magic Damage Reduction: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG stats
|
||||
health-regeneration: '&3 &7■ Health Regeneration: &f<plus>#'
|
||||
max-mana: '&3 &7■ Max Mana: &f<plus>#'
|
||||
mana-regeneration: '&3 &7■ Mana Regeneration: &f<plus>#'
|
||||
max-stamina: '&3 &7■ Max Stamina: &f<plus>#'
|
||||
stamina-regeneration: '&3 &7■ Stamina Regeneration: &f<plus>#'
|
||||
cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f<plus>#%'
|
||||
additional-experience: '&3 &7■ Additional Experience: &f<plus>#%'
|
||||
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>#%'
|
||||
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>#%'
|
||||
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>#%'
|
||||
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>#%'
|
||||
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>#%'
|
||||
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>#%'
|
||||
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>#%'
|
||||
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>#%'
|
||||
health-regeneration: '&3 &7■ Health Regeneration: &f<plus>{value}'
|
||||
max-mana: '&3 &7■ Max Mana: &f<plus>{value}'
|
||||
mana-regeneration: '&3 &7■ Mana Regeneration: &f<plus>{value}'
|
||||
max-stamina: '&3 &7■ Max Stamina: &f<plus>{value}'
|
||||
stamina-regeneration: '&3 &7■ Stamina Regeneration: &f<plus>{value}'
|
||||
cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f<plus>{value}%'
|
||||
additional-experience: '&3 &7■ Additional Experience: &f<plus>{value}%'
|
||||
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
|
||||
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
|
||||
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
|
||||
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
|
||||
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
|
||||
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&3 &7■ Permanent &f#'
|
||||
command: '&3 &7■ Command: &f#c &3 &7(&f#d&3 &7s)'
|
||||
item-cooldown: '&3 &7■ &f#&3 &7s Cooldown'
|
||||
arrow-potion-effects: '&3 &7■ Arrow Effect: &f#'
|
||||
perm-effect: '&3 &7■ Permanent &f{effect}'
|
||||
command: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
|
||||
item-cooldown: '&3 &7■ &f{value}&3 &7s Cooldown'
|
||||
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&3 &7■ Restores &f# &7Health'
|
||||
restore-food: '&3 &7■ Restores &f# &7Food'
|
||||
restore-saturation: '&3 &7■ Restores &f# &7Saturation'
|
||||
restore-mana: '&3 &7■ Restores &f# &7Mana'
|
||||
restore-stamina: '&3 &7■ Restores &f# &7Stamina'
|
||||
effect: '&3 &7■ Grants &f#e &7for &f#d &7s'
|
||||
repair: '&3 &7■ Repair: &f#'
|
||||
repair-percent: '&3 &7■ Repair: &f#%'
|
||||
restore-health: '&3 &7■ Restores &f{value} &7Health'
|
||||
restore-food: '&3 &7■ Restores &f{value} &7Food'
|
||||
restore-saturation: '&3 &7■ Restores &f{value} &7Saturation'
|
||||
restore-mana: '&3 &7■ Restores &f{value} &7Mana'
|
||||
restore-stamina: '&3 &7■ Restores &f{value} &7Stamina'
|
||||
effect: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
|
||||
repair: '&3 &7■ Repair: &f{value}'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&3 &7■ Can identify items.'
|
||||
can-deconstruct: '&3 &7■ Can deconstruct tiered items.'
|
||||
can-deskin: '&3 &7■ Can de-skin skinned items.'
|
||||
success-rate: '&3 &7■ Success Rate: &a&l#%'
|
||||
max-consume: '&3 &7■ &f# &7Uses Left'
|
||||
success-rate: '&3 &7■ Success Rate: &a&l{value}%'
|
||||
max-consume: '&3 &7■ &f{value} &7Uses Left'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Empty # Gem Socket'
|
||||
filled-gem-socket: '&a◆ #'
|
||||
empty-gem-socket: '&a◆ Empty {name} Gem Socket'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&aWhen Applied:'
|
||||
gem-stone-lore: '&8&l[&2&l*&8&l] &aDrag onto an item &7to apply!'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&3 &7■ Has a &a#% &7chance to bind your item.'
|
||||
soulbound-break-chance: '&3 &7■ Has a &a#% &7chance to break soulbounds.'
|
||||
soulbound-level: '&3 &7■ Level &e# &7Soulbound'
|
||||
soulbinding-chance: '&3 &7■ Has a &a{value}% &7chance to bind your item.'
|
||||
soulbound-break-chance: '&3 &7■ Has a &a{value}% &7chance to break soulbounds.'
|
||||
soulbound-level: '&3 &7■ Level &e{value} &7Soulbound'
|
||||
|
||||
# Tools
|
||||
autosmelt: '&3 &7■ &fAutosmelt'
|
||||
bouncing-crack: '&3 &7■ &fBouncing Crack'
|
||||
pickaxe-power: '&3 &7■ &fPickaxe Power: &a#'
|
||||
durability: '&7Durability: #c / #m'
|
||||
pickaxe-power: '&3 &7■ &fPickaxe Power: &a{value}'
|
||||
durability: '&7Durability: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&c#'
|
||||
tier: '&3 &7Tier: #'
|
||||
required-class: '&3 &7# Item'
|
||||
required-level: '&eRequires Lvl #'
|
||||
item-type: '&c{type}'
|
||||
tier: '&3 &7Tier: {value}'
|
||||
required-class: '&3 &7{value} Item'
|
||||
required-level: '&eRequires Lvl {value}'
|
||||
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequires &c# &eDexterity'
|
||||
required-strength: '&eRequires &c# &eStrength'
|
||||
required-intelligence: '&eRequires &c# &eIntelligence'
|
||||
required-dexterity: '&eRequires &c{value} &eDexterity'
|
||||
required-strength: '&eRequires &c{value} &eStrength'
|
||||
required-intelligence: '&eRequires &c{value} &eIntelligence'
|
||||
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>#'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>#'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>#'
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eAlchemy Level: &c#'
|
||||
profession-enchanting: '&eEnchanting Level: &c#'
|
||||
profession-farming: '&eFarming Level: &c#'
|
||||
profession-fishing: '&eFishing Level: &c#'
|
||||
profession-mining: '&eMining Level: &c#'
|
||||
profession-smelting: '&eSmelting Level: &c#'
|
||||
profession-smithing: '&eSmithing Level: &c#'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c#'
|
||||
profession-alchemy: '&eAlchemy Level: &c{value}'
|
||||
profession-enchanting: '&eEnchanting Level: &c{value}'
|
||||
profession-farming: '&eFarming Level: &c{value}'
|
||||
profession-fishing: '&eFishing Level: &c{value}'
|
||||
profession-mining: '&eMining Level: &c{value}'
|
||||
profession-smelting: '&eSmelting Level: &c{value}'
|
||||
profession-smithing: '&eSmithing Level: &c{value}'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '#color#icon&7 # #name Damage'
|
||||
elemental-damage-percent: '#color#icon&7 +#% #name Damage'
|
||||
elemental-defense: '#color#icon&7 # #name Defense'
|
||||
elemental-defense-percent: '#color#icon&7 +#% #name Defense'
|
||||
elemental-weakness: '#color#icon&7 #% #name Weakness'
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
@ -1,120 +1,148 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&7➸ 攻击伤害: &f#'
|
||||
attack-speed: '&7➸ 攻击速度: &f#'
|
||||
critical-strike-chance: '&7■ 暴击概率: &f<plus>#%'
|
||||
critical-strike-power: '&7■ 暴击附加: &f<plus>#%'
|
||||
range: '&7■ 范围: &f#'
|
||||
mana-cost: '&9■ 消耗 # 法力值'
|
||||
stamina-cost: '&9■ 消耗 # 体力'
|
||||
arrow-velocity: '&7■ 箭矢速度: &f#'
