From 4fe1bf8661221d92cf165e9cef76337b3742dea7 Mon Sep 17 00:00:00 2001 From: Taner <11832079-Tanerx@users.noreply.gitlab.com> Date: Thu, 15 Aug 2024 17:32:56 +0000 Subject: [PATCH] New translations stats.yml (Indonesian) --- .../default/language/Indonesian/stats.yml | 70 +++++++++---------- 1 file changed, 35 insertions(+), 35 deletions(-) diff --git a/MMOItems-Dist/src/main/resources/default/language/Indonesian/stats.yml b/MMOItems-Dist/src/main/resources/default/language/Indonesian/stats.yml index e762be51..cc0205aa 100644 --- a/MMOItems-Dist/src/main/resources/default/language/Indonesian/stats.yml +++ b/MMOItems-Dist/src/main/resources/default/language/Indonesian/stats.yml @@ -1,11 +1,11 @@ #Weapon Stats -attack-damage: '&3 &7➸ Attack Damage: &f{value}' -attack-speed: '&3 &7➸ Attack Speed: &f{value}' +attack-damage: '&3 &7➸ Kerusakan Serangan: &f{value}' +attack-speed: '&3 &7➸ Kecepatan Serangan: &f{value}' critical-strike-chance: '&3 &7■ Crit Strike Chance: &f{value}%' critical-strike-power: '&3 &7■ Crit Strike Power: &f{value}%' skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f{value}%' skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f{value}%' -range: '&3 &7■ Range: &f{value}' #Combat range for ranged weapons +range: '&3 &7■ Jangkauan: &f{value}' #Combat range for ranged weapons mana-cost: '&3 &7■ Uses &9{value} Mana' stamina-cost: '&3 &7■ Uses &9{value} Stamina' arrow-velocity: '&3 &7■ Arrow Velocity: &f{value}' @@ -19,14 +19,14 @@ note-weight: '&3 &7■ Note Weight: &f{value}' lifesteal: '&3 &7■ Lifesteal: &c+{value}%' spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%' #Extra Damage -pve-damage: '&3 &7■ PvE Damage: &f{value}%' -pvp-damage: '&3 &7■ PvP Damage: &f{value}%' +pve-damage: '&3 &7■ Kerusakan PvE: &f{value}%' +pvp-damage: '&3 &7■ Kerusakan PvP: &f{value}%' magic-damage: '&3 &7■ Magic Damage: &f{value}%' -weapon-damage: '&3 &7■ Weapon Damage: &f{value}%' +weapon-damage: '&3 &7■ Kerusakan Senjata: &f{value}%' undead-damage: '&3 &7■ Undead Damage: &f{value}%' -skill-damage: '&3 &7■ Skill Damage: &f{value}%' -physical-damage: '&3 &7■ Physical Damage: &f{value}%' -projectile-damage: '&3 &7■ Projectile Damage: &f{value}%' +skill-damage: '&3 &7■ Kerusakan Keterampilan: &f{value}%' +physical-damage: '&3 &7■ Kerusakan Fisik: &f{value}%' +projectile-damage: '&3 &7■ Kerusakan Proyektil: &f{value}%' faction-damage-undead: '&3 &7■ Undead Faction Damage: &f{value}%' #Abilities (changed in MI 6.9.5) ability: @@ -49,24 +49,24 @@ parry-cooldown-reduction: '&3 &7■ Parry Cooldown Reduction: &f{value}%' armor: '&3 &7✠ Armor: &f{value}' armor-toughness: '&3 &7✠ Armor Toughness: &f{value}' knockback-resistance: '&3 &7✠ Knockback Resistance: &f{value}%' -max-health: '&3 &7❤ Health:&c {value}' +max-health: '&3 &7❤ Kesehatan:&c {value}' movement-speed: '&3 &7■ Movement Speed: &f{value}' #Damage Reduction -defense: '&3 &7■ Defense: &f{value}' -damage-reduction: '&3 &7■ Damage Reduction: &f{value}%' -fall-damage-reduction: '&3 &7■ Fall Damage Reduction: &f{value}%' -fire-damage-reduction: '&3 &7■ Fire Damage Reduction: &f{value}%' +defense: '&3 &7■ Pertahanan: &f{value}' +damage-reduction: '&3 &7■ Reduksi Kerusakan: &f{value}%' +fall-damage-reduction: '&3 &7■ Reduksi Kerusakan Jatuh: &f{value}%' +fire-damage-reduction: '&3 &7■ Reduksi Kerusakan Api: &f{value}%' magic-damage-reduction: '&3 &7■ Magic Damage Reduction: &f{value}%' -projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f{value}%' -physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f{value}%' -pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f{value}%' -pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f{value}%' +projectile-damage-reduction: '&3 &7■ Reduksi Kerusakan Proyektil: &f{value}%' +physical-damage-reduction: '&3 &7■ Reduksi Kerusakan Fisik: &f{value}%' +pve-damage-reduction: '&3 &7■ Reduksi Kerusakan PvE: &f{value}%' +pvp-damage-reduction: '&3 &7■ Reduksi Kerusakan PvP: &f{value}%' #RPG stats -health-regeneration: '&3 &7■ Health Regeneration: &f{value}' -max-mana: '&3 &7■ Max Mana: &f{value}' -mana-regeneration: '&3 &7■ Mana Regeneration: &f{value}' -max-stamina: '&3 &7■ Max Stamina: &f{value}' -stamina-regeneration: '&3 &7■ Stamina Regeneration: &f{value}' +health-regeneration: '&3 &7■ Regenerasi Kesehatan: &f{value}' +max-mana: '&3 &7■ Mana Maks: &f{value}' +mana-regeneration: '&3 &7■ Regenerasi Mana: &f{value}' +max-stamina: '&3 &7■ Stamina Maks: &f{value}' +stamina-regeneration: '&3 &7■ Regenerasi Stamina: &f{value}' cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f{value}%' additional-experience: '&3 &7■ Additional Experience: &f{value}%' additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f{value}%' @@ -79,20 +79,20 @@ additional-experience-smithing: '&7■ Additional Smithing Experience: &f{ additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f{value}%' #1.20.2+ Attributes block-break-speed: '&3 &7■ Mining Speed: &f{value}' -block-interaction-range: '&3 &7■ Range: &f{value}' #Range for interacting with blocks & mining. +block-interaction-range: '&3 &7■ Jangkauan: &f{value}' #Range for interacting with blocks & mining. entity-interaction-range: '&3 &7■ Combat Range: &f{value}' -fall-damage-multiplier: '&3 &7■ Fall Damage: &f{value}%' +fall-damage-multiplier: '&3 &7■ Kerusakan Jatuh: &f{value}%' gravity: '&3 &7■ Force of Gravity: &f{value}%' -jump-strength: '&3 &7■ Jump Strength: &f{value}' -max-absorption: '&3 &7■ Max Absorption: &f{value}' +jump-strength: '&3 &7■ Kekuatan Lompat: &f{value}' +max-absorption: '&3 &7■ Absorpsi Maks: &f{value}' safe-fall-distance: '&3 &7■ Safe Fall Distance: &f{value}' scale: '&3 &7■ Size: &f{value}%' step-height: '&3 &7■ Smooth Walking: &f{value}' #Extra Options perm-effects: '&3 &7■ Permanent &f{effect}' -commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)' +commands: '&3 &7■ Perintah: &f{format} &3 &7(&f{cooldown}&3 &7s)' item-cooldown: '&3 &7■ &f{value}&3 &7s Cooldown' -arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}' +arrow-potion-effects: '&3 &7■ Efek Anak Panah: &f{effect}' #Consumables restore-health: '&3 &7■ Restores &f{value} &7Health' restore-food: '&3 &7■ Restores &f{value} &7Food' @@ -102,18 +102,18 @@ restore-stamina: '&3 &7■ Restores &f{value} &7Stamina' effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s' repair: '&3 &7■ Repair: &f{value}' repair-percent: '&3 &7■ Repair: &f{value}%' -can-identify: '&3 &7■ Can identify items.' +can-identify: '&3 &7■ Bisa mengidentifikasi barang.' can-deconstruct: '&3 &7■ Can deconstruct tiered items.' can-deskin: '&3 &7■ Can de-skin skinned items.' -success-rate: '&3 &7■ Success Rate: &a&l{value}%' -max-consume: '&3 &7■ &f{value} &7Uses Left' +success-rate: '&3 &7■ Tingkat Keberhasilan: &a&l{value}%' +max-consume: '&3 &7■ &f{value} &7Penggunaan Tersisa' #Gem Stones gem-stone-lore: '&8&l[&2&l*&8&l] &aDrag onto an item &7to apply!' gem-sockets: empty: '&a◆ Empty {name} Gem Socket' filled: '&a◆ {name}' #Soulbound -soulbinding-chance: '&3 &7■ Has a &a{value}% &7chance to bind your item.' +soulbinding-chance: '&3 &7■ Memiliki peluan &a{value}% &7untuk mengikat barangmu.' soulbound-break-chance: '&3 &7■ Has a &a{value}% &7chance to break soulbounds.' soulbound-level: '&3 &7■ Level &e{value} &7Soulbound' #Tools @@ -125,7 +125,7 @@ durability: '&7Durability: {current} / {max}' item-type: '&c{type}' tier: '&3 &7Tier: {value}' required-class: '&3 &7{value} Item' -required-level: '&eRequires Lvl {value}' +required-level: '&eMembutuhkan Lvl {value}' #MMOCore Attributes required-dexterity: '&eRequires &c{value} &eDexterity' required-strength: '&eRequires &c{value} &eStrength' @@ -152,4 +152,4 @@ element: defense-percent: '{color}{icon}&7 +{value}% {element} Defense' weakness: '{color}{icon}&7 {value}% {element} Weakness' #Custom stats -custom-myluck: '&3 &7■ Luck: &f{value}' +custom-myluck: '&3 &7■ Keberuntungan: &f{value}'