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More cleanup
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@ -13,9 +13,19 @@ public abstract class AbilityResult {
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return ability;
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}
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/**
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* @param path
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* Path of ability modifier
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* @return Calculates a new value for a given ability modifier
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*/
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public double getModifier(String path) {
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return ability.getModifier(path);
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}
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/**
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* @return If the ability is cast successfully. This method is used to apply
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* extra ability conditions (player must be on the ground, must aim
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* at an entity..)
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*/
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public abstract boolean isSuccessful();
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}
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@ -110,7 +110,7 @@ public class PlayerData {
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public MMOPlayerData getMMOPlayerData() {
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return mmoData;
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}
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public UUID getUniqueId() {
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return mmoData.getUniqueId();
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}
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@ -417,15 +417,11 @@ public class PlayerData {
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* target, removes resources needed from the player
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*/
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if (ability.hasModifier("mana"))
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rpgPlayer.giveMana(-ability.getModifier("mana"));
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rpgPlayer.giveMana(-abilityResult.getModifier("mana"));
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if (ability.hasModifier("stamina"))
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rpgPlayer.giveStamina(-ability.getModifier("stamina"));
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double cooldown = ability.getModifier("cooldown");
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// apply cooldown reduction
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cooldown *= 1 - Math.min(.8, stats.getStat(ItemStat.COOLDOWN_REDUCTION) / 100);
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rpgPlayer.giveStamina(-abilityResult.getModifier("stamina"));
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double cooldown = abilityResult.getModifier("cooldown") * (1 - Math.min(.8, stats.getStat(ItemStat.COOLDOWN_REDUCTION) / 100));
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if (cooldown > 0)
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applyAbilityCooldown(ability.getAbility(), cooldown);
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@ -8,10 +8,10 @@ import net.Indyuce.mmoitems.stat.data.type.Mergeable;
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import net.Indyuce.mmoitems.stat.data.type.StatData;
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public class DoubleData implements StatData, Mergeable {
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private static final Random random = new Random();
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private double min, max;
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private static final Random random = new Random();
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public DoubleData(Object object) {
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if (object instanceof Number) {
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min = Double.valueOf(object.toString());
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@ -14,8 +14,8 @@ import net.Indyuce.mmoitems.stat.data.type.StatData;
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public abstract class InternalStat extends ItemStat {
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/*
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* internal stats can be used to store specific item data and cannot be
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/**
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* Internal stats can be used to store specific item data and cannot be
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* edited in the item edition GUI since they only exist once the item is
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* physically generated.
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*/
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