Add tests for early and outgoing packet listeners.

This commit is contained in:
joo 2017-08-22 17:50:16 +01:00
parent 9497aae8fa
commit b79e7b5f28
3 changed files with 161 additions and 14 deletions

View File

@ -315,8 +315,13 @@ class Connection(object):
def disconnect(self):
""" Terminate the existing server connection, if there is one. """
if self.networking_thread is not None:
with self._write_lock: # pylint: disable=not-context-manager
with self._write_lock: # pylint: disable=not-context-manager
if self.socket is not None:
# Flush any packets remaining in the queue.
while self._pop_packet():
pass
if self.networking_thread is not None:
self.networking_thread.interrupt = True
if self.socket is not None:

View File

@ -23,7 +23,7 @@ import uuid
VERSIONS = sorted(SUPPORTED_MINECRAFT_VERSIONS.items(), key=lambda i: i[1])
VERSIONS = [v for (v, p) in VERSIONS]
THREAD_TIMEOUT_S = 5
THREAD_TIMEOUT_S = 2
class FakeClientDisconnect(Exception):
@ -79,7 +79,6 @@ class FakeClientHandler(object):
self.write_packet(clientbound.play.JoinGamePacket(
entity_id=0, game_mode=0, dimension=0, difficulty=2, max_players=1,
level_type='default', reduced_debug_info=False))
raise FakeServerDisconnect
def handle_play_packet(self, packet):
# Called upon each packet received after handle_play_start() returns.
@ -247,8 +246,8 @@ class FakeServer(object):
The server listens on a local TCP socket and accepts client connections
in serial, in a single-threaded manner. It responds to status queries,
performs handshake and login, and, by default, immediately cleanly
disconnects the client after they join the game.
performs handshake and login, and, by default, echoes any chat messages
back to the client until it disconnects.1~
The behaviour of the server can be customised by writing subclasses of
FakeClientHandler, overriding its public methods of the form
@ -383,7 +382,8 @@ class _FakeServerTest(unittest.TestCase):
client_handler_type = self.client_handler_type
server = FakeServer(minecraft_version=server_version,
compression_threshold=compression_threshold)
compression_threshold=compression_threshold,
client_handler_type=client_handler_type)
addr = "localhost"
port = server.listen_socket.getsockname()[1]
@ -432,7 +432,9 @@ class _FakeServerTest(unittest.TestCase):
errors.append({
'msg': 'Thread "%s" timed out.' % thread.name})
except:
errors.insert(0, sys.exc_info())
errors.insert(0, {
'msg': 'Exception in main thread',
'exc_info': sys.exc_info()})
else:
timeout = True
for lock, [exc_info], thread_name in (
@ -448,7 +450,7 @@ class _FakeServerTest(unittest.TestCase):
'exc_info': exc_info})
timeout = False
if timeout:
errors.insert(0, {'msg': 'Timed out.'})
errors.insert(0, {'msg': 'Test timed out.'})
if len(errors) > 1:
for error in errors:

