mirror of
https://gitlab.com/phoenix-dvpmt/mmoitems.git
synced 2024-12-22 04:37:42 +01:00
Crowdin support
This commit is contained in:
parent
56bc8ba551
commit
573a957446
@ -1,90 +1,97 @@
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package net.Indyuce.mmoitems.api;
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import net.Indyuce.mmoitems.MMOItems;
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import net.Indyuce.mmoitems.api.item.ItemReference;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.plugin.Plugin;
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import org.jetbrains.annotations.NotNull;
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import java.io.File;
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import java.io.IOException;
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import java.util.logging.Level;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.plugin.Plugin;
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import net.Indyuce.mmoitems.MMOItems;
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import net.Indyuce.mmoitems.api.item.ItemReference;
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public class ConfigFile {
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private final Plugin plugin;
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private final String path, name;
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private final boolean exists;
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private final Plugin plugin;
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private final String path, name;
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private final boolean exists;
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private final FileConfiguration config;
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private final FileConfiguration config;
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public ConfigFile(String name) {
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this(MMOItems.plugin, "", name);
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}
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public ConfigFile(String name) {
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this(MMOItems.plugin, "", name);
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}
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public ConfigFile(Plugin plugin, String name) {
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this(plugin, "", name);
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}
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public ConfigFile(Plugin plugin, String name) {
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this(plugin, "", name);
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}
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public ConfigFile(String path, String name) {
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this(MMOItems.plugin, path, name);
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}
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public ConfigFile(String path, String name) {
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this(MMOItems.plugin, path, name);
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}
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/**
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* Configuration file path is /server_root/plugins/plugin_name/path/name
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*
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* @param plugin Plugin owning config file
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* @param path Folder path
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* @param name Config file name
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*/
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public ConfigFile(Plugin plugin, String path, String name) {
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this.plugin = plugin;
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this.path = path;
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this.name = name;
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public ConfigFile(Plugin plugin, String path, String name) {
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this.plugin = plugin;
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this.path = path;
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this.name = name;
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final File file = new File(plugin.getDataFolder() + path, name + ".yml");
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exists = file.exists();
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config = YamlConfiguration.loadConfiguration(file);
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}
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File file = new File(plugin.getDataFolder() + path, name + ".yml");
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exists = file.exists();
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config = YamlConfiguration.loadConfiguration(file);
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}
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@NotNull
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public FileConfiguration getConfig() {
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return config;
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}
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public FileConfiguration getConfig() {
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return config;
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}
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public boolean exists() {
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return exists;
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}
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public boolean exists() {
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return exists;
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}
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public void save() {
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try {
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config.save(new File(plugin.getDataFolder() + path, name + ".yml"));
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} catch (IOException exception) {
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MMOItems.plugin.getLogger().log(Level.SEVERE, "Could not save " + name + ".yml: " + exception.getMessage());
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}
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}
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public void save() {
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try {
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config.save(new File(plugin.getDataFolder() + path, name + ".yml"));
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} catch (IOException exception) {
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MMOItems.plugin.getLogger().log(Level.SEVERE, "Could not save " + name + ".yml: " + exception.getMessage());
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}
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}
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@SuppressWarnings("ResultOfMethodCallIgnored")
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public void setup() {
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try {
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if (!new File(plugin.getDataFolder() + path).exists())
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new File(plugin.getDataFolder() + path).mkdir();
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@SuppressWarnings("ResultOfMethodCallIgnored")
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public void setup() {
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try {
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if (!new File(plugin.getDataFolder() + path).exists())
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new File(plugin.getDataFolder() + path).mkdir();
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if (!new File(plugin.getDataFolder() + path, name + ".yml").exists()) {
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new File(plugin.getDataFolder() + path, name + ".yml").createNewFile();
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}
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} catch (IOException exception) {
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MMOItems.plugin.getLogger().log(Level.SEVERE, "Could not generate " + name + ".yml: " + exception.getMessage());
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}
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}
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if (!new File(plugin.getDataFolder() + path, name + ".yml").exists()) {
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new File(plugin.getDataFolder() + path, name + ".yml").createNewFile();
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}
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} catch (IOException exception) {
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MMOItems.plugin.getLogger().log(Level.SEVERE, "Could not generate " + name + ".yml: " + exception.getMessage());
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}
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}
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public void registerTemplateEdition(ItemReference ref) {
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public void registerTemplateEdition(ItemReference ref) {
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/*
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* saves the changes before asking for a template update
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*/
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save();
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/*
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* saves the changes before asking for a template update
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*/
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save();
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/*
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* goes for a template update once the change has been saved. this
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* simply unloads the currently saved template and reloads it
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*/
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MMOItems.plugin.getTemplates().requestTemplateUpdate(ref.getType(), ref.getId());
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/*
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* goes for a template update once the change has been saved. this
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* simply unloads the currently saved template and reloads it
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*/
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MMOItems.plugin.getTemplates().requestTemplateUpdate(ref.getType(), ref.getId());
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/* update the database UUID for the dynamic item updater
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if (MMOItems.plugin.getUpdater().hasData(ref))
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MMOItems.plugin.getUpdater().getData(ref).setUniqueId(UUID.randomUUID());*/
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}
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}
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}
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@ -1,7 +1,7 @@
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package net.Indyuce.mmoitems.api;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.AttackMetadata;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.version.VersionSound;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import io.lumine.mythic.lib.version.VersionSound;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import io.lumine.mythic.lib.util.RayTrace;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import io.lumine.mythic.lib.util.RayTrace;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import io.lumine.mythic.lib.util.RayTrace;
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@ -2,7 +2,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.lute;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import net.Indyuce.mmoitems.MMOItems;
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@ -2,7 +2,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.lute;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import net.Indyuce.mmoitems.MMOItems;
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@ -2,7 +2,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.lute;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import net.Indyuce.mmoitems.MMOItems;
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@ -2,7 +2,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.lute;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import net.Indyuce.mmoitems.MMOItems;
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@ -2,7 +2,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.lute;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import net.Indyuce.mmoitems.MMOItems;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.staff;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import io.lumine.mythic.lib.util.RayTrace;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.staff;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import net.Indyuce.mmoitems.MMOItems;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.staff;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import net.Indyuce.mmoitems.MMOItems;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.staff;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import io.lumine.mythic.lib.version.VersionSound;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.staff;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import io.lumine.mythic.lib.version.VersionSound;
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@ -3,7 +3,7 @@ package net.Indyuce.mmoitems.api.interaction.weapon.untargeted.staff;
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import io.lumine.mythic.lib.UtilityMethods;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import io.lumine.mythic.lib.api.player.EquipmentSlot;
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import io.lumine.mythic.lib.comp.target.InteractionType;
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import io.lumine.mythic.lib.comp.interaction.InteractionType;
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import io.lumine.mythic.lib.damage.DamageType;
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import io.lumine.mythic.lib.player.PlayerMetadata;
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import io.lumine.mythic.lib.util.RayTrace;
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@ -1,114 +1,125 @@
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package net.Indyuce.mmoitems.api.util.message;
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import net.Indyuce.mmoitems.MMOItems;
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import io.lumine.mythic.lib.MythicLib;
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import org.bukkit.ChatColor;
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import org.jetbrains.annotations.NotNull;
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import java.util.Objects;
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public enum Message {
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RECEIVED_ITEM("You received &6#item#&e#amount#."),
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RECEIVED_ITEM("You received &6#item#&e#amount#."),
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// General restrictions
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HANDS_TOO_CHARGED("You can't do anything, your hands are too charged.", "two-handed"),
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SPELL_ON_COOLDOWN("#progress# &eYou must wait #left# second#s# before casting this spell.", "ability-cooldown"),
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ITEM_ON_COOLDOWN("This item is on cooldown! Please wait #left# second#s#.", "item-cooldown"),
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NOT_ENOUGH_PERMS_COMMAND("You don't have enough permissions."),
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// General restrictions
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HANDS_TOO_CHARGED("You can't do anything, your hands are too charged.", "two-handed"),
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SPELL_ON_COOLDOWN("#progress# &eYou must wait #left# second#s# before casting this spell.", "ability-cooldown"),
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ITEM_ON_COOLDOWN("This item is on cooldown! Please wait #left# second#s#.", "item-cooldown"),
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NOT_ENOUGH_PERMS_COMMAND("You don't have enough permissions."),
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// Item restrictions
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NOT_ENOUGH_LEVELS("You don't have enough levels to use this item!", "cant-use-item"),
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SOULBOUND_RESTRICTION("This item is linked to another player, you can't use it!", "cant-use-item"),
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NOT_ENOUGH_PERMS("You don't have enough permissions to use this.", "cant-use-item"),
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WRONG_CLASS("You don't have the right class!", "cant-use-item"),
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NOT_ENOUGH_MANA("You don't have enough mana!", "not-enough-mana"),
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NOT_ENOUGH_STAMINA("You don't have enough stamina!", "not-enough-stamina"),
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NOT_ENOUGH_ATTRIBUTE("You don't have enough #attribute#!", "cant-use-item"),
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NOT_ENOUGH_PROFESSION("You don't have enough levels in #profession#!", "cant-use-item"),
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UNIDENTIFIED_ITEM("You can't use an unidentified item!", "cant-use-item"),
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// Item restrictions
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NOT_ENOUGH_LEVELS("You don't have enough levels to use this item!", "cant-use-item"),
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SOULBOUND_RESTRICTION("This item is linked to another player, you can't use it!", "cant-use-item"),
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NOT_ENOUGH_PERMS("You don't have enough permissions to use this.", "cant-use-item"),
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WRONG_CLASS("You don't have the right class!", "cant-use-item"),
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NOT_ENOUGH_MANA("You don't have enough mana!", "not-enough-mana"),
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NOT_ENOUGH_STAMINA("You don't have enough stamina!", "not-enough-stamina"),
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NOT_ENOUGH_ATTRIBUTE("You don't have enough #attribute#!", "cant-use-item"),
|
||||
NOT_ENOUGH_PROFESSION("You don't have enough levels in #profession#!", "cant-use-item"),
|
||||
UNIDENTIFIED_ITEM("You can't use an unidentified item!", "cant-use-item"),
|
||||
|
||||
// Sustom durability
|
||||
// ITEM_BROKE("Your #item#&c broke."),
|
||||
ZERO_DURABILITY("This item is broken, you first need to repair it.", "item-break"),
|
||||
// Sustom durability
|
||||
// ITEM_BROKE("Your #item#&c broke."),
|
||||
ZERO_DURABILITY("This item is broken, you first need to repair it.", "item-break"),
|
||||
|
||||
// Consumables & Gem stones
|
||||
CANNOT_IDENTIFY_STACKED_ITEMS("You may only identify one item at a time."),
|
||||
SUCCESSFULLY_IDENTIFIED("You successfully identified &6#item#&e."),
|
||||
SUCCESSFULLY_DECONSTRUCTED("You successfully deconstructed &6#item#&e."),
|
||||
GEM_STONE_APPLIED("You successfully applied &6#gem#&e onto your &6#item#&e."),
|
||||
GEM_STONE_BROKE("Your gem stone &6#gem#&c broke while trying to apply it onto &6#item#&c."),
|
||||
REPAIRED_ITEM("You successfully repaired &6#item#&e for &6#amount# &euses."),
|
||||
SKIN_APPLIED("You successfully applied the skin onto your &6#item#&e!"),
|
||||
SKIN_REMOVED("You successfully removed the skin from your &6#item#&e!"),
|
||||
SKIN_BROKE("Your skin broke while trying to apply it onto your &6#item#&c."),
|
||||
SKIN_REJECTED("A skin has already been applied onto your &6#item#&c!"),
|
||||
SKIN_INCOMPATIBLE("This skin is not compatible with your &6#item#&c!"),
|
||||
RANDOM_UNSOCKET_GEM_TOO_OLD("The gems have bonded strongly with your item. Cannot remove."),
|
||||
RANDOM_UNSOCKET_SUCCESS("&aYou removed &3#gem# &afrom your &6#item#&a!"),
|
||||
// Consumables & Gem stones
|
||||
CANNOT_IDENTIFY_STACKED_ITEMS("You may only identify one item at a time."),
|
||||
SUCCESSFULLY_IDENTIFIED("You successfully identified &6#item#&e."),
|
||||
SUCCESSFULLY_DECONSTRUCTED("You successfully deconstructed &6#item#&e."),
|
||||
GEM_STONE_APPLIED("You successfully applied &6#gem#&e onto your &6#item#&e."),
|
||||
GEM_STONE_BROKE("Your gem stone &6#gem#&c broke while trying to apply it onto &6#item#&c."),
|
||||
REPAIRED_ITEM("You successfully repaired &6#item#&e for &6#amount# &euses."),
|
||||
SKIN_APPLIED("You successfully applied the skin onto your &6#item#&e!"),
|
||||
SKIN_REMOVED("You successfully removed the skin from your &6#item#&e!"),
|
||||
SKIN_BROKE("Your skin broke while trying to apply it onto your &6#item#&c."),
|
||||
SKIN_REJECTED("A skin has already been applied onto your &6#item#&c!"),
|
||||
SKIN_INCOMPATIBLE("This skin is not compatible with your &6#item#&c!"),
|
||||
RANDOM_UNSOCKET_GEM_TOO_OLD("The gems have bonded strongly with your item. Cannot remove."),
|
||||
RANDOM_UNSOCKET_SUCCESS("&aYou removed &3#gem# &afrom your &6#item#&a!"),
|
||||
|
||||
// Soulbound
|
||||
CANT_BIND_ITEM("This item is currently linked to #player# by a Lvl #level# soulbound. You will have to break this soulbound first."),
|
||||
NO_SOULBOUND("This item is not bound to anyone."),
|
||||
CANT_BIND_STACKED("You can't bind stacked items."),
|
||||
UNSUCCESSFUL_SOULBOUND("Your soulbound failed."),
|
||||
UNSUCCESSFUL_SOULBOUND_BREAK("You couldn't break the soulbound."),
|
||||
LOW_SOULBOUND_LEVEL("This item soulbound is Lvl #level#. You will need a higher soulbound level on your consumable to break this soulbound."),
|
||||
SUCCESSFULLY_BIND_ITEM("You successfully applied a Lvl &6#level# &esoulbound to your &6#item#&e."),
|
||||
SUCCESSFULLY_BREAK_BIND("You successfully broke the Lvl &6#level# &eitem soulbound!"),
|
||||
SOULBOUND_ITEM_LORE("&4Linked to #player#//&4Lvl #level# Soulbound"),
|
||||
// Soulbound
|
||||
CANT_BIND_ITEM("This item is currently linked to #player# by a Lvl #level# soulbound. You will have to break this soulbound first."),
|
||||
NO_SOULBOUND("This item is not bound to anyone."),
|
||||
CANT_BIND_STACKED("You can't bind stacked items."),
|
||||
UNSUCCESSFUL_SOULBOUND("Your soulbound failed."),
|
||||
UNSUCCESSFUL_SOULBOUND_BREAK("You couldn't break the soulbound."),
|
||||
LOW_SOULBOUND_LEVEL("This item soulbound is Lvl #level#. You will need a higher soulbound level on your consumable to break this soulbound."),
|
||||
SUCCESSFULLY_BIND_ITEM("You successfully applied a Lvl &6#level# &esoulbound to your &6#item#&e."),
|
||||
SUCCESSFULLY_BREAK_BIND("You successfully broke the Lvl &6#level# &eitem soulbound!"),
|
||||
SOULBOUND_ITEM_LORE("&4Linked to #player#//&4Lvl #level# Soulbound"),
|
||||
|
||||
// Upgrade
|
||||
CANT_UPGRADED_STACK("You can't upgrade stacked items."),
|
||||
MAX_UPGRADES_HIT("This item cannot be upgraded anymore."),
|
||||
UPGRADE_FAIL("Your upgrade failed and you lost your consumable."),
|
||||
UPGRADE_FAIL_STATION("Your upgrade failed and you lost your materials."),
|
||||
WRONG_UPGRADE_REFERENCE("You cannot upgrade this item with this consumable."),
|
||||
UPGRADE_SUCCESS("You successfully upgraded your &6#item#&e!"),
|
||||
NOT_HAVE_ITEM_UPGRADE("You don't have the item to upgrade!"),
|
||||
UPGRADE_REQUIREMENT_SAFE_CHECK("You would not meet the upgraded item requirements."),
|
||||
DEATH_DOWNGRADING("&cYour &6#item#&c got severely damaged that fight..."),
|
||||
// Upgrade
|
||||
CANT_UPGRADED_STACK("You can't upgrade stacked items."),
|
||||
MAX_UPGRADES_HIT("This item cannot be upgraded anymore."),
|
||||
UPGRADE_FAIL("Your upgrade failed and you lost your consumable."),
|
||||
UPGRADE_FAIL_STATION("Your upgrade failed and you lost your materials."),
|
||||
WRONG_UPGRADE_REFERENCE("You cannot upgrade this item with this consumable."),
|
||||
UPGRADE_SUCCESS("You successfully upgraded your &6#item#&e!"),
|
||||
NOT_HAVE_ITEM_UPGRADE("You don't have the item to upgrade!"),
|
||||
UPGRADE_REQUIREMENT_SAFE_CHECK("You would not meet the upgraded item requirements."),
|
||||
DEATH_DOWNGRADING("&cYour &6#item#&c got severely damaged that fight..."),
|
||||
|
||||
// Crafting stations
|
||||
NOT_ENOUGH_MATERIALS("You do not have enough materials to craft this item."),
|
||||
CONDITIONS_NOT_MET("You cannot craft this item."),
|
||||
CRAFTING_CANCELED("You cancelled a crafting recipe."),
|
||||
CRAFTING_QUEUE_FULL("The crafting queue is currently full."),
|
||||
STATION_BIG_STACK("Amount Crafted: #size#"),
|
||||
RECIPE_PREVIEW("Recipe Preview"),
|
||||
UNABLE_TO_REPAIR("This item can't be repaired by this consumable!"),
|
||||
;
|
||||
// Crafting stations
|
||||
NOT_ENOUGH_MATERIALS("You do not have enough materials to craft this item."),
|
||||
CONDITIONS_NOT_MET("You cannot craft this item."),
|
||||
CRAFTING_CANCELED("You cancelled a crafting recipe."),
|
||||
CRAFTING_QUEUE_FULL("The crafting queue is currently full."),
|
||||
STATION_BIG_STACK("Amount Crafted: #size#"),
|
||||
RECIPE_PREVIEW("Recipe Preview"),
|
||||
UNABLE_TO_REPAIR("This item can't be repaired by this consumable!"),
|
||||
;
|
||||
|
||||
private final String defaultMessage, path, actionBarConfigPath;
|
||||
private final String defaultMessage, path, actionBarConfigPath;
|
||||
|
||||
private Message(String defaultMessage, String actionBarConfigPath) {
|
||||
this.defaultMessage = defaultMessage;
|
||||
this.path = name().toLowerCase().replace("_", "-");
|
||||
this.actionBarConfigPath = actionBarConfigPath;
|
||||
}
|
||||
@NotNull
|
||||
private String current;
|
||||
|
||||
private Message(String defaultMessage) {
|
||||
this(defaultMessage, null);
|
||||
}
|
||||
private Message(String defaultMessage, String actionBarConfigPath) {
|
||||
this.defaultMessage = defaultMessage;
|
||||
this.current = defaultMessage;
|
||||
this.path = name().toLowerCase().replace("_", "-");
|
||||
this.actionBarConfigPath = actionBarConfigPath;
|
||||
}
|
||||
|
||||
public String getDefault() {
|
||||
return defaultMessage;
|
||||
}
|
||||
private Message(String defaultMessage) {
|
||||
this(defaultMessage, null);
|
||||
}
|
||||
|
||||
public String getUpdated() {
|
||||
return MMOItems.plugin.getLanguage().getMessage(path);
|
||||
}
|
||||
public String getDefault() {
|
||||
return defaultMessage;
|
||||
}
|
||||
|
||||
public boolean isActionBarMessage() {
|
||||
return actionBarConfigPath != null;
|
||||
}
|
||||
public String getUpdated() {
|
||||
return MythicLib.plugin.parseColors(current);
|
||||
}
|
||||
|
||||
public String getActionBarConfigPath() {
|
||||
return actionBarConfigPath;
|
||||
}
|
||||
public void setCurrent(@NotNull String str) {
|
||||
this.current = Objects.requireNonNull(str);
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public String formatRaw(ChatColor prefix, String... toReplace) {
|
||||
return format(prefix, toReplace).toString();
|
||||
}
|
||||
public boolean isActionBarMessage() {
|
||||
return actionBarConfigPath != null;
|
||||
}
|
||||
|
||||
public FormattedMessage format(ChatColor prefix, String... toReplace) {
|
||||
return new FormattedMessage(this).format(prefix, toReplace);
|
||||
}
|
||||
public String getActionBarConfigPath() {
|
||||
return actionBarConfigPath;
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public String formatRaw(ChatColor prefix, String... toReplace) {
|
||||
return format(prefix, toReplace).toString();
|
||||
}
|
||||
|
||||
public FormattedMessage format(ChatColor prefix, String... toReplace) {
|
||||
return new FormattedMessage(this).format(prefix, toReplace);
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ import io.lumine.mythic.lib.UtilityMethods;
|
||||
import io.lumine.mythic.lib.api.event.PlayerAttackEvent;
|
||||
import io.lumine.mythic.lib.api.item.NBTItem;
|
||||
import io.lumine.mythic.lib.api.player.EquipmentSlot;
|
||||
import io.lumine.mythic.lib.comp.target.InteractionType;
|
||||
import io.lumine.mythic.lib.comp.interaction.InteractionType;
|
||||
import io.lumine.mythic.lib.damage.MeleeAttackMetadata;
|
||||
import net.Indyuce.mmoitems.MMOItems;
|
||||
import net.Indyuce.mmoitems.api.Type;
|
||||
|
@ -1,8 +1,6 @@
|
||||
package net.Indyuce.mmoitems.manager;
|
||||
|
||||
import io.lumine.mythic.lib.MythicLib;
|
||||
import io.lumine.mythic.lib.UtilityMethods;
|
||||
import io.lumine.mythic.lib.api.util.AltChar;
|
||||
import io.lumine.mythic.lib.skill.trigger.TriggerType;
|
||||
import net.Indyuce.mmoitems.MMOItems;
|
||||
import net.Indyuce.mmoitems.api.ConfigFile;
|
||||
@ -11,13 +9,13 @@ import net.Indyuce.mmoitems.api.item.util.ConfigItem;
|
||||
import net.Indyuce.mmoitems.api.item.util.ConfigItems;
|
||||
import net.Indyuce.mmoitems.api.util.NumericStatFormula;
|
||||
import net.Indyuce.mmoitems.api.util.message.Message;
|
||||
import net.Indyuce.mmoitems.skill.RegisteredSkill;
|
||||
import net.Indyuce.mmoitems.stat.GemUpgradeScaling;
|
||||
import net.Indyuce.mmoitems.stat.LuteAttackEffectStat.LuteAttackEffect;
|
||||
import net.Indyuce.mmoitems.stat.StaffSpiritStat.StaffSpirit;
|
||||
import net.Indyuce.mmoitems.util.MMOUtils;
|
||||
import net.Indyuce.mmoitems.util.LanguageFile;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
@ -25,18 +23,23 @@ import org.jetbrains.annotations.NotNull;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.StandardCopyOption;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Enumeration;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
import java.util.jar.JarEntry;
|
||||
import java.util.jar.JarFile;
|
||||
import java.util.logging.Level;
|
||||
|
||||
/**
|
||||
* Handles configuration options and language. Since MMOItems 6.9+
|
||||
* language is handled by Crowdin which automatically pushes commits.
