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Cleanup
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@ -65,7 +65,7 @@ public class PluginHelp {
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SPACE(""),
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HELP("mi help <page>", "Shows the help page."),
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GIVE("mi <type> <item> (player) (min-max) (unident-chance) (drop-chance)",
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GIVE("mi give <type> <item> (player) (min-max) (unident-chance) (drop-chance)",
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"&a/mi <type> <item> (player) (min-max) (unidentification-chance) (drop-chance)\\n&fGives an item to a player.\\nSupports drop chance, unidentification chance & random amounts."),
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GIVEALL("mi giveall <type> <item> <min-max> <unident-chance>", "Gives an item to all online players on the server."),
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BROWSE("mi browse (type)", "Allows you to browse through all the items you created."),
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@ -74,9 +74,11 @@ public class PluginHelp {
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DROP("mi drop <type> <item-id> <world-name> <x> <y> <z>...",
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"&a/mi drop <type> <item-id> <world-name> <x> <y> <z> <drop-chance> <[min]-[max]> <unidentified-chance>\\n&fDrops an item at the target location."),
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HEAL("mi heal", "Heals you & remove negative potion effects."),
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IDENTIFY("mi identifify", "Identifies the item you are holding."),
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UNIDENTIFY("mi unidentifify", "Unidentifies the item you are holding."),
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INFO("mi info (player)", "Displays information about the specified player."),
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IDENTIFY("mi item identifify", "Identifies the item you are holding."),
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UNIDENTIFY("mi item unidentifify", "Unidentifies the item you are holding."),
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REPAIR("mi item repair", "Repairs the item you are holding."),
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DECONSTRUCT("mi item deconstruct", "Deconstructs the item you are holding."),
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INFO("mi debug info (player)", "Displays information about the specified player."),
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LIST("mi list", "Some useful things when editing items."),
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RELOAD("mi reload (adv-recipes/stations)", "Reloads a specific/every plugin system."),
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CREATE("mi create <type> <id>", "Creates a new item."),
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@ -64,6 +64,7 @@ default:
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item-glow: true
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item-upgrading:
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# Display name suffix for upgraded items.
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name-suffix: '&f &e(+#lvl#)'
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@ -83,21 +84,27 @@ item-upgrading:
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display-stat-changes: false
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soulbound:
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# Edit soulbound damage when players try to use
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# items which are not bound to themselves.
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damage:
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base: 1
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per-lvl: 1
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# Whether or not soulbound items should be
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# kept when a player dies.
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keep-on-death: true
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# Whether or not soulbound item can be
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# dropped by the player
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can-drop: true
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auto-bind:
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# The default Soulbind level to apply
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# when automatically soulbinding
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level: 1
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# Here you can disable individual events for when
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# Items should automatically soulbind to the player
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# (Requires the 'Auto-Bind' stat to be true)
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@ -205,11 +212,13 @@ game-indicators:
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#format: '&a&l❤ #'
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recipes:
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# Allows you to use stack amounts for recipe ingredients.
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# This will enable a custom crafting system which
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# can cause lots of trouble. If you don't need specific
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# ingredient amounts then DO NOT enable this!
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recipe-amounts: false
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# Enables the vanilla recipe book for MMOItem recipes!
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# THIS IS NOT COMPATIBLE WITH RECIPE AMOUNTS!
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use-recipe-book: true
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@ -244,28 +253,32 @@ permissions:
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# Disables non MMOItems from being crafted in the vanilla workbench.
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# Add [] if the list is empty.
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disable-vanilla-recipes: [ ]
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disable-vanilla-recipes: []
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# - DIAMOND_PICKAXE
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# - IRON_BLOCK
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# Options for the Item Revision System
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item-revision:
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# This is the value to set the Item Level to when
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# items are updated by the revision system.
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# This can be set to -1 to use the items previous level.
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# Please note, that this value has no effect if
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# ´reroll-when-updated´ is set to true.
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default-item-level: -1
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# Whether or not the current tier of the item should
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# be carried over.
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# Please note, that this value has no effect if
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# ´reroll-when-updated´ is set to true.
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keep-tiers: true
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# Whether the updated items should reroll stats
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# according to the players current level or if
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# they should keep the level and tier from when
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# the item was first generated.
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reroll-when-updated: false
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# Whether or not specific stats should be kept
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# when an item is updated to latest revision.
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keep-data:
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@ -273,10 +286,12 @@ item-revision:
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lore: false # Warning, this prevents stats in the lore from updating visually!
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enchantments: true
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soulbound: true
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# Modifications are Gemstones and Upgrades
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# Please note that some stats will be unable to update
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# to the latest changes if you enable these.
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modifications: false
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# Here you can disable individual events for when
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# Items should update when a higher revision ID is found
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disable-on:
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