mirror of
https://gitlab.com/phoenix-dvpmt/mmoitems.git
synced 2024-12-22 04:37:42 +01:00
Improved soulbound.can-drop
option to support moving items around in chests, dispensers...
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cef7d0163a
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c71f673bc4
@ -192,22 +192,16 @@ public class MMOItemTemplate implements ItemReference, PreloadedObject {
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return options.contains(option);
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}
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public MMOItemBuilder newBuilder(@Nullable Player player) {
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if (player != null) {
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return newBuilder(PlayerData.get(player).getRPG());
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}
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return newBuilder((RPGPlayer) null);
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}
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public MMOItemBuilder newBuilder() {
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return newBuilder((RPGPlayer) null);
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}
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public MMOItemBuilder newBuilder(@Nullable PlayerData player) {
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if (player != null) {
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return newBuilder(player.getRPG());
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public MMOItemBuilder newBuilder(@Nullable Player player) {
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return newBuilder(player == null ? null : PlayerData.get(player).getRPG());
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}
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return newBuilder((RPGPlayer) null);
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public MMOItemBuilder newBuilder(@Nullable PlayerData player) {
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return newBuilder(player == null ? null : player.getRPG());
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}
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/**
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@ -233,12 +227,11 @@ public class MMOItemTemplate implements ItemReference, PreloadedObject {
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* @param forDisplay Should it take modifiers into account
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* @return Item builder with random level and tier?
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*/
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@NotNull
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public MMOItemBuilder newBuilder(@Nullable RPGPlayer player, boolean forDisplay) {
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// No player ~ default settings
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if (player == null) {
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return newBuilder(0, null);
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}
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if (player == null) return newBuilder(0, null);
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// Read from player
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int itemLevel = hasOption(TemplateOption.LEVEL_ITEM) ? MMOItems.plugin.getTemplates().rollLevel(player.getLevel()) : 0;
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@ -251,6 +244,7 @@ public class MMOItemTemplate implements ItemReference, PreloadedObject {
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* @param itemTier The desired item tier, can be null
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* @return Item builder with specific item level and tier
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*/
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@NotNull
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public MMOItemBuilder newBuilder(int itemLevel, @Nullable ItemTier itemTier) {
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return new MMOItemBuilder(this, itemLevel, itemTier);
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}
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@ -36,6 +36,11 @@ public class MMOUtils {
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return particle.getDataType() == Particle.DustOptions.class;
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}
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/**
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* Optimized Soulbound check based on the fact that the
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* compressed item Soulbound data contains only one UUID,
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* the target player's UUID, sparing one Json parse pass.
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*/
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public static boolean isSoulboundTo(@NotNull NBTItem item, @NotNull Player player) {
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final @Nullable String foundNbt = item.getString("MMOITEMS_SOULBOUND");
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return foundNbt != null && foundNbt.contains(player.getUniqueId().toString());
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@ -6,6 +6,7 @@ import net.Indyuce.mmoitems.comp.PhatLootsHook;
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import net.Indyuce.mmoitems.gui.listener.GuiListener;
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import net.Indyuce.mmoitems.listener.*;
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import net.Indyuce.mmoitems.listener.option.DroppedItems;
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import net.Indyuce.mmoitems.listener.option.SoulboundNoDrop;
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import org.bukkit.Bukkit;
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public class MMOItemsBukkit {
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@ -33,6 +34,9 @@ public class MMOItemsBukkit {
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if (plugin.getLanguage().disableRemovedItems)
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Bukkit.getPluginManager().registerEvents(new DisabledItemsListener(plugin), plugin);
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if (!plugin.getConfig().getBoolean("soulbound.can-drop"))
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Bukkit.getPluginManager().registerEvents(new SoulboundNoDrop(), plugin);
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// Profile support
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if (MythicLib.plugin.hasProfiles())
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Bukkit.getPluginManager().registerEvents(new ProfileSupportListener(), plugin);
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@ -21,7 +21,6 @@ import org.bukkit.event.inventory.CraftItemEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.event.inventory.PrepareItemCraftEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.inventory.CraftingInventory;
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import org.bukkit.inventory.ItemStack;
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@ -137,13 +136,6 @@ public class ItemListener implements Listener {
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if (newItem != null) event.setCurrentItem(newItem);
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}
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@EventHandler(ignoreCancelled = true)
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private void dropItem(PlayerDropItemEvent event) {
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NBTItem nbt = NBTItem.get(event.getItemDrop().getItemStack());
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if (!MMOItems.plugin.getConfig().getBoolean("soulbound.can-drop") && nbt.hasTag("MMOITEMS_SOULBOUND"))
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event.setCancelled(true);
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void playerJoin(PlayerJoinEvent event) {
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if (!MythicLib.plugin.hasProfiles()) updateInventory(event.getPlayer());
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@ -81,11 +81,6 @@ public class PlayerListener implements Listener {
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final ItemStack item = iterator.next();
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final NBTItem nbt = NBTItem.get(item);
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/*
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* Not a perfect check but it's very sufficient and so we avoid
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* using a JsonParser followed by map checkups in the SoulboundData
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* constructor
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*/
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if (nbt.getBoolean("MMOITEMS_DISABLE_DEATH_DROP") || (MMOItems.plugin.getLanguage().keepSoulboundOnDeath && MMOUtils.isSoulboundTo(nbt, player))) {
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iterator.remove();
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soulboundInfo.registerItem(item);
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@ -0,0 +1,154 @@
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package net.Indyuce.mmoitems.listener.option;
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import io.lumine.mythic.lib.api.item.NBTItem;
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import net.Indyuce.mmoitems.util.MMOUtils;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.Map;
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/**
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* Useful Resources:
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* - <a href="https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/inventory/InventoryAction.html">...</a>
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* - <a href="https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/inventory/InventoryType.html">...</a>
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*
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* @author Jules
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*/
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public class SoulboundNoDrop implements Listener {
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void cannotDrop(PlayerDropItemEvent event) {
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if (isBound(event.getItemDrop().getItemStack(), event.getPlayer())) event.setCancelled(true);
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}
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void cannotDragAround(InventoryDragEvent event) {
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if (event.getView().getType() == InventoryType.CRAFTING) return;
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// This easily allows to check if the item was dragged in or out of the player's inventory
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final int topInventorySize = event.getView().getTopInventory().getContents().length;
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for (Map.Entry<Integer, ItemStack> entry : event.getNewItems().entrySet())
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if (entry.getKey() < topInventorySize && isBound(entry.getValue(), event.getWhoClicked())) {
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event.setCancelled(true);
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return;
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}
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}
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void cannotMoveAround(InventoryClickEvent event) {
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// Can only move around in
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if (event.getView().getType() == InventoryType.CRAFTING) return;
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try {
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// Depends on click and inventory type.
