pyCraft/PacketManager.py

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Python
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import socket
import struct
import sys
def sendLoginRequest(socket, username):
socket.send("\x01")
socket.send(struct.pack('!i', 29))
socket.send(struct.pack('!h', username.__len__()))
socket.send(username.encode('utf-16be','strict'))
socket.send(struct.pack('!h', "hello".__len__()))
socket.send("hello".encode('utf-16be','strict'))
socket.send(struct.pack('!i', 0))
socket.send(struct.pack('!i', 1))
socket.send(struct.pack('!b', 0))
socket.send(struct.pack('!B', 1))
socket.send(struct.pack('!B', 0))
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def handle00(socket):
KAid = struct.unpack('!i', socket.recv(4))[0]
print "Sending keep alive response " + str(KAid)
socket.send("\x00" + struct.pack('!i', KAid))
def handle01(socket):
Eid = struct.unpack('!i', socket.recv(4))[0]
length = struct.unpack('!h', socket.recv(2))[0] * 2
socket.recv(length)
length = struct.unpack('!h', socket.recv(2))[0] * 2
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world = socket.recv(length).decode('utf-16be')
mode = struct.unpack('!i', socket.recv(4))[0]
dimension = struct.unpack('!i', socket.recv(4))[0]
difficulty = struct.unpack('!b', socket.recv(1))[0]
socket.recv(1)
maxplayers = struct.unpack('!B', socket.recv(1))[0]
toReturn = {'EntityID' : Eid,
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'World' : world,
'Mode' : mode,
'Dimension' : dimension,
'Difficulty' : difficulty,
'MaxPlayers' : maxplayers
}
print toReturn
return toReturn
def handle02(socket):
length = struct.unpack('!h', socket.recv(2))[0] * 2
message = socket.recv(length)
message = message.decode('utf-16be', 'strict')
return message
def handle03(socket):
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length = struct.unpack('!h', socket.recv(2))[0] * 2
message = socket.recv(length)
message = message.decode('utf-16be','strict')
print message
return message
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def handle04(socket):
time = struct.unpack('!l', socket.recv(4))[0]
return time
def handle05(socket):
EntityID = struct.unpack('!i', socket.recv(4))[0]
Slot = struct.unpack('!h', socket.recv(2))[0]
ItemID = struct.unpack('!h', socket.recv(2))[0]
Damage = struct.unpack('!h', socket.recv(2))[0]
return {'EntityID' : EntityID,
'Slot' : Slot,
'ItemID' : ItemID,
'Damage' : Damage
}
def handle06(socket):
x = struct.unpack('!i', socket.recv(4))[0]
y = struct.unpack('!i', socket.recv(4))[0]
z = struct.unpack('!i', socket.recv(4))[0]
return {'x' : x,
'y' : y,
'z' : z
}
def handle07(socket):
userID = struct.unpack('!i', socket.recv(4))[0]
targetID = struct.unpack('!i', socket.recv(4))[0]
mButton = struct.unpack('?', socket.recv(1))[0]
return {'userID' : userID,
'targetID' : targetID,
'mButton' : mButton
}
def handle08(socket):
health = struct.unpack('!h', socket.recv(2))[0]
food = struct.unpack('!h', socket.recv(2))[0]
saturation = struct.unpack('!f', socket.recv(4))[0]
return {'health' : health,
'food' : food,
'saturation' : saturation
}
def handle09(socket):
dimension = struct.unpack('!i', socket.recv(4))[0]
difficulty = struct.unpack('!b', socket.recv(1))[0]
mode = struct.unpack('!b', socket.recv(1))[0]
height = struct.unpack('!h', socket.recv(2))[0]
length = struct.unpack('!h', socket.recv(2))[0] * 2
world = socket.recv(length).decode('utf-16be')
return {'Dimension' : dimension,
'Difficulty' : difficulty,
'Mode' : mode,
'Height' : height,
'World' : world
}
def handle0D(socket):
x = struct.unpack('!d', socket.recv(8))[0]
stance = struct.unpack('!d', socket.recv(8))[0]
y = struct.unpack('!d', socket.recv(8))[0]
z = struct.unpack('!d', socket.recv(8))[0]
yaw = struct.unpack('!f', socket.recv(4))[0]
pitch = struct.unpack('!f', socket.recv(4))[0]
onGround = struct.unpack('?', socket.recv(1))[0]
return {'x' : x,
'stance' : stance,
'y' : y,
'z' : z,
'yaw' : yaw,
'pitch' : pitch,
'onGround' : onGround
}
def handle11(socket):
EntityID = struct.unpack('!i', socket.recv(4))[0]
socket.recv(1) #Unused
x = struct.unpack('!i', socket.recv(4))[0]
y = struct.unpack('!b', socket.recv(1))[0]
z = struct.unpack('!i', socket.recv(4))[0]
return {'EntityID' : EntityID,
'x' : x,
'y' : y,
'z' : z
}
def handle12(socket):
EntityID = struct.unpack('!i', socket.recv(4))[0]
Animation = struct.unpack('!b', socket.recv(1))[0]
return {'EntityID' : EntityID,
'AnimationID' : Animation
}
def handle14(socket):
EntityID = struct.unpack('!i', socket.recv(4))[0]
length = struct.unpack('!h', socket.recv(2))[0] * 2
PlayerName = socket.recv(length).decode('utf-16be')
x = struct.unpack('!i', socket.recv(4))[0]
y = struct.unpack('!i', socket.recv(4))[0]
z = struct.unpack('!i', socket.recv(4))[0]
yaw = struct.unpack('!f', socket.recv(4))[0]
pitch = struct.unpack('!f', socket.recv(4))[0]
curItem = struct.unpack('!h', socket.recv(2))[0]
toReturn = {'EntityID' : EntityID,
'Player Name' : PlayerName,
'x' : x,
'y' : y,
'z' : z,
'yaw' : yaw,
'pitch' : pitch,
'curItem' : curItem
}
print toReturn
return toReturn
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def handleFF(socket, response):
response = socket.recv(2)
length = struct.unpack('!h', response)[0] * 2
response = socket.recv(length)
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response = response.decode("utf-16be", 'strict')
print response
return response
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