|
||||
blunt-power: '&7■ AOE 伤害半径: &f#'
|
||||
blunt-rating: '&7■ AOE 伤害比例: &f#%'
|
||||
two-handed: '&7■ 双持'
|
||||
knockback: '&7■ 击退: &f#'
|
||||
recoil: '&7■ 后坐力: &f#%'
|
||||
note-weight: '&7■ Note Weight: &f#'
|
||||
attack-damage: '&3 &7➸ 攻击伤害: &f{value}'
|
||||
attack-speed: '&3 &7➸ 攻击速度: &f{value}'
|
||||
critical-strike-chance: '&3 &7■ 暴击概率: &f<plus>{value}%'
|
||||
critical-strike-power: '&3 &7■ 暴击附加: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
|
||||
range: '&3 &7■ 范围: &f{value}'
|
||||
mana-cost: '&9■ 消耗 {value} 法力值'
|
||||
stamina-cost: '&9■ 消耗 {value} 体力'
|
||||
arrow-velocity: '&3 &7■ 箭矢速度: &f{value}'
|
||||
blunt-power: '&3 &7■ AOE 伤害半径: &f{value}'
|
||||
blunt-rating: '&3 &7■ AOE 伤害比例: &f{value}%'
|
||||
two-handed: '&3 &7■ 双持'
|
||||
handworn: '&3 &7■ Handworn'
|
||||
knockback: '&3 &7■ 击退: &f{value}'
|
||||
recoil: '&3 &7■ 后坐力: &f{value}%'
|
||||
note-weight: '&3 &7■ Note Weight: &f{value}'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&7■ PvE 伤害加成: &f<plus>#%'
|
||||
pvp-damage: '&7■ PvP 伤害加成: &f<plus>#%'
|
||||
magic-damage: '&7■ 法术伤害加成: &f<plus>#%'
|
||||
weapon-damage: '&7■ 武器伤害加成: &f<plus>#%'
|
||||
undead-damage: '&7■ 不死生物伤害加成: &f<plus>#%'
|
||||
skill-damage: '&7■ Skill Damage: &f<plus>#%'
|
||||
physical-damage: '&7■ Physical Damage: &f<plus>#%'
|
||||
projectile-damage: '&7■ Projectile Damage: &f<plus>#%'
|
||||
pve-damage: '&3 &7■ PvE 伤害加成: &f<plus>{value}%'
|
||||
pvp-damage: '&3 &7■ PvP 伤害加成: &f<plus>{value}%'
|
||||
magic-damage: '&3 &7■ 法术伤害加成: &f<plus>{value}%'
|
||||
weapon-damage: '&3 &7■ 武器伤害加成: &f<plus>{value}%'
|
||||
undead-damage: '&3 &7■ 不死生物伤害加成: &f<plus>{value}%'
|
||||
skill-damage: '&3 &7■ Skill Damage: &f<plus>{value}%'
|
||||
physical-damage: '&3 &7■ Physical Damage: &f<plus>{value}%'
|
||||
projectile-damage: '&3 &7■ Projectile Damage: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&2#c: #a'
|
||||
ability-modifier: '&2#m: #v'
|
||||
ability-splitter: '&2'
|
||||
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
|
||||
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
|
||||
ability-splitter: '&8'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&7■ 阻挡: &f<plus>#%'
|
||||
block-rating: '&7■ 阻挡概率: &f<plus>#%'
|
||||
block-cooldown-reduction: '&7■ 阻挡冷却缩减: &f<plus>#%'
|
||||
dodge-rating: '&7■ 闪避几率: &f<plus>#%'
|
||||
dodge-cooldown-reduction: '&7■ 闪避冷却缩减: &f<plus>#%'
|
||||
parry-rating: '&7■ 招架几率: &f<plus>#%'
|
||||
parry-cooldown-reduction: '&7■ 招架冷却缩减: &f<plus>#%'
|
||||
armor: '&7✠ 护甲[B]: &f<plus>#'
|
||||
armor-toughness: '&7✠ 护甲[A]: &f<plus>#'
|
||||
knockback-resistance: '&7✠ 击退保护: &f<plus>#%'
|
||||
max-health: '&c❤ 生命值: <plus>#'
|
||||
movement-speed: '&7■ 移动速度: &f<plus>#'
|
||||
block-power: '&3 &7■ 阻挡: &f<plus>{value}%'
|
||||
block-rating: '&3 &7■ 阻挡概率: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&3 &7■ 阻挡冷却缩减: &f<plus>{value}%'
|
||||
dodge-rating: '&3 &7■ 闪避几率: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&3 &7■ 闪避冷却缩减: &f<plus>{value}%'
|
||||
parry-rating: '&3 &7■ 招架几率: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&3 &7■ 招架冷却缩减: &f<plus>{value}%'
|
||||
armor: '&3 &7✠ 护甲[B]: &f<plus>{value}'
|
||||
armor-toughness: '&3 &7✠ 护甲[A]: &f<plus>{value}'
|
||||
knockback-resistance: '&3 &7✠ 击退保护: &f<plus>{value}%'
|
||||
max-health: '&c❤ 生命值: <plus>{value}'
|
||||
movement-speed: '&3 &7■ 移动速度: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
damage-reduction: '&7■ 伤害减免: &f<plus>#%'
|
||||
fall-damage-reduction: '&7■ 摔落伤害减免: &f<plus>#%'
|
||||
fire-damage-reduction: '&7■ 火焰伤害减免: &f<plus>#%'
|
||||
magic-damage-reduction: '&7■ 魔法伤害减免: &f<plus>#%'
|
||||
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>#%'
|
||||
physical-damage-reduction: '&7■ Physical Damage Reduction: &f<plus>#%'
|
||||
defense: '&3 &7■ Defense: &f<plus>{value}'
|
||||
damage-reduction: '&3 &7■ 伤害减免: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&3 &7■ 摔落伤害减免: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&3 &7■ 火焰伤害减免: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&3 &7■ 魔法伤害减免: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG Stats
|
||||
health-regeneration: '&7■ Health Regeneration: &f<plus>#'
|
||||
max-mana: '&7■ 最大法力值加成: &f<plus>#'
|
||||
mana-regeneration: '&7■ Mana Regeneration: &f<plus>#'
|
||||
max-stamina: '&7■ Max Stamina: &f<plus>#'
|
||||
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>#'
|
||||
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>#%'
|
||||
additional-experience: '&7■ Additional Experience: &f<plus>#%'
|
||||
health-regeneration: '&3 &7■ Health Regeneration: &f<plus>{value}'
|
||||
max-mana: '&3 &7■ 最大法力值加成: &f<plus>{value}'
|
||||
mana-regeneration: '&3 &7■ Mana Regeneration: &f<plus>{value}'
|
||||
max-stamina: '&3 &7■ Max Stamina: &f<plus>{value}'
|
||||
stamina-regeneration: '&3 &7■ Stamina Regeneration: &f<plus>{value}'
|
||||
cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f<plus>{value}%'
|
||||
additional-experience: '&3 &7■ Additional Experience: &f<plus>{value}%'
|
||||
additional-experience-alchemy: '&3 &7■ Additional Alchemy Experience: &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&3 &7■ Additional Enchanting Experience: &f<plus>{value}%'
|
||||
additional-experience-farming: '&3 &7■ Additional Farming Experience: &f<plus>{value}%'
|
||||
additional-experience-fishing: '&3 &7■ Additional Fishing Experience: &f<plus>{value}%'
|
||||
additional-experience-mining: '&3 &7■ Additional Mining Experience: &f<plus>{value}%'
|
||||
additional-experience-smelting: '&3 &7■ Additional Smelting Experience: &f<plus>{value}%'
|
||||
additional-experience-smithing: '&3 &7■ Additional Smithing Experience: &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&3 &7■ Additional Woodcutting Experience: &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&7■ 效果 &f#'
|
||||
command: '&7■ 指令: &f#c &7(&f#d&7s)'
|
||||
item-cooldown: '&7■ &f#&7 秒 冷却'
|
||||
perm-effect: '&3 &7■ 效果 &f{effect}'
|
||||
command: '&3 &7■ 指令: &f{format} &7(&f{cooldown}&7s)'
|
||||
item-cooldown: '&3 &7■ &f{value}&7 秒 冷却'
|
||||
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&7■ 恢复 &f# &7生命值'
|
||||
restore-food: '&7■ 恢复 &f# &7饥饿值'
|
||||
restore-saturation: '&7■ 恢复 &f# &7饱和度'
|
||||
restore-mana: '&7■ 恢复 &f# &7法力值'
|
||||
restore-stamina: '&7■ 恢复 &f# &7法力值'
|
||||
effect: '&7■ 获得 &f#e &7持续 &f#d&7 秒'
|
||||
repair: '&7■ 修复: &f#'
|
||||
can-identify: '&7■ 可识别'
|
||||
can-deconstruct: '&7■ 可分解'
|
||||
success-rate: '&7■ 成功概率: &a&l#%'
|
||||
max-consume: '&7■ Max Consume: &f# &7uses'
|
||||
restore-health: '&3 &7■ 恢复 &f{value} &7生命值'
|
||||
restore-food: '&3 &7■ 恢复 &f{value} &7饥饿值'
|
||||
restore-saturation: '&3 &7■ 恢复 &f{value} &7饱和度'
|
||||
restore-mana: '&3 &7■ 恢复 &f{value} &7法力值'
|
||||
restore-stamina: '&3 &7■ 恢复 &f{value} &7法力值'
|
||||
effect: '&3 &7■ 获得 &f{effect} &7持续 &f{duration}&7 秒'
|
||||
repair: '&3 &7■ 修复: &f{value}'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&3 &7■ 可识别'
|
||||
can-deconstruct: '&3 &7■ 可分解'
|
||||
can-deskin: '&3 &7■ Can de-skin skinned items.'
