pyCraft/minecraft/networking/packets.py

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from io import BytesIO
from zlib import compress
from .types import (
VarInt, Integer, Float, Double, UnsignedShort, Long, Byte, UnsignedByte,
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String, VarIntPrefixedByteArray, Boolean, UUID
)
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class PacketBuffer(object):
def __init__(self):
self.bytes = BytesIO()
def send(self, value):
"""
Writes the given bytes to the buffer, designed to emulate socket.send
:param value: The bytes to write
"""
self.bytes.write(value)
def read(self, length):
return self.bytes.read(length)
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def recv(self, length):
return self.read(length)
def reset(self):
self.bytes = BytesIO()
def reset_cursor(self):
self.bytes.seek(0)
def get_writable(self):
return self.bytes.getvalue()
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class PacketListener(object):
def __init__(self, callback, *args):
self.callback = callback
self.packets_to_listen = []
for arg in args:
if issubclass(arg, Packet):
self.packets_to_listen.append(arg)
def call_packet(self, packet):
for packet_type in self.packets_to_listen:
if isinstance(packet, packet_type):
self.callback(packet)
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class Packet(object):
packet_name = "base"
id = -0x01
definition = []
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def __init__(self, **kwargs):
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pass
def set_values(self, **kwargs):
for key, value in kwargs.items():
setattr(self, key, value)
return self
def read(self, file_object):
for field in self.definition:
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for var_name, data_type in field.items():
value = data_type.read(file_object)
setattr(self, var_name, value)
def write(self, socket, compression_threshold=None):
# buffer the data since we need to know the length of each packet's
# payload
packet_buffer = PacketBuffer()
# write packet's id right off the bat in the header
VarInt.send(self.id, packet_buffer)
for field in self.definition:
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for var_name, data_type in field.items():
data = getattr(self, var_name)
data_type.send(data, packet_buffer)
# compression_threshold of None means compression is disabled
if compression_threshold is not None:
if len(packet_buffer.get_writable()) > compression_threshold != -1:
# compress the current payload
compressed_data = compress(packet_buffer.get_writable())
packet_buffer.reset()
# write out the length of the compressed payload
VarInt.send(len(compressed_data), packet_buffer)
# write the compressed payload itself
packet_buffer.send(compressed_data)
else:
# write out a 0 to indicate uncompressed data
packet_data = packet_buffer.get_writable()
packet_buffer.reset()
VarInt.send(0, packet_buffer)
packet_buffer.send(packet_data)
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VarInt.send(len(packet_buffer.get_writable()), socket) # Packet Size
socket.send(packet_buffer.get_writable()) # Packet Payload
# Handshake State
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# ==============
class HandShakePacket(Packet):
id = 0x00
packet_name = "handshake"
definition = [
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{'protocol_version': VarInt},
{'server_address': String},
{'server_port': UnsignedShort},
{'next_state': VarInt}]
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STATE_HANDSHAKE_CLIENTBOUND = {
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}
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STATE_HANDSHAKE_SERVERBOUND = {
0x00: HandShakePacket
}
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# Status State
# ==============
class ResponsePacket(Packet):
id = 0x00
packet_name = "response"
definition = [
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{'json_response': String}]
class PingPacketResponse(Packet):
id = 0x01
packet_name = "ping"
definition = [
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{'time': Long}]
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STATE_STATUS_CLIENTBOUND = {
0x00: ResponsePacket,
0x01: PingPacketResponse
}
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class RequestPacket(Packet):
id = 0x00
packet_name = "request"
definition = []
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class PingPacket(Packet):
id = 0x01
packet_name = "ping"
definition = [
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{'time': Long}]
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STATE_STATUS_SERVERBOUND = {
0x00: RequestPacket,
0x01: PingPacket
}
# Login State
# ==============
class DisconnectPacket(Packet):
id = 0x00
packet_name = "disconnect"
definition = [
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{'json_data': String}]
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class EncryptionRequestPacket(Packet):
id = 0x01
packet_name = "encryption request"
definition = [
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{'server_id': String},
{'public_key': VarIntPrefixedByteArray},
{'verify_token': VarIntPrefixedByteArray}]
class LoginSuccessPacket(Packet):
id = 0x02
packet_name = "login success"
definition = [
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{'UUID': String},
{'Username': String}]
class SetCompressionPacket(Packet):
id = 0x03
packet_name = "set compression"
definition = [
{'threshold': VarInt}]
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STATE_LOGIN_CLIENTBOUND = {
0x00: DisconnectPacket,
0x01: EncryptionRequestPacket,
0x02: LoginSuccessPacket,
0x03: SetCompressionPacket
}
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class LoginStartPacket(Packet):
id = 0x00
packet_name = "login start"
definition = [
