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!add back comments
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@ -11,6 +11,7 @@ import net.Indyuce.mmoitems.stat.type.ItemStat;
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import org.apache.commons.lang.Validate;
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import org.bukkit.configuration.ConfigurationSection;
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import javax.annotation.Nullable;
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import java.util.*;
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import java.util.logging.Level;
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@ -54,11 +55,9 @@ public class MMOItemTemplate implements ItemReference {
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this.id = config.getName().toUpperCase().replace("-", "_").replace(" ", "_");
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if (config.contains("option"))
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for (String key : config.getConfigurationSection("option").getKeys(false)) {
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TemplateOption opt = TemplateOption.valueOf(key.toUpperCase().replace("-", "_").replace(" ", "_"));
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if (config.getBoolean("option." + key))
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options.add(opt);
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}
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for (TemplateOption option : TemplateOption.values())
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if (config.getBoolean("option." + option.name().toLowerCase().replace("_", "-")))
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options.add(option);
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if (config.contains("modifiers"))
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for (String key : config.getConfigurationSection("modifiers").getKeys(false))
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@ -118,18 +117,28 @@ public class MMOItemTemplate implements ItemReference {
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}
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/**
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* By default, item templates have item level 0 and no random tier. If the
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* template has the 'tiered' recipe option, a random tier will be picked. If
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* the template has the 'level-item' option, a random level will be picked
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*
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* @param player
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* The rpg info about the player whom you want to give a random
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* item to
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* @return A random item builder which scales on the player's level.
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* The player for whom you are generating the itme
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* @return Item builder with random level and tier?
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*/
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public MMOItemBuilder newBuilder(RPGPlayer player) {
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int itemLevel = MMOItems.plugin.getTemplates().rollLevel(player.getLevel());
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ItemTier itemTier = MMOItems.plugin.getTemplates().rollTier();
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return newBuilder(itemLevel, itemTier);
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int itemLevel = hasOption(TemplateOption.LEVEL_ITEM) ? MMOItems.plugin.getTemplates().rollLevel(player.getLevel()) : 0;
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ItemTier itemTier = hasOption(TemplateOption.TIERED) ? MMOItems.plugin.getTemplates().rollTier() : null;
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return new MMOItemBuilder(this, itemLevel, itemTier);
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}
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public MMOItemBuilder newBuilder(int itemLevel, ItemTier itemTier) {
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/**
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* @param itemLevel
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* The desired item level
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* @param itemTier
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* The desired item tier, can be null
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* @return Item builder with specific item level and tier
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*/
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public MMOItemBuilder newBuilder(int itemLevel, @Nullable ItemTier itemTier) {
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return new MMOItemBuilder(this, itemLevel, itemTier);
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}
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