|
||||
success-rate: '&3 &7■ 成功概率: &a&l{value}%'
|
||||
max-consume: '&3 &7■ Max Consume: &f{value} &7uses'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Empty # Gem Socket'
|
||||
filled-gem-socket: '&a◆ #'
|
||||
empty-gem-socket: '&a◆ Empty {name} Gem Socket'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&a镶嵌时间:'
|
||||
gem-stone-lore: '&8&l[&2&l*&8&l] 放置宝石以镶嵌'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&7■ &a#%&7 几率绑定物品'
|
||||
soulbound-break-chance: '&7■ &a#%&7 几率破坏绑定'
|
||||
soulbound-level: '&7■ 绑定等级 &e#'
|
||||
soulbinding-chance: '&3 &7■ &a{value}%&7 几率绑定物品'
|
||||
soulbound-break-chance: '&3 &7■ &a{value}%&7 几率破坏绑定'
|
||||
soulbound-level: '&3 &7■ 绑定等级 &e{value}'
|
||||
|
||||
# Tool Enchants
|
||||
autosmelt: '&7■ &f自动熔炼'
|
||||
bouncing-crack: '&7■ &f 范围破坏'
|
||||
pickaxe-power: '&7■ &fPickaxe Power: &a#'
|
||||
# Tool
|
||||
autosmelt: '&3 &7■ &f自动熔炼'
|
||||
bouncing-crack: '&3 &7■ &f 范围破坏'
|
||||
pickaxe-power: '&3 &7■ &fPickaxe Power: &a{value}'
|
||||
durability: '&7Durability: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&7> 类型: #'
|
||||
tier: '&7[&f&l品质&7]: #'
|
||||
required-class: '&7> &9&l职业限制&7&l: #'
|
||||
required-level: '&7> &c&l等级限制&7&l: #'
|
||||
required-dexterity: '&eRequires &c# &eDexterity'
|
||||
required-strength: '&eRequires &c# &eStrength'
|
||||
required-intelligence: '&eRequires &c# &eIntelligence'
|
||||
item-type: '&3 &7> 类型: {type}'
|
||||
tier: '&3 &7[&f&l品质&7]: {value}'
|
||||
required-class: '&3 &7> &9&l职业限制&7&l: {value}'
|
||||
required-level: '&3 &7> &c&l等级限制&7&l: {value}'
|
||||
|
||||
# Elemental Damage
|
||||
fire-damage: '&c❖ #% 火属性伤害'
|
||||
ice-damage: '&b❖ #% 冰属性伤害'
|
||||
earth-damage: '&2❖ #% 地属性伤害'
|
||||
wind-damage: '&7❖ #% 风属性伤害'
|
||||
thunder-damage: '&e❖ #% 电属性伤害'
|
||||
water-damage: '&3❖ #% 水属性伤害'
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequires &c{value} &eDexterity'
|
||||
required-strength: '&eRequires &c{value} &eStrength'
|
||||
required-intelligence: '&eRequires &c{value} &eIntelligence'
|
||||
|
||||
# Elemental Defence
|
||||
fire-defense: '&c❖ #% 火属性防御'
|
||||
ice-defense: '&b❖ #% 冰属性防御'
|
||||
earth-defense: '&2❖ #% 地属性防御'
|
||||
wind-defense: '&7❖ #% 风属性防御'
|
||||
thunder-defense: '&e❖ #% 电属性防御'
|
||||
water-defense: '&3❖ #% 水属性防御'
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eAlchemy Level: &c{value}'
|
||||
profession-enchanting: '&eEnchanting Level: &c{value}'
|
||||
profession-farming: '&eFarming Level: &c{value}'
|
||||
profession-fishing: '&eFishing Level: &c{value}'
|
||||
profession-mining: '&eMining Level: &c{value}'
|
||||
profession-smelting: '&eSmelting Level: &c{value}'
|
||||
profession-smithing: '&eSmithing Level: &c{value}'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
@ -1,120 +1,148 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&7➸ Dégats d''attaque: &f#'
|
||||
attack-speed: '&7➸ Vitesse d''attaque: &f#'
|
||||
critical-strike-chance: '&7■ Chance de coup critique: &f<plus>#%'
|
||||
critical-strike-power: '&7■ Puissance de coup critique: &f<plus>#%'
|
||||
range: '&7■ Portée: &f#'
|
||||
mana-cost: '&9■ Consomme # Mana'
|
||||
stamina-cost: '&9■ Consomme # Stamina'
|
||||
arrow-velocity: '&7■ Vitesse de projectile: &f#'
|
||||
blunt-power: '&7■ Puissance de contendance: &f#'
|
||||
blunt-rating: '&7■ Ratio de contendance: &f#%'
|
||||
two-handed: '&7■ A deux mains'
|
||||
knockback: '&7■ Recul: &f#'
|
||||
recoil: '&7■ Recul visuel: &f#%'
|
||||
note-weight: '&7■ Poids des notes: &f#'
|
||||
attack-damage: '&7➸ Dégats d''attaque: &f{value}'
|
||||
attack-speed: '&7➸ Vitesse d''attaque: &f{value}'
|
||||
critical-strike-chance: '&7■ Chance de coup critique: &f<plus>{value}%'
|
||||
critical-strike-power: '&7■ Puissance de coup critique: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Chance de cp crit. (sorts): &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Dégats critiques (sorts): &f<plus>{value}%'
|
||||
range: '&7■ Portée: &f{value}'
|
||||
mana-cost: '&9■ Consomme {value} Mana'
|
||||
stamina-cost: '&9■ Consomme {value} Stamina'
|
||||
arrow-velocity: '&7■ Vitesse de projectile: &f{value}'
|
||||
blunt-power: '&7■ Ecrasement: &f{value}'
|
||||
blunt-rating: '&7■ Ratio d''écrasement: &f{value}%'
|
||||
two-handed: '&7■ Deux mains'
|
||||
handworn: '&3 &7■ Handworn'
|
||||
knockback: '&7■ Recul: &f{value}'
|
||||
recoil: '&7■ Recul visuel: &f{value}%'
|
||||
note-weight: '&7■ Poids des notes: &f{value}'
|
||||
lifesteal: '&3 &7■ Vol de vie: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Vampirisme (sorts): &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&7■ Dégats PvE: &f<plus>#%'
|
||||
pvp-damage: '&7■ Dégats PvP: &f<plus>#%'
|
||||
magic-damage: '&7■ Dégats magiques: &f<plus>#%'
|
||||
weapon-damage: '&7■ Dégats physiques: &f<plus>#%'
|
||||
undead-damage: '&7■ Dégats contre les morts-vivants: &f<plus>#%'
|
||||
skill-damage: '&7■ Skill Damage: &f<plus>#%'
|
||||
physical-damage: '&7■ Physical Damage: &f<plus>#%'
|
||||
projectile-damage: '&7■ Projectile Damage: &f<plus>#%'
|
||||
pve-damage: '&7■ Dégats PvE: &f<plus>{value}%'
|
||||
pvp-damage: '&7■ Dégats PvP: &f<plus>{value}%'
|
||||
magic-damage: '&7■ Dégats magiques: &f<plus>{value}%'
|
||||
weapon-damage: '&7■ Dégats des armes: &f<plus>{value}%'
|
||||
undead-damage: '&7■ Dégats contre les morts-vivants: &f<plus>{value}%'
|
||||
skill-damage: '&7■ Dégats des sorts: &f<plus>{value}%'
|
||||
physical-damage: '&7■ Dégats physiques: &f<plus>{value}%'
|
||||
projectile-damage: '&7■ Dégats des projectiles: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Dégats contre les morts-vivants: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&2#c: #a'
