Made crit-coefficient less confusing.

This commit is contained in:
HexedHero 2019-09-21 15:06:44 -04:00
parent 53908ed994
commit b99e4a0466

View File

@ -19,9 +19,16 @@ update-notify: true
# to get some spare memory.
use-item-caching: true
# Default: 2.5 ; critical strikes deal 2.5x damage.
# Default: 1.0 ; critical strikes deal 1.0x EXTRA damage.
#
# Example:
# If a sword has 10 attack damage and 50% critical power and the
# weapon hits the critical chance it'll deal 15 attack damage (50% Extra).
# If the below value was 2.0 for example it'll deal
# 10 (Base damage) + 10 critical damage! (100% Extra)
#
# Can be increased by 'Critical Strike Power'
crit-coefficient: 2.5
crit-coefficient: 1.0
# By default, all player inventories will be updated every
# 10 ticks which corresponds to 2 inventory updates a second.
@ -207,4 +214,4 @@ permissions:
# Add [] if the list is empty.
disable-vanilla-recipes: []
# - DIAMOND_PICKAXE
# - IRON_BLOCK
# - IRON_BLOCK