diff --git a/MMOItems-Dist/src/main/resources/default/language/Chinese Simplified/stats.yml b/MMOItems-Dist/src/main/resources/default/language/Chinese Simplified/stats.yml index 30ca9441..310366ce 100644 --- a/MMOItems-Dist/src/main/resources/default/language/Chinese Simplified/stats.yml +++ b/MMOItems-Dist/src/main/resources/default/language/Chinese Simplified/stats.yml @@ -5,7 +5,7 @@ critical-strike-chance: '&3 &7■ 暴击率: &f{value}%' critical-strike-power: '&3 &7■ 暴击伤害比例: &f{value}%' skill-critical-strike-chance: '&3 &7■ 技能暴击率: &f{value}%' skill-critical-strike-power: '&3 &7■ 技能暴击伤害比例: &f{value}%' -range: '&3 &7■ 范围: &f{value}' +range: '&3 &7■ 范围: &f{value}' #Combat range for ranged weapons mana-cost: '&9■ 消耗 {value} 法力值' stamina-cost: '&9■ 消耗 {value} 耐力' arrow-velocity: '&3 &7■ 箭矢速度: &f{value}' @@ -15,7 +15,7 @@ two-handed: '&3 &7■ 双手使用' handworn: '&3 &7■ 戴在手上' knockback: '&3 &7■ 击退: &f{value}' recoil: '&3 &7■ 后坐力: &f{value}%' -note-weight: '&3 &7■ 音符强度: &f{value}' +note-weight: '&3 &7■ 物品重量: &f{value}' lifesteal: '&3 &7■ 生命窃取: &c+{value}%' spell-vampirism: '&3 &7■ 技能吸血比例: &c+{value}%' #Extra Damage @@ -28,10 +28,16 @@ skill-damage: '&3 &7■ 技能伤害加成: &f{value}%' physical-damage: '&3 &7■ 物理伤害加成: &f{value}%' projectile-damage: '&3 &7■ 弹射物伤害加成: &f{value}%' faction-damage-undead: '&3 &7■ 不死派系伤害加成: &f{value}%' -#Abilities -ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}' -ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}' -ability-splitter: '&8' +#Abilities (changed in MI 6.9.5) +ability: + general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}" + modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier + modifier-foreach: "&7{modifier}&8: &f{value}" + modifier-splitter: " &8&l|&7 " + modifiers-per-line: 3 + ability-splitter: + enabled: true + format: '' #Armor Stats block-power: '&3 &7■ 格挡比例: &f{value}%' block-rating: '&3 &7■ 格挡几率: &f{value}%' @@ -71,9 +77,20 @@ additional-experience-mining: '&7■ 额外采矿经验: &f{value}%' additional-experience-smelting: '&7■ 额外锻造经验: &f{value}%' additional-experience-smithing: '&7■ 额外冶炼经验: &f{value}%' additional-experience-woodcutting: '&7■ 额外伐木经验: &f{value}%' +#1.20.2+ Attributes +block-break-speed: '&3 &7■ Mining Speed: &f{value}' +block-interaction-range: '&3 &7■ Range: &f{value}' #Range for interacting with blocks & mining. +entity-interaction-range: '&3 &7■ Combat Range: &f{value}' +fall-damage-multiplier: '&3 &7■ Fall Damage: &f{value}%' +gravity: '&3 &7■ Force of Gravity: &f{value}%' +jump-strength: '&3 &7■ Jump Strength: &f{value}' +max-absorption: '&3 &7■ Max Absorption: &f{value}' +safe-fall-distance: '&3 &7■ Safe Fall Distance: &f{value}' +scale: '&3 &7■ Size: &f{value}%' +step-height: '&3 &7■ Smooth Walking: &f{value}' #Extra Options -perm-effect: '&3 &7■ 永久效果 &f{effect}' -command: '&3 &7■ 指令: &f{format} &3 &7(&f{cooldown}&3 &7秒)' +perm-effects: '&3 &7■ Permanent &f{effect}' +commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)' item-cooldown: '&3 &7■ &f{value}秒&3 &7Cooldown' arrow-potion-effects: '&3 &7■ 箭矢药水效果: &f{effect}' #Consumables @@ -82,19 +99,19 @@ restore-food: '&3 &7■ 恢复 &f{value} &7饥饿值' restore-saturation: '&3 &7■ 恢复 &f{value} &7饱和度' restore-mana: '&3 &7■ 恢复 &f{value} &7法力值' restore-stamina: '&3 &7■ 恢复 &f{value} &7耐力' -effect: '&3 &7■ 获得 &f{effect} &7持续 &f{duration}&7秒' +effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s' repair: '&3 &7■ 修复: &f{value}' -repair-percent: '&3 &7■ 修复: &f{value}%' +repair-percent: '&3 &7■ 修复百分比: &f{value}%' can-identify: '&3 &7■ 用于鉴定物品' can-deconstruct: '&3 &7■ 用于拆解物品' can-deskin: '&3 &7■ 用于揭下物品皮肤' success-rate: '&3 &7■ 成功几率: &a&l{value}%' max-consume: '&3 &7■ &7剩余使用次数: &f{value}' #Gem Stones -empty-gem-socket: '&a◆ 空 {name} 宝石槽' -filled-gem-socket: '&a◆ {name}' -when-applied: '&a镶嵌时间:' gem-stone-lore: '&8&l[&2&l*&8&l] &a将宝石拖放到物品上 &7以镶嵌!' +gem-sockets: + empty: '&a◆ Empty {name} Gem Socket' + filled: '&a◆ {name}' #Soulbound soulbinding-chance: '&3 &7■ 有 &a{value}% &7几率灵魂绑定你的物品' soulbound-break-chance: '&3 &7■ 有 &a{value}% &7几率破坏灵魂绑定' @@ -116,7 +133,7 @@ required-intelligence: '&e所需智慧 &c{value}' additional-dexterity: '&3 &7■ 额外敏捷: &f{value}' additional-strength: '&3 &7■ 额外力量: &f{value}' additional-intelligence: '&3 &7■ 额外智慧: &f{value}' -#Professions +#MMOCore Professions profession-alchemy: '&e炼金等级: &c{value}' profession-enchanting: '&e附魔等级: &c{value}' profession-farming: '&e农业等级: &c{value}' @@ -125,11 +142,14 @@ profession-mining: '&e采矿等级: &c{value}' profession-smelting: '&e锻造等级: &c{value}' profession-smithing: '&e冶炼等级: &c{value}' profession-woodcutting: '&e伐木等级: &c{value}' -#Elemental Stat Format -elemental-damage: '{color}{icon}&7 {value} {element} 伤害' -elemental-damage-percent: '{color}{icon}&7 +{value}% {element} 伤害加成' -elemental-defense: '{color}{icon}&7 {value} {element} 防御' -elemental-defense-percent: '{color}{icon}&7 +{value}% {element} 防御加成' -elemental-weakness: '{color}{icon}&7 {value}% {element} 弱化' +#Heroes stats +required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}' +#Elemental Stat Formats +element: + damage: '{color}{icon}&7 {value} {element} Damage' + damage-percent: '{color}{icon}&7 +{value}% {element} Damage' + defense: '{color}{icon}&7 {value} {element} Defense' + defense-percent: '{color}{icon}&7 +{value}% {element} Defense' + weakness: '{color}{icon}&7 {value}% {element} Weakness' #Custom stats custom-myluck: '&3 &7■ 幸运: &f{value}'