|
||||
*/
|
||||
public class ConfigManager implements Reloadable {
|
||||
|
||||
// cached config files
|
||||
private ConfigFile abilities, loreFormat, messages, potionEffects, stats, attackEffects, dynLore;
|
||||
private ConfigFile loreFormat, stats, dynLore;
|
||||
|
||||
// Language
|
||||
private final Map<TriggerType, String> triggerTypeNames = new HashMap<>();
|
||||
private final Map<PotionEffectType, String> potionNames = new HashMap<>();
|
||||
|
||||
// Cached config options
|
||||
public boolean replaceMushroomDrops, worldGenEnabled, upgradeRequirementsCheck, keepSoulboundOnDeath, rerollOnItemUpdate, opStatsEnabled;
|
||||
@ -46,9 +49,6 @@ public class ConfigManager implements Reloadable {
|
||||
public ReforgeOptions revisionOptions, phatLootsOptions;
|
||||
public final List<String> opStats = new ArrayList<>();
|
||||
|
||||
private static final String[] fileNames = {"abilities", "messages", "potion-effects", "stats", "items", "attack-effects"};
|
||||
private static final String[] languages = {"french", "chinese", "spanish", "russian", "polish"};
|
||||
|
||||
public ConfigManager() {
|
||||
mkdir("layouts");
|
||||
mkdir("item");
|
||||
@ -74,24 +74,6 @@ public class ConfigManager implements Reloadable {
|
||||
} else MMOItems.plugin.getLogger().log(Level.WARNING, "Could not create directory!");
|
||||
}
|
||||
|
||||
// Setup non existing language files
|
||||
for (String language : languages) {
|
||||
File languageFolder = new File(MMOItems.plugin.getDataFolder() + "/language/" + language);
|
||||
if (!languageFolder.exists())
|
||||
if (languageFolder.mkdir()) {
|
||||
for (String fileName : fileNames)
|
||||
if (!new File(MMOItems.plugin.getDataFolder() + "/language/" + language, fileName + ".yml").exists()) {
|
||||
try {
|
||||
Files.copy(MMOItems.plugin.getResource("language/" + language + "/" + fileName + ".yml"),
|
||||
new File(MMOItems.plugin.getDataFolder() + "/language/" + language, fileName + ".yml").getAbsoluteFile().toPath(),
|
||||
StandardCopyOption.REPLACE_EXISTING);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
} else MMOItems.plugin.getLogger().log(Level.WARNING, "Could not load default crafting stations.");
|
||||
}
|
||||
|
||||
// Load files with default configuration
|
||||
for (DefaultFile file : DefaultFile.values())
|
||||
if (file.isAutomatic())
|
||||
@ -103,6 +85,24 @@ public class ConfigManager implements Reloadable {
|
||||
*/
|
||||
MMOItems.plugin.getTypes().getAll().forEach(type -> type.getConfigFile().setup());
|
||||
|
||||
/*
|
||||
* Only load config files after they have been initialized (above) so
|
||||
* they do not crash the first time they generate and so we do not have
|
||||
* to restart the server
|
||||
*/
|
||||
reload();
|
||||
}
|
||||
|
||||
/**
|
||||
* This does both:
|
||||
* - check that all fields are input in the config file
|
||||
* - loads fields that it could find into MMOItems
|
||||
* <p>
|
||||
* These two steps are necessary for smooth language updates
|
||||
*/
|
||||
private void loadTranslations() {
|
||||
|
||||
// TODO items
|
||||
ConfigFile items = new ConfigFile("/language", "items");
|
||||
for (ConfigItem item : ConfigItems.values) {
|
||||
if (!items.getConfig().contains(item.getId())) {
|
||||
@ -113,74 +113,51 @@ public class ConfigManager implements Reloadable {
|
||||
}
|
||||
items.save();
|
||||
|
||||
ConfigFile messages = new ConfigFile("/language", "messages");
|
||||
// TODO messages
|
||||
final LanguageFile messages = new LanguageFile("messages");
|
||||
for (Message message : Message.values()) {
|
||||
String path = message.name().toLowerCase().replace("_", "-");
|
||||
if (!messages.getConfig().contains(path))
|
||||
messages.getConfig().set(path, message.getDefault());
|
||||
|
||||
}
|
||||
messages.save();
|
||||
|
||||
ConfigFile abilities = new ConfigFile("/language", "abilities");
|
||||
for (RegisteredSkill ability : MMOItems.plugin.getSkills().getAll()) {
|
||||
String path = ability.getHandler().getLowerCaseId();
|
||||
if (!abilities.getConfig().getKeys(true).contains("ability." + path))
|
||||
abilities.getConfig().set("ability." + path, ability.getName());
|
||||
|
||||
for (String modifier : ability.getHandler().getModifiers())
|
||||
if (!abilities.getConfig().getKeys(true).contains("modifier." + modifier))
|
||||
abilities.getConfig().set("modifier." + modifier, MMOUtils.caseOnWords(modifier.replace("-", " ")));
|
||||
}
|
||||
for (TriggerType mode : TriggerType.values())
|
||||
if (!abilities.getConfig().contains("cast-mode." + mode.getLowerCaseId()))
|
||||
abilities.getConfig().set("cast-mode." + mode.getLowerCaseId(), mode.getName());
|
||||
abilities.save();
|
||||
|
||||
ConfigFile potionEffects = new ConfigFile("/language", "potion-effects");
|
||||
for (PotionEffectType effect : PotionEffectType.values()) {
|
||||
if (effect == null)
|
||||
continue;
|
||||
|
||||
String path = effect.getName().toLowerCase().replace("_", "-");
|
||||
if (!potionEffects.getConfig().contains(path))
|
||||
potionEffects.getConfig().set(path, MMOUtils.caseOnWords(effect.getName().toLowerCase().replace("_", " ")));
|
||||
}
|
||||
|
||||
// Potion effects
|
||||
final LanguageFile potionEffects = new LanguageFile("potion-effects");
|
||||
for (PotionEffectType effect : PotionEffectType.values())
|
||||
potionNames.put(effect, potionEffects.computeTranslation(effect.getName().toLowerCase().replace("_", "-"),
|
||||
() -> UtilityMethods.caseOnWords(effect.getName().toLowerCase().replace("_", " "))));
|
||||
potionEffects.save();
|
||||
|
||||
ConfigFile attackEffects = new ConfigFile("/language", "attack-effects");
|
||||
for (StaffSpirit spirit : StaffSpirit.values()) {
|
||||
String path = spirit.name().toLowerCase().replace("_", "-");
|
||||
if (!attackEffects.getConfig().contains("staff-spirit." + path))
|
||||
attackEffects.getConfig().set("staff-spirit." + path, "&7" + AltChar.listSquare + " " + spirit.getDefaultName());
|
||||
}
|
||||
// Staff spirits
|
||||
final LanguageFile attackEffects = new LanguageFile("attack-effects");
|
||||
for (StaffSpirit sp : StaffSpirit.values())
|
||||
sp.setName(attackEffects.computeTranslation("staff-spirit." + sp.name().toLowerCase().replace("_", "-"),
|
||||
() -> UtilityMethods.caseOnWords(sp.name().toLowerCase().replace("_", " "))));
|
||||
|
||||
for (LuteAttackEffect effect : LuteAttackEffect.values()) {
|
||||
String path = effect.name().toLowerCase().replace("_", "-");
|
||||
if (!attackEffects.getConfig().contains("lute-attack." + path))
|
||||
attackEffects.getConfig().set("lute-attack." + path, "&7" + AltChar.listSquare + " " + effect.getDefaultName() + " Attacks");
|
||||
}
|
||||
// Lute attack effects
|
||||
for (LuteAttackEffect eff : LuteAttackEffect.values())
|
||||
eff.setName(attackEffects.computeTranslation("lute-attack." + eff.name().toLowerCase().replace("_", "-"),
|
||||
() -> UtilityMethods.caseOnWords(eff.name().toLowerCase().replace("_", " "))));
|
||||
attackEffects.save();
|
||||
|
||||
/*
|
||||
* Only load config files after they have been initialized (above) so
|
||||
* they do not crash the first time they generate and so we do not have
|
||||
* to restart the server
|
||||
*/
|
||||
reload();
|
||||
// Trigger types
|
||||
triggerTypeNames.clear();
|
||||
final FileConfiguration abilities = new ConfigFile("/language", "abilities").getConfig();
|
||||
for (TriggerType type : TriggerType.values())
|
||||
triggerTypeNames.put(type, abilities.getString("cast-mode." + type.getLowerCaseId(), type.getName()));
|
||||
}
|
||||
|
||||
public void reload() {
|
||||
MMOItems.plugin.reloadConfig();
|
||||
|
||||
abilities = new ConfigFile("/language", "abilities");
|
||||
loreFormat = new ConfigFile("/language", "lore-format");
|
||||
messages = new ConfigFile("/language", "messages");
|
||||
potionEffects = new ConfigFile("/language", "potion-effects");
|
||||
stats = new ConfigFile("/language", "stats");
|
||||
attackEffects = new ConfigFile("/language", "attack-effects");
|
||||
dynLore = new ConfigFile("/language", "dynamic-lore");
|
||||
|
||||
loadTranslations();
|
||||
|
||||
/*
|
||||
* Reload cached config options for quicker access - these options are
|
||||
* used in runnables, it is thus better to cache them
|
||||
@ -221,7 +198,7 @@ public class ConfigManager implements Reloadable {
|
||||
+ exception.getMessage());
|
||||
}
|
||||
|
||||
ConfigFile items = new ConfigFile("/language", "items");
|
||||
final ConfigFile items = new ConfigFile("/language", "items");
|
||||
for (ConfigItem item : ConfigItems.values)
|
||||
item.update(items.getConfig().getConfigurationSection(item.getId()));
|
||||
}
|
||||
@ -240,38 +217,39 @@ public class ConfigManager implements Reloadable {
|
||||
return found == null ? "<TranslationNotFound:" + path + ">" : found;
|
||||
}
|
||||
|
||||
@NotNull
|
||||
@Deprecated
|
||||
public String getMessage(String path) {
|
||||
String found = messages.getConfig().getString(path);
|
||||
return MythicLib.plugin.parseColors(found == null ? "<MessageNotFound:" + path + ">" : found);
|
||||
return Message.valueOf(UtilityMethods.enumName(path)).getUpdated();
|
||||
}
|
||||
|
||||
@NotNull
|
||||
public String getCastingModeName(@NotNull TriggerType mode) {
|
||||
return abilities.getConfig().getString("cast-mode." + mode.getLowerCaseId(), mode.name());
|
||||
public String getCastingModeName(@NotNull TriggerType triggerType) {
|
||||
return Objects.requireNonNull(triggerTypeNames.get(triggerType), "Trigger type name for '" + triggerType.name() + "' not found");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Deprecated
|
||||
public String getModifierName(String path) {
|
||||
return abilities.getConfig().getString("modifier." + path);
|
||||
return UtilityMethods.caseOnWords(path.toLowerCase().replace("-", " ").replace("_", " "));
|
||||
}
|
||||
|
||||
@NotNull
|
||||
public List<String> getDefaultLoreFormat() {
|
||||
return loreFormat.getConfig().getStringList("lore-format");
|
||||
}
|
||||
|
||||
@NotNull
|
||||
public String getPotionEffectName(PotionEffectType type) {
|
||||
return potionEffects.getConfig().getString(type.getName().toLowerCase().replace("_", "-"));
|
||||
return Objects.requireNonNull(potionNames.get(type), "Potion effect name for '" + type.getName() + "' not found");
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public String getLuteAttackEffectName(LuteAttackEffect effect) {
|
||||
return attackEffects.getConfig().getString("lute-attack." + effect.name().toLowerCase().replace("_", "-"));
|
||||
return effect.getName();
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public String getStaffSpiritName(StaffSpirit spirit) {
|
||||
return attackEffects.getConfig().getString("staff-spirit." + spirit.name().toLowerCase().replace("_", "-"));
|
||||
return spirit.getName();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -295,9 +273,10 @@ public class ConfigManager implements Reloadable {
|
||||
MMOItems.plugin.getLogger().log(Level.WARNING, "Could not create directory!");
|
||||
}
|
||||
|
||||
/*
|
||||
* All config files that have a default configuration are stored here, they
|
||||
* get copied into the plugin folder when the plugin enables
|
||||
/**
|
||||
* All config files that have a default configuration
|
||||
* are stored here, they get copied into the plugin
|
||||
* folder when the plugin enables.