|
||||
ability-modifier: '&2#m: #v'
|
||||
ability-format: '&2{trigger}: {ability}'
|
||||
ability-modifier: '&2{modifier}: {value}'
|
||||
ability-splitter: '&2'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&7■ Puissance de blocage: &f<plus>#%'
|
||||
block-rating: '&7■ Chance de blocage: &f<plus>#%'
|
||||
block-cooldown-reduction: '&7■ Réduction du délai de blocage: &f<plus>#%'
|
||||
dodge-rating: '&7■ Chance d''esquive: &f<plus>#%'
|
||||
dodge-cooldown-reduction: '&7■ Réduction du délai d''esquive: &f<plus>#%'
|
||||
parry-rating: '&7■ Chance de parrade: &f<plus>#%'
|
||||
parry-cooldown-reduction: '&7■ Réduction du délai de parrade: &f<plus>#%'
|
||||
armor: '&7✠ Armure: &f<plus>#'
|
||||
armor-toughness: '&7✠ Robustesse: &f<plus>#'
|
||||
knockback-resistance: '&7✠ Résistance au recul: &f<plus>#%'
|
||||
max-health: '&c❤ Points de vie: <plus>#'
|
||||
movement-speed: '&7■ Vitesse de déplacement: &f<plus>#'
|
||||
block-power: '&7■ Puissance de blocage: &f<plus>{value}%'
|
||||
block-rating: '&7■ Chance de blocage: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&7■ Réduction du délai de blocage: &f<plus>{value}%'
|
||||
dodge-rating: '&7■ Chance d''esquive: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&7■ Réduction du délai d''esquive: &f<plus>{value}%'
|
||||
parry-rating: '&7■ Chance de parrade: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&7■ Réduction du délai de parrade: &f<plus>{value}%'
|
||||
armor: '&7✠ Armure: &f<plus>{value}'
|
||||
armor-toughness: '&7✠ Robustesse: &f<plus>{value}'
|
||||
knockback-resistance: '&7✠ Résistance au recul: &f<plus>{value}%'
|
||||
max-health: '&c❤ Points de vie: <plus>{value}'
|
||||
movement-speed: '&7■ Vitesse de déplacement: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
damage-reduction: '&7■ Réduction de dégats: &f<plus>#%'
|
||||
fall-damage-reduction: '&7■ Réduction de dégats de chute: &f<plus>#%'
|
||||
fire-damage-reduction: '&7■ Réduction de dégats de feu: &f<plus>#%'
|
||||
magic-damage-reduction: '&7■ Réduction de dégats magiques: &f<plus>#%'
|
||||
projectile-damage-reduction: '&7■ Réduction de dégats des projectiles: &f<plus>#%'
|
||||
physical-damage-reduction: '&7■ Réduction de dégats physiques: &f<plus>#%'
|
||||
defense: '&3 &7■ Defense: &f<plus>{value}'
|
||||
damage-reduction: '&7■ Réduction de dégats: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&7■ Réduction de dégats de chute: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&7■ Réduction de dégats de feu: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&7■ Réduction de dégats magiques: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&7■ Réduction de dégats des projectiles: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&7■ Réduction de dégats physiques: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG Stats
|
||||
health-regeneration: '&7■ Régénération de vie: &f<plus>#'
|
||||
max-mana: '&7■ Mana Max: &f<plus>#'
|
||||
mana-regeneration: '&7■ Régénération de mana: &f<plus>#'
|
||||
max-stamina: '&7■ Stamina Max: &f<plus>#'
|
||||
stamina-regeneration: '&7■ Régénération d''énergie: &f<plus>#'
|
||||
cooldown-reduction: '&7■ Réduction des délais de récup.: &f<plus>#%'
|
||||
additional-experience: '&7■ Expérience supplémentaire: &f<plus>#%'
|
||||
# RPG stats
|
||||
health-regeneration: '&7■ Régénération de vie: &f<plus>{value}'
|
||||
max-mana: '&7■ Mana Max: &f<plus>{value}'
|
||||
mana-regeneration: '&7■ Régénération de mana: &f<plus>{value}'
|
||||
max-stamina: '&7■ Stamina Max: &f<plus>{value}'
|
||||
stamina-regeneration: '&7■ Régénération d''énergie: &f<plus>{value}'
|
||||
cooldown-reduction: '&7■ Réduction des délais de récup.: &f<plus>{value}%'
|
||||
additional-experience: '&7■ Exp. supplémentaire: &f<plus>{value}%'
|
||||
additional-experience-alchemy: '&7■ Exp. supp. (Alchimie): &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&7■ Exp. supp. (Enchantement): &f<plus>{value}%'
|
||||
additional-experience-farming: '&7■ Exp. supp. (Agriculture): &f<plus>{value}%'
|
||||
additional-experience-fishing: '&7■ Exp. supp. (pêche): &f<plus>{value}%'
|
||||
additional-experience-mining: '&7■ Exp. supp. (Minage): &f<plus>{value}%'
|
||||
additional-experience-smelting: '&7■ Exp. supp. (Fonte): &f<plus>{value}%'
|
||||
additional-experience-smithing: '&7■ Exp. supp. (Forge): &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&7■ Exp. supp. (Abattage): &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&7■ &f# &7 permanent'
|
||||
command: '&7■ Commande: &f#c &7(&f#d&7s)'
|
||||
item-cooldown: '&7■ &f#&7s de récupération'
|
||||
command: '&7■ Commande: &f{format}c &7(&f{cooldown}&7s)'
|
||||
item-cooldown: '&7■ &f{value}&7s de récupération'
|
||||
arrow-potion-effects: '&3 &7■ Effet de potion: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&7■ Restaure &f# &7Health'
|
||||
restore-food: '&7■ Restaure &f# &7Food'
|
||||
restore-saturation: '&7■ Restaure &f# &7Saturation'
|
||||
restore-mana: '&7■ Restaure &f# &7Mana'
|
||||
restore-stamina: '&7■ Restaure &f# &7Stamina'
|
||||
effect: '&7■ Octroit &f#e &7for &f#d&7s'
|
||||
repair: '&7■ Répare &f# &7utilisations'
|
||||
restore-health: '&7■ Restaure &f{value} &7Health'
|
||||
restore-food: '&7■ Restaure &f{value} &7Food'
|
||||
restore-saturation: '&7■ Restaure &f{value} &7Saturation'
|
||||
restore-mana: '&7■ Restaure &f{value} &7Mana'
|
||||
restore-stamina: '&7■ Restaure &f{value} &7Stamina'
|
||||
effect: '&7■ Octroit &f{effect} &7for &f{duration} &7s'
|
||||
repair: '&7■ Répare &f{value} &7utilisations'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&7■ Peut identifier des objets.'
