From 87f5bfa6bb041adcaae671052719fd92dc32ac42 Mon Sep 17 00:00:00 2001 From: Taner <11832079-Tanerx@users.noreply.gitlab.com> Date: Tue, 13 Aug 2024 14:40:33 +0000 Subject: [PATCH] New translations stats.yml (French) --- .../default/language/French/stats.yml | 192 ++++++++++-------- 1 file changed, 106 insertions(+), 86 deletions(-) diff --git a/MMOItems-Dist/src/main/resources/default/language/French/stats.yml b/MMOItems-Dist/src/main/resources/default/language/French/stats.yml index b024cf1d..4162b450 100644 --- a/MMOItems-Dist/src/main/resources/default/language/French/stats.yml +++ b/MMOItems-Dist/src/main/resources/default/language/French/stats.yml @@ -5,7 +5,7 @@ critical-strike-chance: '&3 &7■ Chances de coup critique : &f{value}%' critical-strike-power: '&3 &7■ Pouvoir de coup critique : &f{value}%' skill-critical-strike-chance: '&3 &7■ Chances Critiques de la Compétence : &f{value}%' skill-critical-strike-power: '&3 &7■ Puissance Critique de la Compétence: &f{value}%' -range: '&3 &7■ Portée: &f{value}' +range: '&3 &7■ Portée: &f{value}' #Combat range for ranged weapons mana-cost: '&3 &7■ Utilises &9{value} Mana' stamina-cost: '&3 &7■ Utilise &9{value} d''Endurance' arrow-velocity: '&3 &7■ Vitesse de flèche: &f{value}' @@ -15,7 +15,7 @@ two-handed: '&3 &7■ À deux mains' handworn: '&3 &7■ Porté à la main' knockback: '&3 &7■ Recul : &f{value}' recoil: '&3 &7■ Rebond : &f{value}%' -note-weight: '&3 &7■ Note Weight: &f{value}' +note-weight: '&7■ Poids des notes: &f{value}' lifesteal: '&3 &7■ Vol de vie: &c+{value}%' spell-vampirism: '&3 &7■ Vol de vie (Sorts): &c+{value}%' #Extra Damage @@ -28,95 +28,112 @@ skill-damage: '&3 &7■ Dégâts de compétence : &f{value}%' physical-damage: '&3 &7■ Dégâts physiques: &f{value}%' projectile-damage: '&3 &7■ Dégâts de projectile : &f{value}%' faction-damage-undead: '&3 &7■ Dégâts de la faction des morts-vivants : &f{value}%' -#Abilities -ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}' -ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}' -ability-splitter: '&8' +#Abilities (changed in MI 6.9.5) +ability: + general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}" + modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier + modifier-foreach: "&7{modifier}&8: &f{value}" + modifier-splitter: " &8&l|&7 " + modifiers-per-line: 3 + ability-splitter: + enabled: true + format: '' #Armor Stats -block-power: '&3 &7■ Block Power: &f{value}%' -block-rating: '&3 &7■ Block Rating: &f{value}%' -block-cooldown-reduction: '&3 &7■ Block Cooldown Reduction: &f{value}%' -dodge-rating: '&3 &7■ Dodge Rating: &f{value}%' -dodge-cooldown-reduction: '&3 &7■ Dodge Cooldown Reduction: &f{value}%' -parry-rating: '&3 &7■ Parry Rating: &f{value}%' -parry-cooldown-reduction: '&3 &7■ Parry Cooldown Reduction: &f{value}%' -armor: '&3 &7✠ Armor: &f{value}' -armor-toughness: '&3 &7✠ Armor Toughness: &f{value}' -knockback-resistance: '&3 &7✠ Knockback Resistance: &f{value}%' -max-health: '&3 &7❤ Health:&c {value}' -movement-speed: '&3 &7■ Movement Speed: &f{value}' +block-power: '&7■ Puissance de blocage: &f{value}%' +block-rating: '&7■ Chance de blocage: &f{value}%' +block-cooldown-reduction: '&7■ Réduction du délai de blocage: &f{value}%' +dodge-rating: '&7■ Chance d''esquive: &f{value}%' +dodge-cooldown-reduction: '&7■ Réduction du délai d''esquive: &f{value}%' +parry-rating: '&7■ Chance de parrade: &f{value}%' +parry-cooldown-reduction: '&7■ Réduction du délai de parrade: &f{value}%' +armor: '&7✠ Armure: &f{value}' +armor-toughness: '&7✠ Robustesse: &f{value}' +knockback-resistance: '&7✠ Résistance au recul: &f{value}%' +max-health: '&c❤ Points de vie: {value}' +movement-speed: '&7■ Vitesse de déplacement: &f{value}' #Damage Reduction -defense: '&3 &7■ Defense: &f{value}' -damage-reduction: '&3 &7■ Damage Reduction: &f{value}%' -fall-damage-reduction: '&3 &7■ Fall Damage Reduction: &f{value}%' -fire-damage-reduction: '&3 &7■ Fire Damage Reduction: &f{value}%' -magic-damage-reduction: '&3 &7■ Magic Damage Reduction: &f{value}%' -projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f{value}%' -physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f{value}%' -pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f{value}%' -pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f{value}%' +defense: '&3 &7■ Défense: &f{value}' +damage-reduction: '&3 &7■ Réduction des dégâts : &f{value}%' +fall-damage-reduction: '&7■ Réduction de dégats de chute: &f{value}%' +fire-damage-reduction: '&7■ Réduction de dégats de feu: &f{value}%' +magic-damage-reduction: '&7■ Réduction de dégats magiques: &f{value}%' +projectile-damage-reduction: '&7■ Réduction de dégats des projectiles: &f{value}%' +physical-damage-reduction: '&7■ Réduction de dégats physiques: &f{value}%' +pve-damage-reduction: '&3 &7■ Réduction des dégâts PvE : &f{value}%' +pvp-damage-reduction: '&3 &7■ Réduction des dégâts PvP : &f{value}%' #RPG stats -health-regeneration: '&3 &7■ Health Regeneration: &f{value}' -max-mana: '&3 &7■ Max Mana: &f{value}' -mana-regeneration: '&3 &7■ Mana Regeneration: &f{value}' -max-stamina: '&3 &7■ Max Stamina: &f{value}' -stamina-regeneration: '&3 &7■ Stamina Regeneration: &f{value}' -cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f{value}%' -additional-experience: '&3 &7■ Additional Experience: &f{value}%' -additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f{value}%' -additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f{value}%' -additional-experience-farming: '&7■ Additional Farming Experience: &f{value}%' -additional-experience-fishing: '&7■ Additional Fishing Experience: &f{value}%' -additional-experience-mining: '&7■ Additional Mining Experience: &f{value}%' -additional-experience-smelting: '&7■ Additional Smelting Experience: &f{value}%' -additional-experience-smithing: '&7■ Additional Smithing Experience: &f{value}%' -additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f{value}%' +health-regeneration: '&7■ Régénération de vie: &f{value}' +max-mana: '&7■ Mana Max: &f{value}' +mana-regeneration: '&7■ Régénération de mana: &f{value}' +max-stamina: '&7■ Stamina Max: &f{value}' +stamina-regeneration: '&3 &7■ Régénération de l''endurance : &f{value}' +cooldown-reduction: '&3 &7■ Réduction du temps de recharge des compétences : &f{value}%' +additional-experience: '&7■ Exp. supplémentaire: &f{value}%' +additional-experience-alchemy: '&7■ Expérience d''Alchimie Supplémentaire : &f{value}%' +additional-experience-enchanting: '&7■ Expérience Enchantement supplémentaire : &f{value}%' +additional-experience-farming: '&7■ Expérience agricole supplémentaire : &f{value}%' +additional-experience-fishing: '&7■ Expérience de Pêche Additionnelle : &f{value}%' +additional-experience-mining: '&7■ Expérience minière supplémentaire : &f{value}%' +additional-experience-smelting: '&7■ Expérience de Fonderie Additionnelle : &f{value}%' +additional-experience-smithing: '&7■ Expérience de forge supplémentaire : &f{value}%' +additional-experience-woodcutting: '&7■ Expérience de coupe du bois supplémentaire : &f{value}%' +#1.20.2+ Attributes +block-break-speed: '&3 &7■ Mining Speed: &f{value}' +block-interaction-range: '&3 &7■ Range: &f{value}' #Range for interacting with blocks & mining. +entity-interaction-range: '&3 &7■ Combat Range: &f{value}' +fall-damage-multiplier: '&3 &7■ Fall Damage: &f{value}%' +gravity: '&3 &7■ Force of Gravity: &f{value}%' +jump-strength: '&3 &7■ Jump Strength: &f{value}' +max-absorption: '&3 &7■ Max Absorption: &f{value}' +safe-fall-distance: '&3 &7■ Safe Fall Distance: &f{value}' +scale: '&3 &7■ Size: &f{value}%' +step-height: '&3 &7■ Smooth Walking: &f{value}' #Extra Options -perm-effect: '&3 &7■ Permanent &f{effect}' -command: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)' -item-cooldown: '&3 &7■ &f{value}&3 &7s Cooldown' -arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}' +perm-effects: '&3 &7■ Permanent &f{effect}' +commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)' +item-cooldown: '&3 &7■ &f Temps de recharge de{value}&3 &7s' +arrow-potion-effects: '&3 &7■ Effet de flèche: &f{effect}' #Consumables -restore-health: '&3 &7■ Restores &f{value} &7Health' -restore-food: '&3 &7■ Restores &f{value} &7Food' -restore-saturation: '&3 &7■ Restores &f{value} &7Saturation' +restore-health: '&3 &7■ Restaure &f{value} &7Santé' +restore-food: '&3 &7■ Restaure &f{value} &7Aliment' +restore-saturation: '&3 &7■ Restaure &f{value} &7Saturation' restore-mana: '&3 &7■ Restores &f{value} &7Mana' -restore-stamina: '&3 &7■ Restores &f{value} &7Stamina' -effect: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s' -repair: '&3 &7■ Repair: &f{value}' -repair-percent: '&3 &7■ Repair: &f{value}%' -can-identify: '&3 &7■ Can identify items.' -can-deconstruct: '&3 &7■ Can deconstruct tiered items.' -can-deskin: '&3 &7■ Can de-skin skinned items.' -success-rate: '&3 &7■ Success Rate: &a&l{value}%' -max-consume: '&3 &7■ &f{value} &7Uses Left' +restore-stamina: '&3 &7■ Restaure &f{value} &7Endurance' +effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s' +repair: '&7■ Répare &f{value} &7utilisations' +repair-percent: '&7■ Répare &f{value} &7utilisations' +can-identify: '&3 &7■ Permet d''identifier les objets.' +can-deconstruct: '&3 &7■ Peut déconstruire des objets à niveau.' +can-deskin: '&3 &7■ Permet de retirer les skins d''objets.' +success-rate: '&3 &7■ Taux de réussite: &a&l{value}%' +max-consume: '&3 &7■ &f{value} &7Utilisations restantes' #Gem Stones -empty-gem-socket: '&a◆ Empty {name} Gem Socket' -filled-gem-socket: '&a◆ {name}' -when-applied: '&aWhen Applied:' -gem-stone-lore: '&8&l[&2&l*&8&l] &aDrag onto an item &7to apply!' +gem-stone-lore: '&8&l[&2&l*&8&l] &aFaire glisser sur un objet &7pour l''appliquer!' +gem-sockets: + empty: '&a◆ Empty {name} Gem Socket' + filled: '&a◆ {name}' #Soulbound -soulbinding-chance: '&3 &7■ Has a &a{value}% &7chance to bind your item.' -soulbound-break-chance: '&3 &7■ Has a &a{value}% &7chance to break soulbounds.' -soulbound-level: '&3 &7■ Level &e{value} &7Soulbound' +soulbinding-chance: '&3 &7■ A &a{value}% &7chances de lier votre objet.' +soulbound-break-chance: '&3 &7■ A &a{value}% &7de chance de détruire des âmes sœurs.' +soulbound-level: '&3 &7■ Niveau &e{value} &7de l''âme sœur' #Tools -autosmelt: '&3 &7■ &fAutosmelt' -bouncing-crack: '&3 &7■ &fBouncing Crack' -pickaxe-power: '&3 &7■ &fPickaxe Power: &a{value}' -durability: '&7Durability: {current} / {max}' +autosmelt: '&3 &7■ &fAutofonderie' +bouncing-crack: '&3 &7■ &fFissure rebondissante' +pickaxe-power: '&3 &7■ &fPuissance de la pioche: &a{value}' +durability: '&7Durabilité: {current} / {max}' #General item-type: '&c{type}' -tier: '&3 &7Tier: {value}' -required-class: '&3 &7{value} Item' -required-level: '&eRequires Lvl {value}' +tier: '&3 &7Niveau: {value}' +required-class: '&3 &7{value} objet' +required-level: '&eNiveau requis {value}' #MMOCore Attributes -required-dexterity: '&eRequires &c{value} &eDexterity' -required-strength: '&eRequires &c{value} &eStrength' -required-intelligence: '&eRequires &c{value} &eIntelligence' -additional-dexterity: '&3 &7■ Extra Dexterity: &f{value}' -additional-strength: '&3 &7■ Extra Strength: &f{value}' -additional-intelligence: '&3 &7■ Extra Intelligence: &f{value}' -#Professions +required-dexterity: '&eNécessite &c{value} &eDextérité' +required-strength: '&eNécessite &c{value} &ede force' +required-intelligence: '&eNécessite &c{value} &ed''intelligence' +additional-dexterity: '&3 &7■ Dextérité supplémentaire: &f{value}' +additional-strength: '&3 &7■ Force supplémentaire: &f{value}' +additional-intelligence: '&3 &7■ Intelligence supplémentaire: &f{value}' +#MMOCore Professions profession-alchemy: '&eAlchemy Level: &c{value}' profession-enchanting: '&eEnchanting Level: &c{value}' profession-farming: '&eFarming Level: &c{value}' @@ -125,11 +142,14 @@ profession-mining: '&eMining Level: &c{value}' profession-smelting: '&eSmelting Level: &c{value}' profession-smithing: '&eSmithing Level: &c{value}' profession-woodcutting: '&eWoodcutting Level: &c{value}' -#Elemental Stat Format -elemental-damage: '{color}{icon}&7 {value} {element} Damage' -elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage' -elemental-defense: '{color}{icon}&7 {value} {element} Defense' -elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense' -elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness' +#Heroes stats +required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}' +#Elemental Stat Formats +element: + damage: '{color}{icon}&7 {value} {element} Damage' + damage-percent: '{color}{icon}&7 +{value}% {element} Damage' + defense: '{color}{icon}&7 {value} {element} Defense' + defense-percent: '{color}{icon}&7 +{value}% {element} Defense' + weakness: '{color}{icon}&7 {value}% {element} Weakness' #Custom stats -custom-myluck: '&3 &7■ Luck: &f{value}' +custom-myluck: '&3 &7■ Chance: &f{value}'