|
||||
*/
|
||||
public enum DefaultFile {
|
||||
|
||||
@ -311,8 +290,14 @@ public class ConfigManager implements Reloadable {
|
||||
EXAMPLE_MODIFIERS("modifiers", "example-modifiers"),
|
||||
CUSTOM_STATS("", "custom-stats"),
|
||||
|
||||
// Default language files -> /MMOItems/language
|
||||
// Default EN language files
|
||||
ABILITIES("language", "abilities"),
|
||||
ATTACK_EFFECTS("language", "attack-effects"),
|
||||
CRAFTING_STATIONS("language", "crafting-stations"),
|
||||
ITEMS("language", "items"),
|
||||
LORE_FORMAT("language", "lore-format"),
|
||||
MESSAGES("language", "messages"),
|
||||
POTION_EFFECTS("language", "potion-effects"),
|
||||
STATS("language", "stats"),
|
||||
|
||||
// Station layouts
|
||||
|
@ -2,7 +2,7 @@ package net.Indyuce.mmoitems.skill;
|
||||
|
||||
import io.lumine.mythic.lib.UtilityMethods;
|
||||
import io.lumine.mythic.lib.api.item.NBTItem;
|
||||
import io.lumine.mythic.lib.comp.target.InteractionType;
|
||||
import io.lumine.mythic.lib.comp.interaction.InteractionType;
|
||||
import io.lumine.mythic.lib.damage.DamageMetadata;
|
||||
import io.lumine.mythic.lib.damage.DamageType;
|
||||
import io.lumine.mythic.lib.player.PlayerMetadata;
|
||||
|
@ -1,5 +1,6 @@
|
||||
package net.Indyuce.mmoitems.stat;
|
||||
|
||||
import io.lumine.mythic.lib.UtilityMethods;
|
||||
import io.lumine.mythic.lib.api.item.ItemTag;
|
||||
import io.lumine.mythic.lib.api.item.NBTItem;
|
||||
import io.lumine.mythic.lib.version.VersionMaterial;
|
||||
@ -12,10 +13,13 @@ import net.Indyuce.mmoitems.stat.data.StringData;
|
||||
import net.Indyuce.mmoitems.stat.data.type.StatData;
|
||||
import net.Indyuce.mmoitems.stat.type.GemStoneStat;
|
||||
import net.Indyuce.mmoitems.stat.type.StringStat;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.event.inventory.InventoryAction;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public class LuteAttackEffectStat extends StringStat implements GemStoneStat {
|
||||
public LuteAttackEffectStat() {
|
||||
super("LUTE_ATTACK_EFFECT", VersionMaterial.DIAMOND_HORSE_ARMOR.toMaterial(), "Lute Attack Effect",
|
||||
@ -37,7 +41,7 @@ public class LuteAttackEffectStat extends StringStat implements GemStoneStat {
|
||||
LuteAttackEffect effect = LuteAttackEffect.valueOf(message.toUpperCase().replace(" ", "_").replace("-", "_"));
|
||||
inv.getEditedSection().set("lute-attack-effect", effect.name());
|
||||
inv.registerTemplateEdition();
|
||||
inv.getPlayer().sendMessage(MMOItems.plugin.getPrefix() + "Lute attack effect successfully changed to " + effect.getDefaultName() + ".");
|
||||
inv.getPlayer().sendMessage(MMOItems.plugin.getPrefix() + "Lute attack effect successfully changed to " + effect.getName() + ".");
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -56,6 +60,9 @@ public class LuteAttackEffectStat extends StringStat implements GemStoneStat {
|
||||
|
||||
private final LuteAttackHandler handler;
|
||||
|
||||
@NotNull
|
||||
private String name = UtilityMethods.caseOnWords(name().toLowerCase().replace("_", " "));
|
||||
|
||||
LuteAttackEffect(LuteAttackHandler handler) {
|
||||
this.handler = handler;
|
||||
}
|
||||
@ -64,12 +71,17 @@ public class LuteAttackEffectStat extends StringStat implements GemStoneStat {
|
||||
return handler;
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public String getDefaultName() {
|
||||
return name().charAt(0) + name().substring(1).toLowerCase();
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return MMOItems.plugin.getLanguage().getLuteAttackEffectName(this);
|
||||
return name;
|
||||
}
|
||||
|
||||
public void setName(@NotNull String str) {
|
||||
this.name = Objects.requireNonNull(str);
|
||||
}
|
||||
|
||||
public static LuteAttackEffect get(NBTItem item) {
|
||||
|
@ -1,5 +1,6 @@
|
||||
package net.Indyuce.mmoitems.stat;
|
||||
|
||||
import io.lumine.mythic.lib.UtilityMethods;
|
||||
import io.lumine.mythic.lib.api.item.ItemTag;
|
||||
import io.lumine.mythic.lib.api.item.NBTItem;
|
||||
import io.lumine.mythic.lib.version.VersionMaterial;
|
||||
@ -10,80 +11,84 @@ import net.Indyuce.mmoitems.gui.edition.EditionInventory;
|
||||
import net.Indyuce.mmoitems.stat.data.StringData;
|
||||
import net.Indyuce.mmoitems.stat.type.StringStat;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
|
||||
public class StaffSpiritStat extends StringStat {
|
||||
public StaffSpiritStat() {
|
||||
super("STAFF_SPIRIT", VersionMaterial.BONE_MEAL.toMaterial(), "Staff Spirit",
|
||||
new String[] { "Spirit changes the texture", "of the magic attack.", "&9Tip: /mi list spirit" }, new String[] { "staff", "wand" });
|
||||
}
|
||||
public StaffSpiritStat() {
|
||||
super("STAFF_SPIRIT", VersionMaterial.BONE_MEAL.toMaterial(), "Staff Spirit",
|
||||
new String[]{"Spirit changes the texture", "of the magic attack.", "&9Tip: /mi list spirit"}, new String[]{"staff", "wand"});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void whenInput(@NotNull EditionInventory inv, @NotNull String message, Object... info) {
|
||||
try {
|
||||
StaffSpirit spirit = StaffSpirit.valueOf(message.toUpperCase().replace(" ", "_").replace("-", "_"));
|
||||
inv.getEditedSection().set("staff-spirit", spirit.name());
|
||||
inv.registerTemplateEdition();
|
||||
inv.getPlayer().sendMessage(MMOItems.plugin.getPrefix() + "Staff Spirit successfully changed to " + spirit.getName() + ".");
|
||||
} catch (IllegalArgumentException exception) {
|
||||
throw new IllegalArgumentException(exception.getMessage() + " (See all Staff Spirits here: /mi list spirit).");
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void whenInput(@NotNull EditionInventory inv, @NotNull String message, Object... info) {
|
||||
try {
|
||||
StaffSpirit spirit = StaffSpirit.valueOf(message.toUpperCase().replace(" ", "_").replace("-", "_"));
|
||||
inv.getEditedSection().set("staff-spirit", spirit.name());
|
||||
inv.registerTemplateEdition();
|
||||
inv.getPlayer().sendMessage(MMOItems.plugin.getPrefix() + "Staff Spirit successfully changed to " + spirit.getName() + ".");
|
||||
} catch (IllegalArgumentException exception) {
|
||||
throw new IllegalArgumentException(exception.getMessage() + " (See all Staff Spirits here: /mi list spirit).");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull StringData data) {
|
||||
StaffSpirit staffSpirit = StaffSpirit.valueOf(data.toString().toUpperCase().replace(" ", "_").replace("-", "_"));
|
||||
item.addItemTag(new ItemTag("MMOITEMS_STAFF_SPIRIT", staffSpirit.name()));
|
||||
item.getLore().insert("staff-spirit", staffSpirit.getName());
|
||||
}
|
||||
@Override
|
||||
public void whenApplied(@NotNull ItemStackBuilder item, @NotNull StringData data) {
|
||||
StaffSpirit staffSpirit = StaffSpirit.valueOf(data.toString().toUpperCase().replace(" ", "_").replace("-", "_"));
|
||||
item.addItemTag(new ItemTag("MMOITEMS_STAFF_SPIRIT", staffSpirit.name()));
|
||||
item.getLore().insert("staff-spirit", staffSpirit.getName());
|
||||
}
|
||||
|
||||
public enum StaffSpirit {
|
||||
NETHER_SPIRIT("Nether Spirit", "Shoots fire beams.", new NetherSpirit()),
|
||||
VOID_SPIRIT("Void Spirit", "Shoots shulker missiles.", new VoidSpirit()),
|
||||
MANA_SPIRIT("Mana Spirit", "Summons mana bolts.", new ManaSpirit()),
|
||||
LIGHTNING_SPIRIT("Lightning Spirit", "Summons lightning bolts.", new LightningSpirit()),
|
||||
XRAY_SPIRIT("X-Ray Spirit", "Fires piercing & powerful X-rays.", new XRaySpirit()),
|
||||
THUNDER_SPIRIT("Thunder Spirit", "Fires AoE damaging thunder strikes.", new ThunderSpirit()),
|
||||
SUNFIRE_SPIRIT("Sunfire Spirit", "Fires AoE damaging fire comets.", new SunfireSpirit()),
|
||||
// CURSED_SPIRIT(ChatColor.DARK_PURPLE, "Cursed Spirit", "Fires a
|
||||
// targeted cursed projectile."), new CursedSpirit()),
|
||||
;
|
||||
public enum StaffSpirit {
|
||||
NETHER_SPIRIT("Shoots fire beams.", new NetherSpirit()),
|
||||
VOID_SPIRIT("Shoots shulker missiles.", new VoidSpirit()),
|
||||
MANA_SPIRIT("Summons mana bolts.", new ManaSpirit()),
|
||||
LIGHTNING_SPIRIT("Summons lightning bolts.", new LightningSpirit()),
|
||||
XRAY_SPIRIT("Fires piercing & powerful X-rays.", new XRaySpirit()),
|
||||
THUNDER_SPIRIT("Fires AoE damaging thunder strikes.", new ThunderSpirit()),
|
||||
SUNFIRE_SPIRIT("Fires AoE damaging fire comets.", new SunfireSpirit()),
|
||||
// CURSED_SPIRIT(ChatColor.DARK_PURPLE, "Cursed Spirit", "Fires a
|
||||
// targeted cursed projectile."), new CursedSpirit()),
|
||||
;
|
||||
|
||||
private final String name, defaultLore;
|
||||
private final StaffAttackHandler handler;
|
||||
private final String defaultLore;
|
||||
private final StaffAttackHandler handler;
|
||||
|
||||
StaffSpirit(String name, String defaultLore, StaffAttackHandler handler) {
|
||||
this.name = name;
|
||||
this.defaultLore = defaultLore;
|
||||
this.handler = handler;
|
||||
}
|
||||
@NotNull
|
||||
private String name = UtilityMethods.caseOnWords(name().toLowerCase().replace("_", " "));
|
||||
|
||||
public static StaffSpirit get(NBTItem item) {
|
||||
try {
|
||||
return StaffSpirit.valueOf(item.getString("MMOITEMS_STAFF_SPIRIT"));
|
||||
} catch (Exception e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
StaffSpirit(String description, StaffAttackHandler handler) {
|
||||
this.defaultLore = description;
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
public String getDefaultName() {
|
||||
return name;
|
||||
}
|
||||
@Nullable
|
||||
public static StaffSpirit get(NBTItem item) {
|
||||
try {
|
||||
return StaffSpirit.valueOf(item.getString("MMOITEMS_STAFF_SPIRIT"));
|
||||
} catch (Exception e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return MMOItems.plugin.getLanguage().getStaffSpiritName(this);
|
||||
}
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public boolean hasLore() {
|
||||
return defaultLore != null;
|
||||
}
|
||||
public boolean hasLore() {
|
||||
return defaultLore != null;
|
||||
}
|
||||
|
||||
public String getDefaultLore() {
|
||||
return defaultLore;
|
||||
}
|
||||
public String getDefaultLore() {
|
||||
return defaultLore;
|
||||
}
|
||||
|
||||
public StaffAttackHandler getAttack() {
|
||||
return handler;
|
||||
}
|
||||
}
|
||||
public StaffAttackHandler getAttack() {
|
||||
return handler;
|
||||
}
|
||||
|
||||
public void setName(String str) {
|
||||
this.name = str;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,42 @@
|
||||
package net.Indyuce.mmoitems.util;
|
||||
|
||||
import net.Indyuce.mmoitems.MMOItems;
|
||||
import net.Indyuce.mmoitems.api.ConfigFile;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.logging.Level;
|
||||
|
||||
/**
|
||||
* Util class to make sure language files are up to date
|
||||
*
|
||||
* @author jules
|
||||
*/
|
||||
public class LanguageFile extends ConfigFile {
|
||||
private boolean change;
|
||||
|
||||
public LanguageFile(String name) {
|
||||
super(MMOItems.plugin, "/language", name);
|
||||
}
|
||||
|
||||
@NotNull
|
||||
public String computeTranslation(String path, Provider<String> defaultTranslation) {
|
||||
@Nullable String found = getConfig().getString(path);
|
||||
if (found == null) {
|
||||
change = true;
|
||||
getConfig().set(path, found = defaultTranslation.get());
|
||||
MMOItems.plugin.getLogger().log(Level.INFO, "Could not find translation for '" + path + "', generating it");
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
/**
|
||||
* Only saves if changes have been detected.
|
||||
*/
|
||||
@Override
|
||||
public void save() {
|
||||
if (change)
|
||||
super.save();
|
||||
}
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
package net.Indyuce.mmoitems.util;
|
||||
|
||||
@FunctionalInterface
|
||||
public interface Provider<T> {
|
||||
T get();
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
cast-mode:
|
||||
cast: Cast
|
||||
shoot-bow: Shoot Bow
|
||||
shoot-trident: Shoot Trident
|
||||
sneak: Sneak
|
||||
shift-left-click: Shift Left Click
|
||||
arrow-tick: Arrow Tick
|
||||
timer: Timer
|
||||
death: Death
|
||||
trident-land: Trident Land
|
||||
arrow-land: Arrow Land
|
||||
trident-tick: Trident Tick
|
||||
kill-entity: Kill Entity
|
||||
right-click: Right Click
|
||||
attack: Attack
|
||||
arrow-hit: Arrow Hit
|
||||
login: Login
|
||||
api: Api
|
||||
damaged: Damaged
|
||||
left-click: Left Click
|
||||
trident-hit: Trident Hit
|
||||
damaged-by-entity: Damaged By Entity
|
||||
shift-right-click: Shift Right Click
|
@ -0,0 +1,41 @@
|
||||
condition:
|
||||
profession:
|
||||
positive: '&a✔ Requires #level# in #profession#'
|
||||
negative: '&c✖ Requires #level# in #profession#'
|
||||
mana:
|
||||
positive: '&a✔ Requires #mana# Mana'
|
||||
negative: '&c✖ Requires #mana# Mana'
|
||||
money:
|
||||
positive: '&a✔ Requires $#money#'
|
||||
negative: '&c✖ Requires $#money#'
|
||||
level:
|
||||
positive: '&a✔ Requires Level #level#'
|
||||
negative: '&c✖ Requires Level #level#'
|
||||
stellium:
|
||||
positive: '&a✔ Requires #stellium# Stellium'
|
||||
negative: '&c✖ Requires #stellium# Stellium'
|
||||
stamina:
|
||||
positive: '&a✔ Requires #stamina# Stamina'
|
||||
negative: '&c✖ Requires #stamina# Stamina'
|
||||
permission:
|
||||
positive: '&a✔ #display#'
|
||||
negative: '&c✖ #display#'
|
||||
placeholder:
|
||||
positive: '&a✔ #display#'
|
||||
negative: '&c✖ #display#'
|
||||
attribute:
|
||||
positive: '&a✔ Requires #points# #attribute#'
|
||||
negative: '&c✖ Requires #points# #attribute#'
|
||||
class:
|
||||
positive: '&a✔ Required Class: #class#'
|
||||
negative: '&c✖ Required Class: #class#'
|
||||
food:
|
||||
positive: '&a✔ Requires #food# Food'
|
||||
negative: '&c✖ Requires #food# Food'
|
||||
ingredient:
|
||||
mmoitem:
|
||||
positive: '&8✔ &7#amount# #level##item#'
|
||||
negative: '&c✖ &7#amount# #level##item#'
|
||||
vanilla:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
55
MMOItems-Dist/src/main/resources/default/language/items.yml
Normal file
55
MMOItems-Dist/src/main/resources/default/language/items.yml
Normal file
@ -0,0 +1,55 @@
|
||||
CONFIRM:
|
||||
name: '&aConfirm'
|
||||
lore: []
|
||||
FILL:
|
||||
name: '&8'
|
||||
lore: []
|
||||
PREVIOUS_PAGE:
|
||||
name: '&aPrevious Page'
|
||||
lore: []
|
||||
NEXT_PAGE:
|
||||
name: '&aNext Page'
|
||||
lore: []
|
||||
PREVIOUS_IN_QUEUE:
|
||||
name: '&aPrevious'
|
||||
lore: []
|
||||
NEXT_IN_QUEUE:
|
||||
name: '&aNext'
|
||||
lore: []
|
||||
BACK:
|
||||
name: '&aBack'
|
||||
lore: []
|
||||
CRAFTING_RECIPE_DISPLAY:
|
||||
name: '&a&lCraft&f #name#'
|
||||
lore:
|
||||
- '{conditions}'
|
||||
- '{conditions}&8Conditions:'
|
||||
- '{crafting_time}'
|
||||
- '{crafting_time}&7Crafting Time: &c#crafting-time#&7s'
|
||||
- ''
|
||||
- '&8Ingredients:'
|
||||
- '#ingredients#'
|
||||
- ''
|
||||
- '&eLeft-Click to craft!'
|
||||
- '&eRight-Click to preview!'
|
||||
UPGRADING_RECIPE_DISPLAY:
|
||||
name: '&e&lUpgrade&f #name#'
|
||||
lore:
|
||||
- '{conditions}'
|
||||
- '{conditions}&8Conditions:'
|
||||
- ''
|
||||
- '&8Ingredients:'
|
||||
- '#ingredients#'
|
||||
- ''
|
||||
- '&eLeft-Click to craft!'
|
||||
- '&eRight-Click to preview!'
|
||||
QUEUE_ITEM_DISPLAY:
|
||||
name: '&6&lQueue&f #name#'
|
||||
lore:
|
||||
- '{ready}&7&oThis item was successfully crafted.'
|
||||
- '{queue}&7&oThis item is in the crafting queue.'
|
||||
- '{queue}'
|
||||
- '{queue}&7Time Left: &c#left#'
|
||||
- ''
|
||||
- '{ready}&eClick to claim!'
|
||||
- '{queue}&eClick to cancel.'
|
@ -0,0 +1,53 @@
|
||||
received-item: 'You received &6#item#&e#amount#.'
|
||||
hands-too-charged: 'You can''t do anything, your hands are too charged.'
|
||||
spell-on-cooldown: '#progress# &eYou must wait #left# second#s# before casting this spell.'
|
||||
item-on-cooldown: 'This item is on cooldown! Please wait #left# second#s#.'
|
||||
not-enough-perms-command: 'You don''t have enough permissions.'
|
||||
not-enough-levels: 'You don''t have enough levels to use this item!'
|
||||
soulbound-restriction: 'This item is linked to another player, you can''t use it!'
|
||||
not-enough-perms: 'You don''t have enough permissions to use this.'
|
||||
wrong-class: 'You don''t have the right class!'
|
||||
not-enough-mana: 'You don''t have enough mana!'
|
||||
not-enough-stamina: 'You don''t have enough stamina!'
|
||||
not-enough-attribute: 'You don''t have enough #attribute#!'
|
||||
not-enough-profession: 'You don''t have enough levels in #profession#!'
|
||||
unidentified-item: 'You can''t use an unidentified item!'
|
||||
zero-durability: 'This item is broken, you first need to repair it.'
|
||||
cannot-identify-stacked-items: 'You may only identify one item at a time.'
|
||||
successfully-identified: 'You successfully identified &6#item#&e.'
|
||||
successfully-deconstructed: 'You successfully deconstructed &6#item#&e.'
|
||||
gem-stone-applied: 'You successfully applied &6#gem#&e onto your &6#item#&e.'
|
||||
gem-stone-broke: 'Your gem stone &6#gem#&c broke while trying to apply it onto &6#item#&c.'
|
||||
repaired-item: 'You successfully repaired &6#item#&e for &6#amount# &euses.'
|
||||
skin-applied: 'You successfully applied the skin onto your &6#item#&e!'
|
||||
skin-removed: 'You successfully removed the skin from your &6#item#&e!'
|
||||
skin-broke: 'Your skin broke while trying to apply it onto your &6#item#&c.'
|
||||
skin-rejected: 'A skin has already been applied onto your &6#item#&c!'
|
||||
skin-incompatible: 'This skin is not compatible with your &6#item#&c!'
|
||||
random-unsocket-gem-too-old: 'The gems have bonded strongly with your item. Cannot remove.'
|
||||
random-unsocket-success: '&aYou removed &3#gem# &afrom your &6#item#&a!'
|
||||
cant-bind-item: 'This item is currently linked to #player# by a Lvl #level# soulbound. You will have to break this soulbound first.'
|
||||
no-soulbound: 'This item is not bound to anyone.'
|
||||
cant-bind-stacked: 'You can''t bind stacked items.'
|
||||
unsuccessful-soulbound: 'Your soulbound failed.'
|
||||
unsuccessful-soulbound-break: 'You couldn''t break the soulbound.'
|
||||
low-soulbound-level: 'This item soulbound is Lvl #level#. You will need a higher soulbound level on your consumable to break this soulbound.'
|
||||
successfully-bind-item: 'You successfully applied a Lvl &6#level# &esoulbound to your &6#item#&e.'
|
||||
successfully-break-bind: 'You successfully broke the Lvl &6#level# &eitem soulbound!'
|
||||
soulbound-item-lore: '&4Linked to #player#//&4Lvl #level# Soulbound'
|
||||
cant-upgraded-stack: 'You can''t upgrade stacked items.'
|
||||
max-upgrades-hit: 'This item cannot be upgraded anymore.'
|
||||
upgrade-fail: 'Your upgrade failed and you lost your consumable.'
|
||||
upgrade-fail-station: 'Your upgrade failed and you lost your materials.'
|
||||
wrong-upgrade-reference: 'You cannot upgrade this item with this consumable.'
|
||||
upgrade-success: 'You successfully upgraded your &6#item#&e!'
|
||||
not-have-item-upgrade: 'You don''t have the item to upgrade!'
|
||||
upgrade-requirement-safe-check: 'You would not meet the upgraded item requirements.'
|
||||
death-downgrading: '&cYour &6#item#&c got severely damaged that fight...'
|
||||
not-enough-materials: 'You do not have enough materials to craft this item.'
|
||||
conditions-not-met: 'You cannot craft this item.'
|
||||
crafting-canceled: 'You cancelled a crafting recipe.'
|
||||
crafting-queue-full: 'The crafting queue is currently full.'
|
||||
station-big-stack: 'Amount Crafted: #size#'
|
||||
recipe-preview: 'Recipe Preview'
|
||||
unable-to-repair: 'This item can''t be repaired by this consumable!'
