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Fixed armor applying stats in hand
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@ -49,7 +49,7 @@ public class Type {
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public static final Type ORNAMENT = new Type(TypeSet.EXTRA, "ORNAMENT", false, ModifierSource.OTHER);
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// Extra
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public static final Type ARMOR = new Type(TypeSet.EXTRA, "ARMOR", false, ModifierSource.OTHER);
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public static final Type ARMOR = new Type(TypeSet.EXTRA, "ARMOR", false, ModifierSource.ARMOR);
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public static final Type TOOL = new Type(TypeSet.EXTRA, "TOOL", false, ModifierSource.MELEE_WEAPON);
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public static final Type CONSUMABLE = new Type(TypeSet.EXTRA, "CONSUMABLE", false, ModifierSource.MAINHAND_ITEM);
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public static final Type MISCELLANEOUS = new Type(TypeSet.EXTRA, "MISCELLANEOUS", false, ModifierSource.MAINHAND_ITEM);
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