Jules
b744db279c
updated libs
2021-11-01 19:53:50 +01:00
Indyuce
afd2b88f39
Merge remote-tracking branch 'origin/master'
2021-11-01 11:58:33 +01:00
Indyuce
220594a8eb
temporaryListener MythicLib change
2021-11-01 11:58:24 +01:00
Gunging
cfd958eedc
Disable Stats can now show up in lore if you add them to lore-format.yml
2021-10-31 12:51:04 -05:00
Indyuce
7b150ba47f
build pls
2021-10-31 12:37:57 +01:00
Indyuce
f68bf6edcc
fixed an issue with exply increasing staff/lute damage
2021-10-31 12:35:10 +01:00
Indyuce
8ff4ec50dc
ability update
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- new casting modes
- casting modes are now 'triggers' and are shared with mmocore
2021-10-31 12:08:41 +01:00
Indyuce
09cbc38dfe
removed autosoulbind from item revisions
2021-10-30 13:39:19 +02:00
Indyuce
d3891a8acd
Removed unimplemented option
2021-10-30 13:37:35 +02:00
Indyuce
cda411776a
Fixed ConsumableConsumedEvent
2021-10-30 12:46:48 +02:00
Indyuce
f033db14fa
fixed 'restore stamina'
2021-10-30 12:46:38 +02:00
Indyuce
c0ec548e63
compatibility with ProSkillAPI
2021-10-29 21:02:30 +02:00
Indyuce
b5f8a8acfd
removed unused option; fixed a display issue
2021-10-29 20:33:03 +02:00
Indyuce
f1891dee57
fixed a display issue
2021-10-29 20:04:53 +02:00
Indyuce
b7104ceea1
on-hit abilities now trigger on any type of damage
2021-10-29 20:04:43 +02:00
Indyuce
6aabc21835
small api change; fixed an issue with melee attacks
2021-10-29 19:13:34 +02:00
Indyuce
fcb39c9681
fixed vanilla bow and crossbow damage
2021-10-29 18:05:42 +02:00
Indyuce
1aed93ced9
Removed #advanced-enchants# for less confusion
2021-10-29 16:50:47 +02:00
Indyuce
d555fe71b4
fixed an issue with citizens
2021-10-29 16:26:38 +02:00
Indyuce
3e90285fdd
fixed the item edition update issue
2021-10-29 12:35:18 +02:00
Indyuce
3b8540b40d
attackMetadata slight changes ; better support for MM skill conditions
2021-10-28 23:46:22 +02:00
HexedHero
6e2fb4c19d
Let the PlayerData load before trying to update items on player join
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- Fixes a NPE on the players first join with items that need updated
2021-10-26 04:49:05 +00:00
Dancull47
279b008122
- Re-enabled ItemBuildEvent
2021-10-24 23:00:29 -04:00
Dancull47
3c789c00ae
- Fixed rounding issue with Math in Stats
2021-10-23 23:24:43 -04:00
Dancull47
e947f64200
- Fixed Item Editor GUI not updating properly
2021-10-19 18:01:36 -04:00
Gunging
6f77e0f666
Added a way to protect GooP Converter's converted items from the RevID system.
2021-10-18 16:52:53 -05:00
Gunging
6b80ca51bd
Merge remote-tracking branch 'origin/master' into crafting
2021-10-18 16:47:59 -05:00
Dancull47
a4448f4317
- Fixed Async error with new ItemBuildEvent
2021-10-15 06:20:59 -04:00
Gunging
79d428e898
Merge remote-tracking branch 'origin/master' into crafting
2021-10-15 03:29:03 -05:00
Dancull47
27b8e5beac
- Added ItemBuildEvent to API
2021-10-14 19:10:44 -04:00
Gunging
597f092cf2
Improved NBTTags Stat History recognition.
2021-10-07 11:07:14 -05:00
Dancull47
c28107a743
- Fixed error with Math for newer Java versions
...
- Adjusted syntax to be more compatible with equations
New syntax is `%`s instead of `()`s
For example `movement-speed: 'Speed: +MATH%(#+10)*10%'`
2021-10-06 15:39:28 -04:00
Dancull47
ad2536a9d2
- Added MATH(equation)
to the stats.yml file.
...
I got this idea because of the Movement Speed system. The default Minecraft Movement Speed is 0.1, but IMO having 0.1 appear on Items, doesn't seem like a significant increase, even though you're actually doubling the Player's speed.
So now you can add to your stats.yml `movement-speed: 'Speed: +MATH(#*10)%'`
Now if I set the movement speed stat on an item to 0.1, the item will display in its lore "Speed: +100%"
This is purely "cosmetic" meaning this will only affect how the specific Item Stat is displayed in the Lore, not the stat itself!
2021-10-06 13:02:34 -04:00
Indyuce
97e50b5dc6
Fixed vanilla bow/trident damage
2021-10-03 12:32:46 +02:00
Indyuce
90dc0bfa9c
Merge remote-tracking branch 'origin/master'
2021-10-03 12:08:50 +02:00
Indyuce
af8c81e8a9
Fixed staffs and whips dealing no damage
2021-10-03 12:08:39 +02:00
Dancull47
6cf6f741c9
- Might've fixed vanilla Trident damage issue
2021-09-30 02:27:55 -04:00
Dancull47
4aec143383
- Might've fixed vanilla Bow damage issue
2021-09-25 05:12:45 -04:00
Gunging
b134744a5f
Makes ARMOR item explorer four slots tall.
2021-09-24 01:29:17 -05:00
Gunging
7a69f3b1ff
Fixes shapeless recipes unreliability.
2021-09-23 20:55:10 -05:00
Dancull47
a42f382d36
- Made Gem Stones success rate 100% by default / if a value isn't set, as they should be
...
- Changed sound for attempting to apply a Skin to an item which already has a skin, because it shouldn't be the same sound as successfully applying a skin
2021-09-19 07:36:15 -04:00
Dancull47
1d8cb1d9c7
- Added Sneak Casting Mode for Abilities
2021-09-18 06:02:30 -04:00
ASangarin
c094ac8650
Disabled Denizen hook until it can be fixed properly
2021-09-12 19:04:20 +02:00
ASangarin
0d5edb202b
Moved the DenizenHook line
2021-09-12 18:37:45 +02:00
ASangarin
9d296b1438
Denizen support fixed
2021-09-03 18:55:14 +02:00
ASangarin
c3e0b250f4
last test
2021-09-03 18:34:22 +02:00
ASangarin
8a2efa2e9a
test
2021-09-03 18:26:39 +02:00
Monzter
14cbbcad15
Fixed Crafting Station Placeholder Condition
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- `=`s cannot be used as comparators. Instead replace them with a `+`
For example, `placeholder{placeholder=%mmocore_profession_mining%~<+~20}` is less than or equal to
`placeholder{placeholder=%mmocore_profession_mining%~+~20}` is equal to
If using `+` gives you incorrect results when attempting to see if something is equal (Says that it is not equal, even though it is), use `equals` instead. Greater than or equal to & Less than or equal to, should NOT have incorrect results, only direct `+` equal to comparisons may.
So if `placeholder{placeholder=%mmocore_profession_mining%~++~20}` result is incorrect, then use `placeholder{placeholder=%mmocore_profession_mining%~equals~20}` instead.
2021-08-28 22:21:52 +00:00
Ashijin
e174d501e9
kick kick kick
2021-08-28 02:52:12 -06:00
Gunging
9b02d8152c
Upgrade / Enchantment combination types read correctly for smithing recipes.
2021-08-26 16:29:31 -05:00