|
@ -0,0 +1,33 @@
|
||||
speed: Speed
|
||||
slow: Slow
|
||||
fast-digging: Fast Digging
|
||||
slow-digging: Slow Digging
|
||||
increase-damage: Increase Damage
|
||||
heal: Heal
|
||||
harm: Harm
|
||||
jump: Jump
|
||||
confusion: Confusion
|
||||
regeneration: Regeneration
|
||||
damage-resistance: Damage Resistance
|
||||
fire-resistance: Fire Resistance
|
||||
water-breathing: Water Breathing
|
||||
invisibility: Invisibility
|
||||
blindness: Blindness
|
||||
night-vision: Night Vision
|
||||
hunger: Hunger
|
||||
weakness: Weakness
|
||||
poison: Poison
|
||||
wither: Wither
|
||||
health-boost: Health Boost
|
||||
absorption: Absorption
|
||||
saturation: Saturation
|
||||
glowing: Glowing
|
||||
levitation: Levitation
|
||||
luck: Luck
|
||||
unluck: Unluck
|
||||
slow-falling: Slow Falling
|
||||
conduit-power: Conduit Power
|
||||
dolphins-grace: Dolphins Grace
|
||||
bad-omen: Bad Omen
|
||||
hero-of-the-village: Hero Of The Village
|
||||
darkness: Darkness
|
@ -1,97 +0,0 @@
|
||||
# Translated by TUCAOEVER
|
||||
# Data: 10-13-2018
|
||||
|
||||
ability:
|
||||
shulker-missile: 武装导弹
|
||||
overload: 强制过载
|
||||
magical-shield: 法力护盾
|
||||
heal: 细胞再生
|
||||
fire-meteor: 火球术
|
||||
leap: 撤离
|
||||
light-dash: 急袭
|
||||
burn: 点燃
|
||||
starfall: 流星陨落
|
||||
wither: 凋零
|
||||
vampirism: 吸血
|
||||
shockwave: 震荡
|
||||
sparkle: 神明之力
|
||||
smite: 重击
|
||||
corrupt: 腐蚀
|
||||
tnt-throw: TNT 投掷
|
||||
arcane-hail: 绝对领域
|
||||
grand-heal: 生命之树
|
||||
firebolt: 烈焰光束
|
||||
magical-path: 法术之翼
|
||||
earthquake: 地震
|
||||
stun: 昏迷
|
||||
swiftness: 迅捷
|
||||
holy-missile: 上帝审判
|
||||
black-hole: 黑洞
|
||||
slow: 减速
|
||||
circular-slash: 死亡之眼
|
||||
cursed-beam: 诅咒光束
|
||||
thrust: 穿透
|
||||
heavy-charge: 无畏冲锋
|
||||
item-throw: 物品投掷
|
||||
corrupted-fangs: 腐蚀之牙
|
||||
ice-crystal: 冰霜结晶
|
||||
blind: 失明
|
||||
shock: 震撼
|
||||
shadow-veil: 铁幕
|
||||
poison: 中毒
|
||||
lightning-beam: 祝福光束
|
||||
blink: 闪现
|
||||
sky-smash: 击飞
|
||||
bloodbath: 血祭
|
||||
confuse: 眩晕
|
||||
bouncy-fireball: 弹射火球
|
||||
burning-hands: 烈焰护符
|
||||
throw-up: 投掷
|
||||
frog-mode: 青蛙模式
|
||||
death-mark: 死亡标记
|
||||
life-ender: 生命伴侣
|
||||
freezing-curse: 寒冰诅咒
|
||||
firefly: 萤火
|
||||
bunny-mode: 兔子模式
|
||||
item-bomb: 物品爆炸
|
||||
freeze: Freeze
|
||||
blizzard: Blizzard
|
||||
tactical-grenade: Tactical Grenade
|
||||
ignite: Ignite
|
||||
rain-of-arrows: Rain of Arrows
|
||||
eggpocalypse: Eggpocalypse
|
||||
minor-explosion: Minor Explosion
|
||||
regen-ally: Regen Ally
|
||||
contamination: Contamination
|
||||
corrosion: Corrosion
|
||||
weaken-target: Weaken Target
|
||||
chicken-wraith: Chicken Wraith
|
||||
targeted-fireball: Targeted Fireball
|
||||
magma-fissure: Magma Fissure
|
||||
modifier:
|
||||
duration: 持续时间
|
||||
damage: 伤害
|
||||
mana: 法力消耗
|
||||
stamina: 体力消耗
|
||||
cooldown: 冷却时间
|
||||
effect-duration: 效果持续时间
|
||||
radius: 半径
|
||||
power: 伤害加成
|
||||
heal: 生命
|
||||
knockback: 击退
|
||||
force: 影响
|
||||
length: 距离
|
||||
amplifier: 增益
|
||||
drain: 磨损
|
||||
knock-up: 唤醒
|
||||
limit: 限制
|
||||
ignite: 点燃
|
||||
range: 范围
|
||||
amount: 数量
|
||||
speed: 速度
|
||||
jump-force: 强制跳跃
|
||||
slow-amplifier: 减速等级
|
||||
slow-duration: 减速持续时间
|
||||
inaccuracy: Inaccuracy
|
||||
max-ignite: Max Ignite
|
||||
extra-damage: Extra Damage
|
@ -1,23 +0,0 @@
|
||||
condition:
|
||||
stamina:
|
||||
positive: '&a✔ Requires #stamina# Stamina'
|
||||
negative: '&c✖ Requires #stamina# Stamina'
|
||||
level:
|
||||
positive: '&a✔ Requires Level #level#'
|
||||
negative: '&c✖ Requires Level #level#'
|
||||
mana:
|
||||
positive: '&a✔ Requires #mana# Mana'
|
||||
negative: '&c✖ Requires #mana# Mana'
|
||||
class:
|
||||
positive: '&a✔ Required Class: #class#'
|
||||
negative: '&c✖ Required Class: #class#'
|
||||
food:
|
||||
positive: '&a✔ Requires #food# Food'
|
||||
negative: '&c✖ Requires #food# Food'
|
||||
ingredient:
|
||||
mmoitem:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
||||
vanilla:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
@ -1,20 +0,0 @@
|
||||
UNIDENTIFIED_ITEM:
|
||||
name: '&kUnidentified'
|
||||
lore:
|
||||
- '&e&oThis item is &c&o&nunidentified&e&o.'
|
||||
- '&e&oI''ll have to find a way to identify this.'
|
||||
BACK:
|
||||
name: Back
|
||||
lore: []
|
||||
NEXT_PAGE:
|
||||
name: Next Page
|
||||
lore: []
|
||||
PREVIOUS_PAGE:
|
||||
name: Previous Page
|
||||
lore: []
|
||||
NO_ITEM:
|
||||
name: '- No Item -'
|
||||
lore: []
|
||||
NO_GEM_STONE:
|
||||
name: '- Empty Gem Socket -'
|
||||
lore: []
|
@ -1,42 +0,0 @@
|
||||
hands-too-charged: 请将需要改变属性的物品置于手中
|
||||
spell-on-cooldown: '#progress#'
|
||||
item-on-cooldown: '#progress#'
|
||||
not-enough-perms-command: 你没有权限执行该命令
|
||||
attack-blocked: '阻挡 #percent#% 伤害'
|
||||
attack-dodged: 格挡攻击
|
||||
attack-parried: 闪避攻击
|
||||
not-enough-levels: '&f[&c&l等级受限&f]'
|
||||
soulbound-restriction: '&f[&5&l灵魂绑定&f]'
|
||||
not-enough-perms: '&f[&6&l权限受限&f]'
|
||||
broken-item: 物品已损坏 请先修复该物品
|
||||
item-broke: '#item# 已损坏'
|
||||
zero-durability: 物品已无耐久值 请先修复该物品
|
||||
not-enough-mana: '&f[&b&l法力值受限&f]'
|
||||
not-enough-stamina: '&f[&d&l体力值受限&f]'
|
||||
wrong-class: '&f[&9&l职业受限&f]'
|
||||
successfully-identified: '&2成功识别 #item#'
|
||||
successfully-deconstructed: '&c成功拆解 #item#'
|
||||
gem-stone-applied: '&f[&b&l+&f] #gem# 镶嵌至 #item# 成功 ✔'
|
||||
gem-stone-broke: '&f[&c&l-&f] #gem# 镶嵌至 #item# 失败 x'
|
||||
repaired-item: '修复 #amount# x #item#'
|
||||
gave-item: '&f给予 #amount# x #item# 至 #player#'
|
||||
received-item: '&f获得 #amount# x #item#'
|
||||
cant-update-item: 无法更新物品
|
||||
update-item: 更新完成
|
||||
empty-workbench-first: '&c请先清空合成台'
|
||||
not-enough-perms-craft: '&c你没有权限制作该物品'
|
||||
cant-bind-item: '该物品绑定至 #player# 绑定等级 #level# 若需重新绑定请破坏原绑定'
|
||||
no-soulbound: 无绑定
|
||||
cant-bind-stacked: 无法绑定堆叠物品
|
||||
unsuccessful-soulbound: 绑定失败
|
||||
unsuccessful-soulbound-break: 无法破坏绑定
|
||||
low-soulbound-level: '绑定等级 #level# 若需重新绑定 绑定等级需高于该绑定等级'
|
||||
successfully-bind-item: '成功绑定 绑定等级 #level# 绑定物品 #item#'
|
||||
successfully-break-bind: '绑定破坏 绑定等级 #level#'
|
||||
soulbound-item-lore: '&f绑定至 #player# &8| &n绑定等级 &7&l#level#'
|
||||
soulbound-command-no: 无绑定
|
||||
soulbound-command-info: '物品绑定至 #player# 绑定等级 #level#'
|
||||
advanced-workbench: 高级合成台
|
||||
advanced-recipes: 高级合成
|
||||
gem-stats: 宝石数据
|
||||
click-advanced-recipe: '#d &7点击以查看高级合成'
|
@ -1,30 +0,0 @@
|
||||
# Translation by tucaoever
|
||||
# Date: 10-13-2018
|
||||
|
||||
speed: 速度提升
|
||||
slow: 缓慢
|
||||
fast-digging: 急迫
|
||||
slow-digging: 挖掘疲劳
|
||||
increase-damage: 力量
|
||||
heal: 生命恢复
|
||||
harm: 伤害
|
||||
jump: 跳跃提升
|
||||
confusion: 眩晕
|
||||
regeneration: 生命恢复
|
||||
damage-resistance: 抗性提升
|
||||
fire-resistance: 火焰保护
|
||||
water-breathing: 水下呼吸
|
||||
invisibility: 隐身
|
||||
blindness: 失明
|
||||
night-vision: 夜视
|
||||
hunger: 饥饿
|
||||
weakness: 虚弱
|
||||
poison: 中毒
|
||||
wither: 凋零
|
||||
health-boost: 生命提升
|
||||
absorption: 伤害吸收
|
||||
saturation: 饱和
|
||||
glowing: 发光
|
||||
levitation: 悬浮
|
||||
luck: 幸运
|
||||
unluck: 不幸
|
@ -1,151 +0,0 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&3 &7➸ 攻击伤害: &f{value}'
|
||||
attack-speed: '&3 &7➸ 攻击速度: &f{value}'
|
||||
critical-strike-chance: '&3 &7■ 暴击概率: &f<plus>{value}%'
|
||||
critical-strike-power: '&3 &7■ 暴击附加: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
|
||||
range: '&3 &7■ 范围: &f{value}'
|
||||
mana-cost: '&9■ 消耗 {value} 法力值'
|
||||
stamina-cost: '&9■ 消耗 {value} 体力'
|
||||
arrow-velocity: '&3 &7■ 箭矢速度: &f{value}'
|
||||
blunt-power: '&3 &7■ AOE 伤害半径: &f{value}'
|
||||
blunt-rating: '&3 &7■ AOE 伤害比例: &f{value}%'
|
||||
two-handed: '&3 &7■ 双持'
|
||||
handworn: '&3 &7■ Handworn'
|
||||
knockback: '&3 &7■ 击退: &f{value}'
|
||||
recoil: '&3 &7■ 后坐力: &f{value}%'
|
||||
note-weight: '&3 &7■ Note Weight: &f{value}'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&3 &7■ PvE 伤害加成: &f<plus>{value}%'
|
||||
pvp-damage: '&3 &7■ PvP 伤害加成: &f<plus>{value}%'
|
||||
magic-damage: '&3 &7■ 法术伤害加成: &f<plus>{value}%'
|
||||
weapon-damage: '&3 &7■ 武器伤害加成: &f<plus>{value}%'
|
||||
undead-damage: '&3 &7■ 不死生物伤害加成: &f<plus>{value}%'
|
||||
skill-damage: '&3 &7■ Skill Damage: &f<plus>{value}%'
|
||||
physical-damage: '&3 &7■ Physical Damage: &f<plus>{value}%'
|
||||
projectile-damage: '&3 &7■ Projectile Damage: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
|
||||
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
|
||||
ability-splitter: '&8'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&3 &7■ 阻挡: &f<plus>{value}%'
|
||||
block-rating: '&3 &7■ 阻挡概率: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&3 &7■ 阻挡冷却缩减: &f<plus>{value}%'
|
||||
dodge-rating: '&3 &7■ 闪避几率: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&3 &7■ 闪避冷却缩减: &f<plus>{value}%'
|
||||
parry-rating: '&3 &7■ 招架几率: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&3 &7■ 招架冷却缩减: &f<plus>{value}%'
|
||||
armor: '&3 &7✠ 护甲[B]: &f<plus>{value}'
|
||||
armor-toughness: '&3 &7✠ 护甲[A]: &f<plus>{value}'
|
||||
knockback-resistance: '&3 &7✠ 击退保护: &f<plus>{value}%'
|
||||
max-health: '&c❤ 生命值: <plus>{value}'
|
||||
movement-speed: '&3 &7■ 移动速度: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
defense: '&3 &7■ Defense: &f<plus>{value}'
|
||||
damage-reduction: '&3 &7■ 伤害减免: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&3 &7■ 摔落伤害减免: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&3 &7■ 火焰伤害减免: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&3 &7■ 魔法伤害减免: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG Stats
|
||||
health-regeneration: '&3 &7■ Health Regeneration: &f<plus>{value}'
|
||||
max-mana: '&3 &7■ 最大法力值加成: &f<plus>{value}'
|
||||
mana-regeneration: '&3 &7■ Mana Regeneration: &f<plus>{value}'
|
||||
max-stamina: '&3 &7■ Max Stamina: &f<plus>{value}'
|
||||
stamina-regeneration: '&3 &7■ Stamina Regeneration: &f<plus>{value}'
|
||||
cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f<plus>{value}%'
|
||||
additional-experience: '&3 &7■ Additional Experience: &f<plus>{value}%'
|
||||
additional-experience-alchemy: '&3 &7■ Additional Alchemy Experience: &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&3 &7■ Additional Enchanting Experience: &f<plus>{value}%'
|
||||
additional-experience-farming: '&3 &7■ Additional Farming Experience: &f<plus>{value}%'
|
||||
additional-experience-fishing: '&3 &7■ Additional Fishing Experience: &f<plus>{value}%'
|
||||
additional-experience-mining: '&3 &7■ Additional Mining Experience: &f<plus>{value}%'
|
||||
additional-experience-smelting: '&3 &7■ Additional Smelting Experience: &f<plus>{value}%'
|
||||
additional-experience-smithing: '&3 &7■ Additional Smithing Experience: &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&3 &7■ Additional Woodcutting Experience: &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&3 &7■ 效果 &f{effect}'
|
||||
command: '&3 &7■ 指令: &f{format} &7(&f{cooldown}&7s)'
|
||||
item-cooldown: '&3 &7■ &f{value}&7 秒 冷却'
|
||||
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&3 &7■ 恢复 &f{value} &7生命值'
|
||||
restore-food: '&3 &7■ 恢复 &f{value} &7饥饿值'
|
||||
restore-saturation: '&3 &7■ 恢复 &f{value} &7饱和度'
|
||||
restore-mana: '&3 &7■ 恢复 &f{value} &7法力值'
|
||||
restore-stamina: '&3 &7■ 恢复 &f{value} &7法力值'
|
||||
effect: '&3 &7■ 获得 &f{effect} &7持续 &f{duration}&7 秒'
|
||||
repair: '&3 &7■ 修复: &f{value}'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&3 &7■ 可识别'
|
||||
can-deconstruct: '&3 &7■ 可分解'
|
||||
can-deskin: '&3 &7■ Can de-skin skinned items.'
