Parses all packets, needs more work

This commit is contained in:
Ammar Askar 2012-04-14 20:29:04 +05:00
parent e7f1e5da54
commit b101b1c165
3 changed files with 308 additions and 11 deletions

View File

@ -84,7 +84,7 @@ class PacketListener(threading.Thread):
if(response[0] == "\x03"):
PacketManager.handle03(self.socket)
if(response[0] == "\x04"):
print PacketManager.handle04(self.socket)
PacketManager.handle04(self.socket)
if(response[0] == "\x05"):
PacketManager.handle05(self.socket)
if(response[0] == "\x06"):
@ -141,14 +141,55 @@ class PacketListener(threading.Thread):
PacketManager.handle2B(self.socket)
if(response[0] == "\x32"):
PacketManager.handle32(self.socket)
if(response[0] == "\x33"):
PacketManager.handle33(self.socket)
if(response[0] == "\x34"):
PacketManager.handle34(self.socket)
if(response[0] == "\x35"):
PacketManager.handle35(self.socket)
if(response[0] == "\x36"):
PacketManager.handle36(self.socket)
if(response[0] == "\x3C"):
print PacketManager.handle3C(self.socket)
if(response[0] == "\x3D"):
PacketManager.handle3D(self.socket)
if(response[0] == "\x46"):
PacketManager.handle46(self.socket)
if(response[0] == "\x47"):
PacketManager.handle47(self.socket)
if(response[0] == "\x64"):
PacketManager.handle64(self.socket)
if(response[0] == "\x65"):
PacketManager.handle65(self.socket)
if(response[0] == "\x67"):
PacketManager.handle67(self.socket)
if(response[0] == "\x68"):
PacketManager.handle68(self.socket)
if(response[0] == "\x69"):
PacketManager.handle69(self.socket)
if(response[0] == "\x6A"):
PacketManager.handle6A(self.socket)
if(response[0] == "\x6B"):
PacketManager.handle6B(self.socket)
if(response[0] == "\x82"):
PacketManager.handle82(self.socket)
if(response[0] == "\x83"):
PacketManager.handle83(self.socket)
if(response[0] == "\x84"):
PacketManager.handle84(self.socket)
if(response[0] == "\xC8"):
PacketManager.handleC8(self.socket)
if(response[0] == "\xC9"):
print PacketManager.handleC9(self.socket)
if(response[0] == "\xCA"):
print PacketManager.handleCA(self.socket)
if(response[0] == "\xFA"):
print PacketManager.handleFA(self.socket)
if(response[0] == "\xFF"):
DisconMessage = PacketManager.handleFF(self.socket)
if(self.NoGUI == False):
"Disconnected: " + DisconMessage
if(self.window == None):
print "Disconnected: " + DisconMessage
else:
self.window.connectStatus.SetLabel("Disconnected: " + DisconMessage)
break

