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Add test case reproducing #146 (fixed to behave consistently)
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@ -479,6 +479,8 @@ class Connection(object):
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self.write_packet(handshake)
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def _handle_exception(self, exc, exc_info):
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final_handler = self.handle_exception
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# Call the current PacketReactor's exception handler.
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try:
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if self.reactor.handle_exception(exc, exc_info):
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@ -499,9 +501,9 @@ class Connection(object):
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caught = False
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# Call the user-specified final exception handler.
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if self.handle_exception not in (None, False):
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if final_handler not in (None, False):
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try:
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self.handle_exception(exc, exc_info)
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final_handler(exc, exc_info)
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except Exception as new_exc:
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exc, exc_info = new_exc, sys.exc_info()
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@ -516,7 +518,7 @@ class Connection(object):
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self.disconnect(immediate=True)
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# If allowed by the final exception handler, re-raise the exception.
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if self.handle_exception is None and not caught:
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if final_handler is None and not caught:
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exc_value, exc_tb = exc_info[1:]
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raise exc_value.with_traceback(exc_tb)
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@ -70,11 +70,23 @@ class FakeClientHandler(object):
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# Communicate with the client until disconnected.
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try:
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self._run_handshake()
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try:
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self.socket.shutdown(socket.SHUT_RDWR)
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except IOError:
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pass
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except (FakeClientDisconnect, BrokenPipeError) as exc:
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if not self.handle_abnormal_disconnect(exc):
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raise
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finally:
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self.socket.close()
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self.socket_file.close()
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def handle_abnormal_disconnect(self, exc):
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# Called when the client disconnects in an abnormal fashion. If this
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# handler returns True, the error is ignored and is treated as a normal
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# disconnection.
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return False
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def handle_connection(self):
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# Called in the handshake state, just after the client connects,
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# before any packets have been exchanged.
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@ -363,7 +375,7 @@ class FakeServer(object):
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'minecraft_version', 'client_handler_type', 'server_type', \
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'packets_handshake', 'packets_login', 'packets_playing', \
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'packets_status', 'lock', 'stopping', 'private_key', \
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'public_key_bytes', 'test_case',
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'public_key_bytes', 'test_case'
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def __init__(self, minecraft_version=None, compression_threshold=None,
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client_handler_type=FakeClientHandler, private_key=None,
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@ -407,7 +419,7 @@ class FakeServer(object):
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self.listen_socket = socket.socket()
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self.listen_socket.settimeout(0.1)
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self.listen_socket.bind(('localhost', 0))
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self.listen_socket.listen(0)
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self.listen_socket.listen(1)
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self.lock = threading.Lock()
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self.stopping = False
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@ -581,8 +593,6 @@ class _FakeServerTest(unittest.TestCase):
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if thread is not None and thread.is_alive():
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errors.append({
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'msg': 'Thread "%s" timed out.' % thread.name})
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if client_exc_info[0] is None:
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client_exc_info[0] = client.exc_info
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except Exception:
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errors.insert(0, {
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'msg': 'Exception in main thread',
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@ -360,6 +360,34 @@ class HandleExceptionTest(ConnectTest):
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client.connect()
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class ExceptionReconnectTest(ConnectTest):
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class CustomException(Exception):
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pass
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def setUp(self):
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self.phase = 0
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def _start_client(self, client):
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@client.listener(clientbound.play.JoinGamePacket)
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def handle_join_game(packet):
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if self.phase == 0:
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self.phase += 1
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raise self.CustomException
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else:
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raise fake_server.FakeServerTestSuccess
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@client.exception_handler(self.CustomException, early=True)
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def handle_custom_exception(exc, exc_info):
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client.disconnect(immediate=True)
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client.connect()
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client.connect()
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class client_handler_type(ConnectTest.client_handler_type):
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def handle_abnormal_disconnect(self, exc):
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return True
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class VersionNegotiationEdgeCases(fake_server._FakeServerTest):
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earliest_version = SUPPORTED_PROTOCOL_VERSIONS[0]
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latest_version = SUPPORTED_PROTOCOL_VERSIONS[-1]
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