|
||||
can-deconstruct: '&7■ Peut décomposer des objets.'
|
||||
success-rate: '&7■ Chance de réussite: &a&l#%'
|
||||
max-consume: '&7■ Max Consume: &f# &7uses'
|
||||
can-deconstruct: '&7■ Peut déconstruire des objets.'
|
||||
can-deskin: '&3 &7■ Peut retirer des skins.'
|
||||
success-rate: '&7■ Chance de réussite: &a&l{value}%'
|
||||
max-consume: '&7■ Utilisations max: &f{value} &7uses'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Emplacement de gemme # vide'
|
||||
filled-gem-socket: '&a◆ #'
|
||||
empty-gem-socket: '&a◆ Emplacement de gemme {name} vide'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&aQuand appliqué:'
|
||||
gem-stone-lore: '&8&l[&2&l*&8&l] &aDéposez la &7sur un objet pour l''appliquer!'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&7■ Chance de créer un soulbound: &a#%'
|
||||
soulbound-break-chance: '&7■ Chance de détruire un soulbound: &a#%'
|
||||
soulbound-level: '&7■ &7Soulbound de niv. &e#'
|
||||
soulbinding-chance: '&7■ Chance de créer un soulbound: &a{value}%'
|
||||
soulbound-break-chance: '&7■ Chance de détruire un soulbound: &a{value}%'
|
||||
soulbound-level: '&7■ &7Soulbound de niv. &e{value}'
|
||||
|
||||
# Tool Enchants
|
||||
# Tools
|
||||
autosmelt: '&7■ &fAutosmelt'
|
||||
bouncing-crack: '&7■ &fFaille rebondissante'
|
||||
pickaxe-power: '&7■ &fPuissance de pioche: &a#'
|
||||
pickaxe-power: '&7■ &fPuissance de pioche: &a{value}'
|
||||
durability: '&7Durabilité: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&c#'
|
||||
tier: '#'
|
||||
required-class: '&7Classe requise: #'
|
||||
required-level: '&eRequiert niv. #'
|
||||
required-dexterity: '&eRequiert &c# &eDextérité'
|
||||
required-strength: '&eRequiert &c# &eForce'
|
||||
required-intelligence: '&eRequiert &c# &eIntelligence'
|
||||
item-type: '&c{type}'
|
||||
tier: '{value}'
|
||||
required-class: '&7Classe requise: {value}'
|
||||
required-level: '&eRequiert niv. {value}'
|
||||
|
||||
# Elemental Damage
|
||||
fire-damage: '&c❖ #% Dégats de feu'
|
||||
ice-damage: '&b❖ #% Dégats de glace'
|
||||
earth-damage: '&2❖ #% Dégats de terre'
|
||||
wind-damage: '&7❖ #% Dégats de vent'
|
||||
thunder-damage: '&e❖ #% Dégats électriques'
|
||||
water-damage: '&3❖ #% Dégats d''eau'
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequiert &c{value} &eDextérité'
|
||||
required-strength: '&eRequiert &c{value} &eForce'
|
||||
required-intelligence: '&eRequiert &c{value} &eIntelligence'
|
||||
|
||||
# Elemental Defense
|
||||
fire-defense: '&c❖ #% Défense de feu'
|
||||
ice-defense: '&b❖ #% Défense de glace'
|
||||
earth-defense: '&2❖ #% Défense de terre'
|
||||
wind-defense: '&7❖ #% Défense de vent'
|
||||
thunder-defense: '&e❖ #% Défense électrique'
|
||||
water-defense: '&3❖ #% Défense d''eau'
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eAlchemy Level: &c{value}'
|
||||
profession-enchanting: '&eEnchanting Level: &c{value}'
|
||||
profession-farming: '&eFarming Level: &c{value}'
|
||||
profession-fishing: '&eFishing Level: &c{value}'
|
||||
profession-mining: '&eMining Level: &c{value}'
|
||||
profession-smelting: '&eSmelting Level: &c{value}'
|
||||
profession-smithing: '&eSmithing Level: &c{value}'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
@ -1,120 +1,148 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&7➸ Obrazenia: &f#'
|
||||
attack-speed: '&7➸ Szybkosc Ataku: &f#'
|
||||
critical-strike-chance: '&7■ Szansa na krytyka: &f<plus>#%'
|
||||
critical-strike-power: '&7■ Sila krytyka: &f<plus>#%'
|
||||
range: '&7■ Zasieg: &f#'
|
||||
mana-cost: '&9■ Uzywa # Many'
|
||||
attack-damage: '&7➸ Obrazenia: &f{value}'
|
||||
attack-speed: '&7➸ Szybkosc Ataku: &f{value}'
|
||||
critical-strike-chance: '&7■ Szansa na krytyka: &f<plus>{value}%'
|
||||
critical-strike-power: '&7■ Sila krytyka: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
|
||||
range: '&7■ Zasieg: &f{value}'
|
||||
mana-cost: '&9■ Uzywa {value} Many'
|
||||
stamina-cost: '&9■ Uzywa # Wytrzymalosci'
|
||||
arrow-velocity: '&7■ Predkosc Strzaly: &f#'
|
||||
blunt-power: '&7■ Sila Obuchowa: &f#%'
|
||||
blunt-rating: '&7■ Klasa Obuchu: &f#%'
|
||||
arrow-velocity: '&7■ Predkosc Strzaly: &f{value}'
|
||||
blunt-power: '&7■ Sila Obuchowa: &f{value}%'
|
||||
blunt-rating: '&7■ Klasa Obuchu: &f{value}%'
|
||||
two-handed: '&7■ Dwureczny'
|
||||
knockback: '&7■ Odrzut: &f#'
|
||||
recoil: '&7■ Odrzut: &f#%'
|
||||
note-weight: '&7■ Waga: &f#'
|
||||
handworn: '&3 &7■ Handworn'
|
||||
knockback: '&7■ Odrzut: &f{value}'
|
||||
recoil: '&7■ Odrzut: &f{value}%'
|
||||
note-weight: '&7■ Waga: &f{value}'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&7■ Obrazenia PvE: &f<plus>#%'
|
||||
pvp-damage: '&7■ Obrazenia PvP: &f<plus>#%'
|
||||
magic-damage: '&7■ Obrazenia Magiczne: &f<plus>#%'
|
||||
weapon-damage: '&7■ Obrazenia Od Broni: &f<plus>#%'
|
||||
undead-damage: '&7■ Obrazenia Dla Nieumarlych: &f<plus>#%'
|
||||
skill-damage: '&7■ Skill Damage: &f<plus>#%'
|
||||
physical-damage: '&7■ Physical Damage: &f<plus>#%'
|
||||
projectile-damage: '&7■ Projectile Damage: &f<plus>#%'
|
||||
pve-damage: '&7■ Obrazenia PvE: &f<plus>{value}%'
|
||||
pvp-damage: '&7■ Obrazenia PvP: &f<plus>{value}%'
|
||||
magic-damage: '&7■ Obrazenia Magiczne: &f<plus>{value}%'
|
||||
weapon-damage: '&7■ Obrazenia Od Broni: &f<plus>{value}%'
|
||||
undead-damage: '&7■ Obrazenia Dla Nieumarlych: &f<plus>{value}%'
|
||||
skill-damage: '&7■ Skill Damage: &f<plus>{value}%'
|
||||
physical-damage: '&7■ Physical Damage: &f<plus>{value}%'
|
||||
projectile-damage: '&7■ Projectile Damage: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&2#c: #a'
|
||||
ability-modifier: '&2#m: #v'
|
||||
ability-format: '&2{trigger}: {ability}'
|
||||
ability-modifier: '&2{modifier}: {value}'
|
||||
ability-splitter: '&2'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&7■ Sila Bloku: &f<plus>#%'
|
||||
block-rating: '&7■ Klasa Bloku: &f<plus>#%'
|
||||
block-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Bloku: &f<plus>#%'
|
||||
dodge-rating: '&7■ Klasa Uniku: &f<plus>#%'
|
||||
dodge-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Uniku: &f<plus>#%'
|
||||
parry-rating: '&7■ Klasa Parowania: &f<plus>#%'
|
||||
parry-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Parowania: &f<plus>#%'
|
||||
armor: '&7✠ Pancerz: &f<plus>#'
|
||||
armor-toughness: '&7✠ Wytrzymalosc Pancerza: &f<plus>#'
|
||||
knockback-resistance: '&7✠ Odpornosc Na Odepchniecie: &f<plus>#%'
|
||||
max-health: '&c❤ Zdrowie: <plus>#'
|
||||
movement-speed: '&7■ Szybkosc Ruchu: &f<plus>#'
|
||||
block-power: '&7■ Sila Bloku: &f<plus>{value}%'
|
||||
block-rating: '&7■ Klasa Bloku: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Bloku: &f<plus>{value}%'
|
||||
dodge-rating: '&7■ Klasa Uniku: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Uniku: &f<plus>{value}%'
|
||||
parry-rating: '&7■ Klasa Parowania: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Parowania: &f<plus>{value}%'
|
||||
armor: '&7✠ Pancerz: &f<plus>{value}'
|
||||
armor-toughness: '&7✠ Wytrzymalosc Pancerza: &f<plus>{value}'
|
||||
knockback-resistance: '&7✠ Odpornosc Na Odepchniecie: &f<plus>{value}%'
|
||||
max-health: '&c❤ Zdrowie: <plus>{value}'
|
||||
movement-speed: '&7■ Szybkosc Ruchu: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
damage-reduction: '&7■ Zmniejszenie Obrazen: &f<plus>#%'
|
||||
fall-damage-reduction: '&7■ Zmniejszenie Obrazen Od Upadku: &f<plus>#%'
|
||||
fire-damage-reduction: '&7■ Zmniejszenie Obrazen Od Ognia: &f<plus>#%'
|
||||
magic-damage-reduction: '&7■ Zmniejszenie Obrazen Magicznych: &f<plus>#%'
|
||||
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>#%'
|
||||
physical-damage-reduction: '&7■ Zmniejszenie Obrazen Psychicznych: &f<plus>#%'
|
||||
defense: '&3 &7■ Defense: &f<plus>{value}'
|
||||
damage-reduction: '&7■ Zmniejszenie Obrazen: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&7■ Zmniejszenie Obrazen Od Upadku: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&7■ Zmniejszenie Obrazen Od Ognia: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&7■ Zmniejszenie Obrazen Magicznych: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&7■ Zmniejszenie Obrazen Psychicznych: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG Stats
|
||||
health-regeneration: '&7■ Regeneracja Zdrowia: &f<plus>#%'
|
||||
max-mana: '&7■ Maksymalna Mana: &f<plus>#'
|
||||
mana-regeneration: '&7■ Mana Regeneration: &f<plus>#'
|
||||
max-stamina: '&7■ Max Stamina: &f<plus>#'
|
||||
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>#'
|
||||
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>#%'
|
||||
additional-experience: '&7■ Additional Experience: &f<plus>#%'
|
||||
# RPG stats
|
||||
health-regeneration: '&7■ Regeneracja Zdrowia: &f<plus>{value}%'
|
||||
max-mana: '&7■ Maksymalna Mana: &f<plus>{value}'
|
||||
mana-regeneration: '&7■ Mana Regeneration: &f<plus>{value}'
|
||||
max-stamina: '&7■ Max Stamina: &f<plus>{value}'
|
||||
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>{value}'
|
||||
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>{value}%'
|
||||
additional-experience: '&7■ Additional Experience: &f<plus>{value}%'
|
||||
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
|
||||
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
|
||||
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
|
||||
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
|
||||
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
|
||||
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&7■ Staly &f#'
|
||||
command: '&7■ Komenda: &f#c &7(&f#cd&7s)'
|
||||
perm-effect: '&7■ Staly &f{effect}'
|
||||
command: '&7■ Komenda: &f{format} &7(&f{cooldown}&7s)'
|
||||
item-cooldown: '&7■ &f#&7s Czas Odnowienia'
|
||||
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&7■ Odnawia &f# &7Zdrowia'
|
||||
restore-food: '&7■ Odnawia &f# &7Jedzenia'
|
||||
restore-saturation: '&7■ Odnawia &f# &7Nasycenia'
|
||||
restore-mana: '&7■ Odnawia &f# &7Many'
|
||||
restore-stamina: '&7■ Odnawia &f# &7Wytrzymalosci'
|
||||
effect: '&7■ Zapewnia &f#e &7na &f#d&7s'
|
||||
repair: '&7■ Napraw: &f#'
|
||||
restore-health: '&7■ Odnawia &f{value} &7Zdrowia'
|
||||
restore-food: '&7■ Odnawia &f{value} &7Jedzenia'
|
||||
restore-saturation: '&7■ Odnawia &f{value} &7Nasycenia'
|
||||
restore-mana: '&7■ Odnawia &f{value} &7Many'
|
||||
restore-stamina: '&7■ Odnawia &f{value} &7Wytrzymalosci'
|
||||
effect: '&7■ Zapewnia &f#e &7na &f{duration}&7s'
|
||||
repair: '&7■ Napraw: &f{value}'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&7■ Moze identyfikowac przedmioty.'
|
||||
can-deconstruct: '&7■ Moze rozkladac wielopoziomowe przedmioty.'
|
||||
can-deskin: '&3 &7■ Can de-skin skinned items.'
|
||||
success-rate: '&7■ Szansa na sukces: &a&l#%'
|
||||
max-consume: '&7■ Max Consume: &f# &7uses'
|
||||
max-consume: '&7■ Max Consume: &f{value} &7uses'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Puste Miejsce Na Klejnot'
|
||||
filled-gem-socket: '&a◆ #'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&aKiedy Wlozony:'
|
||||
gem-stone-lore: '&8&l[&2&l*&8&l] &aPrzesun na przedmiot &7by uzyc!'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&7■ Ma &a#%&7 szansy by przywiazac twoj przedmiot.'
|
||||
soulbound-break-chance: '&7■ Ma &a#%&7 szansy by zlamac twoje wiezi.'
|
||||
soulbound-level: '&7■ Wiez poziomu &e# &7'
|
||||
soulbound-break-chance: '&7■ Ma &a{value}%&7 szansy by zlamac twoje wiezi.'
