From e89911fdbe22d4c11722e865b439805e305fe4e1 Mon Sep 17 00:00:00 2001 From: Taner <11832079-Tanerx@users.noreply.gitlab.com> Date: Wed, 14 Aug 2024 05:38:42 +0000 Subject: [PATCH] New translations stats.yml (Indonesian) --- .../default/language/Indonesian/stats.yml | 155 ++++++++++++++++++ 1 file changed, 155 insertions(+) create mode 100644 MMOItems-Dist/src/main/resources/default/language/Indonesian/stats.yml diff --git a/MMOItems-Dist/src/main/resources/default/language/Indonesian/stats.yml b/MMOItems-Dist/src/main/resources/default/language/Indonesian/stats.yml new file mode 100644 index 00000000..e762be51 --- /dev/null +++ b/MMOItems-Dist/src/main/resources/default/language/Indonesian/stats.yml @@ -0,0 +1,155 @@ +#Weapon Stats +attack-damage: '&3 &7➸ Attack Damage: &f{value}' +attack-speed: '&3 &7➸ Attack Speed: &f{value}' +critical-strike-chance: '&3 &7■ Crit Strike Chance: &f{value}%' +critical-strike-power: '&3 &7■ Crit Strike Power: &f{value}%' +skill-critical-strike-chance: '&3 &7■ Skill Crit Chance: &f{value}%' +skill-critical-strike-power: '&3 &7■ Skill Crit Power: &f{value}%' +range: '&3 &7■ Range: &f{value}' #Combat range for ranged weapons +mana-cost: '&3 &7■ Uses &9{value} Mana' +stamina-cost: '&3 &7■ Uses &9{value} Stamina' +arrow-velocity: '&3 &7■ Arrow Velocity: &f{value}' +blunt-power: '&3 &7■ Blunt Power: &f{value}' +blunt-rating: '&3 &7■ Blunt Rating: &f{value}%' +two-handed: '&3 &7■ Two Handed' +handworn: '&3 &7■ Handworn' +knockback: '&3 &7■ Knockback: &f{value}' +recoil: '&3 &7■ Recoil: &f{value}%' +note-weight: '&3 &7■ Note Weight: &f{value}' +lifesteal: '&3 &7■ Lifesteal: &c+{value}%' +spell-vampirism: '&3 &7■ Spell Vampirism: &c+{value}%' +#Extra Damage +pve-damage: '&3 &7■ PvE Damage: &f{value}%' +pvp-damage: '&3 &7■ PvP Damage: &f{value}%' +magic-damage: '&3 &7■ Magic Damage: &f{value}%' +weapon-damage: '&3 &7■ Weapon Damage: &f{value}%' +undead-damage: '&3 &7■ Undead Damage: &f{value}%' +skill-damage: '&3 &7■ Skill Damage: &f{value}%' +physical-damage: '&3 &7■ Physical Damage: &f{value}%' +projectile-damage: '&3 &7■ Projectile Damage: &f{value}%' +faction-damage-undead: '&3 &7■ Undead Faction Damage: &f{value}%' +#Abilities (changed in MI 6.9.5) +ability: + general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}" + modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier + modifier-foreach: "&7{modifier}&8: &f{value}" + modifier-splitter: " &8&l|&7 " + modifiers-per-line: 3 + ability-splitter: + enabled: true + format: '' +#Armor Stats +block-power: '&3 &7■ Block Power: &f{value}%' +block-rating: '&3 &7■ Block Rating: &f{value}%' +block-cooldown-reduction: '&3 &7■ Block Cooldown Reduction: &f{value}%' +dodge-rating: '&3 &7■ Dodge Rating: &f{value}%' +dodge-cooldown-reduction: '&3 &7■ Dodge Cooldown Reduction: &f{value}%' +parry-rating: '&3 &7■ Parry Rating: &f{value}%' +parry-cooldown-reduction: '&3 &7■ Parry Cooldown Reduction: &f{value}%' +armor: '&3 &7✠ Armor: &f{value}' +armor-toughness: '&3 &7✠ Armor Toughness: &f{value}' +knockback-resistance: '&3 &7✠ Knockback Resistance: &f{value}%' +max-health: '&3 &7❤ Health:&c {value}' +movement-speed: '&3 &7■ Movement Speed: &f{value}' +#Damage Reduction +defense: '&3 &7■ Defense: &f{value}' +damage-reduction: '&3 &7■ Damage Reduction: &f{value}%' +fall-damage-reduction: '&3 &7■ Fall Damage Reduction: &f{value}%' +fire-damage-reduction: '&3 &7■ Fire Damage Reduction: &f{value}%' +magic-damage-reduction: '&3 &7■ Magic Damage Reduction: &f{value}%' +projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f{value}%' +physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f{value}%' +pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f{value}%' +pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f{value}%' +#RPG stats +health-regeneration: '&3 &7■ Health Regeneration: &f{value}' +max-mana: '&3 &7■ Max Mana: &f{value}' +mana-regeneration: '&3 &7■ Mana Regeneration: &f{value}' +max-stamina: '&3 &7■ Max Stamina: &f{value}' +stamina-regeneration: '&3 &7■ Stamina Regeneration: &f{value}' +cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f{value}%' +additional-experience: '&3 &7■ Additional Experience: &f{value}%' +additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f{value}%' +additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f{value}%' +additional-experience-farming: '&7■ Additional Farming Experience: &f{value}%' +additional-experience-fishing: '&7■ Additional Fishing Experience: &f{value}%' +additional-experience-mining: '&7■ Additional Mining Experience: &f{value}%' +additional-experience-smelting: '&7■ Additional Smelting Experience: &f{value}%' +additional-experience-smithing: '&7■ Additional Smithing Experience: &f{value}%' +additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f{value}%' +#1.20.2+ Attributes +block-break-speed: '&3 &7■ Mining Speed: &f{value}' +block-interaction-range: '&3 &7■ Range: &f{value}' #Range for interacting with blocks & mining. +entity-interaction-range: '&3 &7■ Combat Range: &f{value}' +fall-damage-multiplier: '&3 &7■ Fall Damage: &f{value}%' +gravity: '&3 &7■ Force of Gravity: &f{value}%' +jump-strength: '&3 &7■ Jump Strength: &f{value}' +max-absorption: '&3 &7■ Max Absorption: &f{value}' +safe-fall-distance: '&3 &7■ Safe Fall Distance: &f{value}' +scale: '&3 &7■ Size: &f{value}%' +step-height: '&3 &7■ Smooth Walking: &f{value}' +#Extra Options +perm-effects: '&3 &7■ Permanent &f{effect}' +commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)' +item-cooldown: '&3 &7■ &f{value}&3 &7s Cooldown' +arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}' +#Consumables +restore-health: '&3 &7■ Restores &f{value} &7Health' +restore-food: '&3 &7■ Restores &f{value} &7Food' +restore-saturation: '&3 &7■ Restores &f{value} &7Saturation' +restore-mana: '&3 &7■ Restores &f{value} &7Mana' +restore-stamina: '&3 &7■ Restores &f{value} &7Stamina' +effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s' +repair: '&3 &7■ Repair: &f{value}' +repair-percent: '&3 &7■ Repair: &f{value}%' +can-identify: '&3 &7■ Can identify items.' +can-deconstruct: '&3 &7■ Can deconstruct tiered items.' +can-deskin: '&3 &7■ Can de-skin skinned items.' +success-rate: '&3 &7■ Success Rate: &a&l{value}%' +max-consume: '&3 &7■ &f{value} &7Uses Left' +#Gem Stones +gem-stone-lore: '&8&l[&2&l*&8&l] &aDrag onto an item &7to apply!' +gem-sockets: + empty: '&a◆ Empty {name} Gem Socket' + filled: '&a◆ {name}' +#Soulbound +soulbinding-chance: '&3 &7■ Has a &a{value}% &7chance to bind your item.' +soulbound-break-chance: '&3 &7■ Has a &a{value}% &7chance to break soulbounds.' +soulbound-level: '&3 &7■ Level &e{value} &7Soulbound' +#Tools +autosmelt: '&3 &7■ &fAutosmelt' +bouncing-crack: '&3 &7■ &fBouncing Crack' +pickaxe-power: '&3 &7■ &fPickaxe Power: &a{value}' +durability: '&7Durability: {current} / {max}' +#General +item-type: '&c{type}' +tier: '&3 &7Tier: {value}' +required-class: '&3 &7{value} Item' +required-level: '&eRequires Lvl {value}' +#MMOCore Attributes +required-dexterity: '&eRequires &c{value} &eDexterity' +required-strength: '&eRequires &c{value} &eStrength' +required-intelligence: '&eRequires &c{value} &eIntelligence' +additional-dexterity: '&3 &7■ Extra Dexterity: &f{value}' +additional-strength: '&3 &7■ Extra Strength: &f{value}' +additional-intelligence: '&3 &7■ Extra Intelligence: &f{value}' +#MMOCore Professions +profession-alchemy: '&eRequires Alchemy Lvl {value}' +profession-enchanting: '&eRequires Enchanting Lvl {value}' +profession-farming: '&eRequires Farming Lvl {value}' +profession-fishing: '&eRequires Fishing Lvl {value}' +profession-mining: '&eRequires Mining Lvl {value}' +profession-smelting: '&eRequires Smelting Lvl {value}' +profession-smithing: '&eRequires Smithing Lvl {value}' +profession-woodcutting: '&eRequires Woodcutting Lvl {value}' +#Heroes stats +required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}' +#Elemental Stat Formats +element: + damage: '{color}{icon}&7 {value} {element} Damage' + damage-percent: '{color}{icon}&7 +{value}% {element} Damage' + defense: '{color}{icon}&7 {value} {element} Defense' + defense-percent: '{color}{icon}&7 +{value}% {element} Defense' + weakness: '{color}{icon}&7 {value}% {element} Weakness' +#Custom stats +custom-myluck: '&3 &7■ Luck: &f{value}'