mirror of
https://github.com/ammaraskar/pyCraft.git
synced 2025-01-10 18:07:56 +01:00
Parses all packets, needs more work
This commit is contained in:
parent
e7f1e5da54
commit
b101b1c165
@ -84,7 +84,7 @@ class PacketListener(threading.Thread):
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if(response[0] == "\x03"):
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PacketManager.handle03(self.socket)
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if(response[0] == "\x04"):
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print PacketManager.handle04(self.socket)
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PacketManager.handle04(self.socket)
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if(response[0] == "\x05"):
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PacketManager.handle05(self.socket)
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if(response[0] == "\x06"):
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@ -141,14 +141,55 @@ class PacketListener(threading.Thread):
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PacketManager.handle2B(self.socket)
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if(response[0] == "\x32"):
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PacketManager.handle32(self.socket)
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if(response[0] == "\x33"):
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PacketManager.handle33(self.socket)
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if(response[0] == "\x34"):
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PacketManager.handle34(self.socket)
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if(response[0] == "\x35"):
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PacketManager.handle35(self.socket)
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if(response[0] == "\x36"):
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PacketManager.handle36(self.socket)
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if(response[0] == "\x3C"):
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print PacketManager.handle3C(self.socket)
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if(response[0] == "\x3D"):
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PacketManager.handle3D(self.socket)
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if(response[0] == "\x46"):
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PacketManager.handle46(self.socket)
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if(response[0] == "\x47"):
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PacketManager.handle47(self.socket)
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if(response[0] == "\x64"):
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PacketManager.handle64(self.socket)
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if(response[0] == "\x65"):
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PacketManager.handle65(self.socket)
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if(response[0] == "\x67"):
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PacketManager.handle67(self.socket)
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if(response[0] == "\x68"):
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PacketManager.handle68(self.socket)
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if(response[0] == "\x69"):
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PacketManager.handle69(self.socket)
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if(response[0] == "\x6A"):
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PacketManager.handle6A(self.socket)
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if(response[0] == "\x6B"):
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PacketManager.handle6B(self.socket)
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if(response[0] == "\x82"):
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PacketManager.handle82(self.socket)
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if(response[0] == "\x83"):
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PacketManager.handle83(self.socket)
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if(response[0] == "\x84"):
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PacketManager.handle84(self.socket)
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if(response[0] == "\xC8"):
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PacketManager.handleC8(self.socket)
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if(response[0] == "\xC9"):
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print PacketManager.handleC9(self.socket)
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if(response[0] == "\xCA"):
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print PacketManager.handleCA(self.socket)
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if(response[0] == "\xFA"):
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print PacketManager.handleFA(self.socket)
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if(response[0] == "\xFF"):
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DisconMessage = PacketManager.handleFF(self.socket)
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if(self.NoGUI == False):
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"Disconnected: " + DisconMessage
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if(self.window == None):
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print "Disconnected: " + DisconMessage
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else:
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self.window.connectStatus.SetLabel("Disconnected: " + DisconMessage)
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break
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266
PacketManager.py
266
PacketManager.py
@ -1,6 +1,7 @@
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import socket
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import struct
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import sys
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import zlib
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def sendHandshake(socket, username, host, port):
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toSend = username + ";" + host + ":" + str(port)
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@ -419,7 +420,7 @@ def handle28(socket):
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for i in range(3):
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val.append(struct.unpack('!i', socket.recv(4))[0])
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metadata[index] = (ty, val)
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struct.unpack('!b', socket.recv(1))[0]
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x = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'MetaData' : metadata
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}
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@ -453,12 +454,238 @@ def handle2B(socket):
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def handle32(socket):
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X = struct.unpack('!i', socket.recv(4))[0]
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Z = struct.unpack('!i', socket.recv(4))[0]
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raw = socket.recv(4)
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Z = struct.unpack('!i', raw)[0]
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Mode = struct.unpack('?', socket.recv(1))[0]
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return {'x' : X,
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'z' : Z,
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'Mode' : Mode
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}
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def handle33(socket):
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X = struct.unpack('!i', socket.recv(4))[0]
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Z = struct.unpack('!i', socket.recv(4))[0]
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GroundUpContinous = struct.unpack('?', socket.recv(1))[0]
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PrimaryBitMap = struct.unpack('!H', socket.recv(2))[0]
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AddBitMap = struct.unpack('!H', socket.recv(2))[0]
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CompressedSize = struct.unpack('!i', socket.recv(4))[0]
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socket.recv(4) #unused int
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socket.recv(CompressedSize) #not going to be deflating and using this data until I know how to :3
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return {'x' : X,
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'z' : Z
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}
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def handle34(socket):
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ChunkX = struct.unpack('!i', socket.recv(4))[0]
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ChunkZ = struct.unpack('!i', socket.recv(4))[0]
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AffectedBlocks = struct.unpack('!h', socket.recv(2))[0]
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DataSize = struct.unpack('!i', socket.recv(4))[0]
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socket.recv(DataSize) #not going to be using this until I know how to.
