from minecraft import SUPPORTED_MINECRAFT_VERSIONS from minecraft.networking.packets import clientbound, serverbound from minecraft.networking.connection import IgnorePacket from . import fake_server class ConnectTest(fake_server._FakeServerTest): def test_connect(self): self._test_connect() class client_handler_type(fake_server.FakeClientHandler): def handle_play_start(self): super(ConnectTest.client_handler_type, self).handle_play_start() self.write_packet(clientbound.play.KeepAlivePacket( keep_alive_id=1223334444)) def handle_play_packet(self, packet): super(ConnectTest.client_handler_type, self) \ .handle_play_packet(packet) if isinstance(packet, serverbound.play.KeepAlivePacket): assert packet.keep_alive_id == 1223334444 raise fake_server.FakeServerDisconnect class PingTest(ConnectTest): def _start_client(self, client): def handle_ping(latency_ms): assert 0 <= latency_ms < 60000 raise fake_server.FakeServerTestSuccess client.status(handle_status=False, handle_ping=handle_ping) class ConnectCompressionLowTest(ConnectTest): compression_threshold = 0 class ConnectCompressionHighTest(ConnectTest): compression_threshold = 256 class AllowedVersionsTest(fake_server._FakeServerTest): versions = sorted(SUPPORTED_MINECRAFT_VERSIONS.items(), key=lambda p: p[1]) versions = dict((versions[0], versions[len(versions)//2], versions[-1])) client_handler_type = ConnectTest.client_handler_type def test_with_version_names(self): for version, proto in AllowedVersionsTest.versions.items(): client_versions = { v for (v, p) in SUPPORTED_MINECRAFT_VERSIONS.items() if p <= proto} self._test_connect( server_version=version, client_versions=client_versions) def test_with_protocol_numbers(self): for version, proto in AllowedVersionsTest.versions.items(): client_versions = { p for (v, p) in SUPPORTED_MINECRAFT_VERSIONS.items() if p <= proto} self._test_connect( server_version=version, client_versions=client_versions) class EarlyPacketListenerTest(ConnectTest): """ Early packet listeners should be called before ordinary ones, even when the early packet listener is registered afterwards. """ def _start_client(self, client): def handle_join(packet): assert early_handle_join.called, \ 'Ordinary listener called before early listener.' handle_join.called = True handle_join.called = False client.register_packet_listener( handle_join, clientbound.play.JoinGamePacket) def early_handle_join(packet): early_handle_join.called = True client.register_packet_listener( early_handle_join, clientbound.play.JoinGamePacket, early=True) early_handle_join.called = False def handle_disconnect(packet): assert early_handle_join.called, 'Early listener not called.' assert handle_join.called, 'Ordinary listener not called.' raise fake_server.FakeServerTestSuccess client.register_packet_listener( handle_disconnect, clientbound.play.DisconnectPacket) client.connect() class IgnorePacketTest(ConnectTest): """ Raising 'minecraft.networking.connection.IgnorePacket' from within a packet listener should prevent any subsequent packet listeners from being called, and, if the listener is early, should prevent the default behaviour from being triggered. """ def _start_client(self, client): keep_alive_ids_incoming = [] keep_alive_ids_outgoing = [] def handle_keep_alive_1(packet): keep_alive_ids_incoming.append(packet.keep_alive_id) if packet.keep_alive_id == 1: raise IgnorePacket client.register_packet_listener( handle_keep_alive_1, clientbound.play.KeepAlivePacket, early=True) def handle_keep_alive_2(packet): keep_alive_ids_incoming.append(packet.keep_alive_id) assert packet.keep_alive_id > 1 if packet.keep_alive_id == 2: raise IgnorePacket client.register_packet_listener( handle_keep_alive_2, clientbound.play.KeepAlivePacket) def handle_keep_alive_3(packet): keep_alive_ids_incoming.append(packet.keep_alive_id) assert packet.keep_alive_id == 3 client.register_packet_listener( handle_keep_alive_3, clientbound.play.KeepAlivePacket) def handle_outgoing_keep_alive_2(packet): keep_alive_ids_outgoing.append(packet.keep_alive_id) assert 2 <= packet.keep_alive_id <= 3 if packet.keep_alive_id == 2: raise IgnorePacket client.register_packet_listener( handle_outgoing_keep_alive_2, serverbound.play.KeepAlivePacket, outgoing=True, early=True) def handle_outgoing_keep_alive_3(packet): keep_alive_ids_outgoing.append(packet.keep_alive_id) assert packet.keep_alive_id == 3 raise IgnorePacket client.register_packet_listener( handle_outgoing_keep_alive_3, serverbound.play.KeepAlivePacket, outgoing=True) def handle_outgoing_keep_alive_none(packet): keep_alive_ids_outgoing.append(packet.keep_alive_id) assert False client.register_packet_listener( handle_outgoing_keep_alive_none, serverbound.play.KeepAlivePacket, outgoing=True) def handle_disconnect(packet): assert keep_alive_ids_incoming == [1, 2, 2, 3, 3, 3], \ 'Incoming keep-alive IDs %r != %r' % \ (keep_alive_ids_incoming, [1, 2, 2, 3, 3, 3]) assert keep_alive_ids_outgoing == [2, 3, 3], \ 'Outgoing keep-alive IDs %r != %r' % \ (keep_alive_ids_incoming, [2, 3, 3]) client.register_packet_listener( handle_disconnect, clientbound.play.DisconnectPacket) client.connect() class client_handler_type(fake_server.FakeClientHandler): __slots__ = '_keep_alive_ids_returned' def __init__(self, *args, **kwds): super(IgnorePacketTest.client_handler_type, self).__init__( *args, **kwds) self._keep_alive_ids_returned = [] def handle_play_start(self): super(IgnorePacketTest.client_handler_type, self)\ .handle_play_start() self.write_packet(clientbound.play.KeepAlivePacket( keep_alive_id=1)) self.write_packet(clientbound.play.KeepAlivePacket( keep_alive_id=2)) self.write_packet(clientbound.play.KeepAlivePacket( keep_alive_id=3)) self.handle_play_server_disconnect('Test complete.') def handle_play_packet(self, packet): super(IgnorePacketTest.client_handler_type, self) \ .handle_play_packet(packet) if isinstance(packet, serverbound.play.KeepAlivePacket): self._keep_alive_ids_returned.append(packet.keep_alive_id) def handle_play_client_disconnect(self): assert self._keep_alive_ids_returned == [3], \ 'Returned keep-alive IDs %r != %r' % \ (self._keep_alive_ids_returned, [3]) raise fake_server.FakeServerTestSuccess