|
||||
success-rate: '&3 &7■ 成功概率: &a&l{value}%'
|
||||
max-consume: '&3 &7■ Max Consume: &f{value} &7uses'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Empty {name} Gem Socket'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&a镶嵌时间:'
|
||||
gem-stone-lore: '&8&l[&2&l*&8&l] 放置宝石以镶嵌'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&3 &7■ &a{value}%&7 几率绑定物品'
|
||||
soulbound-break-chance: '&3 &7■ &a{value}%&7 几率破坏绑定'
|
||||
soulbound-level: '&3 &7■ 绑定等级 &e{value}'
|
||||
|
||||
# Tool
|
||||
autosmelt: '&3 &7■ &f自动熔炼'
|
||||
bouncing-crack: '&3 &7■ &f 范围破坏'
|
||||
pickaxe-power: '&3 &7■ &fPickaxe Power: &a{value}'
|
||||
durability: '&7Durability: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&3 &7> 类型: {type}'
|
||||
tier: '&3 &7[&f&l品质&7]: {value}'
|
||||
required-class: '&3 &7> &9&l职业限制&7&l: {value}'
|
||||
required-level: '&3 &7> &c&l等级限制&7&l: {value}'
|
||||
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequires &c{value} &eDexterity'
|
||||
required-strength: '&eRequires &c{value} &eStrength'
|
||||
required-intelligence: '&eRequires &c{value} &eIntelligence'
|
||||
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eAlchemy Level: &c{value}'
|
||||
profession-enchanting: '&eEnchanting Level: &c{value}'
|
||||
profession-farming: '&eFarming Level: &c{value}'
|
||||
profession-fishing: '&eFishing Level: &c{value}'
|
||||
profession-mining: '&eMining Level: &c{value}'
|
||||
profession-smelting: '&eSmelting Level: &c{value}'
|
||||
profession-smithing: '&eSmithing Level: &c{value}'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
||||
# Custom stats
|
||||
custom-myluck: '&3 &7■ 机会: &f<plus>{value}'
|
@ -1,105 +0,0 @@
|
||||
ability:
|
||||
overload: Surchage
|
||||
shulker-missile: Missile de Shulker
|
||||
magical-shield: Ecu magique
|
||||
heal: Soins
|
||||
fire-meteor: Météorite
|
||||
leap: Bond
|
||||
light-dash: Dash léger
|
||||
burn: Embrasement
|
||||
starfall: Court-circuit
|
||||
wither: Wither
|
||||
vampirism: Vol de vie
|
||||
shockwave: Onde de choc
|
||||
smite: Châtiment
|
||||
sparkle: Etincelle
|
||||
corrupt: Dépravation
|
||||
tnt-throw: Lancer de TNT
|
||||
firebolt: Boule de feu
|
||||
earthquake: Tremblement de terre
|
||||
stun: Etourdissement
|
||||
swiftness: Agilité
|
||||
holy-missile: Projectile béni
|
||||
black-hole: Trou noir
|
||||
slow: Ralentissement
|
||||
circular-slash: Attaque circulaire
|
||||
cursed-beam: Projectile maudit
|
||||
heavy-charge: Charge puissante
|
||||
thrust: Coup d'estoc
|
||||
item-throw: Lancer d'objet
|
||||
corrupted-fangs: Crocs maudits
|
||||
ice-crystal: Crystal de glace
|
||||
blind: Aveuglement
|
||||
shock: Choc
|
||||
shadow-veil: Voile ténébreuse
|
||||
poison: Poison
|
||||
blink: Téléportation
|
||||
sky-smash: Uppercut
|
||||
bloodbath: Bain de sang
|
||||
confuse: Confusion
|
||||
hoearthquake: Trembl'houement de terre
|
||||
freeze: Gel
|
||||
blizzard: Blizzard
|
||||
bouncy-fireball: Boule de feu rebondissante
|
||||
burning-hands: Mains flamboyantes
|
||||
tactical-grenade: Grenade tactique
|
||||
ignite: Combustion
|
||||
throw-up: Vommissement
|
||||
minor-explosion: Explosion mineure
|
||||
frog-mode: Mode grenouille
|
||||
regen-ally: Régénération amie
|
||||
lightning-beam: Foudroiement
|
||||
death-mark: Marque de la mort
|
||||
contamination: Contamination
|
||||
corrosion: Corrosion
|
||||
explosive-turkey: Poulet explosif
|
||||
snowman-turret: Tourelle de neige
|
||||
arcane-hail: Grêle des arcanes
|
||||
grand-heal: Guérison générale
|
||||
magical-path: Chemin magique
|
||||
life-ender: Terminateur de vie
|
||||
present-throw: Lancement de cadeau
|
||||
weaken-target: Faiblesse
|
||||
chicken-wraith: Soulèvement des poulets
|
||||
freezing-curse: Malédiction de gel
|
||||
arcane-rift: Faille des arcanes
|
||||
targeted-fireball: Boule de feu guidée
|
||||
firefly: Papillons de feu
|
||||
frozen-aura: Aura glaciale
|
||||
magma-fissure: Fissure de magma
|
||||
bunny-mode: Mode lapin
|
||||
item-bomb: Bombe artisanale
|
||||
modifier:
|
||||
damage: Dégats
|
||||
mana: Mana
|
||||
stamina: Stamina
|
||||
cooldown: Délai
|
||||
radius: Rayon
|
||||
duration: Durée
|
||||
effect-duration: Durée d'effet
|
||||
power: Puissance
|
||||
heal: Soin
|
||||
knockback: Recul
|
||||
force: Force
|
||||
length: Longueur
|
||||
amplifier: Puissance d'effet
|
||||
drain: Drain
|
||||
knock-up: Recul
|
||||
limit: Limite
|
||||
ignite: Enflammement
|
||||
range: Portée
|
||||
amount: Quantité
|
||||
inaccuracy: Imprécision
|
||||
speed: Vitesse
|
||||
max-ignite: Enflammement maximum
|
||||
jump-force: Puissance de saut
|
||||
extra-damage: Dégats supplémentaires
|
||||
slow-duration: Temps de ralentissement
|
||||
slow-amplifier: Niveau de ralentissement
|
||||
cast-mode:
|
||||
on-hit: A l'impact
|
||||
when-hit: A l'impact*
|
||||
left-click: Clic gauche
|
||||
right-click: Clic droit
|
||||
shift-left-click: Shift Clic gauche
|
||||
shift-right-click: Shift Clic droit
|
@ -1,14 +0,0 @@
|
||||
staff-spirit:
|
||||
nether-spirit: '&7■ Esprit du Nether'
|
||||
void-spirit: '&7■ Esprit du Néant'
|
||||
mana-spirit: '&7■ Esprit du Mana'
|
||||
lightning-spirit: '&7■ Esprit de la Foudre'
|
||||
xray-spirit: '&7■ Esprit du Rayon-X'
|
||||
thunder-spirit: '&7■ Esprit de l''Orage'
|
||||
sunfire-spirit: '&7■ Esprit du Rayon de Soleil'
|
||||
lute-attack:
|
||||
wave: '&7■ Attaques par vague'
|
||||
circular: '&7■ Attaques circulaires'
|
||||
simple: '&7■ Attaques simples'
|
||||
brute: '&7■ Attaques brutales'
|
||||
slash: '&7■ Attaques Slash'
|
@ -1,23 +0,0 @@
|
||||
condition:
|
||||
stamina:
|
||||
positive: '&a✔ Requiert #stamina# Stamina'
|
||||
negative: '&c✖ Requiert #stamina# Stamina'
|
||||
level:
|
||||
positive: '&a✔ Niveau #level# requis'
|
||||
negative: '&c✖ Niveau #level# requis'
|
||||
mana:
|
||||
positive: '&a✔ Requiert #mana# Mana'
|
||||
negative: '&c✖ Requiert #mana# Mana'
|
||||
class:
|
||||
positive: '&a✔ Classe: #class#'
|
||||
negative: '&c✖ Classe: #class#'
|
||||
food:
|
||||
positive: '&a✔ Nourriture requise: #food#'
|
||||
negative: '&c✖ Nourriture requise: #food#'
|
||||
ingredient:
|
||||
mmoitem:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
||||
vanilla:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
@ -1,54 +0,0 @@
|
||||
NO_ITEM:
|
||||
name: '&c- Aucun objet -'
|
||||
lore: []
|
||||
NO_TYPE:
|
||||
name: '&c- Aucun type -'
|
||||
lore: []
|
||||
TYPE_DISPLAY:
|
||||
name: '&a#type# &8(Cliquer pour explorer)'
|
||||
lore:
|
||||
- '&7Cette catégorie regroupe &6#recipes#&7 recettes.'
|
||||
PREVIOUS_PAGE:
|
||||
name: '&aPage précédente'
|
||||
lore: []
|
||||
NEXT_PAGE:
|
||||
name: '&aPage suivante'
|
||||
lore: []
|
||||
BACK:
|
||||
name: '&aPrécedent'
|
||||
lore: []
|
||||
RECIPE_LIST:
|
||||
name: '&aRecettes avancées'
|
||||
lore: []
|
||||
RECIPE_DISPLAY:
|
||||
name: '&a&lFabriquer&f #name#'
|
||||
lore:
|
||||
- '{conditions}'
|
||||
- '{conditions}&8Exigences:'
|
||||
- '{crafting_time}'
|
||||
- '{crafting_time}&7Temps de fabrication: &c#crafting-time#&7s'
|
||||
- ''
|
||||
- '&8Ingrédients:'
|
||||
- '#ingredients#'
|
||||
- ''
|
||||
- '&eCliquez pour fabriquer cet objet!'
|
||||
UPGRADING_RECIPE_DISPLAY:
|
||||
name: '&e&lAméliorer&f #name#'
|
||||
lore:
|
||||
- ''
|
||||
- '{conditions}&8Exigences:'
|
||||
- '&8Ingrédients:'
|
||||
- '#ingredients#'
|
||||
- ''
|
||||
- '&eClic gauche pour le fabriquer'
|
||||
- '&eClic droit pour un aperçu'
|
||||
QUEUE_ITEM_DISPLAY:
|
||||
name: '&6&lEn attente&f #name#'
|
||||
lore:
|
||||
- '{ready}&7&oCet objet a été fabriqué avec succès.'
|
||||
- '{queue}&7&oCet objet est encore en fabrication.'
|
||||
- '{queue}'
|
||||
- '{queue}&7Temps restant: &c#left#'
|
||||
- ''
|
||||
- '{ready}&eCliquez pour récupérer cet objet.'
|
||||
- '{queue}&eCliquez pour annuler.'
|
@ -1,40 +0,0 @@
|
||||
hands-too-charged: 'Vos mains sont trop chargées, vous ne pouvez rien faire.'
|
||||
spell-on-cooldown: '#progress# &eYou devez attendre #left# seconde#s#.'
|
||||
item-on-cooldown: Cet objet est en récupération.
|
||||
not-enough-perms-command: 'Vous n''avez pas la permission.'
|
||||
attack-blocked: 'Vous avez bloqué #percent#% des dégats!'
|
||||
attack-dodged: 'Vous avez esquivé une attaque.'
|
||||
attack-parried: 'Vous avez parré une attaque.'
|
||||
not-enough-levels: 'Vous n''avez pas le niveau nécessaire pour utiliser cet objet.'
|
||||
soulbound-restriction: 'Cet objet est lié à un autre joueur, vous ne pouvez donc pas l''utiliser.'
|
||||
not-enough-perms: 'Vous n''avez pas la permission.'
|
||||
item-broke: 'Votre objet #item#&c est cassé.'
|
||||
zero-durability: 'Cet objet est cassé, vous devez d''abord le réparer.'
|
||||
not-enough-mana: 'Vous n''avez pas assez de mana.'
|
||||
not-enough-stamina: 'Vous n''avez pas assez d''énergie.'
|
||||
wrong-class: 'Vous n''avez pas la classe requise.'
|
||||
successfully-identified: 'Vous avez identifié cet objet: #item#&e.'
|
||||
successfully-deconstructed: 'Vous avez décomposé cet object: #item#&e.'
|
||||
gem-stone-applied: 'Vous avez appliqué votre gemme &f#gem#&e sur votre objet &f#item#&e.'
|
||||
gem-stone-broke: 'Vous avez cassé votre gemme (#gem#) en essayant de l''appliquer sur votre #item#.'
|
||||
repaired-item: 'Vous avez réparé &f#item#&e de &f#amount# &epoints de durabilité.'
|
||||
received-item: '&eVous avez reçu &f#item#&e#amount#.'
|
||||
empty-workbench-first: 'Videz la grille de fabrication dans un premier temps.'
|
||||
not-enough-perms-craft: 'Vous n''avez pas la permission d''utiliser cette recette.'
|
||||
cant-bind-item: 'Cet objet est lié à #player# par un lien d''âme de niveau #level#. Vous devez dans un premier temps le détruire.'
|
||||
no-soulbound: 'Cet objet n''est lié à aucune personne.'
|
||||
cant-bind-stacked: 'Vous ne pouvez pas créer un lien d''âme sur des objets stackés.'
|
||||
unsuccessful-soulbound: 'Vous avez raté votre lien d''âme.'
|
||||
unsuccessful-soulbound-break: 'Votre n''avez pas réussi à créer un lien d''âme.'
|
||||
low-soulbound-level: 'Vous avez besoin d''un objet d''un niveau de lien d''âme supérieur.'
|
||||
successfully-bind-item: 'Vous avez appliqué un lien d''âme de niveau &6#level# &esur votre &6#item#&e.'
|
||||
successfully-break-bind: 'Vous avez rompu le lien d''âme de niveau &6#level#&e avec brio.'
|
||||
soulbound-item-lore: '&7//&4Lié à #player#//&4Lien d''âme de niv. #level#'
|
||||
not-enough-materials: 'Vous n''avez pas assez de matériaux pour fabriquer cet objet.'
|
||||
conditions-not-met: 'Vous ne pouvez pas fabriquer cet objet.'
|
||||
crafting-canceled: 'Vous avez interrompu la fabrication de votre objet.'
|
||||
already-crafting: 'Vous fabriquez déjà un autre objet!'
|
||||
crafting-subtitle: '#bar# Temps restant: &e#left#'
|
||||
advanced-workbench: 'Etabli avancé'
|
||||
advanced-recipes: 'Recettes avancées'
|
||||
click-advanced-recipe: '#d Cliquez pour afficher cette recette.'
|
@ -1,30 +0,0 @@
|
||||
speed: Vitesse
|
||||
slow: Lenteur
|
||||
fast-digging: Vitesse de minage
|
||||
slow-digging: Lenteur de minage
|
||||
increase-damage: Force
|
||||
heal: Soins
|
||||
harm: Dégats
|
||||
jump: Saut
|
||||
confusion: Confusion
|
||||
regeneration: Régénération
|
||||
damage-resistance: Résistance aux dégats
|
||||
fire-resistance: Résistance au feu
|
||||
water-breathing: Respiration
|
||||
invisibility: Invisibilité
|
||||
blindness: Aveuglement
|
||||
night-vision: Nyctalopie
|
||||
hunger: Faim
|
||||
weakness: Faiblesse
|
||||
poison: Poison
|
||||
wither: Wither
|
||||
health-boost: Vie améliorée
|
||||
absorption: Absorption
|
||||
saturation: Saturation
|
||||
glowing: Brillance
|
||||
levitation: Lévitation
|
||||
luck: Chance
|
||||
unluck: Malchance
|
||||
slow-falling: Chute lente
|
||||
conduit-power: Force du conduit
|
||||
dolphins-grace: Grâce du dauphin
|
@ -1,151 +0,0 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&7➸ Dégats d''attaque: &f{value}'
|
||||
attack-speed: '&7➸ Vitesse d''attaque: &f{value}'
|
||||
critical-strike-chance: '&7■ Chance de coup critique: &f<plus>{value}%'
|
||||
critical-strike-power: '&7■ Puissance de coup critique: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Chance de cp crit. (sorts): &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Dégats critiques (sorts): &f<plus>{value}%'
|
||||
range: '&7■ Portée: &f{value}'
|
||||
mana-cost: '&9■ Consomme {value} Mana'
|
||||
stamina-cost: '&9■ Consomme {value} Stamina'
|
||||
arrow-velocity: '&7■ Vitesse de projectile: &f{value}'
|
||||
blunt-power: '&7■ Ecrasement: &f{value}'
|
||||
blunt-rating: '&7■ Ratio d''écrasement: &f{value}%'
|
||||
two-handed: '&7■ Deux mains'
|
||||
handworn: '&3 &7■ Handworn'
|
||||
knockback: '&7■ Recul: &f{value}'
|
||||
recoil: '&7■ Recul visuel: &f{value}%'
|
||||
note-weight: '&7■ Poids des notes: &f{value}'
|
||||
lifesteal: '&3 &7■ Vol de vie: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Vampirisme (sorts): &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&7■ Dégats PvE: &f<plus>{value}%'
|
||||
pvp-damage: '&7■ Dégats PvP: &f<plus>{value}%'
|
||||
magic-damage: '&7■ Dégats magiques: &f<plus>{value}%'
|
||||
weapon-damage: '&7■ Dégats des armes: &f<plus>{value}%'
|
||||
undead-damage: '&7■ Dégats contre les morts-vivants: &f<plus>{value}%'
|
||||
skill-damage: '&7■ Dégats des sorts: &f<plus>{value}%'
|
||||
physical-damage: '&7■ Dégats physiques: &f<plus>{value}%'
|
||||
projectile-damage: '&7■ Dégats des projectiles: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Dégats contre les morts-vivants: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&2{trigger}: {ability}'
|
||||
ability-modifier: '&2{modifier}: {value}'
|
||||
ability-splitter: '&2'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&7■ Puissance de blocage: &f<plus>{value}%'
|
||||
block-rating: '&7■ Chance de blocage: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&7■ Réduction du délai de blocage: &f<plus>{value}%'
|
||||
dodge-rating: '&7■ Chance d''esquive: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&7■ Réduction du délai d''esquive: &f<plus>{value}%'
|
||||
parry-rating: '&7■ Chance de parrade: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&7■ Réduction du délai de parrade: &f<plus>{value}%'
|
||||
armor: '&7✠ Armure: &f<plus>{value}'
|
||||
armor-toughness: '&7✠ Robustesse: &f<plus>{value}'
|
||||
knockback-resistance: '&7✠ Résistance au recul: &f<plus>{value}%'
|
||||
max-health: '&c❤ Points de vie: <plus>{value}'
|
||||
movement-speed: '&7■ Vitesse de déplacement: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
defense: '&3 &7■ Defense: &f<plus>{value}'
|
||||
damage-reduction: '&7■ Réduction de dégats: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&7■ Réduction de dégats de chute: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&7■ Réduction de dégats de feu: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&7■ Réduction de dégats magiques: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&7■ Réduction de dégats des projectiles: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&7■ Réduction de dégats physiques: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG stats
|
||||
health-regeneration: '&7■ Régénération de vie: &f<plus>{value}'
|
||||
max-mana: '&7■ Mana Max: &f<plus>{value}'
|
||||
mana-regeneration: '&7■ Régénération de mana: &f<plus>{value}'
|
||||
max-stamina: '&7■ Stamina Max: &f<plus>{value}'
|
||||
stamina-regeneration: '&7■ Régénération d''énergie: &f<plus>{value}'
|
||||
cooldown-reduction: '&7■ Réduction des délais de récup.: &f<plus>{value}%'
|
||||
additional-experience: '&7■ Exp. supplémentaire: &f<plus>{value}%'
|
||||
additional-experience-alchemy: '&7■ Exp. supp. (Alchimie): &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&7■ Exp. supp. (Enchantement): &f<plus>{value}%'
|
||||
additional-experience-farming: '&7■ Exp. supp. (Agriculture): &f<plus>{value}%'
|
||||
additional-experience-fishing: '&7■ Exp. supp. (pêche): &f<plus>{value}%'
|
||||
additional-experience-mining: '&7■ Exp. supp. (Minage): &f<plus>{value}%'
|
||||
additional-experience-smelting: '&7■ Exp. supp. (Fonte): &f<plus>{value}%'
|
||||
additional-experience-smithing: '&7■ Exp. supp. (Forge): &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&7■ Exp. supp. (Abattage): &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&7■ &f# &7 permanent'
|
||||
command: '&7■ Commande: &f{format}c &7(&f{cooldown}&7s)'
|
||||
item-cooldown: '&7■ &f{value}&7s de récupération'
|
||||
arrow-potion-effects: '&3 &7■ Effet de potion: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&7■ Restaure &f{value} &7Health'
|
||||
restore-food: '&7■ Restaure &f{value} &7Food'
|
||||
restore-saturation: '&7■ Restaure &f{value} &7Saturation'
|
||||
restore-mana: '&7■ Restaure &f{value} &7Mana'
|
||||
restore-stamina: '&7■ Restaure &f{value} &7Stamina'
|
||||
effect: '&7■ Octroit &f{effect} &7for &f{duration} &7s'
|
||||
repair: '&7■ Répare &f{value} &7utilisations'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&7■ Peut identifier des objets.'
|
||||
can-deconstruct: '&7■ Peut déconstruire des objets.'
|
||||
can-deskin: '&3 &7■ Peut retirer des skins.'
