pyCraft/minecraft/networking/packets/clientbound/play/explosion_packet.py

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from minecraft.networking.types import Vector, Float, Byte, Integer
from minecraft.networking.packets import Packet
class ExplosionPacket(Packet):
@staticmethod
def get_id(context):
return 0x1E if context.protocol_version >= 389 else \
0x1D if context.protocol_version >= 345 else \
0x1C if context.protocol_version >= 332 else \
0x1D if context.protocol_version >= 318 else \
0x1C if context.protocol_version >= 80 else \
0x1B if context.protocol_version >= 67 else \
0x27
packet_name = 'explosion'
class Record(Vector):
__slots__ = ()
@property
def position(self):
return Vector(self.x, self.y, self.x)
@position.setter
def position(self, new_position):
self.x, self.y, self.z = new_position
@property
def player_motion(self):
return Vector(self.player_motion_x, self.player_motion_y,
self.player_motion_z)
@player_motion.setter
def player_motion(self, new_player_motion):
self.player_motion_x, self.player_motion_y, self.player_motion_z \
= new_player_motion
def read(self, file_object):
self.x = Float.read(file_object)
self.y = Float.read(file_object)
self.z = Float.read(file_object)
self.radius = Float.read(file_object)
records_count = Integer.read(file_object)
self.records = []
for i in range(records_count):
rec_x = Byte.read(file_object)
rec_y = Byte.read(file_object)
rec_z = Byte.read(file_object)
record = ExplosionPacket.Record(rec_x, rec_y, rec_z)
self.records.append(record)
self.player_motion_x = Float.read(file_object)
self.player_motion_y = Float.read(file_object)
self.player_motion_z = Float.read(file_object)
def write_fields(self, packet_buffer):
Float.send(self.x, packet_buffer)
Float.send(self.y, packet_buffer)
Float.send(self.z, packet_buffer)
Float.send(self.radius, packet_buffer)
Integer.send(len(self.records), packet_buffer)
for record in self.records:
Byte.send(record.x, packet_buffer)
Byte.send(record.y, packet_buffer)
Byte.send(record.z, packet_buffer)
Float.send(self.player_motion_x, packet_buffer)
Float.send(self.player_motion_y, packet_buffer)
Float.send(self.player_motion_z, packet_buffer)