View File

@ -1,6 +1,7 @@
import socket
import struct
import sys
import zlib
def sendHandshake(socket, username, host, port):
toSend = username + ";" + host + ":" + str(port)
@ -419,7 +420,7 @@ def handle28(socket):
for i in range(3):
val.append(struct.unpack('!i', socket.recv(4))[0])
metadata[index] = (ty, val)
struct.unpack('!b', socket.recv(1))[0]
x = struct.unpack('!b', socket.recv(1))[0]
return {'EntityID' : EntityID,
'MetaData' : metadata
}
@ -453,12 +454,238 @@ def handle2B(socket):
def handle32(socket):
X = struct.unpack('!i', socket.recv(4))[0]
Z = struct.unpack('!i', socket.recv(4))[0]
raw = socket.recv(4)
Z = struct.unpack('!i', raw)[0]
Mode = struct.unpack('?', socket.recv(1))[0]
return {'x' : X,
'z' : Z,
'Mode' : Mode
}
def handle33(socket):
X = struct.unpack('!i', socket.recv(4))[0]
Z = struct.unpack('!i', socket.recv(4))[0]
GroundUpContinous = struct.unpack('?', socket.recv(1))[0]
PrimaryBitMap = struct.unpack('!H', socket.recv(2))[0]
AddBitMap = struct.unpack('!H', socket.recv(2))[0]
CompressedSize = struct.unpack('!i', socket.recv(4))[0]
socket.recv(4) #unused int
socket.recv(CompressedSize) #not going to be deflating and using this data until I know how to :3
return {'x' : X,
'z' : Z
}
def handle34(socket):
ChunkX = struct.unpack('!i', socket.recv(4))[0]
ChunkZ = struct.unpack('!i', socket.recv(4))[0]
AffectedBlocks = struct.unpack('!h', socket.recv(2))[0]
DataSize = struct.unpack('!i', socket.recv(4))[0]
socket.recv(DataSize) #not going to be using this until I know how to.
return {'ChunkX' : ChunkX,
'ChunkZ' : ChunkZ,
'AffectedBlocks' : AffectedBlocks
}
def handle35(socket):
X = struct.unpack('!i', socket.recv(4))[0]
Y = struct.unpack('!b', socket.recv(1))[0]
Z = struct.unpack('!i', socket.recv(4))[0]
BlockType = struct.unpack('!b', socket.recv(1))[0]
BlockMetaData = struct.unpack('!b', socket.recv(1))[0]
return {'x' : X,
'y' : Y,
'z' : Z,
'BlockType' : BlockType,
'MetaData' : BlockMetaData
}
def handle36(socket):
X = struct.unpack('!i', socket.recv(4))[0]
Y = struct.unpack('!h', socket.recv(2))[0]
Z = struct.unpack('!i', socket.recv(4))[0]
Byte1 = struct.unpack('!b', socket.recv(1))[0]
Byte2 = struct.unpack('!b', socket.recv(1))[0]
return {'x' : X,
'y' : Y,
'z' : Z,
'Byte1' : Byte1,
'Byte2' : Byte2
}
def handle3C(socket):
X = struct.unpack('!d', socket.recv(8))[0]
Y = struct.unpack('!d', socket.recv(8))[0]
Z = struct.unpack('!d', socket.recv(8))[0]
socket.recv(4) #Unknown what this float does
RecordCount = struct.unpack('!i', socket.recv(4))[0]
AffectedBlocks = []
for i in range(1, (RecordCount * 3) + 1):
x = struct.unpack('!b', socket.recv(1))[0]
y = struct.unpack('!b', socket.recv(1))[0]
z = struct.unpack('!b', socket.recv(1))[0]
AffectedBlocks.append({'x' : x, 'y' : y, 'z' : z})
return {'X' : X,
'Y' : Y,
'Z' : Z,
'AffectedBlocks' : AffectedBlocks
}
def handle3D(socket):
EffectID = struct.unpack('!i', socket.recv(4))[0]
X = struct.unpack('!i', socket.recv(4))[0]
Y = struct.unpack('!b', socket.recv(1))[0]
Z = struct.unpack('!i', socket.recv(4))[0]
Data = struct.unpack('!i', socket.recv(4))[0]
return {'EffectID' : EffectID,
'X' : X,
'Y' : Y,
'Z' : Z,
'Data' : Data
}
def handle46(socket):
Reason = struct.unpack('!b', socket.recv(1))[0]
GameMode = struct.unpack('!b', socket.recv(1))[0]
return {'Reason' : Reason,
'GameMode' : GameMode
}
def handle47(socket):
EntityID = struct.unpack('!i', socket.recv(4))[0]
socket.recv(1) #Boolean don't do nothing
x = struct.unpack('!i', socket.recv(4))[0]
y = struct.unpack('!i', socket.recv(4))[0]
z = struct.unpack('!i', socket.recv(4))[0]
return {'EntityID' : EntityID,
'x' : x,
'y' : y,
'z' : z
}
def handle64(socket):
WindowID = struct.unpack('!b', socket.recv(1))[0]
InventoryType = struct.unpack('!b', socket.recv(1))[0]
length = struct.unpack('!h', socket.recv(2))[0] * 2
WindowTitle = socket.recv(length).decode("utf-16be")
NumberOfSlots = struct.unpack('!b', socket.recv(1))[0]
return {'WindowID' : WindowID,
'InventoryType' : InventoryType,
'WindowTitle' : WindowTitle,
'NumberOfSlots' : NumberOfSlots
}
def handle65(socket):
WindowID = struct.unpack('!b', socket.recv(1))[0]
return WindowID
def handle67(socket):
WindowID = struct.unpack('!b', socket.recv(1))[0]
Slot = struct.unpack('!h', socket.recv(2))[0]
SlotData = decodeSlotData(socket)
return {'WindowID' : WindowID,
'Slot' : Slot,
'SlotData' : SlotData
}
def handle68(socket):
WindowID = struct.unpack('!b', socket.recv(1))[0]
