import unittest from minecraft import SUPPORTED_PROTOCOL_VERSIONS from minecraft.networking.connection import ConnectionContext from minecraft.networking import packets from minecraft.networking import types from minecraft.networking.packets import clientbound from minecraft.networking.packets import serverbound class LegacyPacketNamesTest(unittest.TestCase): def test_legacy_packets_equal_current_packets(self): self.assertEqual(packets.KeepAlivePacket, packets.AbstractKeepAlivePacket) self.assertEqual(packets.state_handshake_clientbound, clientbound.handshake.get_packets) self.assertEqual(packets.HandShakePacket, serverbound.handshake.HandShakePacket) self.assertEqual(packets.state_handshake_serverbound, serverbound.handshake.get_packets) self.assertEqual(packets.ResponsePacket, clientbound.status.ResponsePacket) self.assertEqual(packets.PingPacketResponse, clientbound.status.PingResponsePacket) self.assertEqual(packets.state_status_clientbound, clientbound.status.get_packets) self.assertEqual(packets.RequestPacket, serverbound.status.RequestPacket) self.assertEqual(packets.PingPacket, serverbound.status.PingPacket) self.assertEqual(packets.state_status_serverbound, serverbound.status.get_packets) self.assertEqual(packets.DisconnectPacket, clientbound.login.DisconnectPacket) self.assertEqual(packets.EncryptionRequestPacket, clientbound.login.EncryptionRequestPacket) self.assertEqual(packets.LoginSuccessPacket, clientbound.login.LoginSuccessPacket) self.assertEqual(packets.SetCompressionPacket, clientbound.login.SetCompressionPacket) self.assertEqual(packets.state_login_clientbound, clientbound.login.get_packets) self.assertEqual(packets.LoginStartPacket, serverbound.login.LoginStartPacket) self.assertEqual(packets.EncryptionResponsePacket, serverbound.login.EncryptionResponsePacket) self.assertEqual(packets.state_login_serverbound, serverbound.login.get_packets) self.assertEqual(packets.KeepAlivePacketClientbound, clientbound.play.KeepAlivePacket) self.assertEqual(packets.KeepAlivePacketServerbound, serverbound.play.KeepAlivePacket) self.assertEqual(packets.JoinGamePacket, clientbound.play.JoinGamePacket) self.assertEqual(packets.ChatMessagePacket, clientbound.play.ChatMessagePacket) self.assertEqual(packets.PlayerPositionAndLookPacket, clientbound.play.PlayerPositionAndLookPacket) self.assertEqual(packets.DisconnectPacketPlayState, clientbound.play.DisconnectPacket) self.assertEqual(packets.SetCompressionPacketPlayState, clientbound.play.SetCompressionPacket) self.assertEqual(packets.PlayerListItemPacket, clientbound.play.PlayerListItemPacket) self.assertEqual(packets.MapPacket, clientbound.play.MapPacket) self.assertEqual(packets.state_playing_clientbound, clientbound.play.get_packets) self.assertEqual(packets.ChatPacket, serverbound.play.ChatPacket) self.assertEqual(packets.PositionAndLookPacket, serverbound.play.PositionAndLookPacket) self.assertEqual(packets.TeleportConfirmPacket, serverbound.play.TeleportConfirmPacket) self.assertEqual(packets.AnimationPacketServerbound, serverbound.play.AnimationPacket) self.assertEqual(packets.state_playing_serverbound, serverbound.play.get_packets) class ClassMemberAliasesTest(unittest.TestCase): def test_alias_values(self): self.assertEqual(serverbound.play.AnimationPacket.HAND_MAIN, types.RelativeHand.MAIN) self.assertEqual(serverbound.play.AnimationPacket.HAND_OFF, types.RelativeHand.OFF) self.assertEqual(serverbound.play.ClientSettingsPacket.Hand.LEFT, types.AbsoluteHand.LEFT) self.assertEqual(serverbound.play.ClientSettingsPacket.Hand.RIGHT, types.AbsoluteHand.RIGHT) def test_block_change_packet(self): context = ConnectionContext() context.protocol_version = SUPPORTED_PROTOCOL_VERSIONS[-1] bi, bm = 358, 9 packet = clientbound.play.BlockChangePacket(blockId=bi, blockMeta=bm) self.assertEqual((packet.blockId, packet.blockMeta), (bi, bm)) self.assertEqual(packet.blockStateId, packet.block_state_id) def test_join_game_packet(self): GameMode = types.GameMode context = ConnectionContext() for pure_game_mode in (GameMode.SURVIVAL, GameMode.CREATIVE, GameMode.ADVENTURE, GameMode.SPECTATOR): for is_hardcore in (False, True): context.protocol_version = 70 game_mode = \ pure_game_mode | GameMode.HARDCORE \ if is_hardcore else pure_game_mode packet = clientbound.play.JoinGamePacket() packet.game_mode = game_mode packet.context = context self.assertEqual(packet.pure_game_mode, pure_game_mode) self.assertEqual(packet.is_hardcore, is_hardcore) del packet.context del packet.is_hardcore packet.context = context self.assertEqual(packet.game_mode, packet.pure_game_mode) del packet.context del packet.game_mode packet.context = context self.assertFalse(hasattr(packet, 'is_hardcore')) packet = clientbound.play.JoinGamePacket() packet.pure_game_mode = game_mode packet.is_hardcore = is_hardcore packet.context = context self.assertEqual(packet.game_mode, game_mode) context.protocol_version = 738 game_mode = pure_game_mode | GameMode.HARDCORE packet = clientbound.play.JoinGamePacket() packet.game_mode = game_mode packet.is_hardcore = is_hardcore packet.context = context self.assertEqual(packet.game_mode, game_mode) self.assertEqual(packet.pure_game_mode, game_mode) self.assertEqual(packet.is_hardcore, is_hardcore) del packet.context packet.is_hardcore = is_hardcore packet.context = context self.assertEqual(packet.game_mode, game_mode) self.assertEqual(packet.pure_game_mode, game_mode) with self.assertRaises(AttributeError): del packet.pure_game_mode