|
||||
success-rate: '&7■ Chance de réussite: &a&l{value}%'
|
||||
max-consume: '&7■ Utilisations max: &f{value} &7uses'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Emplacement de gemme {name} vide'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&aQuand appliqué:'
|
||||
gem-stone-lore: '&8&l[&2&l*&8&l] &aDéposez la &7sur un objet pour l''appliquer!'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&7■ Chance de créer un soulbound: &a{value}%'
|
||||
soulbound-break-chance: '&7■ Chance de détruire un soulbound: &a{value}%'
|
||||
soulbound-level: '&7■ &7Soulbound de niv. &e{value}'
|
||||
|
||||
# Tools
|
||||
autosmelt: '&7■ &fAutosmelt'
|
||||
bouncing-crack: '&7■ &fFaille rebondissante'
|
||||
pickaxe-power: '&7■ &fPuissance de pioche: &a{value}'
|
||||
durability: '&7Durabilité: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&c{type}'
|
||||
tier: '{value}'
|
||||
required-class: '&7Classe requise: {value}'
|
||||
required-level: '&eRequiert niv. {value}'
|
||||
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequiert &c{value} &eDextérité'
|
||||
required-strength: '&eRequiert &c{value} &eForce'
|
||||
required-intelligence: '&eRequiert &c{value} &eIntelligence'
|
||||
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eAlchemy Level: &c{value}'
|
||||
profession-enchanting: '&eEnchanting Level: &c{value}'
|
||||
profession-farming: '&eFarming Level: &c{value}'
|
||||
profession-fishing: '&eFishing Level: &c{value}'
|
||||
profession-mining: '&eMining Level: &c{value}'
|
||||
profession-smelting: '&eSmelting Level: &c{value}'
|
||||
profession-smithing: '&eSmithing Level: &c{value}'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
||||
# Custom stats
|
||||
custom-myluck: '&3 &7■ Chance: &f<plus>{value}'
|
@ -1,105 +0,0 @@
|
||||
ability:
|
||||
overload: Przeladowanie
|
||||
freeze: Zamrozenie
|
||||
magical-shield: Magiczna Tarcza
|
||||
bouncy-fireball: Skoczna Kula Ognia
|
||||
burning-hands: Plomienne Rece
|
||||
fire-meteor: Ognisty Meteor
|
||||
light-dash: Blyskawiczny Ped
|
||||
tactical-grenade: Granat Taktyczny
|
||||
ignite: Podpalenie
|
||||
sparkle: Iskra
|
||||
tnt-throw: Rzut TNT
|
||||
rain-of-arrows: Deszcz Strzal
|
||||
earthquake: Trzesienie Ziemi
|
||||
stun: Ogluszenie
|
||||
holy-missile: Swiety Pocisk
|
||||
black-hole: Czarna Dziura
|
||||
throw-up: Podrzut
|
||||
circular-slash: Okrezne Ciecie
|
||||
cursed-beam: Przeklety Promien
|
||||
slow: Spowolnienie
|
||||
thrust: Pchniecie
|
||||
heavy-charge: Ciezka Szarza
|
||||
item-throw: Rzut Przedmiotem
|
||||
shock: Szok
|
||||
minor-explosion: Mniejsza Eksplozja
|
||||
shadow-veil: Zaslona Cieni
|
||||
frog-mode: Tryb Zaby
|
||||
regen-ally: Ulecz Sojusznika
|
||||
lightning-beam: Piorun
|
||||
death-mark: Znak Smierci
|
||||
confuse: Dezorientacja
|
||||
shulker-missile: Pocisk Shulkera
|
||||
contamination: Skazenie
|
||||
heal: Uzdrowienie
|
||||
corrosion: Korozja
|
||||
leap: Skok
|
||||
explosive-turkey: Wybuchowy Indyk
|
||||
hoearthquake: Moc Farmera
|
||||
burn: Spalenie
|
||||
starfall: Upadek Gwiazdy
|
||||
wither: Uschniecie
|
||||
shockwave: Fala Uderzeniowa
|
||||
vampirism: Wampiryzm
|
||||
smite: Cios
|
||||
snowman-turret: Wiezyczka Balwanow
|
||||
corrupt: Skazenie
|
||||
arcane-hail: Tajemne Pozdrowienie
|
||||
firebolt: Ognisty Pocisk
|
||||
grand-heal: Wielkie Uleczenie
|
||||
magical-path: Magiczna Sciezka
|
||||
life-ender: Kres Zycia
|
||||
swiftness: Szybkosc
|
||||
present-throw: Rzut Prezentem
|
||||
weaken-target: Oslabienie Celu
|
||||
chicken-wraith: Widmo Kurczaka
|
||||
freezing-curse: Mrozna Klatwa
|
||||
arcane-rift: Tajemne Rozszczepienie
|
||||
targeted-fireball: Wycelowana Kula Ognia
|
||||
corrupted-fangs: Skazone Kly
|
||||
ice-crystal: Krysztal Lodu
|
||||
blind: Oslepienie
|
||||
firefly: Swietlik
|
||||
poison: Otruj
|
||||
blink: Mrugniecie
|
||||
sky-smash: Podniebne Zderzenie
|
||||
frozen-aura: Mrozna Aura
|
||||
bunny-mode: Tryb Krolika
|
||||
magma-fissure: Magmowa Rozpadlina
|
||||
bloodbath: Masakra
|
||||
item-bomb: Bomba
|
||||
modifier:
|
||||
damage: Obrazenia
|
||||
mana: Mana
|
||||
stamina: Wytrzymalosc
|
||||
cooldown: Czas Oczekiwania
|
||||
radius: Zasieg
|
||||
duration: Czas Trwania
|
||||
amplifier: Wzmacniacz
|
||||
inaccuracy: Niecelnosc
|
||||
force: Sila
|
||||
power: Moc
|
||||
ignite: Podpalenie
|
||||
speed: Szybkosc
|
||||
knockback: Odrzucenie
|
||||
length: Dlugosc
|
||||
knock-up: Rozgrzewka
|
||||
max-ignite: Maksymalne Rozpalenie
|
||||
limit: Limit
|
||||
jump-force: Sila Skoku
|
||||
heal: Uleczenie
|
||||
effect-duration: Dlugosc Trwania Efektu
|
||||
drain: Wyczerpanie
|
||||
extra-damage: Dodatkowe Obrazenia
|
||||
range: Zasieg
|
||||
amount: Ilosc
|
||||
slow-duration: Dlugosc Spowolnienia
|
||||
slow-amplifier: Wzmocnienie Spowolnienia
|
||||
cast-mode:
|
||||
on-hit: Po uderzeniu
|
||||
when-hit: Kiedy Uderzony
|
||||
left-click: LPM
|
||||
right-click: PPM
|
||||
shift-left-click: Shift + LPM
|
||||
shift-right-click: Shift + PPM
|
@ -1,14 +0,0 @@
|
||||
staff-spirit:
|
||||
nether-spirit: '&7■ Dusza Netheru'
|
||||
void-spirit: '&7■ Dusza Pustki'
|
||||
mana-spirit: '&7■ Dusza Many'
|
||||
lightning-spirit: '&7■ Dusza Blyskawic'
|
||||
xray-spirit: '&7■ Dusza X-Raya'
|
||||
thunder-spirit: '&7■ Dusza Burzy'
|
||||
sunfire-spirit: '&7■ Dusza Ognia Slonecznego'
|
||||
lute-attack:
|
||||
wave: '&7■ Ataki fali'
|
||||
circular: '&7■ Ataki okrezne'
|
||||
simple: '&7■ Ataki proste'
|
||||
brute: '&7■ Ataki brutalne'
|
||||
slash: '&7■ Ataki ciecia'
|
@ -1,23 +0,0 @@
|
||||
condition:
|
||||
stamina:
|
||||
positive: '&a✔ Requires #stamina# Stamina'
|
||||
negative: '&c✖ Requires #stamina# Stamina'
|
||||
level:
|
||||
positive: '&a✔ Requires Level #level#'
|
||||
negative: '&c✖ Requires Level #level#'
|
||||
mana:
|
||||
positive: '&a✔ Requires #mana# Mana'
|
||||
negative: '&c✖ Requires #mana# Mana'
|
||||
class:
|
||||
positive: '&a✔ Required Class: #class#'
|
||||
negative: '&c✖ Required Class: #class#'
|
||||
food:
|
||||
positive: '&a✔ Requires #food# Food'
|
||||
negative: '&c✖ Requires #food# Food'
|
||||
ingredient:
|
||||
mmoitem:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
||||
vanilla:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
@ -1,30 +0,0 @@
|
||||
UNIDENTIFIED_ITEM:
|
||||
name: '&kNiezidentyfikowany'
|
||||
lore:
|
||||
- '&e&oTen przedmiot jest &c&o&nniezindentyfikowany&e&o.'
|
||||
- '&e&oMusisz znalezc sposob by go zidentyfikowac'
|
||||
TYPE_DISPLAY:
|
||||
name: '#type# &8(Nacisnij by przegladac)'
|
||||
lore:
|
||||
- '&7Jest &6#recipes#&7 dostepnych przepisow.'
|
||||
RECIPE_LIST:
|
||||
name: Zaawansowane przepisy
|
||||
lore: []
|
||||
BACK:
|
||||
name: Wroc
|
||||
lore: []
|
||||
NEXT_PAGE:
|
||||
name: Nastepna Strona
|
||||
lore: []
|
||||
PREVIOUS_PAGE:
|
||||
name: Poprzednia strona
|
||||
lore: []
|
||||
NO_ITEM:
|
||||
name: '- Brak Przedmiotu -'
|
||||
lore: []
|
||||
NO_TYPE:
|
||||
name: '- Brak rodzaju -'
|
||||
lore: []
|
||||
NO_GEM_STONE:
|
||||
name: '- Puste gniazdo na klejnot -'
|
||||
lore: []
|
@ -1,49 +0,0 @@
|
||||
hands-too-charged: Nie mozesz nic zrobic, twoje rece sa zbyt naladowane
|
||||
spell-on-cooldown: '#progress# &eMusisz poczekac #left# second#s# przed rzuceniem
|
||||
tego zaklecia.'
|
||||
item-on-cooldown: Ten przedmiot nie jest jeszcze gotowy!
|
||||
not-enough-perms-command: Nie masz wystarczajacych uprawnien!
|
||||
attack-blocked: 'Wlasnie zablokowales #percent#% z obrazen z tego ataku!'
|
||||
attack-dodged: Wlasnie uniknales ataku!
|
||||
attack-parried: Wlasnie sparowales atak!
|
||||
not-enough-levels: Nie masz wystarczajacego poziomu by uzyc tego przedmiotu!
|
||||
soulbound-restriction: Ten przedmiot jest przypisany do innego gracza, nie mozesz
|
||||
go uzyc!
|
||||
not-enough-perms: Nie masz wystarczajacych uprawnien by tego uzyc!
|
||||
broken-item: Ten przedmiot jest zniszczony, musisz go naprawic.
|
||||
item-broke: 'Twoj #item#&c zostal zniszczony.'
|
||||
zero-durability: Twoj przedmiot nie ma juz wytrzymalosci, napraw go by go uzywac.
|
||||
not-enough-mana: Nie masz wystarczajaco many!
|
||||
not-enough-stamina: Nie masz wystarczajaco staminy!
|
||||
wrong-class: Nie masz odpowiedniej klasy!
|
||||
successfully-identified: 'Udalo ci sie zidentyfikowac #item#&e.'
|
||||
successfully-deconstructed: 'Udalo ci sie rozlozyc #item#&e.'
|
||||
gem-stone-applied: Udalo ci sie wlozyc &f#gem#&e do twojego &f#item#&e.
|
||||
gem-stone-broke: Twoj klejnot &f#gem#&c zostal zniszczony kiedy probowales wlozyc
|
||||
go do &f#item#&c.
|
||||
repaired-item: Udalo ci sie naprawic &f#item#&e za &f#amount# &euzyc.
|
||||
gave-item: '&eDales &f#item#&e#amount# dla &f#player#&e.'
|
||||
received-item: '&eOtrzymales &f#item#&e#amount#.'
|
||||
cant-update-item: Nie bylo mozliwe ulepszenie twojego przedmiotu.
|
||||
update-item: Udalo sie ulepszyc twoj przedmiot.
|
||||
empty-workbench-first: Oproznij stol warsztatowy
|
||||
not-enough-perms-craft: Nie posiadasz uprawnien by wytworzyc ten przedmiot
|
||||
cant-bind-item: 'Ten przedmiot jest aktualnie przypisany do #player# za pomoca wiezu
|
||||
poziomu #level#. Musisz najpierw przerwac wiez'
|
||||
no-soulbound: Ten przedmiot nie jest przypisany do nikogo.
|
||||
cant-bind-stacked: Nie mozesz przywiazach zestackowanych przedmiotow.
|
||||
unsuccessful-soulbound: Twoja proba zwiazania nie udala sie.
|
||||
unsuccessful-soulbound-break: Nie byles w stanie przerwac wiezu.
|
||||
low-soulbound-level: 'Ten przedmiot jest jest przypisany wiezem poziomu #level#. Potrzebujesz
|
||||
wiekszego poziomu wiezu na twoim przedmiocie by zerwac ten wiaz.'
|
||||
successfully-bind-item: Udalo ci sie uzyc przywiazania poziomu &6#level# &e na twoim
|
||||
&6#item#&e.
|
||||
successfully-break-bind: Udalo ci sie przerwac przywiazanie poziomu &6#level# do &eprzedmiotu!
|
||||
soulbound-item-lore: '&7//&4Przypisany do #player#//&4Lvl #level#'
|
||||
soulbound-command-no: Ten przedmiot nie jest do nikogo przypisany
|
||||
soulbound-command-info: Twoj przedmiot jest przypisany do &6#player# &eza pomoca wiezu
|
||||
poziomu &6#level# &e.
|
||||
advanced-workbench: Zaawansowany stol warsztatowy
|
||||
advanced-recipes: Zaawansowane przepisy
|
||||
gem-stats: Klejnoty
|
||||
click-advanced-recipe: '#d Kliknij by poznac przepis.'
|
@ -1,32 +0,0 @@
|
||||
speed: Szybkosc
|
||||
slow: Spowolnienie
|
||||
fast-digging: Szybkie Kopanie
|
||||
slow-digging: Wolne Kopanie
|
||||
increase-damage: Sila
|
||||
heal: Uzdrowienie
|
||||
harm: Uszkodzenie
|
||||
jump: Skok
|
||||
confusion: Dezorientacja
|
||||
regeneration: Regeneracja
|
||||
damage-resistance: Odpornosc Na Obrazenia
|
||||
fire-resistance: Odpornosc Na Ogien
|
||||
water-breathing: Oddychanie Pod Woda
|
||||
invisibility: Niewidzialnosc
|
||||
blindness: Oslepienie
|
||||
night-vision: Widzenie W Ciemnosci
|
||||
hunger: Glod
|
||||
weakness: Oslabienie
|
||||
poison: Trucizna
|
||||
wither: Uschniecie
|
||||
health-boost: Doladowanie Zdrowia
|
||||
absorption: Absorbcja
|
||||
saturation: Nasycenie
|
||||
glowing: Swiecenie
|
||||
levitation: Lewitacja
|
||||
luck: Szczescie
|
||||
unluck: Pech
|
||||
slow-falling: Powolne opadanie
|
||||
conduit-power: Przewodnia Potega
|
||||
dolphins-grace: Wdziecznosc Delfinow
|
||||
bad-omen: Zly Omen
|
||||
hero-of-the-village: Bohater Wioski
|
@ -1,151 +0,0 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&7➸ Obrazenia: &f{value}'
|
||||
attack-speed: '&7➸ Szybkosc Ataku: &f{value}'
|
||||
critical-strike-chance: '&7■ Szansa na krytyka: &f<plus>{value}%'
|
||||
critical-strike-power: '&7■ Sila krytyka: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
|
||||
range: '&7■ Zasieg: &f{value}'
|
||||
mana-cost: '&9■ Uzywa {value} Many'
|
||||
stamina-cost: '&9■ Uzywa # Wytrzymalosci'
|
||||
arrow-velocity: '&7■ Predkosc Strzaly: &f{value}'
|
||||
blunt-power: '&7■ Sila Obuchowa: &f{value}%'
|
||||
blunt-rating: '&7■ Klasa Obuchu: &f{value}%'
|
||||
two-handed: '&7■ Dwureczny'
|
||||
handworn: '&3 &7■ Handworn'
|
||||
knockback: '&7■ Odrzut: &f{value}'
|
||||
recoil: '&7■ Odrzut: &f{value}%'
|
||||
note-weight: '&7■ Waga: &f{value}'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&7■ Obrazenia PvE: &f<plus>{value}%'
|
||||
pvp-damage: '&7■ Obrazenia PvP: &f<plus>{value}%'
|
||||
magic-damage: '&7■ Obrazenia Magiczne: &f<plus>{value}%'
|
||||
weapon-damage: '&7■ Obrazenia Od Broni: &f<plus>{value}%'
|
||||
undead-damage: '&7■ Obrazenia Dla Nieumarlych: &f<plus>{value}%'
|
||||
skill-damage: '&7■ Skill Damage: &f<plus>{value}%'
|
||||
physical-damage: '&7■ Physical Damage: &f<plus>{value}%'
|
||||
projectile-damage: '&7■ Projectile Damage: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&2{trigger}: {ability}'
|
||||
ability-modifier: '&2{modifier}: {value}'
|
||||
ability-splitter: '&2'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&7■ Sila Bloku: &f<plus>{value}%'
|
||||
block-rating: '&7■ Klasa Bloku: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Bloku: &f<plus>{value}%'
|
||||
dodge-rating: '&7■ Klasa Uniku: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Uniku: &f<plus>{value}%'
|
||||
parry-rating: '&7■ Klasa Parowania: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&7■ Zmniejszenie Czasu Odnowienia Parowania: &f<plus>{value}%'
|
||||
armor: '&7✠ Pancerz: &f<plus>{value}'
|
||||
armor-toughness: '&7✠ Wytrzymalosc Pancerza: &f<plus>{value}'
|
||||
knockback-resistance: '&7✠ Odpornosc Na Odepchniecie: &f<plus>{value}%'
|
||||
max-health: '&c❤ Zdrowie: <plus>{value}'
|
||||
movement-speed: '&7■ Szybkosc Ruchu: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
defense: '&3 &7■ Defense: &f<plus>{value}'
|
||||
damage-reduction: '&7■ Zmniejszenie Obrazen: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&7■ Zmniejszenie Obrazen Od Upadku: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&7■ Zmniejszenie Obrazen Od Ognia: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&7■ Zmniejszenie Obrazen Magicznych: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&7■ Zmniejszenie Obrazen Psychicznych: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG stats
|
||||
health-regeneration: '&7■ Regeneracja Zdrowia: &f<plus>{value}%'
|
||||
max-mana: '&7■ Maksymalna Mana: &f<plus>{value}'
|
||||
mana-regeneration: '&7■ Mana Regeneration: &f<plus>{value}'
|
||||
max-stamina: '&7■ Max Stamina: &f<plus>{value}'
|
||||
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>{value}'
|
||||
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>{value}%'
|
||||
additional-experience: '&7■ Additional Experience: &f<plus>{value}%'
|
||||
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
|
||||
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
|
||||
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
|
||||
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
|
||||
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
|
||||
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&7■ Staly &f{effect}'
|
||||
command: '&7■ Komenda: &f{format} &7(&f{cooldown}&7s)'
|
||||
item-cooldown: '&7■ &f#&7s Czas Odnowienia'
|
||||
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&7■ Odnawia &f{value} &7Zdrowia'
|
||||
restore-food: '&7■ Odnawia &f{value} &7Jedzenia'
|
||||
restore-saturation: '&7■ Odnawia &f{value} &7Nasycenia'
|
||||
restore-mana: '&7■ Odnawia &f{value} &7Many'
|
||||
restore-stamina: '&7■ Odnawia &f{value} &7Wytrzymalosci'
|
||||
effect: '&7■ Zapewnia &f#e &7na &f{duration}&7s'
|
||||
repair: '&7■ Napraw: &f{value}'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&7■ Moze identyfikowac przedmioty.'
|
||||
can-deconstruct: '&7■ Moze rozkladac wielopoziomowe przedmioty.'
|
||||
can-deskin: '&3 &7■ Can de-skin skinned items.'
|
||||
success-rate: '&7■ Szansa na sukces: &a&l#%'
|
||||
max-consume: '&7■ Max Consume: &f{value} &7uses'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Puste Miejsce Na Klejnot'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&aKiedy Wlozony:'
|
||||
gem-stone-lore: '&8&l[&2&l*&8&l] &aPrzesun na przedmiot &7by uzyc!'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&7■ Ma &a#%&7 szansy by przywiazac twoj przedmiot.'
|
||||
soulbound-break-chance: '&7■ Ma &a{value}%&7 szansy by zlamac twoje wiezi.'
