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https://github.com/ammaraskar/pyCraft.git
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Move start.py to examples dir, further improved documentation.
This commit is contained in:
parent
5e984ffd8e
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@ -3,6 +3,24 @@ Example Implementations
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.. currentmodule:: examples.Player
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.. currentmodule:: examples.Player
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.. _Players: https://github.com/ammaraskar/pyCraft/blob/master/examples/Player.py
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.. _Players: https://github.com/ammaraskar/pyCraft/blob/master/examples/Player.py
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.. _Start: https://github.com/ammaraskar/pyCraft/blob/master/examples/start.py
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Both of these examples can be used to show how to go about initiating a simple
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connection to a server using `pyCraft`.
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`Note: These implementations expect to be running in the root directory of this project.
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That being one directory higher then they are on the GitHub repo.`
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Basic Headless Client
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~~~~~~~~~~~~~~~~~~~~~~
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Use `python start.py --help` for the available options.
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.. automodule:: examples.start
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:members:
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See the Start_ file for the implementation
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Simple Player Class
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Simple Player Class
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~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~
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@ -13,4 +31,4 @@ to a given server. This also handles the parsing of chat and then prints it to t
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.. automodule:: examples.Player
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.. automodule:: examples.Player
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:members:
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:members:
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See Players_ file for the implementation
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See the Players_ file for the implementation
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@ -16,6 +16,10 @@ account, edit profiles etc
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The Connection class under the networking package handles
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The Connection class under the networking package handles
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connecting to a server, sending packets, listening for packets etc
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connecting to a server, sending packets, listening for packets etc
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The example implementation show a couple different approaches to how
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you can get started with the library. One from command line and the
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other being more programmatically inclined.
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Contents:
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Contents:
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@ -178,6 +178,10 @@ class Player:
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"""
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"""
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Actually connect to the server for this player and maintain said connection
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Actually connect to the server for this player and maintain said connection
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Notes
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-----
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This is a blocking function and will not return until `Disconnect()` is called on said instance.
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"""
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"""
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self.connection.connect()
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self.connection.connect()
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189
examples/start.py
Normal file
189
examples/start.py
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@ -0,0 +1,189 @@
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#!/usr/bin/env python
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import getpass
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import sys
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import re
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from optparse import OptionParser
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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def get_options():
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"""
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Using Pythons OptionParser, get the sys args and the corresponding
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input parsed as required until there is enough input to proceed.
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Returns
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-------
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options
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The options to run this instance with
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"""
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parser = OptionParser()
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parser.add_option(
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"-u",
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"--username",
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dest="username",
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default=None,
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help="username to log in with",
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)
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parser.add_option(
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"-p",
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"--password",
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dest="password",
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default=None,
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help="password to log in with",
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)
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parser.add_option(
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"-s",
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"--server",
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dest="server",
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default=None,
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help="server host or host:port " "(enclose IPv6 addresses in square brackets)",
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)
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parser.add_option(
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"-o",
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"--offline",
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dest="offline",
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action="store_true",
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help="connect to a server in offline mode " "(no password required)",
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)
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parser.add_option(
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"-d",
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"--dump-packets",
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dest="dump_packets",
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action="store_true",
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help="print sent and received packets to standard error",
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)
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parser.add_option(
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"-v",
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"--dump-unknown-packets",
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dest="dump_unknown",
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action="store_true",
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help="include unknown packets in --dump-packets output",
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)
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(options, args) = parser.parse_args()
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if not options.username:
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options.username = input("Enter your username: ")
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if not options.password and not options.offline:
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options.password = getpass.getpass(
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"Enter your password (leave " "blank for offline mode): "
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)
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options.offline = options.offline or (options.password == "")
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if not options.server:
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options.server = input(
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"Enter server host or host:port "
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"(enclose IPv6 addresses in square brackets): "
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)
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# Try to split out port and address
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match = re.match(
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r"((?P<host>[^\[\]:]+)|\[(?P<addr>[^\[\]]+)\])" r"(:(?P<port>\d+))?$",
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options.server,
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)
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if match is None:
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raise ValueError("Invalid server address: '%s'." % options.server)
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options.address = match.group("host") or match.group("addr")
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options.port = int(match.group("port") or 25565)
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return options
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def main():
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"""Our main function for running the simple pyCraft implementation.
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This function handles and maintains:
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- Gaining authentication tokens & 'logging in'
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- Connecting to the provided server, online or offline
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- Prints the chat packet data to standard out on Clientbound Packet
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- Writes Serverbound chat Packets when required
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- Dumping all packets to standard out
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Notes
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-----
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This is a blocking function.
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"""
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options = get_options()
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if options.offline:
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print("Connecting in offline mode...")
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connection = Connection(
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options.address, options.port, username=options.username
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)
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else:
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auth_token = authentication.AuthenticationToken()
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try:
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auth_token.authenticate(options.username, options.password)
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except YggdrasilError as e:
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print(e)
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sys.exit()
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print("Logged in as %s..." % auth_token.username)
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connection = Connection(options.address, options.port, auth_token=auth_token)
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if options.dump_packets:
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def print_incoming(packet):
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if type(packet) is Packet:
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# This is a direct instance of the base Packet type, meaning
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# that it is a packet of unknown type, so we do not print it
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# unless explicitly requested by the user.
