From c2d5043af4e1b8f138ea36e7eafbae2a612a2b3e Mon Sep 17 00:00:00 2001 From: Indyuce Date: Sun, 28 Nov 2021 11:26:37 +0100 Subject: [PATCH] Fixed lute particles not showing to other players --- .../mmoitems/stat/data/ProjectileParticlesData.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/main/java/net/Indyuce/mmoitems/stat/data/ProjectileParticlesData.java b/src/main/java/net/Indyuce/mmoitems/stat/data/ProjectileParticlesData.java index aa33bf92..1c8d7c47 100644 --- a/src/main/java/net/Indyuce/mmoitems/stat/data/ProjectileParticlesData.java +++ b/src/main/java/net/Indyuce/mmoitems/stat/data/ProjectileParticlesData.java @@ -74,34 +74,34 @@ public class ProjectileParticlesData implements StatData, RandomStatData { case REDSTONE: // REDSTONE particles take dustOptions with RGB values. Normal REDSTONE particles are size 1 but can realistically be anything. Particle.DustOptions dustOptions = new Particle.DustOptions(Color.fromRGB((int) offsetX, (int) offsetY, (int) offsetZ), 1); - player.spawnParticle(Particle.REDSTONE, loc, 25, dustOptions); + player.getWorld().spawnParticle(Particle.REDSTONE, loc, 25, dustOptions); break; case NOTE: // NOTE particles only have 24 colors. offsetX must be a number between 0 and 1 in intervals of 1/24. offsetY and offsetZ must be 0. Count should be 0 and "extra" should be 1. double note = offsetX / 24D; - player.spawnParticle(Particle.NOTE, loc, 0, note, 0, 0, 1); + player.getWorld().spawnParticle(Particle.NOTE, loc, 0, note, 0, 0, 1); break; default: // SPELL_MOB and SPELL_MOB_AMBIENT must be a value between 0 and 1 in intervals in 1/255. "Extra" must be 1 or the color will not be correct. 0 will be black and anything else will be random. double red = offsetX / 255D; double green = offsetY / 255D; double blue = offsetZ / 255D; - player.spawnParticle(particle, loc, 0, red, green, blue, 1); + player.getWorld().spawnParticle(particle, loc, 0, red, green, blue, 1); } } else { // Some particles require a material. I don't really want to handle this right now so just make it stone. if (particle == Particle.ITEM_CRACK || particle == Particle.BLOCK_CRACK || particle == Particle.BLOCK_DUST || particle == Particle.FALLING_DUST) { if (particle == Particle.ITEM_CRACK) { ItemStack materialData = new ItemStack(Material.STONE); - player.spawnParticle(particle, loc, 0, materialData); + player.getWorld().spawnParticle(particle, loc, 0, materialData); } else { BlockData fallingDustData = Material.STONE.createBlockData(); - player.spawnParticle(particle, loc, 0, fallingDustData); + player.getWorld().spawnParticle(particle, loc, 0, fallingDustData); } } else { // All non-material and non-colorable particles just get shot normally. // Changing the count to anything other than 0 will cause certain particles to shoot off in random directions as they take directional parameters via offsets. - player.spawnParticle(particle, loc, 0); + player.getWorld().spawnParticle(particle, loc, 0); } } }