Commit Graph

1334 Commits

Author SHA1 Message Date
Jules
78e043c8b8 Fix MMOInventory comp 2021-06-24 19:33:59 +02:00
Indyuce
36c90b766e Fixed dual wielding bis 2021-06-19 22:16:31 +02:00
Indyuce
efaa1f92aa Removed debug message 2021-06-19 19:49:21 +02:00
Indyuce
a62a958b95 Fixed dual wielding issue 2021-06-19 19:45:41 +02:00
Dancull47
d62d0cde9e - Fixed "Determins" grammar error in ItemStats
- Fixed the "Disable Smithing" Item Attribute
2021-06-14 18:41:17 -04:00
Ashijin
3d4e63dbb7 Removed Carson 2021-06-13 20:37:03 -06:00
BuildTools
22e262bd98 MMOItems 6.6 for Minecraft 1.17 2021-06-13 20:27:06 -05:00
Administrator
d74107a434 Maven sucks here too 2021-06-13 21:34:04 +00:00
Administrator
7e44653e76 Update .gitlab-ci.yml 2021-06-13 21:21:20 +00:00
Indyuce
97f4f59889 !Hopefully fixed an item requirement issue
Small code cleanup
2021-06-13 14:21:00 +02:00
Indyuce
4442f1221d !Fixed aureliumSkills support 2021-06-13 12:35:51 +02:00
Indyuce
eb0198ec89 !aureliumSkills support 2021-06-13 12:34:38 +02:00
Joshua
b529e4b3fa build? 2021-06-12 20:36:03 -05:00
Joshua
7e09583fc9 MMOItems 6.6.0 for Minecraft 1.17 support 2021-06-12 20:34:06 -05:00
Ashijin
689cd230d9 reeeeeee 2021-06-12 19:23:09 -06:00
Joshua
47c4a7fb32 1.17 Compatibility :D pt2 and AureliumSkills support kinda 2021-06-12 19:39:29 -05:00
Joshua
97eef0e8a5 1.17 Compatibility :D 2021-06-12 19:11:14 -05:00
Indyuce
063e366ff6 !Removed useless local repo 2021-06-13 00:42:30 +02:00
Indyuce
a0f3de0eed !Added basic support for AureliumSkills mana 2021-06-12 20:07:37 +02:00
Indyuce
33fe81c13e !Fixed imports and libs 2021-06-12 17:40:39 +02:00
Jules
8a165b22e5 Update README.md 2021-06-12 13:22:58 +00:00
Jules
9976adc520 Update README.md 2021-06-12 13:22:44 +00:00
Jules
6ad406eac3 Update README.md 2021-06-12 13:22:19 +00:00
Indyuce
9c73684787 Local repo for jar libs is fine 2021-06-12 15:15:34 +02:00
Indyuce
e445ea0f4e Moved libs 2021-06-12 14:11:04 +02:00
Indyuce
ab7b1bf5cf Local repo for jar libs 2021-06-12 14:06:54 +02:00
Joshua
710ea129ec Fix for MMOItems loading slowly. 2021-06-11 19:20:31 -05:00
Ethan
8562895b89 TrHologram comp updated 2021-05-30 02:27:41 -04:00
Administrator
08d0a22843 Update .gitlab-ci.yml file 2021-05-29 23:33:27 +00:00
Gunging
9ed46b87b6 small fixes 2021-05-27 15:11:35 -04:00
Gunging
b0e7c4fa76 Nameless crafting stations no longer crash the plugin on enable... 2021-05-19 23:34:03 -04:00
Gunging
736182a2f0 Reworked the backend on how consumables are consumed to allow more reliable API.
Added `ConsumableConsumedEvent` to intercept a consumable being consumed, and ItemStats may now implement `SelfConsumable` to run a method when the food item is being eaten by a player.
2021-05-18 15:47:42 -04:00
Gunging
4c14423b0f Reworked the backend on how consumables are consumed to allow more reliable API.
Added `ConsumableConsumedEvent` to intercept a consumable being consumed, and ItemStats may now implement `SelfConsumable` to run a method when the food item is being eaten by a player.
2021-05-18 15:43:22 -04:00
Gunging
0a41192838 Upgrade Ranges in crafting stations now supported. Also works in the workbench (when using latest MythicLib).
```yml
    crafting:
      shaped:
        '1':