|
||||
soulbound-level: '&7■ Wiez poziomu &e{value} &7'
|
||||
|
||||
# Tool Enchants
|
||||
# Tools
|
||||
autosmelt: '&7■ &fAutomatyczne Wytapianie'
|
||||
bouncing-crack: '&7■Skoczne Pekniecie &f'
|
||||
pickaxe-power: '&7■ &fPickaxe Power: &a#'
|
||||
pickaxe-power: '&7■ &fPickaxe Power: &a{value}'
|
||||
durability: '&7Durability: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&c#'
|
||||
item-type: '&c{type}'
|
||||
tier: '# PRZEDMIOT'
|
||||
required-class: '&7# Przedmiot'
|
||||
required-level: '&ePoziom #'
|
||||
required-dexterity: '&eRequires &c# &eDexterity'
|
||||
required-strength: '&eRequires &c# &eStrength'
|
||||
required-intelligence: '&eRequires &c# &eIntelligence'
|
||||
required-class: '&7{value} Przedmiot'
|
||||
required-level: '&ePoziom {value}'
|
||||
|
||||
# Elemental Damage
|
||||
fire-damage: '&c❖ #% Obrazenia Od Ognia'
|
||||
ice-damage: '&b❖ #% Obrazenia Od Lodu'
|
||||
earth-damage: '&2❖ #% Obrazenia Od Ziemi'
|
||||
wind-damage: '&7❖ #% Obrazenia Od Wiatru'
|
||||
thunder-damage: '&e❖ #% Obrazenia Od Burzy'
|
||||
water-damage: '&3❖ #% Obrazenia Od Wody'
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequires &c{value} &eDexterity'
|
||||
required-strength: '&eRequires &c{value} &eStrength'
|
||||
required-intelligence: '&eRequires &c{value} &eIntelligence'
|
||||
|
||||
# Elemental Defense
|
||||
fire-defense: '&c❖ #% Odpornosc Na Ogien'
|
||||
ice-defense: '&b❖ #% Odpornosc Na Lod'
|
||||
earth-defense: '&2❖ #% Odpornosc Na Ziemie'
|
||||
wind-defense: '&7❖ #% Odpornosc Na Wiatr'
|
||||
thunder-defense: '&e❖ #% Odpornosc Na Burze'
|
||||
water-defense: '&3❖ #% Odpornosc Na Wode'
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eAlchemy Level: &c{value}'
|
||||
profession-enchanting: '&eEnchanting Level: &c{value}'
|
||||
profession-farming: '&eFarming Level: &c{value}'
|
||||
profession-fishing: '&eFishing Level: &c{value}'
|
||||
profession-mining: '&eMining Level: &c{value}'
|
||||
profession-smelting: '&eSmelting Level: &c{value}'
|
||||
profession-smithing: '&eSmithing Level: &c{value}'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
@ -1,120 +1,148 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&4➸ Уровень Атаки: #'
|
||||
attack-speed: '&c➸ Скорость Атаки: #'
|
||||
critical-strike-chance: '&7■ Шанс Критической Атаки: &f<plus>#%'
|
||||
critical-strike-power: '&7■ Сила Критической Атаки: &f<plus>#%'
|
||||
range: '&7■ Радиус: &f#'
|
||||
mana-cost: '&9■ Маны за Использование: #'
|
||||
stamina-cost: '&9■ Стамины за Использование: #'
|
||||
arrow-velocity: '&7■ Arrow Velocity: &f#'
|
||||
blunt-power: '&7■ Сила Блока: &f#'
|
||||
blunt-rating: '&7■ Шанс Блока: &f#%'
|
||||
attack-damage: '&4➸ Уровень Атаки: {value}'
|
||||
attack-speed: '&c➸ Скорость Атаки: {value}'
|
||||
critical-strike-chance: '&7■ Шанс Критической Атаки: &f<plus>{value}%'
|
||||
critical-strike-power: '&7■ Сила Критической Атаки: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
|
||||
range: '&7■ Радиус: &f{value}'
|
||||
mana-cost: '&9■ Маны за Использование: {value}'
|
||||
stamina-cost: '&9■ Стамины за Использование: {value}'
|
||||
arrow-velocity: '&7■ Arrow Velocity: &f{value}'
|
||||
blunt-power: '&7■ Сила Блока: &f{value}'
|
||||
blunt-rating: '&7■ Шанс Блока: &f{value}%'
|
||||
two-handed: '&7■ &cДвуручное'
|
||||
knockback: '&7■ Отталкивание: &f#'
|
||||
recoil: '&7■ Отдача: &f#%'
|
||||
note-weight: '&7■ Примечание Вес: &f#'
|
||||
handworn: '&3 &7■ Handworn'
|
||||
knockback: '&7■ Отталкивание: &f{value}'
|
||||
recoil: '&7■ Отдача: &f{value}%'
|
||||
note-weight: '&7■ Примечание Вес: &f{value}'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&7■ PvE Урон: &f<plus>#%'
|
||||
pvp-damage: '&7■ PvP Урон: &f<plus>#%'
|
||||
magic-damage: '&7■ Магический Урон: &f<plus>#%'
|
||||
weapon-damage: '&7■ Урон от Оружия: &f<plus>#%'
|
||||
undead-damage: '&7■ Урон по Нежити: &f<plus>#%'
|
||||
skill-damage: '&7■ Skill Damage: &f<plus>#%'
|
||||
physical-damage: '&7■ Physical Damage: &f<plus>#%'
|
||||
projectile-damage: '&7■ Projectile Damage: &f<plus>#%'
|
||||
pve-damage: '&7■ PvE Урон: &f<plus>{value}%'
|
||||
pvp-damage: '&7■ PvP Урон: &f<plus>{value}%'
|
||||
magic-damage: '&7■ Магический Урон: &f<plus>{value}%'
|
||||
weapon-damage: '&7■ Урон от Оружия: &f<plus>{value}%'
|
||||
undead-damage: '&7■ Урон по Нежити: &f<plus>{value}%'
|
||||
skill-damage: '&7■ Skill Damage: &f<plus>{value}%'
|
||||
physical-damage: '&7■ Physical Damage: &f<plus>{value}%'
|
||||
projectile-damage: '&7■ Projectile Damage: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&2#c: #a'
|
||||
ability-modifier: '&2#m: #v'
|
||||
ability-format: '&2{trigger}: {ability}'
|
||||
ability-modifier: '&2{modifier}: {value}'
|
||||
ability-splitter: '&2'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&7■ Сила Блокирования: &f<plus>#%'
|
||||
block-rating: '&7■ Шанс Блокирования: &f<plus>#%'
|
||||
block-cooldown-reduction: '&7■ Уменьшение Перезарядки Блокирования: &f<plus>#%'
|
||||
dodge-rating: '&7■ Шанс Уклонения: &f<plus>#%'
|
||||
dodge-cooldown-reduction: '&7■ Уменьшение Перезарядки Уклонения: &f<plus>#%'
|
||||
parry-rating: '&7■ Шанс Парирования: &f<plus>#%'
|
||||
parry-cooldown-reduction: '&7■ Уменьшение Перезарядки Парирования: &f<plus>#%'
|
||||
armor: '&7✠ Защита: &f<plus>#'
|
||||
armor-toughness: '&7✠ Прочность Брони: &f<plus>#'
|
||||
knockback-resistance: '&7✠ Сопротивление Отталкиванию: &f<plus>#%'
|
||||
max-health: '&c❤ Здоровье: <plus>#'
|
||||
movement-speed: '&7■ Скорость Передвижения: &f<plus>#'
|
||||
block-power: '&7■ Сила Блокирования: &f<plus>{value}%'
|
||||
block-rating: '&7■ Шанс Блокирования: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&7■ Уменьшение Перезарядки Блокирования: &f<plus>{value}%'
|
||||
dodge-rating: '&7■ Шанс Уклонения: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&7■ Уменьшение Перезарядки Уклонения: &f<plus>{value}%'
|
||||
parry-rating: '&7■ Шанс Парирования: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&7■ Уменьшение Перезарядки Парирования: &f<plus>{value}%'
|
||||
armor: '&7✠ Защита: &f<plus>{value}'
|
||||
armor-toughness: '&7✠ Прочность Брони: &f<plus>{value}'
|
||||
knockback-resistance: '&7✠ Сопротивление Отталкиванию: &f<plus>{value}%'
|
||||
max-health: '&c❤ Здоровье: <plus>{value}'
|
||||
movement-speed: '&7■ Скорость Передвижения: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
damage-reduction: '&7■ Снижение Урона: &f<plus>#%'
|
||||
fall-damage-reduction: '&7■ Снижение Урона от Падения: &f<plus>#%'
|
||||
fire-damage-reduction: '&7■ Снижение Урона от Огня: &f<plus>#%'
|
||||
magic-damage-reduction: '&7■ Снижение Урона от Магии: &f<plus>#%'
|
||||
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>#%'
|
||||
physical-damage-reduction: '&7■ Physical Damage Reduction: &f<plus>#%'
|
||||
defense: '&3 &7■ Defense: &f<plus>{value}'
|
||||
damage-reduction: '&7■ Снижение Урона: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&7■ Снижение Урона от Падения: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&7■ Снижение Урона от Огня: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&7■ Снижение Урона от Магии: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&7■ Physical Damage Reduction: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG Stats
|
||||
health-regeneration: '&7■ Регенерация Здоровья: &f<plus>#%'
|
||||
max-mana: '&9■ Максимальная Мана: <plus>#'
|
||||
mana-regeneration: '&7■ Mana Regeneration: &f<plus>#'
|
||||
max-stamina: '&7■ Max Stamina: &f<plus>#'
|
||||
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>#'
|
||||
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>#%'
|
||||
additional-experience: '&7■ Additional Experience: &f<plus>#%'
|
||||
# RPG stats
|
||||
health-regeneration: '&7■ Регенерация Здоровья: &f<plus>{value%'
|
||||
max-mana: '&9■ Максимальная Мана: <plus>{value'
|
||||
mana-regeneration: '&7■ Mana Regeneration: &f<plus>{value'
|
||||
max-stamina: '&7■ Max Stamina: &f<plus>{value'
|
||||
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>{value'
|
||||
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>{value%'
|
||||
additional-experience: '&7■ Additional Experience: &f<plus>{value%'
|
||||
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
|
||||
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
|
||||
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
|
||||
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
|
||||
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
|
||||
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&7■ Бесконечный &f#'
|
||||
command: '&7■ Команда: &f#c &7(&f#d&7s)'
|
||||
item-cooldown: '&7■ &f#&7 сек перезарядка'
|
||||
perm-effect: '&7■ Бесконечный &f{effect}'
|
||||
command: '&7■ Команда: &f{format} &7(&f{cooldown}&7s)'
|
||||
item-cooldown: '&7■ &f{value}&7 сек перезарядка'
|
||||
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&7■ Восстанавливает &f# &7Здоровья'
|
||||
restore-food: '&7■ Восстанавливает &f# &7Еды'
|
||||
restore-saturation: '&7■ Восстанавливает &f# &7Насыщения'
|
||||
restore-mana: '&7■ Восстанавливает &f# &7Маны'
|
||||
restore-stamina: '&7■ Восстанавливает &f# &7Стамины'
|
||||
effect: '&7■ Даёт &f#e &7на &f#d&7сек'
|
||||
repair: '&7■ Ремонт: &f#'
|
||||
restore-health: '&7■ Восстанавливает &f{value} &7Здоровья'
|
||||
restore-food: '&7■ Восстанавливает &f{value} &7Еды'
|
||||
restore-saturation: '&7■ Восстанавливает &f{value} &7Насыщения'
|
||||
restore-mana: '&7■ Восстанавливает &f{value} &7Маны'
|
||||
restore-stamina: '&7■ Восстанавливает &f{value} &7Стамины'
|
||||
effect: '&7■ Даёт &f{effect} &7на &f{duration}&7сек'
|
||||
repair: '&7■ Ремонт: &f{value}'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&7■ Может идентифицировать предметы.'
|
||||
can-deconstruct: '&7■ Может разобрать тировые предметы.'
|
||||
success-rate: '&7■ Шанс Успеха: &a&l#%'
|
||||
max-consume: '&7■ Max Consume: &f# &7uses'
|
||||
can-deskin: '&3 &7■ Can de-skin skinned items.'
