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Update tests to use new join game packet definiton
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@ -103,7 +103,7 @@ class FakeClientHandler(object):
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# Called upon entering the play state.
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self.write_packet(clientbound.play.JoinGamePacket(
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entity_id=0, game_mode=0, dimension=0, hashed_seed=12345,
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difficulty=2, max_players=1, level_type='default',
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difficulty=2, max_players=1, is_debug=False, is_flat=False,
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reduced_debug_info=False, render_distance=9, respawn_screen=False))
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def handle_play_packet(self, packet):
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