        - m MATERIAL WEAPON_POWDER 1|m MATERIAL WEAPON_POWDER 1|m MATERIAL WEAPON_POWDER 1
        - m MATERIAL WEAPON_POWDER 1|m SWORD PLATINUM_SWORD{level=2..5} 1|m MATERIAL WEAPON_POWDER 1
        - m MATERIAL WEAPON_POWDER 1|m MATERIAL WEAPON_POWDER 1|m MATERIAL WEAPON_POWDER 1
 ```
2021-05-18 03:42:06 -04:00
Gunging
96e09c07ed Since Unidentified Items have been dropping with their item custom model data, they can be identified with the use of a resourcepack... which is not fun. You may now (optionally) add to your item-types.yml a **material** and **model** options to force Unidentified items of that type to display (and thus not show the actual item information).
For example:
```yml
SWORD:
    display: DIAMOND_SWORD
    name: 'Sword'
    unident-item:
        name: '<#cb94ff>&l¿ <#b363ff>Unidentified<#bcff85>&l Sword <#cb94ff>&l?'
        material: CLAY_BALL
        model: 1
        lore:
        - ''
        - '<#bee89b>This item is unidentified. Will have to'
        - '<#bee89b>purchase a <#e099f0>Scroll of Identification'
        - '<#bee89b>for &a$10<#bee89b> at the &b/warp market<#bee89b>.'
```
2021-05-15 02:14:07 -04:00
Gunging
a4d7723d16 More Polishing of the item Revision Updating System.
Ability 'ShadowVeil' now has a 'Deception' parameter, the times a player can hit something else without it being removed.
2021-05-14 18:40:18 -04:00
HexedHero
99648381e8 Fix NPE with Shadow Veil ability 2021-05-14 13:39:36 -07:00
Ethan
c4228d62a9 %player% issue is no more 2021-05-13 22:41:26 -04:00
Ethan
2447957d15 Attempts to fix %player% command issue. 2021-05-11 15:44:42 -04:00
Gunging
2319b56221 Crafting stations that require an item be upgraded to a specific level now display which level they expect. 2021-05-11 11:55:55 -04:00
Gunging
2766870937 GemStones now display their upgrade level (if they are set to scale with upgrades)
Bugfixes and polishing.
2021-05-10 00:12:55 -04:00
Gunging
ac278179a9 Updated config.yml 2021-05-07 01:10:27 -04:00
Gunging
370c2f8746 Modifiers now work with RevID increases. 2021-05-07 00:31:09 -04:00
Ethan
685431bec8 permissions now transfer from gemstones 2021-05-05 21:56:24 -04:00
BuildTools
5e78b9e8dc Fix for rpginv formatting? 2021-05-01 14:10:27 -05:00
BuildTools
dc03aaffaf Updated the repairpercent chat message. 2021-05-01 12:22:27 -05:00
BuildTools
03b8599f6d Fixing div by 0 error 2021-05-01 12:17:27 -05:00
BuildTools
8dd889a6c5 Logic error in repairpercent 2021-05-01 12:01:55 -05:00
BuildTools
46ae7171b9 Added new Repair Percent Stat for consumables. Put in a number between 0 and 1, and this is the percentage it will repair.
UNTESTED!!!!!!!!!!

Also tweaked RepairItemEvent to support this
2021-05-01 11:57:40 -05:00
Gunging
b13c285d85 #1 Fixes being able to use abilities of items even when they are two-handed and you are carrying two in each hand.
If you wanted them to work this way, feel free to add to your config:
```yml
# Abilities can be used even when
# the player is encumbered by the
# items that give them
abilities-bypass-encumbering: true
```

Also added `RefreshInventoryEvent` that allows API check of which items are getting equipped, and thus allows to modify them somewhat.
2021-04-26 00:57:16 -05:00