Count = struct.unpack('!h', socket.recv(2))[0]
SlotData = []
for i in range(1, (Count + 1)):
SlotData.append(decodeSlotData(socket))
return {'WindowID' : WindowID,
'Count' : Count,
'SlotData' : SlotData
}
def handle69(socket):
WindowID = struct.unpack('!b', socket.recv(1))[0]
Property = struct.unpack('!h', socket.recv(2))[0]
Value = struct.unpack('!h', socket.recv(2))[0]
return {'WindowID' : WindowID,
'Property' : Property,
'Value' : Value
}
def handle6A(socket):
WindowID = struct.unpack('!b', socket.recv(1))[0]
ActionType = struct.unpack('!h', socket.recv(2))[0]
Accepted = struct.unpack('?', socket.recv(1))[0]
return {'WindowID' : WindowID,
'ActionType' : ActionType,
'Accepted' : Accepted
}
def handle6B(socket):
Slot = struct.unpack('!h', socket.recv(2))[0]
ClickedItem = decodeSlotData(socket)
return {'Slot' : Slot,
'ClickedItem' : ClickedItem
}
def handle82(socket):
X = struct.unpack('!i', socket.recv(4))[0]
Y = struct.unpack('!h', socket.recv(2))[0]
Z = struct.unpack('!i', socket.recv(4))[0]
length = struct.unpack('!i', socket.recv(2))[0] * 2
Line1 = socket.recv(length).decode("utf-16be")
length = struct.unpack('!i', socket.recv(2))[0] * 2
Line2 = socket.recv(length).decode("utf-16be")
length = struct.unpack('!i', socket.recv(2))[0] * 2
Line3 = socket.recv(length).decode("utf-16be")
length = struct.unpack('!i', socket.recv(2))[0] * 2
Line4 = socket.recv(length).decode("utf-16be")
return {'x' : X,
'y' : Y,
'z' : Z,
'Line1' : Line1,
'Line2' : Line2,
'Line3' : Line3,
'Line4' : Line4
}
def handle83(socket):
ItemType = struct.unpack('!h', socket.recv(2))[0]
ItemID = struct.unpack('!h', socket.recv(2))[0]
TextLength = struct.unpack('!B', socket.recv(1))[0]
Text = struct.unpack(str(TextLength) + 'p', socket.recv(TextLength))
return {'ItemType' : ItemType,
'ItemID' : ItemID,
'Text' : Text
}
def handle84(socket):
X = struct.unpack('!i', socket.recv(4))[0]
Y = struct.unpack('!h', socket.recv(2))[0]
Z = struct.unpack('!i', socket.recv(4))[0]
Action = struct.unpack('!b', socket.recv(1))[0]
Custom1 = struct.unpack('!i', socket.recv(4))[0]
Custom2 = struct.unpack('!i', socket.recv(4))[0]
Custom3 = struct.unpack('!i', socket.recv(4))[0]
return {'x' : X,
'y' : Y,
'z' : Z,
'Custom1' : Custom1,
'Custom2' : Custom2,
'Custom3': Custom3
}
def handleC8(socket):
StatID = struct.unpack('!i', socket.recv(4))[0]
Amount = struct.unpack('!b', socket.recv(1))[0]
return {'StatID' : StatID,
'Amount' : Amount
}
def handleC9(socket):
length = struct.unpack('!h', socket.recv(2))[0] * 2
PlayerName = socket.recv(length).decode("utf-16be")
Online = struct.unpack('?', socket.recv(1))[0]
Ping = struct.unpack('!h', socket.recv(2))[0]
return {'PlayerName' : PlayerName,
'Online' : Online,
'Ping' : Ping
}
def handleCA(socket):
Invulnerable = struct.unpack('?', socket.recv(1))[0]
@ -489,6 +716,35 @@ def handleFF(socket):
print Reason
return Reason
def decodeSlotData(socket):
Enchantables = ["\x103", "\x105", "\x15A", "\x167" ,
"\x10C", "\x10D", "\x10E", "\x10F", "\x122",
"\x110", "\x111", "\x112", "\x113", "\x123",
"\x10B", "\x100", "\x101", "\x102", "\x124",
"\x114", "\x115", "\x116", "\x117", "\x125",
"\x11B", "\x11C", "\x11D", "\x11E", "\x126"]
BlockID = struct.unpack('!h', socket.recv(2))[0]
if(BlockID != -1):
ItemCount = struct.unpack('!b', socket.recv(1))[0]
MetaData = struct.unpack('!h', socket.recv(2))[0]
if(BlockID in Enchantables):
IncomingDataLength = struct.unpack('!h', socket.recv(2))[0]
if(IncomingDataLength != -1):
ByteArray = struct.unpack(IncomingDataLength + "p", socket.recv(IncomingDataLength))
Data = zlib.decompress(ByteArray, 15+32)
return {'BlockID' : BlockID,
'ItemCount' : ItemCount,
'MetaData' : MetaData,
'Data' : Data
}
return {'BlockID' : BlockID,
'ItemCount' : ItemCount,
'MetaData' : MetaData
}
return {'BlockID' : BlockID,
'ItemCount' : ItemCount,
'MetaData' : MetaData
}
return {'BlockID' : -1,
'ItemCount' : -1
}

View File

@ -100,7 +100,7 @@ class Window(wx.Frame):
if ':' in StuffEnteredIntoBox:
StuffEnteredIntoBox = StuffEnteredIntoBox.split(":")
host = StuffEnteredIntoBox[0]
port = StuffEnteredIntoBox[1]
port = int(StuffEnteredIntoBox[1])
else:
host = StuffEnteredIntoBox
port = 25565
@ -218,8 +218,8 @@ if __name__ == "__main__":
stuff = raw_input("Enter host and port if any: ")
if ':' in stuff:
StuffEnteredIntoBox = stuff.split(":")
host = stuff[0]
port = stuff[1]
host = StuffEnteredIntoBox[0]
port = int(StuffEnteredIntoBox[1])
else:
host = stuff
port = 25565