pyCraft/tests/test_backward_compatible.py

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import unittest
from minecraft import SUPPORTED_PROTOCOL_VERSIONS
from minecraft.networking.connection import ConnectionContext
from minecraft.networking import packets
from minecraft.networking import types
from minecraft.networking.packets import clientbound
from minecraft.networking.packets import serverbound
class LegacyPacketNamesTest(unittest.TestCase):
def test_legacy_packets_equal_current_packets(self):
self.assertEqual(packets.KeepAlivePacket,
packets.AbstractKeepAlivePacket)
self.assertEqual(packets.state_handshake_clientbound,
clientbound.handshake.get_packets)
self.assertEqual(packets.HandShakePacket,
serverbound.handshake.HandShakePacket)
self.assertEqual(packets.state_handshake_serverbound,
serverbound.handshake.get_packets)
self.assertEqual(packets.ResponsePacket,
clientbound.status.ResponsePacket)
self.assertEqual(packets.PingPacketResponse,
clientbound.status.PingResponsePacket)
self.assertEqual(packets.state_status_clientbound,
clientbound.status.get_packets)
self.assertEqual(packets.RequestPacket,
serverbound.status.RequestPacket)
self.assertEqual(packets.PingPacket,
serverbound.status.PingPacket)
self.assertEqual(packets.state_status_serverbound,
serverbound.status.get_packets)
self.assertEqual(packets.DisconnectPacket,
clientbound.login.DisconnectPacket)
self.assertEqual(packets.EncryptionRequestPacket,
clientbound.login.EncryptionRequestPacket)
self.assertEqual(packets.LoginSuccessPacket,
clientbound.login.LoginSuccessPacket)
self.assertEqual(packets.SetCompressionPacket,
clientbound.login.SetCompressionPacket)
self.assertEqual(packets.state_login_clientbound,
clientbound.login.get_packets)
self.assertEqual(packets.LoginStartPacket,
serverbound.login.LoginStartPacket)
self.assertEqual(packets.EncryptionResponsePacket,
serverbound.login.EncryptionResponsePacket)
self.assertEqual(packets.state_login_serverbound,
serverbound.login.get_packets)
self.assertEqual(packets.KeepAlivePacketClientbound,
clientbound.play.KeepAlivePacket)
self.assertEqual(packets.KeepAlivePacketServerbound,
serverbound.play.KeepAlivePacket)
self.assertEqual(packets.JoinGamePacket,
clientbound.play.JoinGamePacket)
self.assertEqual(packets.ChatMessagePacket,
clientbound.play.ChatMessagePacket)
self.assertEqual(packets.PlayerPositionAndLookPacket,
clientbound.play.PlayerPositionAndLookPacket)
self.assertEqual(packets.DisconnectPacketPlayState,
clientbound.play.DisconnectPacket)
self.assertEqual(packets.SetCompressionPacketPlayState,
clientbound.play.SetCompressionPacket)
self.assertEqual(packets.PlayerListItemPacket,
clientbound.play.PlayerListItemPacket)
self.assertEqual(packets.MapPacket,
clientbound.play.MapPacket)
self.assertEqual(packets.state_playing_clientbound,
clientbound.play.get_packets)
self.assertEqual(packets.ChatPacket,
serverbound.play.ChatPacket)
self.assertEqual(packets.PositionAndLookPacket,
serverbound.play.PositionAndLookPacket)
self.assertEqual(packets.TeleportConfirmPacket,
serverbound.play.TeleportConfirmPacket)
self.assertEqual(packets.AnimationPacketServerbound,
serverbound.play.AnimationPacket)
self.assertEqual(packets.state_playing_serverbound,
serverbound.play.get_packets)
class LegacyTypesTest(unittest.TestCase):
def test_legacy_types(self):
self.assertIsInstance(types.FixedPointInteger, types.FixedPoint)
self.assertEqual(types.FixedPointInteger.denominator, 32)
class ClassMemberAliasesTest(unittest.TestCase):
def test_alias_values(self):
self.assertEqual(serverbound.play.AnimationPacket.HAND_MAIN,
types.RelativeHand.MAIN)
self.assertEqual(serverbound.play.AnimationPacket.HAND_OFF,
types.RelativeHand.OFF)
self.assertEqual(serverbound.play.ClientSettingsPacket.Hand.LEFT,
types.AbsoluteHand.LEFT)
self.assertEqual(serverbound.play.ClientSettingsPacket.Hand.RIGHT,
types.AbsoluteHand.RIGHT)
def test_block_change_packet(self):
context = ConnectionContext()
context.protocol_version = SUPPORTED_PROTOCOL_VERSIONS[-1]
bi, bm = 358, 9
packet = clientbound.play.BlockChangePacket(blockId=bi, blockMeta=bm)
self.assertEqual((packet.blockId, packet.blockMeta), (bi, bm))
self.assertEqual(packet.blockStateId, packet.block_state_id)
def test_join_game_packet(self):
GameMode = types.GameMode
context = ConnectionContext()
for pure_game_mode in (GameMode.SURVIVAL, GameMode.CREATIVE,
GameMode.ADVENTURE, GameMode.SPECTATOR):
for is_hardcore in (False, True):
context.protocol_version = 70
game_mode = \
pure_game_mode | GameMode.HARDCORE \
if is_hardcore else pure_game_mode
packet = clientbound.play.JoinGamePacket()
packet.game_mode = game_mode
packet.context = context
self.assertEqual(packet.pure_game_mode, pure_game_mode)
self.assertEqual(packet.is_hardcore, is_hardcore)
del packet.context
del packet.is_hardcore
packet.context = context
self.assertEqual(packet.game_mode, packet.pure_game_mode)
del packet.context
del packet.game_mode
packet.context = context
self.assertFalse(hasattr(packet, 'is_hardcore'))
packet = clientbound.play.JoinGamePacket()
packet.pure_game_mode = game_mode
packet.is_hardcore = is_hardcore
packet.context = context
self.assertEqual(packet.game_mode, game_mode)
context.protocol_version = 738
game_mode = pure_game_mode | GameMode.HARDCORE
packet = clientbound.play.JoinGamePacket()
packet.game_mode = game_mode
packet.is_hardcore = is_hardcore
packet.context = context
self.assertEqual(packet.game_mode, game_mode)
self.assertEqual(packet.pure_game_mode, game_mode)
self.assertEqual(packet.is_hardcore, is_hardcore)
del packet.context
packet.is_hardcore = is_hardcore
packet.context = context
self.assertEqual(packet.game_mode, game_mode)
self.assertEqual(packet.pure_game_mode, game_mode)
with self.assertRaises(AttributeError):
del packet.pure_game_mode