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return {'ChunkX' : ChunkX,
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'ChunkZ' : ChunkZ,
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'AffectedBlocks' : AffectedBlocks
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}
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def handle35(socket):
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X = struct.unpack('!i', socket.recv(4))[0]
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Y = struct.unpack('!b', socket.recv(1))[0]
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Z = struct.unpack('!i', socket.recv(4))[0]
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BlockType = struct.unpack('!b', socket.recv(1))[0]
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BlockMetaData = struct.unpack('!b', socket.recv(1))[0]
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return {'x' : X,
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'y' : Y,
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'z' : Z,
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'BlockType' : BlockType,
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'MetaData' : BlockMetaData
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}
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def handle36(socket):
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X = struct.unpack('!i', socket.recv(4))[0]
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Y = struct.unpack('!h', socket.recv(2))[0]
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Z = struct.unpack('!i', socket.recv(4))[0]
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Byte1 = struct.unpack('!b', socket.recv(1))[0]
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Byte2 = struct.unpack('!b', socket.recv(1))[0]
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return {'x' : X,
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'y' : Y,
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'z' : Z,
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'Byte1' : Byte1,
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'Byte2' : Byte2
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}
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def handle3C(socket):
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X = struct.unpack('!d', socket.recv(8))[0]
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Y = struct.unpack('!d', socket.recv(8))[0]
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Z = struct.unpack('!d', socket.recv(8))[0]
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socket.recv(4) #Unknown what this float does
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RecordCount = struct.unpack('!i', socket.recv(4))[0]
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AffectedBlocks = []
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for i in range(1, (RecordCount * 3) + 1):
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x = struct.unpack('!b', socket.recv(1))[0]
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y = struct.unpack('!b', socket.recv(1))[0]
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z = struct.unpack('!b', socket.recv(1))[0]
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AffectedBlocks.append({'x' : x, 'y' : y, 'z' : z})
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return {'X' : X,
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'Y' : Y,
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'Z' : Z,
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'AffectedBlocks' : AffectedBlocks
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}
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def handle3D(socket):
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EffectID = struct.unpack('!i', socket.recv(4))[0]
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X = struct.unpack('!i', socket.recv(4))[0]
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Y = struct.unpack('!b', socket.recv(1))[0]
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Z = struct.unpack('!i', socket.recv(4))[0]
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Data = struct.unpack('!i', socket.recv(4))[0]
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return {'EffectID' : EffectID,
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'X' : X,
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'Y' : Y,
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'Z' : Z,
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'Data' : Data
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}
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def handle46(socket):
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Reason = struct.unpack('!b', socket.recv(1))[0]
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GameMode = struct.unpack('!b', socket.recv(1))[0]
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return {'Reason' : Reason,
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'GameMode' : GameMode
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}
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def handle47(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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socket.recv(1) #Boolean don't do nothing
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!i', socket.recv(4))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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return {'EntityID' : EntityID,
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'x' : x,
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'y' : y,
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'z' : z
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}
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def handle64(socket):
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WindowID = struct.unpack('!b', socket.recv(1))[0]
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InventoryType = struct.unpack('!b', socket.recv(1))[0]
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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WindowTitle = socket.recv(length).decode("utf-16be")
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NumberOfSlots = struct.unpack('!b', socket.recv(1))[0]
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return {'WindowID' : WindowID,
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'InventoryType' : InventoryType,
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'WindowTitle' : WindowTitle,
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'NumberOfSlots' : NumberOfSlots
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}
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def handle65(socket):
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WindowID = struct.unpack('!b', socket.recv(1))[0]
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return WindowID
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def handle67(socket):
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WindowID = struct.unpack('!b', socket.recv(1))[0]
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Slot = struct.unpack('!h', socket.recv(2))[0]
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SlotData = decodeSlotData(socket)
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return {'WindowID' : WindowID,
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'Slot' : Slot,
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'SlotData' : SlotData
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}
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def handle68(socket):
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WindowID = struct.unpack('!b', socket.recv(1))[0]
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Count = struct.unpack('!h', socket.recv(2))[0]
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SlotData = []
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for i in range(1, (Count + 1)):
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SlotData.append(decodeSlotData(socket))
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return {'WindowID' : WindowID,
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'Count' : Count,
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'SlotData' : SlotData
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}
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def handle69(socket):
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WindowID = struct.unpack('!b', socket.recv(1))[0]
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Property = struct.unpack('!h', socket.recv(2))[0]
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Value = struct.unpack('!h', socket.recv(2))[0]
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return {'WindowID' : WindowID,
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'Property' : Property,
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'Value' : Value
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}
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def handle6A(socket):
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WindowID = struct.unpack('!b', socket.recv(1))[0]
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ActionType = struct.unpack('!h', socket.recv(2))[0]
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Accepted = struct.unpack('?', socket.recv(1))[0]
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return {'WindowID' : WindowID,
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'ActionType' : ActionType,
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'Accepted' : Accepted
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}
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def handle6B(socket):
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Slot = struct.unpack('!h', socket.recv(2))[0]