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final boolean result = isSafe(event);
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if (!result) event.setCancelled(true);
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} catch (RuntimeException exception) {
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// Safe check...
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if (isBound(event.getCurrentItem(), event.getWhoClicked()) || isBound(event.getCursor(), event.getWhoClicked()))
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event.setCancelled(true);
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}
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}
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private boolean isSafe(@NotNull InventoryClickEvent event) {
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switch (event.getAction()) {
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/*
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* Pickups
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*/
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case NOTHING: // 'Nothing happens' is safe enough
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case PICKUP_ALL: // Can pickup any item
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case PICKUP_SOME:
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case PICKUP_HALF:
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case PICKUP_ONE:
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case COLLECT_TO_CURSOR: // Considered a pickup
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case CLONE_STACK: // (Creative) Clones currentItem into cursor. Considered a pickup
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case HOTBAR_MOVE_AND_READD: // Some is given to the player, but not the target inventory, hence safe!
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return true;
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/*
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* Drop cursor. Check cursor
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*/
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case DROP_ONE_CURSOR: // Check cursor (dropped)
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case DROP_ALL_CURSOR:
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return !isBound(event.getCursor(), event.getWhoClicked());
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/*
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* Drop current item. Check current item
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*/
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case DROP_ALL_SLOT: // Check current item (dropped)
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case DROP_ONE_SLOT:
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return !isBound(event.getCurrentItem(), event.getWhoClicked());
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/*
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* Places. Check cursor only if place is in remove inventory
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*/
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case SWAP_WITH_CURSOR:
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case PLACE_ALL:
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case PLACE_SOME:
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case PLACE_ONE: {
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// Can place any item in player's inventory
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if (event.getClickedInventory().getType() == InventoryType.PLAYER) return true;
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// Only accepted if the item is not soulbound
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return !isBound(event.getCursor(), event.getWhoClicked());
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}
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/*
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* Swap with hotbar. Check hotbar item only if
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* swap is done with remote inventory
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*/
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case HOTBAR_SWAP: {
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// Can place any item in player's inventory
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if (event.getClickedInventory().getType() == InventoryType.PLAYER) return true;
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// Check hotbar
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final ItemStack hotbarItem = event.getWhoClicked().getInventory().getItem(event.getHotbarButton());
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return !isBound(hotbarItem, event.getWhoClicked());
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}
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/*
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* Shift click item move. Check current item only if
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* being placed in remove inventory
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*/
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case MOVE_TO_OTHER_INVENTORY: {
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// Can move anything to player's inventory
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if (event.getClickedInventory().getType() != InventoryType.PLAYER) return true;
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// Check current item
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return !isBound(event.getCurrentItem(), event.getWhoClicked());
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}
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/*
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* For anything else, check both current item and cursor for safeguard.
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* Maybe caused by 1.20.6+ inventory actions and other plugins.
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*/
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case UNKNOWN:
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default:
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throw new RuntimeException("Not implemented");
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}
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}
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private boolean isBound(@Nullable ItemStack item, @NotNull HumanEntity player) {
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return item != null && item.hasItemMeta() && MMOUtils.isSoulboundTo(NBTItem.get(item), (Player) player);
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}
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}
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@ -125,12 +125,15 @@ soulbound:
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base: 1
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per-lvl: 1
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# Whether or not soulbound items should be
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# Whether soulbound items should be
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# kept when a player dies.
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keep-on-death: true
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# Whether or not soulbound item can be
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# dropped by the player
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# [Experimental feature]
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# When toggled off, players cannot drop or take
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# Soulbound items away from their inventory.
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# Requires `keep-on-death` enabled.
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# Changes apply on server restart.
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can-drop: true
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# Enable, disable, and customize the weapon effects here.
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