|
||||
success-rate: '&7■ Шанс Успеха: &a&l{value}%'
|
||||
max-consume: '&7■ Max Consume: &f{value} &7uses'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Пустой # слотя для Самоцвета'
|
||||
filled-gem-socket: '&a◆ #'
|
||||
empty-gem-socket: '&a◆ Пустой {name} слотя для Самоцвета'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&aКогда Применён:'
|
||||
gem-stone-lore: '&8&l[&2&l*&8&l] &aПеретащите на предмет, чтобы &7применить!'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&7■ Имеет &a#%&7 шанс связать предмет.'
|
||||
soulbound-break-chance: '&7■ имеет &a#%&7 шанс убрать персонализацию.'
|
||||
soulbound-level: '&7■ Уровень &e# &7Персонализации'
|
||||
soulbinding-chance: '&7■ Имеет &a{value}%&7 шанс связать предмет.'
|
||||
soulbound-break-chance: '&7■ имеет &a{value}%&7 шанс убрать персонализацию.'
|
||||
soulbound-level: '&7■ Уровень &e{value} &7Персонализации'
|
||||
|
||||
# Tool Enchants
|
||||
# Tools
|
||||
autosmelt: '&7■ &fАвтоплавлка'
|
||||
bouncing-crack: '&7■ &fТрещина'
|
||||
pickaxe-power: '&7■ &fPickaxe Power: &a#'
|
||||
pickaxe-power: '&7■ &fPickaxe Power: &a{value}'
|
||||
durability: '&7Durability: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&c■ #'
|
||||
tier: '# Предмет'
|
||||
required-class: '&7Требуется Класс: &7#'
|
||||
required-level: '&eНеобходимый Уровень: #'
|
||||
required-dexterity: '&eRequires &c# &eDexterity'
|
||||
required-strength: '&eRequires &c# &eStrength'
|
||||
required-intelligence: '&eRequires &c# &eIntelligence'
|
||||
item-type: '&c■ {type}'
|
||||
tier: '{value} Предмет'
|
||||
required-class: '&7Требуется Класс: &7{value}'
|
||||
required-level: '&eНеобходимый Уровень: {value}'
|
||||
|
||||
# Elemental Damage
|
||||
fire-damage: '&c❖ #% Урон Огнём'
|
||||
ice-damage: '&b❖ #% Урон Льдом'
|
||||
earth-damage: '&2❖ #% Урон Землёй'
|
||||
wind-damage: '&7❖ #% Урон Ветром'
|
||||
thunder-damage: '&e❖ #% Урон Молнией'
|
||||
water-damage: '&3❖ #% Урон Водой'
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequires &c{value} &eDexterity'
|
||||
required-strength: '&eRequires &c{value} &eStrength'
|
||||
required-intelligence: '&eRequires &c{value} &eIntelligence'
|
||||
|
||||
# Elemental Defense
|
||||
fire-defense: '&c❖ #% Защита от Огня'
|
||||
ice-defense: '&b❖ #% Защита от Льда'
|
||||
earth-defense: '&2❖ #% Защита от Земли'
|
||||
wind-defense: '&7❖ #% Защита от Ветра'
|
||||
thunder-defense: '&e❖ #% Защита от Молнии'
|
||||
water-defense: '&3❖ #% Защита от Воды'
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eAlchemy Level: &c{value}'
|
||||
profession-enchanting: '&eEnchanting Level: &c{value}'
|
||||
profession-farming: '&eFarming Level: &c{value}'
|
||||
profession-fishing: '&eFishing Level: &c{value}'
|
||||
profession-mining: '&eMining Level: &c{value}'
|
||||
profession-smelting: '&eSmelting Level: &c{value}'
|
||||
profession-smithing: '&eSmithing Level: &c{value}'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
@ -1,133 +1,148 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&3 &7➸ Daño de ataque: &f#'
|
||||
attack-speed: '&3 &7➸ Velocidad de ataque: &f#'
|
||||
critical-strike-chance: '&3 &7■ Probabilidad de crítico: &f<plus>#%'
|
||||
critical-strike-power: '&3 &7■ Poder de crítico: &f<plus>#%'
|
||||
range: '&3 &7■ Rango: &f#'
|
||||
mana-cost: '&9■ Usa # de Mana'
|
||||
stamina-cost: '&9■ Usa # de Stamina'
|
||||
arrow-velocity: '&3 &7■ Velocidad de flechas: &f#'
|
||||
blunt-power: '&3 &7■ Radio de Daño de Area: &f#'
|
||||
blunt-rating: '&3 &7■ Fracción de Daño de Area: &f#%'
|
||||
attack-damage: '&3 &7➸ Daño de ataque: &f{value}'
|
||||
attack-speed: '&3 &7➸ Velocidad de ataque: &f{value}'
|
||||
critical-strike-chance: '&3 &7■ Probabilidad de crítico: &f<plus>{value}%'
|
||||
critical-strike-power: '&3 &7■ Poder de crítico: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
|
||||
range: '&3 &7■ Rango: &f{value}'
|
||||
mana-cost: '&9■ Usa {value} de Mana'
|
||||
stamina-cost: '&9■ Usa {value} de Stamina'
|
||||
arrow-velocity: '&3 &7■ Velocidad de flechas: &f{value}'
|
||||
blunt-power: '&3 &7■ Radio de Daño de Area: &f{value}'
|
||||
blunt-rating: '&3 &7■ Fracción de Daño de Area: &f{value}%'
|
||||
two-handed: '&3 &7■ Necesita ambas manos'
|
||||
handworn: '&3 &7■ Ignora necesitar ambas manos'
|
||||
knockback: '&3 &7■ Empuje: &f#'
|
||||
recoil: '&3 &7■ Retroceso: &f#%'
|
||||
note-weight: '&3 &7■ Peso Musical: &f#'
|
||||
knockback: '&3 &7■ Empuje: &f{value}'
|
||||
recoil: '&3 &7■ Retroceso: &f{value}%'
|
||||
note-weight: '&3 &7■ Peso Musical: &f{value}'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&3 &7■ Daño PVE: &f<plus>#%'
|
||||
pvp-damage: '&3 &7■ Daño PVP: &f<plus>#%'
|
||||
magic-damage: '&3 &7■ Daño mágico: &f<plus>#%'
|
||||
weapon-damage: '&3 &7■ Daño de arma: &f<plus>#%'
|
||||
undead-damage: '&3 &7■ Daño a monstruos: &f<plus>#%'
|
||||
skill-damage: '&3 &7■ Daño de abilidad: &f<plus>#%'
|
||||
physical-damage: '&3 &7■ Daño físico: &f<plus>#%'
|
||||
projectile-damage: '&3 &7■ Daño de projectiles: &f<plus>#%'
|
||||
faction-damage-undead: '&3 &7■ Daño a los Undead: &f<plus>#%'
|
||||
pve-damage: '&3 &7■ Daño PVE: &f<plus>{value}%'
|
||||
pvp-damage: '&3 &7■ Daño PVP: &f<plus>{value}%'
|
||||
magic-damage: '&3 &7■ Daño mágico: &f<plus>{value}%'
|
||||
weapon-damage: '&3 &7■ Daño de arma: &f<plus>{value}%'
|
||||
undead-damage: '&3 &7■ Daño a monstruos: &f<plus>{value}%'
|
||||
skill-damage: '&3 &7■ Daño de abilidad: &f<plus>{value}%'
|
||||
physical-damage: '&3 &7■ Daño físico: &f<plus>{value}%'
|
||||
projectile-damage: '&3 &7■ Daño de projectiles: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Daño a los Undead: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&a>&8| &7#c &8|&e|&8| &3 &7&l#a'
|
||||
ability-modifier: ' &3>&8|&7 #m&8: &f#v'
|
||||
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &3 &7&l{ability}'
|
||||
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
|
||||
ability-splitter: '&8'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&3 &7■ Bloqueo: &f<plus>#%'
|
||||
block-rating: '&3 &7■ Probabilidad de bloqueo: &f<plus>#%'
|
||||
block-cooldown-reduction: '&3 &7■ Frequencia de bloqueo: &f<plus>#%'
|
||||
dodge-rating: '&3 &7■ Probabilidad de evasión: &f<plus>#%'
|
||||
dodge-cooldown-reduction: '&3 &7■ Frequencia de evasión: &f<plus>#%'
|
||||
parry-rating: '&3 &7■ Probabilidad de contraatacar: &f<plus>#%'
|
||||
parry-cooldown-reduction: '&3 &7■ Frequencia de contraataque: &f<plus>#%'
|
||||
armor: '&3 &7✠ Defensa: &f<plus>#'
|
||||
armor-toughness: '&3 &7✠ Resistencia de armadura: &f<plus>#'
|
||||
knockback-resistance: '&3 &7✠ Resistencia al empuje: &f<plus>#%'
|
||||
max-health: '&c❤ Vida máxima: <plus>#'
|
||||
movement-speed: '&3 &7■ Velocidad: &f<plus>#'
|
||||
block-power: '&3 &7■ Bloqueo: &f<plus>{value}%'
|
||||
block-rating: '&3 &7■ Probabilidad de bloqueo: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&3 &7■ Frequencia de bloqueo: &f<plus>{value}%'
|
||||
dodge-rating: '&3 &7■ Probabilidad de evasión: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&3 &7■ Frequencia de evasión: &f<plus>{value}%'
|
||||
parry-rating: '&3 &7■ Probabilidad de contraatacar: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&3 &7■ Frequencia de contraataque: &f<plus>{value}%'
|
||||
armor: '&3 &7✠ Defensa: &f<plus>{value}'
|
||||
armor-toughness: '&3 &7✠ Resistencia de armadura: &f<plus>{value}'
|
||||
knockback-resistance: '&3 &7✠ Resistencia al empuje: &f<plus>{value}%'
|
||||
max-health: '&c❤ Vida máxima: <plus>{value}'
|
||||
movement-speed: '&3 &7■ Velocidad: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
defense: '&3 &7■ Defensa: &f<plus>#'
|
||||
damage-reduction: '&3 &7■ Reducción de daño: &f<plus>#%'
|
||||