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ClickedItem = decodeSlotData(socket)
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return {'Slot' : Slot,
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'ClickedItem' : ClickedItem
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}
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def handle82(socket):
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X = struct.unpack('!i', socket.recv(4))[0]
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Y = struct.unpack('!h', socket.recv(2))[0]
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Z = struct.unpack('!i', socket.recv(4))[0]
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length = struct.unpack('!i', socket.recv(2))[0] * 2
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Line1 = socket.recv(length).decode("utf-16be")
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length = struct.unpack('!i', socket.recv(2))[0] * 2
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Line2 = socket.recv(length).decode("utf-16be")
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length = struct.unpack('!i', socket.recv(2))[0] * 2
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Line3 = socket.recv(length).decode("utf-16be")
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length = struct.unpack('!i', socket.recv(2))[0] * 2
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Line4 = socket.recv(length).decode("utf-16be")
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return {'x' : X,
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'y' : Y,
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'z' : Z,
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'Line1' : Line1,
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'Line2' : Line2,
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'Line3' : Line3,
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'Line4' : Line4
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}
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def handle83(socket):
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ItemType = struct.unpack('!h', socket.recv(2))[0]
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ItemID = struct.unpack('!h', socket.recv(2))[0]
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TextLength = struct.unpack('!B', socket.recv(1))[0]
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Text = struct.unpack(str(TextLength) + 'p', socket.recv(TextLength))
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return {'ItemType' : ItemType,
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'ItemID' : ItemID,
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'Text' : Text
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}
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def handle84(socket):
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X = struct.unpack('!i', socket.recv(4))[0]
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Y = struct.unpack('!h', socket.recv(2))[0]
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Z = struct.unpack('!i', socket.recv(4))[0]
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Action = struct.unpack('!b', socket.recv(1))[0]
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Custom1 = struct.unpack('!i', socket.recv(4))[0]
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Custom2 = struct.unpack('!i', socket.recv(4))[0]
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Custom3 = struct.unpack('!i', socket.recv(4))[0]
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return {'x' : X,
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'y' : Y,
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'z' : Z,
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'Custom1' : Custom1,
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'Custom2' : Custom2,
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'Custom3': Custom3
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}
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def handleC8(socket):
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StatID = struct.unpack('!i', socket.recv(4))[0]
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Amount = struct.unpack('!b', socket.recv(1))[0]
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return {'StatID' : StatID,
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'Amount' : Amount
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}
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def handleC9(socket):
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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PlayerName = socket.recv(length).decode("utf-16be")
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Online = struct.unpack('?', socket.recv(1))[0]
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Ping = struct.unpack('!h', socket.recv(2))[0]
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return {'PlayerName' : PlayerName,
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'Online' : Online,
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'Ping' : Ping
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}
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def handleCA(socket):
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Invulnerable = struct.unpack('?', socket.recv(1))[0]
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@ -489,6 +716,35 @@ def handleFF(socket):
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print Reason
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return Reason
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def decodeSlotData(socket):
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Enchantables = ["\x103", "\x105", "\x15A", "\x167" ,
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"\x10C", "\x10D", "\x10E", "\x10F", "\x122",
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"\x110", "\x111", "\x112", "\x113", "\x123",
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"\x10B", "\x100", "\x101", "\x102", "\x124",
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"\x114", "\x115", "\x116", "\x117", "\x125",
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"\x11B", "\x11C", "\x11D", "\x11E", "\x126"]
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BlockID = struct.unpack('!h', socket.recv(2))[0]
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if(BlockID != -1):
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ItemCount = struct.unpack('!b', socket.recv(1))[0]
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MetaData = struct.unpack('!h', socket.recv(2))[0]
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if(BlockID in Enchantables):
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IncomingDataLength = struct.unpack('!h', socket.recv(2))[0]
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if(IncomingDataLength != -1):
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ByteArray = struct.unpack(IncomingDataLength + "p", socket.recv(IncomingDataLength))
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Data = zlib.decompress(ByteArray, 15+32)
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return {'BlockID' : BlockID,
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'ItemCount' : ItemCount,
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'MetaData' : MetaData,
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'Data' : Data
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}
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return {'BlockID' : BlockID,
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'ItemCount' : ItemCount,
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'MetaData' : MetaData
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}
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return {'BlockID' : BlockID,
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'ItemCount' : ItemCount,
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'MetaData' : MetaData
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}
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return {'BlockID' : -1,
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'ItemCount' : -1
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}
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6
start.py
6
start.py
@ -100,7 +100,7 @@ class Window(wx.Frame):
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if ':' in StuffEnteredIntoBox:
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StuffEnteredIntoBox = StuffEnteredIntoBox.split(":")
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host = StuffEnteredIntoBox[0]
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port = StuffEnteredIntoBox[1]
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port = int(StuffEnteredIntoBox[1])
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else:
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host = StuffEnteredIntoBox
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port = 25565
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@ -218,8 +218,8 @@ if __name__ == "__main__":
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stuff = raw_input("Enter host and port if any: ")
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if ':' in stuff:
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StuffEnteredIntoBox = stuff.split(":")
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host = stuff[0]
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port = stuff[1]
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host = StuffEnteredIntoBox[0]
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port = int(StuffEnteredIntoBox[1])
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else:
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host = stuff
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port = 25565
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