Add test coverage for PlayerList packet

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Ammar Askar 2017-07-16 02:42:16 -07:00
parent da967a4e56
commit 8859e0f7bf
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import unittest
from minecraft.networking.types import (UUID, VarInt, String, Boolean)
from minecraft.networking.packets import PacketBuffer
from minecraft.networking.packets import PlayerPositionAndLookPacket
from minecraft.networking.packets import PlayerListItemPacket
class PlayerPositionAndLookTest(unittest.TestCase):
def test_position_and_look(self):
current_position = PlayerPositionAndLookPacket.PositionAndLook(x=999, y=999, z=999, yaw=999, pitch=999)
packet = PlayerPositionAndLookPacket()
packet.x = 1.0
packet.y = 2.0
packet.z = 3.0
packet.yaw = 4.0
packet.pitch = 5.0
# First do an absolute move to these cordinates
packet.flags = 0
packet.apply(current_position)
self.assertEqual(current_position.x, 1.0)
self.assertEqual(current_position.y, 2.0)
self.assertEqual(current_position.z, 3.0)
self.assertEqual(current_position.yaw, 4.0)
self.assertEqual(current_position.pitch, 5.0)
# Now a relative move
packet.flags = 0b11111
packet.apply(current_position)
self.assertEqual(current_position.x, 2.0)
self.assertEqual(current_position.y, 4.0)
self.assertEqual(current_position.z, 6.0)
self.assertEqual(current_position.yaw, 8.0)
self.assertEqual(current_position.pitch, 10.0)
fake_uuid = "12345678-1234-5678-1234-567812345678"
class PlayerListItemTest(unittest.TestCase):
def test_base_action(self):
packet_buffer = PacketBuffer()
UUID.send(fake_uuid, packet_buffer)
packet_buffer.reset_cursor()
with self.assertRaises(NotImplementedError):
action = PlayerListItemPacket.Action()
action.read(packet_buffer)
def test_invalid_action(self):
packet_buffer = PacketBuffer()
VarInt.send(200, packet_buffer) # action_id
packet_buffer.reset_cursor()
with self.assertRaises(ValueError):
PlayerListItemPacket().read(packet_buffer)
@staticmethod
def make_add_player_packet(display_name=True):
packet_buffer = PacketBuffer()
VarInt.send(0, packet_buffer) # action_id
VarInt.send(1, packet_buffer) # action count
UUID.send(fake_uuid, packet_buffer) # uuid
String.send("player", packet_buffer) # player name
VarInt.send(2, packet_buffer) # number of properties
String.send("property1", packet_buffer)
String.send("value1", packet_buffer)
Boolean.send(False, packet_buffer) # is signed
String.send("property2", packet_buffer)
String.send("value2", packet_buffer)
Boolean.send(True, packet_buffer) # is signed
String.send("signature", packet_buffer)
VarInt.send(42, packet_buffer) # game mode
VarInt.send(69, packet_buffer) # ping
Boolean.send(display_name, packet_buffer) # has display name
if display_name:
String.send("display", packet_buffer) # display name
packet_buffer.reset_cursor()
return packet_buffer
def test_add_player_action(self):
player_list = PlayerListItemPacket.PlayerList()
packet_buffer = self.make_add_player_packet()
packet = PlayerListItemPacket()
packet.read(packet_buffer)
packet.apply(player_list)
self.assertIn(fake_uuid, player_list.players_by_uuid)
player = player_list.players_by_uuid[fake_uuid]
self.assertEqual(player.name, "player")
self.assertEqual(player.properties[0].name, "property1")
self.assertIsNone(player.properties[0].signature)
self.assertEqual(player.properties[1].value, "value2")
self.assertEqual(player.properties[1].signature, "signature")
self.assertEqual(player.gamemode, 42)
self.assertEqual(player.ping, 69)
self.assertEqual(player.display_name, "display")
@staticmethod
def make_action_base(action_id):
packet_buffer = PacketBuffer()
VarInt.send(action_id, packet_buffer)
VarInt.send(1, packet_buffer) # action count
UUID.send(fake_uuid, packet_buffer)
return packet_buffer
def read_and_apply(self, packet_buffer, player_list):
packet_buffer.reset_cursor()
packet = PlayerListItemPacket()
packet.read(packet_buffer)
packet.apply(player_list)
def test_add_and_others(self):
player_list = PlayerListItemPacket.PlayerList()
packet_buffer = self.make_add_player_packet()
self.read_and_apply(packet_buffer, player_list)
self.assertEqual(player_list.players_by_uuid[fake_uuid].gamemode, 42)
self.assertEqual(player_list.players_by_uuid[fake_uuid].ping, 69)
self.assertEqual(player_list.players_by_uuid[fake_uuid].display_name, "display")
# Change the game mode
packet_buffer = self.make_action_base(1)
VarInt.send(43, packet_buffer) # gamemode
self.read_and_apply(packet_buffer, player_list)
self.assertEqual(player_list.players_by_uuid[fake_uuid].gamemode, 43)
# Change the ping
packet_buffer = self.make_action_base(2)
VarInt.send(70, packet_buffer) # ping
self.read_and_apply(packet_buffer, player_list)
self.assertEqual(player_list.players_by_uuid[fake_uuid].ping, 70)
# Remove the display name
packet_buffer = self.make_action_base(3)
Boolean.send(False, packet_buffer)
self.read_and_apply(packet_buffer, player_list)
self.assertIsNone(player_list.players_by_uuid[fake_uuid].display_name)
# Change the display name
packet_buffer = self.make_action_base(3)
Boolean.send(True, packet_buffer)
String.send("display2", packet_buffer)
self.read_and_apply(packet_buffer, player_list)
self.assertEqual(player_list.players_by_uuid[fake_uuid].display_name, "display2")
# Remove the player
packet_buffer = self.make_action_base(4)
self.read_and_apply(packet_buffer, player_list)
self.assertNotIn(fake_uuid, player_list.players_by_uuid)