diff --git a/MMOItems-Dist/src/main/resources/default/language/Turkish/stats.yml b/MMOItems-Dist/src/main/resources/default/language/Turkish/stats.yml index 12ec9ec8..237fcbde 100644 --- a/MMOItems-Dist/src/main/resources/default/language/Turkish/stats.yml +++ b/MMOItems-Dist/src/main/resources/default/language/Turkish/stats.yml @@ -5,7 +5,7 @@ critical-strike-chance: '&3 &7■ Kritik Saldırı Şansı: &f{value}%' critical-strike-power: '&3 &7■ Kritik Saldırı Gücü: &f{value}%' skill-critical-strike-chance: '&3 &7■ Kritik Yetenek Şansı: &f{value}%' skill-critical-strike-power: '&3 &7■ Kritik Yetenek Gücü: &f{value}%' -range: '&3 &7■ Mesafe: &f{value}' +range: '&3 &7■ Mesafe: &f{value}' #Combat range for ranged weapons mana-cost: '&3 &7■ &9{value} &7Mana kullanır' stamina-cost: '&3 &7■ &9{value} &7Dayanıklılık kullanır' arrow-velocity: '&3 &7■ Ok Hızı: &f{value}' @@ -28,10 +28,16 @@ skill-damage: '&3 &7■ Yetenek Hasarı: &f{value}%' physical-damage: '&3 &7■ Fiziksel Hasarı: &f{value}%' projectile-damage: '&3 &7■ Fırlatma Hasarı: &f{value}%' faction-damage-undead: '&3 &7■ Ölümsüz Canavarlara Hasar: &f{value}%' -#Abilities -ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}' -ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}' -ability-splitter: '&8' +#Abilities (changed in MI 6.9.5) +ability: + general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}" + modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier + modifier-foreach: "&7{modifier}&8: &f{value}" + modifier-splitter: " &8&l|&7 " + modifiers-per-line: 3 + ability-splitter: + enabled: true + format: '' #Armor Stats block-power: '&3 &7■ Bloklama Şansı: &f{value}%' block-rating: '&3 &7■ Bloklama Gücü: &f{value}%' @@ -71,9 +77,20 @@ additional-experience-mining: '&7■ İlave Madencilik Deneyimi: &f{value} additional-experience-smelting: '&7■ İlave Eritme Deneyimi: &f{value}%' additional-experience-smithing: '&7■ İlave Demircilik Deneyimi: &f{value}%' additional-experience-woodcutting: '&7■ İlave Odunculuk Deneyimi: &f{value}%' +#1.20.2+ Attributes +block-break-speed: '&3 &7■ Mining Speed: &f{value}' +block-interaction-range: '&3 &7■ Range: &f{value}' #Range for interacting with blocks & mining. +entity-interaction-range: '&3 &7■ Combat Range: &f{value}' +fall-damage-multiplier: '&3 &7■ Fall Damage: &f{value}%' +gravity: '&3 &7■ Force of Gravity: &f{value}%' +jump-strength: '&3 &7■ Jump Strength: &f{value}' +max-absorption: '&3 &7■ Max Absorption: &f{value}' +safe-fall-distance: '&3 &7■ Safe Fall Distance: &f{value}' +scale: '&3 &7■ Size: &f{value}%' +step-height: '&3 &7■ Smooth Walking: &f{value}' #Extra Options -perm-effect: '&3 &7■ Kalıcı &f{effect}' -command: '&3 &7■ Komut: &f{format} &3 &7(&f{cooldown}&3 &7s)' +perm-effects: '&3 &7■ Permanent &f{effect}' +commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)' item-cooldown: '&3 &7■ &f{value}&3 &7s Bekleme Süresi' arrow-potion-effects: '&3 &7■ Ok Efekti: &f{effect}' #Consumables @@ -82,7 +99,7 @@ restore-food: '&3 &7■ &f{value} &7Açlık Yeniler' restore-saturation: '&3 &7■ &f{value} &7Doyma Yeniler' restore-mana: '&3 &7■ &f{value} &7Mana Yeniler' restore-stamina: '&3 &7■ &f{value} &7Dayanıklılık Yeniler' -effect: '&3 &7■ &f{duration} &7saniyeliğine &f{effect} &7verir' +effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s' repair: '&3 &7■ Tamir: &f{value}' repair-percent: '&3 &7■ Tamir: &f% {value}' can-identify: '&3 &7■ Eşyaları tanımlayabilir.' @@ -91,10 +108,10 @@ can-deskin: '&3 &7■ Skinli eşyaların skinini çıkarabilir.' success-rate: '&3 &7■ Başarı Oranı: &a&l{value}%' max-consume: '&3 &7■ &f{value} &7Kullanım Kaldı' #Gem Stones -empty-gem-socket: '&a◆ Boş {name} Cevher Soketi' -filled-gem-socket: '&a◆ {name}' -when-applied: '&aUygulandığında:' gem-stone-lore: '&8&l[&2&l*&8&l] &7Uygulamak için &aeşyanın üzerine sürükleyin!' +gem-sockets: + empty: '&a◆ Empty {name} Gem Socket' + filled: '&a◆ {name}' #Soulbound soulbinding-chance: '&3 &7■ Eşyanızı bağlama şansı &a% {value}.' soulbound-break-chance: '&3 &7■ Ruh bağını bozma şansı &a% {value}.' @@ -116,7 +133,7 @@ required-intelligence: '&c{value} &eZeka Gerekli' additional-dexterity: '&3 &7■ Ekstra Beceri: &f{value}' additional-strength: '&3 &7■ Ekstra Güç: &f{value}' additional-intelligence: '&3 &7■ Ekstra Zeka: &f{value}' -#Professions +#MMOCore Professions profession-alchemy: '&eSimya Seviyesi: &c{value}' profession-enchanting: '&eBüyücülük Seviyesi: &c{value}' profession-farming: '&eÇiftçilik Seviyesi: &c{value}' @@ -125,11 +142,14 @@ profession-mining: '&eMadencilik Seviyesi: &c{value}' profession-smelting: '&eEritici Seviyesi: &c{value}' profession-smithing: '&eDemircilik Seviyesi: &c{value}' profession-woodcutting: '&eOdunculuk Seviyesi: &c{value}' -#Elemental Stat Format -elemental-damage: '{color}{icon}&7 {value} {element} Hasar' -elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Hasar' -elemental-defense: '{color}{icon}&7 {value} {element} Defans' -elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defans' -elemental-weakness: '{color}{icon}&7 {value}% {element} Zayıflık' +#Heroes stats +required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}' +#Elemental Stat Formats +element: + damage: '{color}{icon}&7 {value} {element} Damage' + damage-percent: '{color}{icon}&7 +{value}% {element} Damage' + defense: '{color}{icon}&7 {value} {element} Defense' + defense-percent: '{color}{icon}&7 +{value}% {element} Defense' + weakness: '{color}{icon}&7 {value}% {element} Weakness' #Custom stats custom-myluck: '&3 &7■ Şans: &f{value}'