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{'name': String}]
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class EncryptionResponsePacket(Packet):
id = 0x01
packet_name = "encryption response"
definition = [
{'shared_secret': VarIntPrefixedByteArray},
{'verify_token': VarIntPrefixedByteArray}]
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STATE_LOGIN_SERVERBOUND = {
0x00: LoginStartPacket,
0x01: EncryptionResponsePacket
}
# Playing State
# ==============
class KeepAlivePacket(Packet):
id = 0x00
packet_name = "keep alive"
definition = [
{'keep_alive_id': VarInt}]
class JoinGamePacket(Packet):
id = 0x01
packet_name = "join game"
definition = [
{'entity_id': Integer},
{'game_mode': UnsignedByte},
{'dimension': Byte},
{'difficulty': UnsignedByte},
{'max_players': UnsignedByte},
{'level_type': String},
{'reduced_debug_info': Boolean}]
class ChatMessagePacket(Packet):
id = 0x02
packet_name = "chat message"
definition = [
{'json_data': String},
{'position': Byte}]
class PlayerPositionAndLookPacket(Packet):
id = 0x08
packet_name = "player position and look"
definition = [
{'x': Double},
{'y': Double},
{'z': Double},
{'yaw': Float},
{'pitch': Float},
{'flags': Byte}]
class DisconnectPacketPlayState(Packet):
id = 0x40
packet_name = "disconnect"
definition = [
{'json_data': String}]
class SetCompressionPacketPlayState(Packet):
id = 0x46
packet_name = "set compression"
definition = [
{'threshold': VarInt}]
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class PlayerListItemPacket(Packet):
id = 0x38
packet_name = "player list item"
class PlayerList(object):
__slots__ = 'players_by_uuid'
def __init__(self):
self.players_by_uuid = dict()
class PlayerListItem(object):
__slots__ = (
'uuid', 'name', 'properties', 'gamemode', 'ping', 'display_name')
def __init__(self, **kwds):
for key, val in kwds.iteritems():
setattr(self, key, val)
class PlayerProperty(object):
__slots__ = 'name', 'value', 'signature'
def read(self, file_object):
self.name = String.read(file_object)
self.value = String.read(file_object)
is_signed = Boolean.read(file_object)
if is_signed:
self.signature = String.read(file_object)
else:
self.signature = None
class Action(object):
__slots__ = 'uuid'
def read(self, file_object):
self.uuid = UUID.read(file_object)
self._read(file_object)
@classmethod
def type_from_id(cls, action_id):
subcls = {
0: PlayerListItemPacket.AddPlayerAction,
1: PlayerListItemPacket.UpdateGameModeAction,
2: PlayerListItemPacket.UpdateLatencyAction,
3: PlayerListItemPacket.UpdateDisplayNameAction,
4: PlayerListItemPacket.RemovePlayerAction
}.get(action_id)
if subcls is None: raise ValueError(
"Unknown player list action ID: %s." % action_id)
return subcls
class AddPlayerAction(Action):
__slots__ = 'name', 'properties', 'gamemode', 'ping', 'display_name'
def _read(self, file_object):
self.name = String.read(file_object)
prop_count = VarInt.read(file_object)
self.properties = []
for i in range(prop_count):
property = PlayerListItemPacket.PlayerProperty()
property.read(file_object)
self.properties.append(property)
self.gamemode = VarInt.read(file_object)
self.ping = VarInt.read(file_object)
has_display_name = Boolean.read(file_object)
if has_display_name:
self.display_name = String.read(file_object)
else:
self.display_name = None
def apply(self, player_list):
player = PlayerListItemPacket.PlayerListItem(
uuid = self.uuid,
name = self.name,
properties = self.properties,
gamemode = self.gamemode,
ping = self.ping,
display_name = self.display_name)
player_list.players_by_uuid[self.uuid] = player
class UpdateGameModeAction(Action):
__slots__ = 'gamemode'
def _read(self, file_object):
self.gamemode = VarInt.read(file_object)
def apply(self, player_list):
player = player_list.players_by_uuid.get(self.uuid)
if player: player.gamemode = self.gamemode
class UpdateLatencyAction(Action):
__slots__ = 'ping'
def _read(self, file_object):
self.ping = VarInt.read(file_object)
def apply(self, player_list):
player = player_list.players_by_uuid.get(self.uuid)
if player: player.ping = self.ping
class UpdateDisplayNameAction(Action):
__slots__ = 'display_name'
def _read(self, file_object):
has_display_name = Boolean.read(file_object)
if has_display_name:
self.display_name = String.read(file_object)
else:
self.display_name = None
def apply(self, player_list):
player = player_list.players_by_uuid.get(self.uuid)
if player: player.display_name = self.display_name
class RemovePlayerAction(Action):
def _read(self, file_object):
pass
def apply(self, player_list):
if self.uuid in player_list.players_by_uuid:
del player_list.players_by_uuid[self.uuid]
def read(self, file_object):
action_id = VarInt.read(file_object)
self.action_type = PlayerListItemPacket.Action.type_from_id(action_id)
action_count = VarInt.read(file_object)
self.actions = []
for i in range(action_count):
action = self.action_type()
action.read(file_object)
self.actions.append(action)
def apply(self, player_list):
for action in self.actions:
action.apply(player_list)
def write(self, socket, compression_threshold=None):
raise NotImplementedError
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STATE_PLAYING_CLIENTBOUND = {
0x00: KeepAlivePacket,
0x01: JoinGamePacket,
0x02: ChatMessagePacket,
0x08: PlayerPositionAndLookPacket,
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0x38: PlayerListItemPacket,
0x40: DisconnectPacketPlayState,
0x46: SetCompressionPacketPlayState
}
class ChatPacket(Packet):
id = 0x01
packet_name = "chat"
definition = [
{'message': String}]
class PositionAndLookPacket(Packet):
id = 0x06
packet_name = "position and look"
definition = [
{'x': Double},
{'feet_y': Double},
{'z': Double},
{'yaw': Float},
{'pitch': Float},
{'on_ground': Boolean}]
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STATE_PLAYING_SERVERBOUND = {
0x00: KeepAlivePacket,
0x01: ChatPacket,
0x06: PositionAndLookPacket
}