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Added lifesteal and spell vamp
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@ -91,6 +91,8 @@ public class ItemStats {
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PVE_DAMAGE_REDUCTION = new DoubleStat("PVE_DAMAGE_REDUCTION", VersionMaterial.PORKCHOP.toMaterial(), "PvE Damage Reduction", new String[]{"Reduces damage dealt by mobs.", "In %."}),
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PVP_DAMAGE_REDUCTION = new DoubleStat("PVP_DAMAGE_REDUCTION", VersionMaterial.SKELETON_SKULL.toMaterial(), "PvP Damage Reduction", new String[]{"Reduces damage dealt by players", "In %."}),
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UNDEAD_DAMAGE = new DoubleStat("UNDEAD_DAMAGE", VersionMaterial.SKELETON_SKULL.toMaterial(), "Undead Damage", new String[]{"Deals additional damage to undead.", "In %."}),
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LIFESTEAL = new DoubleStat("LIFESTEAL", Material.REDSTONE, "Lifesteal", new String[]{"Percentage of damage you gain back as", "health when inflicting weapon damage."}),
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SPELL_VAMPIRISM = new DoubleStat("SPELL_VAMPIRISM", Material.REDSTONE, "Spell Vampirism", new String[]{"Percentage of damage you gain back as", "health when inflicting skill damage."}),
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// Extra Stats
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UNBREAKABLE = new Unbreakable(),
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@ -97,6 +97,8 @@ lore-format:
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- '#repair#'
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- '#repair-percent#'
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- '#item-cooldown#'
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- '#lifesteal#'
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- '#spell-vampirism#'
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- '#additional-experience#'
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- '#additional-experience-alchemy#'
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- '#additional-experience-enchanting#'
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@ -14,6 +14,8 @@ handworn: '&3 &7■ Handworn'
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knockback: '&3 &7■ Knockback: &f#'
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recoil: '&3 &7■ Recoil: &f#%'
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note-weight: '&3 &7■ Note Weight: &f#'
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lifesteal: '&3 &7■ Lifesteal: &c+#%'
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spell-vampirism: '&3 &7■ Spell Vampirism: &c+#%'
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# Extra Damage
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pve-damage: '&3 &7■ PvE Damage: &f<plus>#%'
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