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if options.dump_unknown:
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print("--> [unknown packet] %s" % packet, file=sys.stderr)
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else:
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print("--> %s" % packet, file=sys.stderr)
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def print_outgoing(packet):
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print("<-- %s" % packet, file=sys.stderr)
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connection.register_packet_listener(print_incoming, Packet, early=True)
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connection.register_packet_listener(print_outgoing, Packet, outgoing=True)
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def handle_join_game(join_game_packet):
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print("Connected.")
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connection.register_packet_listener(
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handle_join_game, clientbound.play.JoinGamePacket
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)
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def print_chat(chat_packet):
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print(
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"Message (%s): %s"
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% (chat_packet.field_string("position"), chat_packet.json_data)
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)
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connection.register_packet_listener(print_chat, clientbound.play.ChatMessagePacket)
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connection.connect()
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while True:
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try:
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text = input()
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if text == "/respawn":
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print("respawning...")
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packet = serverbound.play.ClientStatusPacket()
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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connection.write_packet(packet)
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else:
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packet = serverbound.play.ChatPacket()
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packet.message = text
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connection.write_packet(packet)
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except KeyboardInterrupt:
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print("Bye!")
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sys.exit()
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if __name__ == "__main__":
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main()
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133
start.py
133
start.py
@ -1,133 +0,0 @@
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#!/usr/bin/env python
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import getpass
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import sys
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import re
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from optparse import OptionParser
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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def get_options():
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parser = OptionParser()
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parser.add_option("-u", "--username", dest="username", default=None,
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help="username to log in with")
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parser.add_option("-p", "--password", dest="password", default=None,
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help="password to log in with")
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parser.add_option("-s", "--server", dest="server", default=None,
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help="server host or host:port "
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"(enclose IPv6 addresses in square brackets)")
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parser.add_option("-o", "--offline", dest="offline", action="store_true",
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help="connect to a server in offline mode "
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"(no password required)")
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parser.add_option("-d", "--dump-packets", dest="dump_packets",
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action="store_true",
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help="print sent and received packets to standard error")
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parser.add_option("-v", "--dump-unknown-packets", dest="dump_unknown",
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action="store_true",
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help="include unknown packets in --dump-packets output")
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(options, args) = parser.parse_args()
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if not options.username:
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options.username = input("Enter your username: ")
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if not options.password and not options.offline:
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options.password = getpass.getpass("Enter your password (leave "
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"blank for offline mode): ")
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options.offline = options.offline or (options.password == "")
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if not options.server:
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options.server = input("Enter server host or host:port "
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"(enclose IPv6 addresses in square brackets): ")
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# Try to split out port and address
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match = re.match(r"((?P<host>[^\[\]:]+)|\[(?P<addr>[^\[\]]+)\])"
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r"(:(?P<port>\d+))?$", options.server)
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if match is None:
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raise ValueError("Invalid server address: '%s'." % options.server)
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options.address = match.group("host") or match.group("addr")
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options.port = int(match.group("port") or 25565)
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return options
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def main():
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options = get_options()
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if options.offline:
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print("Connecting in offline mode...")
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connection = Connection(
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options.address, options.port, username=options.username)
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else:
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auth_token = authentication.AuthenticationToken()
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try:
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auth_token.authenticate(options.username, options.password)
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except YggdrasilError as e:
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print(e)
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sys.exit()
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print("Logged in as %s..." % auth_token.username)
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connection = Connection(
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options.address, options.port, auth_token=auth_token)
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if options.dump_packets:
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def print_incoming(packet):
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if type(packet) is Packet:
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# This is a direct instance of the base Packet type, meaning
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# that it is a packet of unknown type, so we do not print it
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# unless explicitly requested by the user.
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if options.dump_unknown:
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print('--> [unknown packet] %s' % packet, file=sys.stderr)
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else:
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print('--> %s' % packet, file=sys.stderr)
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def print_outgoing(packet):
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print('<-- %s' % packet, file=sys.stderr)
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connection.register_packet_listener(
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print_incoming, Packet, early=True)
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connection.register_packet_listener(
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print_outgoing, Packet, outgoing=True)
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def handle_join_game(join_game_packet):
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print('Connected.')
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connection.register_packet_listener(
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handle_join_game, clientbound.play.JoinGamePacket)
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def print_chat(chat_packet):
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print("Message (%s): %s" % (
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chat_packet.field_string('position'), chat_packet.json_data))
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connection.register_packet_listener(
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print_chat, clientbound.play.ChatMessagePacket)
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connection.connect()
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while True:
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try:
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text = input()
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if text == "/respawn":
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print("respawning...")
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packet = serverbound.play.ClientStatusPacket()
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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connection.write_packet(packet)
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else:
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packet = serverbound.play.ChatPacket()
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packet.message = text
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connection.write_packet(packet)
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except KeyboardInterrupt:
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print("Bye!")
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sys.exit()
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if __name__ == "__main__":
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main()
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