|
||||
soulbound-level: '&7■ Wiez poziomu &e{value} &7'
|
||||
|
||||
# Tools
|
||||
autosmelt: '&7■ &fAutomatyczne Wytapianie'
|
||||
bouncing-crack: '&7■Skoczne Pekniecie &f'
|
||||
pickaxe-power: '&7■ &fPickaxe Power: &a{value}'
|
||||
durability: '&7Durability: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&c{type}'
|
||||
tier: '# PRZEDMIOT'
|
||||
required-class: '&7{value} Przedmiot'
|
||||
required-level: '&ePoziom {value}'
|
||||
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequires &c{value} &eDexterity'
|
||||
required-strength: '&eRequires &c{value} &eStrength'
|
||||
required-intelligence: '&eRequires &c{value} &eIntelligence'
|
||||
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eAlchemy Level: &c{value}'
|
||||
profession-enchanting: '&eEnchanting Level: &c{value}'
|
||||
profession-farming: '&eFarming Level: &c{value}'
|
||||
profession-fishing: '&eFishing Level: &c{value}'
|
||||
profession-mining: '&eMining Level: &c{value}'
|
||||
profession-smelting: '&eSmelting Level: &c{value}'
|
||||
profession-smithing: '&eSmithing Level: &c{value}'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
||||
# Custom stats
|
||||
custom-myluck: '&3 &7■ Szansa: &f<plus>{value}'
|
@ -1,105 +0,0 @@
|
||||
ability:
|
||||
overload: Перегрузка
|
||||
freeze: Заморозка
|
||||
magical-shield: Магический Щит
|
||||
blizzard: Снежная Буря
|
||||
bouncy-fireball: Скачущий Огненный Шар
|
||||
burning-hands: Горящие Руки
|
||||
fire-meteor: Огненный Метеор
|
||||
light-dash: Бросок
|
||||
tactical-grenade: Тактическая Граната
|
||||
ignite: Поджог
|
||||
sparkle: Искра
|
||||
tnt-throw: Бросок TNT
|
||||
earthquake: Землятрясение
|
||||
stun: Оглушение
|
||||
holy-missile: Святая Ракета
|
||||
black-hole: Черная Дыра
|
||||
cursed-beam: Проклятый Луч
|
||||
circular-slash: Круговое Рассечение
|
||||
throw-up: Подбрасывание
|
||||
slow: Замедление
|
||||
heavy-charge: Тяжелый Выпад
|
||||
thrust: Колющий Удар
|
||||
item-throw: Бросок Предмета
|
||||
shock: Шок
|
||||
minor-explosion: Небольшой Взрыв
|
||||
shadow-veil: Исчезновение
|
||||
frog-mode: Режим Лягушки
|
||||
regen-ally: Исцеление Союзников
|
||||
lightning-beam: Удар Молнией
|
||||
death-mark: Метка Смерти
|
||||
confuse: Сбивание
|
||||
shulker-missile: Снаряд Шалкера
|
||||
contamination: Заражение
|
||||
heal: Восстановление
|
||||
corrosion: Коррозия
|
||||
leap: Прыжок
|
||||
explosive-turkey: Взрывной Турк
|
||||
hoearthquake: Большая Вскопка
|
||||
burn: Поджог
|
||||
starfall: Звездопад
|
||||
wither: Иссушение
|
||||
shockwave: Ударная Волна
|
||||
vampirism: Вампризм
|
||||
snowman-turret: Турель - Снеговик
|
||||
smite: Молния
|
||||
corrupt: Искажение
|
||||
arcane-hail: Волшебный Дождь
|
||||
firebolt: Огненный Шар
|
||||
grand-heal: Массовое Исцеление
|
||||
magical-path: Магия Полета
|
||||
life-ender: Месть Эндера
|
||||
swiftness: Ускорение
|
||||
present-throw: Бросок Подарка
|
||||
weaken-target: Ослабление Противника
|
||||
chicken-wraith: Куриный Призрак
|
||||
freezing-curse: Проклятие Заморозки
|
||||
arcane-rift: Чародейский Разлом
|
||||
targeted-fireball: Нацеленный огненный Шар
|
||||
corrupted-fangs: Клыки Искажения
|
||||
ice-crystal: Ледяной Кристалл
|
||||
blind: Слепота
|
||||
firefly: Светлячок
|
||||
poison: Яд
|
||||
blink: Блинк
|
||||
frozen-aura: Аура Обморожения
|
||||
sky-smash: Воздушный Бросок
|
||||
magma-fissure: Трещина Магмы
|
||||
bunny-mode: Режим Кролика
|
||||
bloodbath: Резня
|
||||
item-bomb: Бомба
|
||||
modifier:
|
||||
damage: Урон
|
||||
mana: Мана
|
||||
stamina: Стамина
|
||||
cooldown: Перезарядка
|
||||
radius: Радиус
|
||||
duration: Длителньость
|
||||
amplifier: Усиление
|
||||
power: Мощь
|
||||
inaccuracy: Неточность
|
||||
force: Сила
|
||||
ignite: Поджог
|
||||
speed: Скорость
|
||||
knockback: Отбрасывание
|
||||
length: Длина
|
||||
knock-up: Вертикальное Отбрасывание
|
||||
max-ignite: Максимальная длительность Горения
|
||||
limit: Лимит
|
||||
jump-force: Сила Прыжка
|
||||
heal: Восстановление
|
||||
effect-duration: Длительность Эффекта
|
||||
drain: Вампризм
|
||||
extra-damage: Дополнительный урон
|
||||
range: Дальность
|
||||
amount: Количество
|
||||
slow-duration: Длительность Замедления
|
||||
slow-amplifier: Усиление Замедления
|
||||
cast-mode:
|
||||
on-hit: При Попадании
|
||||
when-hit: При получении Урона
|
||||
left-click: Левый Клик
|
||||
right-click: Правый Клик
|
||||
shift-left-click: Шифт + Левый Клик
|
||||
shift-right-click: Шифт + Првый Клик
|
@ -1,14 +0,0 @@
|
||||
staff-spirit:
|
||||
nether-spirit: '&7■ Дух Ада'
|
||||
void-spirit: '&7■ Дух Пустоты'
|
||||
mana-spirit: '&7■ Дух Маны'
|
||||
lightning-spirit: '&7■ Дух Молнии'
|
||||
xray-spirit: '&7■ Дух X-Ray '
|
||||
thunder-spirit: '&7■ Дух Грозы'
|
||||
sunfire-spirit: '&7■ Дух Солнца'
|
||||
lute-attack:
|
||||
wave: '&7■ Волновая Атака'
|
||||
circular: '&7■ Круговая Атака'
|
||||
simple: '&7■ Простая Атака'
|
||||
brute: '&7■ Грубая Атака'
|
||||
slash: '&7■ Разящая Атака'
|
@ -1,23 +0,0 @@
|
||||
condition:
|
||||
stamina:
|
||||
positive: '&a✔ Требуется #stamina# ед. Стамины'
|
||||
negative: '&c✖ Требуется #stamina# ед. Стамины'
|
||||
level:
|
||||
positive: '&a✔ Требуется #level# Уровень'
|
||||
negative: '&c✖ Требуется #level# Уровень'
|
||||
mana:
|
||||
positive: '&a✔ Требуется #mana# ед. Маны'
|
||||
negative: '&c✖ Требуется #mana# ед. Маны'
|
||||
class:
|
||||
positive: '&a✔ Required Class: #class#'
|
||||
negative: '&c✖ Required Class: #class#'
|
||||
food:
|
||||
positive: '&a✔ Требуется #food# ед. Еды'
|
||||
negative: '&c✖ Требуется #food# ед. Еды'
|
||||
ingredient:
|
||||
mmoitem:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
||||
vanilla:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
@ -1,60 +0,0 @@
|
||||
NO_ITEM:
|
||||
name: '&c- Нет Предмета -'
|
||||
lore: []
|
||||
NO_TYPE:
|
||||
name: '&c- Нет Типа -'
|
||||
lore: []
|
||||
TYPE_DISPLAY:
|
||||
name: '&a#type# &8(Нажмите, чтобы просмотреть)'
|
||||
lore:
|
||||
- '&7Есть &6#recipes#&7 доступных рецептов.'
|
||||
PREVIOUS_PAGE:
|
||||
name: '&aПредыдущая Страница'
|
||||
lore: []
|
||||
NEXT_PAGE:
|
||||
name: '&aСледующая Страница'
|
||||
lore: []
|
||||
PREVIOUS_IN_QUEUE:
|
||||
name: '&aПредыдущая'
|
||||
lore: []
|
||||
NEXT_IN_QUEUE:
|
||||
name: '&aСледующая'
|
||||
lore: []
|
||||
BACK:
|
||||
name: '&aНазад'
|
||||
lore: []
|
||||
RECIPE_LIST:
|
||||
name: '&aУлучшенные Рецепты'
|
||||
lore: []
|
||||
CRAFTING_RECIPE_DISPLAY:
|
||||
name: '&a&lСоздание&f #name#'
|
||||
lore:
|
||||
- '{conditions}'
|
||||
- '{conditions}&8Conditions:'
|
||||
- '{crafting_time}'
|
||||
- '{crafting_time}&7Время Создания: &c#crafting-time#&7s'
|
||||
- ''
|
||||
- '&8Ингредиенты:'
|
||||
- '#ingredients#'
|
||||
- ''
|
||||
- '&eНажмите, чтобы скрафтить!'
|
||||
UPGRADING_RECIPE_DISPLAY:
|
||||
name: '&e&lУлучшение&f #name#'
|
||||
lore:
|
||||
- '{conditions}'
|
||||
- '{conditions}&8Conditions:'
|
||||
- ''
|
||||
- '&8Ингредиенты:'
|
||||
- '#ingredients#'
|
||||
- ''
|
||||
- '&eНажмите, чтобы улучшить!'
|
||||
QUEUE_ITEM_DISPLAY:
|
||||
name: '&6&lОчередь&f #name#'
|
||||
lore:
|
||||
- '{ready}&7&oЭтот предмет был успешно создан.'
|
||||
- '{queue}&7&oЭтот предмет находиться в очереди создания.'
|
||||
- '{queue}'
|
||||
- '{queue}&7Времени Осталось: &c#left#'
|
||||
- ''
|
||||
- '{ready}&eНажмите, чтобы взять!'
|
||||
- '{queue}&eНажмите, чтобы отменить.'
|
@ -1,48 +0,0 @@
|
||||
received-item: Вы получили &6#item#&e#amount#.
|
||||
hands-too-charged: Вы не можете ничего сделать, ваши руки слишком напряжены.
|
||||
spell-on-cooldown: '#progress# &eВы должны подождать #left# сек.#s#, преждем чем использовать это
|
||||
заклинание.'
|
||||
item-on-cooldown: Этот предмет перезарежается!
|
||||
not-enough-perms-command: У вас недостаточно прав.
|
||||
attack-blocked: 'Вы заблокировали #percent#% от урона!'
|
||||
attack-dodged: Вы уклонились от атаки!
|
||||
attack-parried: Вы парировали атаку!
|
||||
not-enough-levels: У вас недостаточно уровня, чтобы использовать этот предмет!
|
||||
soulbound-restriction: Этот предмет привязан к другому игроку, вы не можете использовать его!
|
||||
not-enough-perms: У вас недостаточно прав, чтобы использовать это.
|
||||
wrong-class: У вас нет правильного класса, чтобы использовать этот предмет!
|
||||
not-enough-mana: У вас недостаточно маны!
|
||||
not-enough-stamina: У вас недостаточно стамины!
|
||||
item-broke: 'Ваш #item#&c сломался.'
|
||||
zero-durability: Этот предмет сломан, вам сначала нужно его починить.
|
||||
successfully-identified: Вы успешно идентифицировали &6#item#&e.
|
||||
successfully-deconstructed: Вы успешно деконструировали &6#item#&e.
|
||||
gem-stone-applied: Вы успешно вставили самоцвет &6#gem#&e в ваш &6#item#&e.
|
||||
gem-stone-broke: Ваш самоцвет &6#gem#&c сломался пока Вы пытались вставить его в &6#item#&c.
|
||||
repaired-item: Вы успешно почнили &6#item#&e на &6#amount# ед. &eпрочности.
|
||||
advanced-workbench: Улучшенный Верстак
|
||||
empty-workbench-first: Пожалуйста, сначала очистите верстак.
|
||||
not-enough-perms-craft: У вас недостаточно прав, чтобы создать этот предмет.
|
||||
advanced-recipes: Улучшенные Рецепты
|
||||
click-advanced-recipe: '#d Нажмите, чтобы увидеть этот рецепт.'
|
||||
cant-bind-item: 'Этот предмет связан с #player# #level# уровнем персонализации.
|
||||
Сначала Вы должны сломать эту свзяь.'
|
||||
no-soulbound: Этот предмет не привязан ни к кому.
|
||||
cant-bind-stacked: Вы не можете связать предметы в стаке.
|
||||
unsuccessful-soulbound: Ваша персонализация не удалась.
|
||||
unsuccessful-soulbound-break: Вы не смогли сломать связь.
|
||||
low-soulbound-level: 'Этот предмет имеет #level# уровень персонализации. Вам понадобится более высокий уровень персонализации
|
||||
на вашем расходнике, чтобы сломать эту свзять.'
|
||||
successfully-bind-item: Вы успешно наложили &6#level# уровень &eперсонализации на ваш
|
||||
&6#item#&e.
|
||||
successfully-break-bind: Вы успешно сломали &6#level# уровень &eперсонализации!
|
||||
soulbound-item-lore: '&4Связано с #player#//&4#level# уровнем Персонализации'
|
||||
max-upgrades-hit: Этот предмет не может быть больше улучшен.
|
||||
upgrade-fail: Ваше улучшение не удалось, и Вы потеряли расходник.
|
||||
wrong-upgrade-reference: Вы не можете улучшить этот предмет с этим расходником.
|
||||
upgrade-success: Вы успешно улучшили ваш &6#item#&e!
|
||||
not-have-item-upgrade: У вас нет предмета для улучшения!
|
||||
not-enough-materials: У вас недостаточно материалов, чтобы создать это.
|
||||
conditions-not-met: Вы не можете создать этот предмет.
|
||||
crafting-canceled: Вы отменили рецепт создания.
|
||||
crafting-queue-full: В настоящее время очередь создания заполнена.
|
@ -1,30 +0,0 @@
|
||||
speed: Скорость
|
||||
slow: Замедление
|
||||
fast-digging: Спешка
|
||||
slow-digging: Усталость
|
||||
increase-damage: Сила
|
||||
heal: Исцеление
|
||||
harm: Моментальный Урон
|
||||
jump: Прыгучесть
|
||||
confusion: Тошнота
|
||||
regeneration: Регенерация
|
||||
damage-resistance: Сопротивление
|
||||
fire-resistance: Огнестойкость
|
||||
water-breathing: Подводное дыхание
|
||||
invisibility: Невидимость
|
||||
blindness: Слепота
|
||||
night-vision: Ночное зрение
|
||||
hunger: Голод
|
||||
weakness: Слабость
|
||||
poison: Отравление
|
||||
wither: Иссушение
|
||||
health-boost: Прилив здоровья
|
||||
absorption: Поглощение
|
||||
saturation: Насыщение
|
||||
glowing: Свечение
|
||||
levitation: Левитация
|
||||
luck: Удача
|
||||
unluck: Невезение
|
||||
slow-falling: Медленное Падение
|
||||
conduit-power: Морская Сила
|
||||
dolphins-grace: Дельфинья Грация
|
@ -1,151 +0,0 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&4➸ Уровень Атаки: {value}'
|
||||
attack-speed: '&c➸ Скорость Атаки: {value}'
|
||||
critical-strike-chance: '&7■ Шанс Критической Атаки: &f<plus>{value}%'
|
||||
critical-strike-power: '&7■ Сила Критической Атаки: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
|
||||
range: '&7■ Радиус: &f{value}'
|
||||
mana-cost: '&9■ Маны за Использование: {value}'
|
||||
stamina-cost: '&9■ Стамины за Использование: {value}'
|
||||
arrow-velocity: '&7■ Arrow Velocity: &f{value}'
|
||||
blunt-power: '&7■ Сила Блока: &f{value}'
|
||||
blunt-rating: '&7■ Шанс Блока: &f{value}%'
|
||||
two-handed: '&7■ &cДвуручное'
|
||||
handworn: '&3 &7■ Handworn'
|
||||
knockback: '&7■ Отталкивание: &f{value}'
|
||||
recoil: '&7■ Отдача: &f{value}%'
|
||||
note-weight: '&7■ Примечание Вес: &f{value}'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&7■ PvE Урон: &f<plus>{value}%'
|
||||
pvp-damage: '&7■ PvP Урон: &f<plus>{value}%'
|
||||
magic-damage: '&7■ Магический Урон: &f<plus>{value}%'
|
||||
weapon-damage: '&7■ Урон от Оружия: &f<plus>{value}%'
|
||||
undead-damage: '&7■ Урон по Нежити: &f<plus>{value}%'
|
||||
skill-damage: '&7■ Skill Damage: &f<plus>{value}%'
|
||||
physical-damage: '&7■ Physical Damage: &f<plus>{value}%'
|
||||
projectile-damage: '&7■ Projectile Damage: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Undead Faction Damage: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&2{trigger}: {ability}'
|
||||
ability-modifier: '&2{modifier}: {value}'
|
||||
ability-splitter: '&2'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&7■ Сила Блокирования: &f<plus>{value}%'
|
||||
block-rating: '&7■ Шанс Блокирования: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&7■ Уменьшение Перезарядки Блокирования: &f<plus>{value}%'
|
||||
dodge-rating: '&7■ Шанс Уклонения: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&7■ Уменьшение Перезарядки Уклонения: &f<plus>{value}%'
|
||||
parry-rating: '&7■ Шанс Парирования: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&7■ Уменьшение Перезарядки Парирования: &f<plus>{value}%'
|
||||
armor: '&7✠ Защита: &f<plus>{value}'
|
||||
armor-toughness: '&7✠ Прочность Брони: &f<plus>{value}'
|
||||
knockback-resistance: '&7✠ Сопротивление Отталкиванию: &f<plus>{value}%'
|
||||
max-health: '&c❤ Здоровье: <plus>{value}'
|
||||
movement-speed: '&7■ Скорость Передвижения: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
defense: '&3 &7■ Defense: &f<plus>{value}'
|
||||
damage-reduction: '&7■ Снижение Урона: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&7■ Снижение Урона от Падения: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&7■ Снижение Урона от Огня: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&7■ Снижение Урона от Магии: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&7■ Projectile Damage Reduction: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&7■ Physical Damage Reduction: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG stats
|
||||
health-regeneration: '&7■ Регенерация Здоровья: &f<plus>{value%'
|
||||
max-mana: '&9■ Максимальная Мана: <plus>{value'
|
||||
mana-regeneration: '&7■ Mana Regeneration: &f<plus>{value'
|
||||
max-stamina: '&7■ Max Stamina: &f<plus>{value'
|
||||
stamina-regeneration: '&7■ Stamina Regeneration: &f<plus>{value'
|
||||
cooldown-reduction: '&7■ Skill Cooldown Reduction: &f<plus>{value%'
|
||||
additional-experience: '&7■ Additional Experience: &f<plus>{value%'
|
||||
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
|
||||
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
|
||||
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
|
||||
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
|
||||
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
|
||||
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&7■ Бесконечный &f{effect}'
|
||||
command: '&7■ Команда: &f{format} &7(&f{cooldown}&7s)'
|
||||
item-cooldown: '&7■ &f{value}&7 сек перезарядка'
|
||||
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&7■ Восстанавливает &f{value} &7Здоровья'
|
||||
restore-food: '&7■ Восстанавливает &f{value} &7Еды'
|
||||
restore-saturation: '&7■ Восстанавливает &f{value} &7Насыщения'
|
||||
restore-mana: '&7■ Восстанавливает &f{value} &7Маны'
|
||||
restore-stamina: '&7■ Восстанавливает &f{value} &7Стамины'
|
||||
effect: '&7■ Даёт &f{effect} &7на &f{duration}&7сек'
|
||||
repair: '&7■ Ремонт: &f{value}'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&7■ Может идентифицировать предметы.'
|
||||
can-deconstruct: '&7■ Может разобрать тировые предметы.'
|
||||
can-deskin: '&3 &7■ Can de-skin skinned items.'
|
||||
success-rate: '&7■ Шанс Успеха: &a&l{value}%'
|
||||
max-consume: '&7■ Max Consume: &f{value} &7uses'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Пустой {name} слотя для Самоцвета'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&aКогда Применён:'
|
||||
gem-stone-lore: '&8&l[&2&l*&8&l] &aПеретащите на предмет, чтобы &7применить!'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&7■ Имеет &a{value}%&7 шанс связать предмет.'
|
||||
soulbound-break-chance: '&7■ имеет &a{value}%&7 шанс убрать персонализацию.'