View File

@ -1,11 +1,19 @@
from . import fake_server
from minecraft import SUPPORTED_MINECRAFT_VERSIONS
from minecraft.networking.packets import clientbound, serverbound
from minecraft.networking.connection import IgnorePacket
from . import fake_server
class ConnectTest(fake_server._FakeServerTest):
def test_connect(self):
self._test_connect()
class client_handler_type(fake_server.FakeClientHandler):
def handle_play_start(self):
super(ConnectTest.client_handler_type, self).handle_play_start()
raise fake_server.FakeServerDisconnect
class PingTest(ConnectTest):
def _start_client(self, client):
@ -24,11 +32,13 @@ class ConnectCompressionHighTest(ConnectTest):
class AllowedVersionsTest(fake_server._FakeServerTest):
VERSIONS = sorted(SUPPORTED_MINECRAFT_VERSIONS.items(), key=lambda p: p[1])
VERSIONS = dict((VERSIONS[0], VERSIONS[len(VERSIONS)//2], VERSIONS[-1]))
versions = sorted(SUPPORTED_MINECRAFT_VERSIONS.items(), key=lambda p: p[1])
versions = dict((versions[0], versions[len(versions)//2], versions[-1]))
client_handler_type = ConnectTest.client_handler_type
def test_with_version_names(self):
for version, proto in AllowedVersionsTest.VERSIONS.items():
for version, proto in AllowedVersionsTest.versions.items():
client_versions = {
v for (v, p) in SUPPORTED_MINECRAFT_VERSIONS.items()
if p <= proto}
@ -36,9 +46,139 @@ class AllowedVersionsTest(fake_server._FakeServerTest):
server_version=version, client_versions=client_versions)
def test_with_protocol_numbers(self):
for version, proto in AllowedVersionsTest.VERSIONS.items():
for version, proto in AllowedVersionsTest.versions.items():
client_versions = {
p for (v, p) in SUPPORTED_MINECRAFT_VERSIONS.items()
if p <= proto}
self._test_connect(
server_version=version, client_versions=client_versions)
class EarlyPacketListenerTest(ConnectTest):
""" Early packet listeners should be called before ordinary ones, even when
the early packet listener is registered afterwards.
"""
def _start_client(self, client):
def handle_join(packet):
assert early_handle_join.called, \
'Ordinary listener called before early listener.'
handle_join.called = True
handle_join.called = False
client.register_packet_listener(
handle_join, clientbound.play.JoinGamePacket)
def early_handle_join(packet):
early_handle_join.called = True
client.register_packet_listener(
early_handle_join, clientbound.play.JoinGamePacket, early=True)
early_handle_join.called = False
def handle_disconnect(packet):
assert early_handle_join.called, 'Early listener not called.'
assert handle_join.called, 'Ordinary listener not called.'
raise fake_server.FakeServerTestSuccess
client.register_packet_listener(
handle_disconnect, clientbound.play.DisconnectPacket)
client.connect()
class IgnorePacketTest(ConnectTest):
""" Raising 'minecraft.networking.connection.IgnorePacket' from within a
packet listener should prevent any subsequent packet listeners from
being called, and, if the listener is early, should prevent the default
behaviour from being triggered.
"""
def _start_client(self, client):
keep_alive_ids_incoming = []
keep_alive_ids_outgoing = []
def handle_keep_alive_1(packet):
keep_alive_ids_incoming.append(packet.keep_alive_id)
if packet.keep_alive_id == 1:
raise IgnorePacket
client.register_packet_listener(
handle_keep_alive_1, clientbound.play.KeepAlivePacket, early=True)
def handle_keep_alive_2(packet):
keep_alive_ids_incoming.append(packet.keep_alive_id)
assert packet.keep_alive_id > 1
if packet.keep_alive_id == 2:
raise IgnorePacket
client.register_packet_listener(
handle_keep_alive_2, clientbound.play.KeepAlivePacket)
def handle_keep_alive_3(packet):
keep_alive_ids_incoming.append(packet.keep_alive_id)
assert packet.keep_alive_id == 3
client.register_packet_listener(
handle_keep_alive_3, clientbound.play.KeepAlivePacket)
def handle_outgoing_keep_alive_2(packet):
keep_alive_ids_outgoing.append(packet.keep_alive_id)
assert 2 <= packet.keep_alive_id <= 3
if packet.keep_alive_id == 2:
raise IgnorePacket
client.register_packet_listener(
handle_outgoing_keep_alive_2, serverbound.play.KeepAlivePacket,
outgoing=True, early=True)
def handle_outgoing_keep_alive_3(packet):
keep_alive_ids_outgoing.append(packet.keep_alive_id)
assert packet.keep_alive_id == 3
raise IgnorePacket
client.register_packet_listener(
handle_outgoing_keep_alive_3, serverbound.play.KeepAlivePacket,
outgoing=True)
def handle_outgoing_keep_alive_none(packet):
keep_alive_ids_outgoing.append(packet.keep_alive_id)
assert False
client.register_packet_listener(
handle_outgoing_keep_alive_none, serverbound.play.KeepAlivePacket,
outgoing=True)
def handle_disconnect(packet):
assert keep_alive_ids_incoming == [1, 2, 2, 3, 3, 3], \
'Incoming keep-alive IDs %r != %r' % \
(keep_alive_ids_incoming, [1, 2, 2, 3, 3, 3])
assert keep_alive_ids_outgoing == [2, 3, 3], \
'Outgoing keep-alive IDs %r != %r' % \
(keep_alive_ids_incoming, [2, 3, 3])
client.register_packet_listener(
handle_disconnect, clientbound.play.DisconnectPacket)
client.connect()
class client_handler_type(fake_server.FakeClientHandler):
__slots__ = '_keep_alive_ids_returned'
def __init__(self, *args, **kwds):
super(IgnorePacketTest.client_handler_type, self).__init__(
*args, **kwds)
self._keep_alive_ids_returned = []
def handle_play_start(self):
super(IgnorePacketTest.client_handler_type, self)\
.handle_play_start()
self.write_packet(clientbound.play.KeepAlivePacket(
keep_alive_id=1))
self.write_packet(clientbound.play.KeepAlivePacket(
keep_alive_id=2))
self.write_packet(clientbound.play.KeepAlivePacket(
keep_alive_id=3))
self.write_packet(clientbound.play.DisconnectPacket(
json_data='{"text":"Test complete."}'))
def handle_play_packet(self, packet):
super(IgnorePacketTest.client_handler_type, self) \
.handle_play_packet(packet)
if isinstance(packet, serverbound.play.KeepAlivePacket):
self._keep_alive_ids_returned.append(packet.keep_alive_id)
def handle_play_client_disconnect(self):
assert self._keep_alive_ids_returned == [3], \
'Returned keep-alive IDs %r != %r' % \
(self._keep_alive_ids_returned, [3])
raise fake_server.FakeServerTestSuccess