fall-damage-reduction: '&3 &7■ Reducción de daño por caída: &f<plus>#%'
|
||||
fire-damage-reduction: '&3 &7■ Reducción de daño por fuego: &f<plus>#%'
|
||||
magic-damage-reduction: '&3 &7■ Reducción de daño mágico: &f<plus>#%'
|
||||
projectile-damage-reduction: '&3 &7■ Reducción de daño de projectiles: &f<plus>#%'
|
||||
physical-damage-reduction: '&3 &7■ Reducción de daño físico: &f<plus>#%'
|
||||
defense: '&3 &7■ Defensa: &f<plus>{value}'
|
||||
damage-reduction: '&3 &7■ Reducción de daño: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&3 &7■ Reducción de daño por caída: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&3 &7■ Reducción de daño por fuego: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&3 &7■ Reducción de daño mágico: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&3 &7■ Reducción de daño de projectiles: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&3 &7■ Reducción de daño físico: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG Stats
|
||||
health-regeneration: '&3 &7■ Regeneración de vida: &f<plus>#%'
|
||||
max-mana: '&3 &7■ Mana máximo: &f<plus>#'
|
||||
mana-regeneration: '&3 &7■ Regeneración de mana: &f<plus>#'
|
||||
max-stamina: '&3 &7■ Stamina máxima: &f<plus>#'
|
||||
stamina-regeneration: '&3 &7■ Regeneracion de stamina: &f<plus>#'
|
||||
cooldown-reduction: '&3 &7■ Frequencia de abilidades: &f<plus>#%'
|
||||
additional-experience: '&3 &7■ Experiencia adicional: &f<plus>#%'
|
||||
# RPG stats
|
||||
health-regeneration: '&3 &7■ Regeneración de vida: &f<plus>{value}%'
|
||||
max-mana: '&3 &7■ Mana máximo: &f<plus>{value}'
|
||||
mana-regeneration: '&3 &7■ Regeneración de mana: &f<plus>{value}'
|
||||
max-stamina: '&3 &7■ Stamina máxima: &f<plus>{value}'
|
||||
stamina-regeneration: '&3 &7■ Regeneracion de stamina: &f<plus>{value}'
|
||||
cooldown-reduction: '&3 &7■ Frequencia de abilidades: &f<plus>{value}%'
|
||||
additional-experience: '&3 &7■ Experiencia adicional: &f<plus>{value}%'
|
||||
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
|
||||
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
|
||||
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
|
||||
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
|
||||
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
|
||||
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&3 &7■ Permanente &f#'
|
||||
command: '&3 &7■ Comando: &f#c &3 &7(&f#d&3 &7s)'
|
||||
item-cooldown: '&3 &7■ &3 &7Se puede usar cada #&3 &7s'
|
||||
arrow-potion-effects: '&3 &7■ Flecha envinada: &f#'
|
||||
perm-effect: '&3 &7■ Permanente &f{effect}'
|
||||
command: '&3 &7■ Comando: &f{format} &3 &7(&f{cooldown}&3 &7s)'
|
||||
item-cooldown: '&3 &7■ &3 &7Se puede usar cada {value}&3 &7s'
|
||||
arrow-potion-effects: '&3 &7■ Flecha envinada: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&3 &7■ Da &f# &3 &7de vida'
|
||||
restore-food: '&3 &7■ Restaura &f# &3 &7de hambre'
|
||||
restore-saturation: '&3 &7■ Da &f# &3 &7de saturación'
|
||||
restore-mana: '&3 &7■ Da &f# &3 &7de mana'
|
||||
restore-stamina: '&3 &7■ Da &f# &3 &7de stamina'
|
||||
effect: '&3 &7■ Al consumir otorga &f#e &3 &7por &f#d&3 &7s'
|
||||
repair: '&3 &7■ Repara: &f#'
|
||||
restore-health: '&3 &7■ Da &f{value} &3 &7de vida'
|
||||
restore-food: '&3 &7■ Restaura &f{value} &3 &7de hambre'
|
||||
restore-saturation: '&3 &7■ Da &f{value} &3 &7de saturación'
|
||||
restore-mana: '&3 &7■ Da &f{value} &3 &7de mana'
|
||||
restore-stamina: '&3 &7■ Da &f{value} &3 &7de stamina'
|
||||
effect: '&3 &7■ Al consumir otorga &f{effect} &3 &7por &f{duration}&3 &7s'
|
||||
repair: '&3 &7■ Repara: &f{value}'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&3 &7■ Puede identificar objetos.'
|
||||
can-deconstruct: '&3 &7■ Puede destruir objetos usados.'
|
||||
success-rate: '&3 &7■ Probabilidad de éxito: &a&l#%'
|
||||
max-consume: '&3 &7■ Usos Restantes: &f#'
|
||||
can-deskin: '&3 &7■ Can de-skin skinned items.'
|
||||
success-rate: '&3 &7■ Probabilidad de éxito: &a&l{value}%'
|
||||
max-consume: '&3 &7■ Usos Restantes: &f{value}'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Espacio para gema #'
|
||||
filled-gem-socket: '&a◆ #'
|
||||
empty-gem-socket: '&a◆ Espacio para gema {name}'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&aAl aplicar:'
|
||||
gem-stone-lore: '&8&l[&2&l♦&8&l] &aArrastra y suelta en un objeto &3 &7para aplicar!'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&3 &7■ Probabilidad de &a#%&3 &7 de enlazarte astralmente.'
|
||||
soulbound-break-chance: '&3 &7■ Probabilidad de &a#%&3 &7 de romper enlazamientos astrales.'
|
||||
soulbound-level: '&3 &7■ Nivel &e# &3 &7de Enlazamiento Astral'
|
||||
soulbinding-chance: '&3 &7■ Probabilidad de &a{value}%&3 &7 de enlazarte astralmente.'
|
||||
soulbound-break-chance: '&3 &7■ Probabilidad de &a{value}%&3 &7 de romper enlazamientos astrales.'
|
||||
soulbound-level: '&3 &7■ Nivel &e{value} &3 &7de Enlazamiento Astral'
|
||||
|
||||
# Tool Enchants
|
||||
# Tools
|
||||
autosmelt: '&3 &7■ &fAutofundidor'
|
||||
bouncing-crack: '&3 &7■ &fGrieta Profunda'
|
||||
pickaxe-power: '&3 &7■ &fPoder de Pico: &a#'
|
||||
pickaxe-power: '&3 &7■ &fPoder de Pico: &a{value}'
|
||||
durability: '&7Durability: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&c#'
|
||||
tier: '&3 &7Calidad: #'
|
||||
required-class: '&3 &7Equipamento de #'
|
||||
required-level: '&eRequiere Nivel #'
|
||||
required-dexterity: '&eRequire &c# &ede Destreza'
|
||||
required-strength: '&eRequire &c# &ede Fuerza'
|
||||
required-intelligence: '&eRequire &c# &ede Intelligencia'
|
||||
item-type: '&c{type}'
|
||||
tier: '&3 &7Calidad: {value}'
|
||||
required-class: '&3 &7Equipamento de {value}'
|
||||
required-level: '&eRequiere Nivel {value}'
|
||||
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequire &c{value} &ede Destreza'
|
||||
required-strength: '&eRequire &c{value} &ede Fuerza'
|
||||
required-intelligence: '&eRequire &c{value} &ede Intelligencia'
|
||||
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eRequiere nivel de Alquímia &c#'
|
||||
profession-enchanting: '&eRequiere nivel de Encantador &c#'
|
||||
profession-farming: '&eRequiere nivel de Agricultor &c#'
|
||||
profession-fishing: '&eRequiere nivel de Pezcador &c#'
|
||||
profession-mining: '&eRequiere nivel de Minero &c#'
|
||||
profession-smelting: '&eRequiere nivel de Fundidor &c#'
|
||||
profession-smithing: '&eRequiere nivel de Herrero &c#'
|
||||
profession-woodcutting: '&eRequiere nivel de Leñador &c#'
|
||||
profession-alchemy: '&eRequiere nivel de Alquímia &c{value}'
|
||||
profession-enchanting: '&eRequiere nivel de Encantador &c{value}'
|
||||
profession-farming: '&eRequiere nivel de Agricultor &c{value}'
|
||||
profession-fishing: '&eRequiere nivel de Pezcador &c{value}'
|
||||
profession-mining: '&eRequiere nivel de Minero &c{value}'
|
||||
profession-smelting: '&eRequiere nivel de Fundidor &c{value}'
|
||||
profession-smithing: '&eRequiere nivel de Herrero &c{value}'
|
||||
profession-woodcutting: '&eRequiere nivel de Leñador &c{value}'
|
||||
|
||||
# Elemental Damage
|
||||
fire-damage: '&c ❖ #% Daño de fuego'
|
||||
ice-damage: '&b ❖ #% Daño de hielo'
|
||||
earth-damage: '&2 ❖ #% Daño de tierra'
|
||||
wind-damage: '&3 &7❖ #% Daño de viento'
|
||||
thunder-damage: '&e ❖ #% Dañp de triemp'
|
||||
water-damage: '&3 ❖ #% Daño de agua'
|
||||
|
||||
# Elemental Defense
|
||||
fire-defense: '&c ❖ #% Defemsa al fuego'
|
||||
ice-defense: '&b ❖ #% Defensa al hielo'
|
||||
earth-defense: '&2 ❖ #% Defensa de la tierra'
|
||||
wind-defense: '&3 &7❖ #% Defensa al viento'
|
||||
thunder-defense: '&e ❖ #% Defensa al trueno'
|
||||
water-defense: '&3 ❖ #% Defensa al agua'
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
Loading…
Reference in New Issue
Block a user