|
||||
soulbound-level: '&7■ Уровень &e{value} &7Персонализации'
|
||||
|
||||
# Tools
|
||||
autosmelt: '&7■ &fАвтоплавлка'
|
||||
bouncing-crack: '&7■ &fТрещина'
|
||||
pickaxe-power: '&7■ &fPickaxe Power: &a{value}'
|
||||
durability: '&7Durability: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&c■ {type}'
|
||||
tier: '{value} Предмет'
|
||||
required-class: '&7Требуется Класс: &7{value}'
|
||||
required-level: '&eНеобходимый Уровень: {value}'
|
||||
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequires &c{value} &eDexterity'
|
||||
required-strength: '&eRequires &c{value} &eStrength'
|
||||
required-intelligence: '&eRequires &c{value} &eIntelligence'
|
||||
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eAlchemy Level: &c{value}'
|
||||
profession-enchanting: '&eEnchanting Level: &c{value}'
|
||||
profession-farming: '&eFarming Level: &c{value}'
|
||||
profession-fishing: '&eFishing Level: &c{value}'
|
||||
profession-mining: '&eMining Level: &c{value}'
|
||||
profession-smelting: '&eSmelting Level: &c{value}'
|
||||
profession-smithing: '&eSmithing Level: &c{value}'
|
||||
profession-woodcutting: '&eWoodcutting Level: &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
||||
# Custom stats
|
||||
custom-myluck: '&3 &7■ Шанс: &f<plus>{value}'
|
@ -1,76 +0,0 @@
|
||||
ability:
|
||||
overload: Sobrecarga
|
||||
magical-shield: Escudo Mágico
|
||||
bouncy-fireball: Bouncy Fireball
|
||||
burning-hands: Arma flameante
|
||||
fire-meteor: Meteorito
|
||||
light-dash: Embestida de Luz
|
||||
sparkle: Destellos
|
||||
tnt-throw: TNT
|
||||
earthquake: Terremoto
|
||||
stun: Aturdir
|
||||
holy-missile: Misil sagrado
|
||||
black-hole: Agujero negro
|
||||
slow: Relentizar
|
||||
throw-up: Maldición Podrida
|
||||
circular-slash: Circulo mortal
|
||||
cursed-beam: Viga maldita
|
||||
thrust: Thrust
|
||||
heavy-charge: Super carga
|
||||
item-throw: Lanzar
|
||||
shock: Electrocutar
|
||||
shadow-veil: Velo de Sombras
|
||||
frog-mode: Modo rana
|
||||
lightning-beam: Rayo de luz
|
||||
death-mark: Marca mortal
|
||||
confuse: Confusión
|
||||
shulker-missile: Misil Shulker
|
||||
heal: Cura
|
||||
leap: Salto
|
||||
burn: Quemar
|
||||
starfall: Lluvia de Estrellas
|
||||
wither: Wither
|
||||
shockwave: Onda de Choque
|
||||
vampirism: Vampirismo
|
||||
smite: Herida profunda
|
||||
corrupt: Corrupción
|
||||
arcane-hail: Maldición del protector
|
||||
grand-heal: Gran meditación
|
||||
firebolt: Rayo de Fuego
|
||||
magical-path: Botas mágicas
|
||||
life-ender: Diluvio Letal
|
||||
swiftness: Rapidez
|
||||
freezing-curse: Congelar
|
||||
ice-crystal: Cristal de hielo
|
||||
blind: Cegar
|
||||
firefly: Mariposa
|
||||
poison: Veneno
|
||||
blink: Teletransporte
|
||||
sky-smash: Aplaste Aéreo
|
||||
bloodbath: Baño de sangre
|
||||
bunny-mode: Modo conejo
|
||||
item-bomb: Bomba
|
||||
modifier:
|
||||
damage: '&7Daño'
|
||||
mana: Mana
|
||||
stamina: '&7Stamina'
|
||||
cooldown: '&7Enfriamiento'
|
||||
radius: '&7Radio'
|
||||
duration: '&7Duración'
|
||||
power: '&7Poder'
|
||||
ignite: '&7Ignición'
|
||||
speed: '&7Velocidad'
|
||||
knockback: '&7Empuje'
|
||||
length: '&7Longitud'
|
||||
limit: '&7Límite'
|
||||
force: '&7Fuerza'
|
||||
amplifier: '&7Mejora'
|
||||
jump-force: '&7Fuerza de salto'
|
||||
slow-amplifier: '&7Mejora de relentización'
|
||||
effect-duration: '&7Duración del efecto'
|
||||
heal: '&7Curación'
|
||||
knock-up: '&7Aturdir'
|
||||
drain: '&7Drenar'
|
||||
range: '&7Rango'
|
||||
amount: '&7Cantidad'
|
||||
slow-duration: '&7Tiempo de relentización'
|
@ -1,15 +0,0 @@
|
||||
staff-spirit:
|
||||
nether-spirit: '&7■ Nether Spirit'
|
||||
void-spirit: '&7■ Void Spirit'
|
||||
mana-spirit: '&7■ Mana Spirit'
|
||||
lightning-spirit: '&7■ Lightning Spirit'
|
||||
xray-spirit: '&7■ X-Ray Spirit'
|
||||
thunder-spirit: '&7■ Thunder Spirit'
|
||||
sunfire-spirit: '&7■ Sunfire Spirit'
|
||||
lute-attack:
|
||||
wave: '&7■ Wave Melody'
|
||||
circular: '&7■ Circular Melody'
|
||||
slash: '&7■ Slashing Melody'
|
||||
simple: '&7■ Simple Melody'
|
||||
brute: '&7■ Brute Melody'
|
||||
heavy: '&7■ Heavy Melody'
|
@ -1,23 +0,0 @@
|
||||
condition:
|
||||
stamina:
|
||||
positive: '&a✔ Requires #stamina# Stamina'
|
||||
negative: '&c✖ Requires #stamina# Stamina'
|
||||
level:
|
||||
positive: '&a✔ Requires Level #level#'
|
||||
negative: '&c✖ Requires Level #level#'
|
||||
mana:
|
||||
positive: '&a✔ Requires #mana# Mana'
|
||||
negative: '&c✖ Requires #mana# Mana'
|
||||
class:
|
||||
positive: '&a✔ Required Class: #class#'
|
||||
negative: '&c✖ Required Class: #class#'
|
||||
food:
|
||||
positive: '&a✔ Requires #food# Food'
|
||||
negative: '&c✖ Requires #food# Food'
|
||||
ingredient:
|
||||
mmoitem:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
||||
vanilla:
|
||||
positive: '&8✔ &7#amount# #item#'
|
||||
negative: '&c✖ &7#amount# #item#'
|
@ -1,21 +0,0 @@
|
||||
UNIDENTIFIED_ITEM:
|
||||
name: '&kSin identificar'
|
||||
lore:
|
||||
- '&e&oEste ítem esta &c&o&nsin identificar&e&o.'
|
||||
- '&e&oBusca una manera de identificarlo.'
|
||||
- '&e&oPodría ser un objeto raro o común.'
|
||||
BACK:
|
||||
name: Volver
|
||||
lore: []
|
||||
NEXT_PAGE:
|
||||
name: Página siguiente
|
||||
lore: []
|
||||
PREVIOUS_PAGE:
|
||||
name: Página anterior
|
||||
lore: []
|
||||
NO_ITEM:
|
||||
name: '- Sin ítem -'
|
||||
lore: []
|
||||
NO_GEM_STONE:
|
||||
name: '- Espacio para gema vacío -'
|
||||
lore: []
|
@ -1,33 +0,0 @@
|
||||
hands-too-charged: Estás usando un ítem a dos manos, no puedes hacer eso.
|
||||
spell-on-cooldown: '#progress# &e#left# Segundo#s#'
|
||||
item-on-cooldown: Aún no esta listo!
|
||||
item-command-on-cooldown: Aún no esta listo!
|
||||
not-enough-perms-command: '&fComando desconocido usa "/ayuda" para mas info'
|
||||
attack-blocked: 'Has bloqueado #percent#% de daño recibido!'
|
||||
attack-dodged: Has esquivado un ataque!
|
||||
not-enough-levels: '&e&lNo tienes nivel suficiente para usar este ítem'
|
||||
not-enough-perms: '&c&lNo puedes hacer eso.'
|
||||
not-enough-mana: No tienes mana suficiente!
|
||||
not-enough-stamina: No tienes suficiente resistencia!
|
||||
not-identified: No puedes usar un ítem sin identificar.
|
||||
wrong-class: You don't have the right class!
|
||||
successfully-identified: 'Ítem identificado: #item#&e.'
|
||||
successfully-deconstructed: 'Has destruido: #item#&e.'
|
||||
gem-stone-applied: Has aplicado &f#gem#&e a &f#item#&e.
|
||||
repaired-item: Has reparado &f#item#&e por &f#amount# &ede durabilidad.
|
||||
gave-item: '&eHas dado &f#item#&e#amount# a &f#player#&e.'
|
||||
received-item: '&a&l➱ &eHas recibido &f#item#&e#amount#.'
|
||||
cant-update-item: El ítem no se puede actualizar.
|
||||
update-item: Ítem actualizado.
|
||||
empty-workbench-first: Primero vacía la mesa de creación.
|
||||
not-enough-perms-craft: '&fComando desconocido usa "/ayuda" para mas info'
|
||||
miss-spell: Fallaste &c#spell#&e.
|
||||
advanced-workbench: Mesa de creación avanzada
|
||||
advanced-recipes: Recetas avanzadas
|
||||
gem-stats: Estadísticas de gemas
|
||||
click-advanced-recipe: Clic para ver la receta.
|
||||
attack-parried: Has reflejado un ataque!
|
||||
gem-stone-broke: La gema &f#gem#&c se ha roto al intentar aplicarse a &f#item#&c.
|
||||
broken-item: This item is broken, you first need to repair it.
|
||||
item-broke: 'Your #item#&c broke.'
|
||||
zero-durability: Your item has no durability left. Repair it in order to use it again.
|
@ -1,27 +0,0 @@
|
||||
speed: Velocidad
|
||||
slow: Relentización
|
||||
fast-digging: Fast Digging
|
||||
slow-digging: Slow Digging
|
||||
increase-damage: Aumento de daño
|
||||
heal: Curación
|
||||
harm: Daño instantaneo
|
||||
jump: Salto
|
||||
confusion: Confusión
|
||||
regeneration: Regeneración
|
||||
damage-resistance: Resistencia
|
||||
fire-resistance: Inmunidad al fuego
|
||||
water-breathing: Respiración
|
||||
invisibility: Invisibilidad
|
||||
blindness: Ceguera
|
||||
night-vision: Visión nocturna
|
||||
hunger: Hambre
|
||||
weakness: Debilidad
|
||||
poison: Toxicidad
|
||||
wither: Wither
|
||||
health-boost: Mejora de vida
|
||||
absorption: Absorción
|
||||
saturation: Saturación
|
||||
glowing: Brillo
|
||||
levitation: Levitación
|
||||
luck: Suerte
|
||||
unluck: Mala suerte
|
@ -1,151 +0,0 @@
|
||||
# Weapon Stats
|
||||
attack-damage: '&3 &7➸ Daño de ataque: &f{value}'
|
||||
attack-speed: '&3 &7➸ Velocidad de ataque: &f{value}'
|
||||
critical-strike-chance: '&3 &7■ Probabilidad de crítico: &f<plus>{value}%'
|
||||
critical-strike-power: '&3 &7■ Poder de crítico: &f<plus>{value}%'
|
||||
skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f<plus>{value}%'
|
||||
skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f<plus>{value}%'
|
||||
range: '&3 &7■ Rango: &f{value}'
|
||||
mana-cost: '&9■ Usa {value} de Mana'
|
||||
stamina-cost: '&9■ Usa {value} de Stamina'
|
||||
arrow-velocity: '&3 &7■ Velocidad de flechas: &f{value}'
|
||||
blunt-power: '&3 &7■ Radio de Daño de Area: &f{value}'
|
||||
blunt-rating: '&3 &7■ Fracción de Daño de Area: &f{value}%'
|
||||
two-handed: '&3 &7■ Necesita ambas manos'
|
||||
handworn: '&3 &7■ Ignora necesitar ambas manos'
|
||||
knockback: '&3 &7■ Empuje: &f{value}'
|
||||
recoil: '&3 &7■ Retroceso: &f{value}%'
|
||||
note-weight: '&3 &7■ Peso Musical: &f{value}'
|
||||
lifesteal: '&3 &7■ Lifesteal: &c+{value}%'
|
||||
spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%'
|
||||
|
||||
# Extra Damage
|
||||
pve-damage: '&3 &7■ Daño PVE: &f<plus>{value}%'
|
||||
pvp-damage: '&3 &7■ Daño PVP: &f<plus>{value}%'
|
||||
magic-damage: '&3 &7■ Daño mágico: &f<plus>{value}%'
|
||||
weapon-damage: '&3 &7■ Daño de arma: &f<plus>{value}%'
|
||||
undead-damage: '&3 &7■ Daño a monstruos: &f<plus>{value}%'
|
||||
skill-damage: '&3 &7■ Daño de abilidad: &f<plus>{value}%'
|
||||
physical-damage: '&3 &7■ Daño físico: &f<plus>{value}%'
|
||||
projectile-damage: '&3 &7■ Daño de projectiles: &f<plus>{value}%'
|
||||
faction-damage-undead: '&3 &7■ Daño a los Undead: &f<plus>{value}%'
|
||||
|
||||
# Abilities
|
||||
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &3 &7&l{ability}'
|
||||
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
|
||||
ability-splitter: '&8'
|
||||
|
||||
# Armor Stats
|
||||
block-power: '&3 &7■ Bloqueo: &f<plus>{value}%'
|
||||
block-rating: '&3 &7■ Probabilidad de bloqueo: &f<plus>{value}%'
|
||||
block-cooldown-reduction: '&3 &7■ Frequencia de bloqueo: &f<plus>{value}%'
|
||||
dodge-rating: '&3 &7■ Probabilidad de evasión: &f<plus>{value}%'
|
||||
dodge-cooldown-reduction: '&3 &7■ Frequencia de evasión: &f<plus>{value}%'
|
||||
parry-rating: '&3 &7■ Probabilidad de contraatacar: &f<plus>{value}%'
|
||||
parry-cooldown-reduction: '&3 &7■ Frequencia de contraataque: &f<plus>{value}%'
|
||||
armor: '&3 &7✠ Defensa: &f<plus>{value}'
|
||||
armor-toughness: '&3 &7✠ Resistencia de armadura: &f<plus>{value}'
|
||||
knockback-resistance: '&3 &7✠ Resistencia al empuje: &f<plus>{value}%'
|
||||
max-health: '&c❤ Vida máxima: <plus>{value}'
|
||||
movement-speed: '&3 &7■ Velocidad: &f<plus>{value}'
|
||||
|
||||
# Damage Reduction
|
||||
defense: '&3 &7■ Defensa: &f<plus>{value}'
|
||||
damage-reduction: '&3 &7■ Reducción de daño: &f<plus>{value}%'
|
||||
fall-damage-reduction: '&3 &7■ Reducción de daño por caída: &f<plus>{value}%'
|
||||
fire-damage-reduction: '&3 &7■ Reducción de daño por fuego: &f<plus>{value}%'
|
||||
magic-damage-reduction: '&3 &7■ Reducción de daño mágico: &f<plus>{value}%'
|
||||
projectile-damage-reduction: '&3 &7■ Reducción de daño de projectiles: &f<plus>{value}%'
|
||||
physical-damage-reduction: '&3 &7■ Reducción de daño físico: &f<plus>{value}%'
|
||||
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
|
||||
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
|
||||
|
||||
# RPG stats
|
||||
health-regeneration: '&3 &7■ Regeneración de vida: &f<plus>{value}%'
|
||||
max-mana: '&3 &7■ Mana máximo: &f<plus>{value}'
|
||||
mana-regeneration: '&3 &7■ Regeneración de mana: &f<plus>{value}'
|
||||
max-stamina: '&3 &7■ Stamina máxima: &f<plus>{value}'
|
||||
stamina-regeneration: '&3 &7■ Regeneracion de stamina: &f<plus>{value}'
|
||||
cooldown-reduction: '&3 &7■ Frequencia de abilidades: &f<plus>{value}%'
|
||||
additional-experience: '&3 &7■ Experiencia adicional: &f<plus>{value}%'
|
||||
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
|
||||
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
|
||||
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
|
||||
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
|
||||
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
|
||||
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
|
||||
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
|
||||
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
|
||||
|
||||
# Extra Options
|
||||
perm-effect: '&3 &7■ Permanente &f{effect}'
|
||||
command: '&3 &7■ Comando: &f{format} &3 &7(&f{cooldown}&3 &7s)'
|
||||
item-cooldown: '&3 &7■ &3 &7Se puede usar cada {value}&3 &7s'
|
||||
arrow-potion-effects: '&3 &7■ Flecha envinada: &f{effect}'
|
||||
|
||||
# Consumables
|
||||
restore-health: '&3 &7■ Da &f{value} &3 &7de vida'
|
||||
restore-food: '&3 &7■ Restaura &f{value} &3 &7de hambre'
|
||||
restore-saturation: '&3 &7■ Da &f{value} &3 &7de saturación'
|
||||
restore-mana: '&3 &7■ Da &f{value} &3 &7de mana'
|
||||
restore-stamina: '&3 &7■ Da &f{value} &3 &7de stamina'
|
||||
effect: '&3 &7■ Al consumir otorga &f{effect} &3 &7por &f{duration}&3 &7s'
|
||||
repair: '&3 &7■ Repara: &f{value}'
|
||||
repair-percent: '&3 &7■ Repair: &f{value}%'
|
||||
can-identify: '&3 &7■ Puede identificar objetos.'
|
||||
can-deconstruct: '&3 &7■ Puede destruir objetos usados.'
|
||||
can-deskin: '&3 &7■ Can de-skin skinned items.'
|
||||
success-rate: '&3 &7■ Probabilidad de éxito: &a&l{value}%'
|
||||
max-consume: '&3 &7■ Usos Restantes: &f{value}'
|
||||
|
||||
# Gem Stones
|
||||
empty-gem-socket: '&a◆ Espacio para gema {name}'
|
||||
filled-gem-socket: '&a◆ {name}'
|
||||
when-applied: '&aAl aplicar:'
|
||||
gem-stone-lore: '&8&l[&2&l♦&8&l] &aArrastra y suelta en un objeto &3 &7para aplicar!'
|
||||
|
||||
# Soulbound
|
||||
soulbinding-chance: '&3 &7■ Probabilidad de &a{value}%&3 &7 de enlazarte astralmente.'
|
||||
soulbound-break-chance: '&3 &7■ Probabilidad de &a{value}%&3 &7 de romper enlazamientos astrales.'
|
||||
soulbound-level: '&3 &7■ Nivel &e{value} &3 &7de Enlazamiento Astral'
|
||||
|
||||
# Tools
|
||||
autosmelt: '&3 &7■ &fAutofundidor'
|
||||
bouncing-crack: '&3 &7■ &fGrieta Profunda'
|
||||
pickaxe-power: '&3 &7■ &fPoder de Pico: &a{value}'
|
||||
durability: '&7Durability: {current} / {max}'
|
||||
|
||||
# General
|
||||
item-type: '&c{type}'
|
||||
tier: '&3 &7Calidad: {value}'
|
||||
required-class: '&3 &7Equipamento de {value}'
|
||||
required-level: '&eRequiere Nivel {value}'
|
||||
|
||||
# MMOCore Attributes
|
||||
required-dexterity: '&eRequire &c{value} &ede Destreza'
|
||||
required-strength: '&eRequire &c{value} &ede Fuerza'
|
||||
required-intelligence: '&eRequire &c{value} &ede Intelligencia'
|
||||
|
||||
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
|
||||
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
|
||||
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
|
||||
|
||||
# Professions
|
||||
profession-alchemy: '&eRequiere nivel de Alquímia &c{value}'
|
||||
profession-enchanting: '&eRequiere nivel de Encantador &c{value}'
|
||||
profession-farming: '&eRequiere nivel de Agricultor &c{value}'
|
||||
profession-fishing: '&eRequiere nivel de Pezcador &c{value}'
|
||||
profession-mining: '&eRequiere nivel de Minero &c{value}'
|
||||
profession-smelting: '&eRequiere nivel de Fundidor &c{value}'
|
||||
profession-smithing: '&eRequiere nivel de Herrero &c{value}'
|
||||
profession-woodcutting: '&eRequiere nivel de Leñador &c{value}'
|
||||
|
||||
# Elemental Stat Format
|
||||
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
|
||||
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
|
||||
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
|
||||
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
|
||||
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
|
||||
|
||||
# Custom stats
|
||||
custom-myluck: '&3 &7■ Oportunidad: &f<plus>{value}'
|
Loading…
Reference in New Issue
Block a user