diff --git a/MMOItems-Dist/src/main/resources/default/language/Chinese Traditional/stats.yml b/MMOItems-Dist/src/main/resources/default/language/Chinese Traditional/stats.yml index 84528e77..ac6ded2f 100644 --- a/MMOItems-Dist/src/main/resources/default/language/Chinese Traditional/stats.yml +++ b/MMOItems-Dist/src/main/resources/default/language/Chinese Traditional/stats.yml @@ -5,7 +5,7 @@ critical-strike-chance: '&7■ 暴擊機率: &f{value}%' critical-strike-power: '&7■ 暴擊傷害加成: &f{value}%' skill-critical-strike-chance: '&3 &7■ 技能暴擊率: &f{value}%' skill-critical-strike-power: '&3 &7■ 技能暴威力: &f{value}%' -range: '&7■ 範圍: &f{value}' +range: '&7■ 範圍: &f{value}' #Combat range for ranged weapons mana-cost: '&9■ 消耗 {value} 法力值' stamina-cost: '&9■ 消耗 {value} 體力' arrow-velocity: '&7■ 箭矢速度: &f{value}' @@ -28,10 +28,16 @@ skill-damage: '&7■ 技能傷害加成: &f{value}%' physical-damage: '&7■ 物理傷害加成: &f{value}%' projectile-damage: '&7■ 投射物傷害: &f{value}%' faction-damage-undead: '&3 &7■ 亡靈陣營傷害: &f{value}%' -#Abilities -ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}' -ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}' -ability-splitter: '&8' +#Abilities (changed in MI 6.9.5) +ability: + general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}" + modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier + modifier-foreach: "&7{modifier}&8: &f{value}" + modifier-splitter: " &8&l|&7 " + modifiers-per-line: 3 + ability-splitter: + enabled: true + format: '' #Armor Stats block-power: '&7■ 格擋: &f{value}%' block-rating: '&7■ 格擋機率: &f{value}%' @@ -71,9 +77,20 @@ additional-experience-mining: '&7■ 額外的礦工經驗: &f{value}%' additional-experience-smelting: '&7■ 額外的冶煉經驗: &f{value}%' additional-experience-smithing: '&7■ 額外的鍛造經驗: &f{value}%' additional-experience-woodcutting: '&7■ 額外的 Woodcutting 經驗: &f{value}%' +#1.20.2+ Attributes +block-break-speed: '&3 &7■ Mining Speed: &f{value}' +block-interaction-range: '&3 &7■ Range: &f{value}' #Range for interacting with blocks & mining. +entity-interaction-range: '&3 &7■ Combat Range: &f{value}' +fall-damage-multiplier: '&3 &7■ Fall Damage: &f{value}%' +gravity: '&3 &7■ Force of Gravity: &f{value}%' +jump-strength: '&3 &7■ Jump Strength: &f{value}' +max-absorption: '&3 &7■ Max Absorption: &f{value}' +safe-fall-distance: '&3 &7■ Safe Fall Distance: &f{value}' +scale: '&3 &7■ Size: &f{value}%' +step-height: '&3 &7■ Smooth Walking: &f{value}' #Extra Options -perm-effect: '&7■ 效果 &f{effect}' -command: '&7■ 指令: &f{format}c &7(&f{cooldown}d&7s)' +perm-effects: '&3 &7■ Permanent &f{effect}' +commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)' item-cooldown: '&7■ &f{value}&7 秒 冷卻' arrow-potion-effects: '&3 &7■ 箭矢效果: &f{effect}' #Consumables @@ -82,7 +99,7 @@ restore-food: '&7■ 恢復 &f{value} &7飢餓值' restore-saturation: '&7■ 恢復 &f{value} &7飽和度' restore-mana: '&7■ 恢復 &f{value} &7法力值' restore-stamina: '&7■ 恢復 &f{value} &7法力值' -effect: '&7■ 獲得 &f{effect}e &7持續 &f{duration}d&7 秒' +effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s' repair: '&7■ 修復: &f{value}' repair-percent: '&3 &7■ 修復: &f{value}%' can-identify: '&7■ 可識別' @@ -91,10 +108,10 @@ can-deskin: '&3 &7■ 可以去除帶有Skin的物品.' success-rate: '&7■ 成功機率: &a&l{value}%' max-consume: '&7■ 最大消耗: &f{value} &7uses' #Gem Stones -empty-gem-socket: '&a◆ 可鑲嵌 {name} 寶石' -filled-gem-socket: '&a◆ {name}' -when-applied: '&a鑲嵌時間:' gem-stone-lore: '&8&l[&2&l*&8&l] 放置寶石以鑲嵌' +gem-sockets: + empty: '&a◆ Empty {name} Gem Socket' + filled: '&a◆ {name}' #Soulbound soulbinding-chance: '&7■ &a{value}%&7 機率綁定物品' soulbound-break-chance: '&7■ &a{value}%&7 機率破壞綁定' @@ -116,7 +133,7 @@ required-intelligence: '&e需要 &c{value} &eIntelligence' additional-dexterity: '&3 &7■ 魔力回復: &f{value}' additional-strength: '&3 &7■ 力量提升: &f{value}' additional-intelligence: '&3 &7■ 靈活度提升: &f{value}' -#Professions +#MMOCore Professions profession-alchemy: '&e煉金術等級: &c{value}' profession-enchanting: '&e附魔師等級: &c{value}' profession-farming: '&e農業等級: &c{value}' @@ -125,11 +142,14 @@ profession-mining: '&e礦工等級: &c{value}' profession-smelting: '&e冶煉等級: &c{value}' profession-smithing: '&e鍛造等級: &c{value}' profession-woodcutting: '&e木工等級: &c{value}' -#Elemental Stat Format -elemental-damage: '{color}{icon}&7 {value} {element} 攻擊力' -elemental-damage-percent: '{color}{icon}&7 +{value}% {element} 攻擊力' -elemental-defense: '{color}{icon}&7 {value} {element} 防禦值' -elemental-defense-percent: '{color}{icon}&7 +{value}% {element} 防禦值' -elemental-weakness: '{color}{icon}&7 {value}% {element} 虛弱值' +#Heroes stats +required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}' +#Elemental Stat Formats +element: + damage: '{color}{icon}&7 {value} {element} Damage' + damage-percent: '{color}{icon}&7 +{value}% {element} Damage' + defense: '{color}{icon}&7 {value} {element} Defense' + defense-percent: '{color}{icon}&7 +{value}% {element} Defense' + weakness: '{color}{icon}&7 {value}% {element} Weakness' #Custom stats custom-myluck: '&3 &7■ 幸運: &f{value}'