from minecraft.networking.types import ( Vector, Float, Byte, Integer, multi_attribute_alias, ) from minecraft.networking.packets import Packet class ExplosionPacket(Packet): @staticmethod def get_id(context): return 0x1C if context.protocol_version >= 471 else \ 0x1E if context.protocol_version >= 389 else \ 0x1D if context.protocol_version >= 345 else \ 0x1C if context.protocol_version >= 332 else \ 0x1D if context.protocol_version >= 318 else \ 0x1C if context.protocol_version >= 80 else \ 0x1B if context.protocol_version >= 67 else \ 0x27 packet_name = 'explosion' class Record(Vector): __slots__ = () position = multi_attribute_alias(Vector, 'x', 'y', 'z') player_motion = multi_attribute_alias( Vector, 'player_motion_x', 'player_motion_y', 'player_motion_z') def read(self, file_object): self.x = Float.read(file_object) self.y = Float.read(file_object) self.z = Float.read(file_object) self.radius = Float.read(file_object) records_count = Integer.read(file_object) self.records = [] for i in range(records_count): rec_x = Byte.read(file_object) rec_y = Byte.read(file_object) rec_z = Byte.read(file_object) record = ExplosionPacket.Record(rec_x, rec_y, rec_z) self.records.append(record) self.player_motion_x = Float.read(file_object) self.player_motion_y = Float.read(file_object) self.player_motion_z = Float.read(file_object) def write_fields(self, packet_buffer): Float.send(self.x, packet_buffer) Float.send(self.y, packet_buffer) Float.send(self.z, packet_buffer) Float.send(self.radius, packet_buffer) Integer.send(len(self.records), packet_buffer) for record in self.records: Byte.send(record.x, packet_buffer) Byte.send(record.y, packet_buffer) Byte.send(record.z, packet_buffer) Float.send(self.player_motion_x, packet_buffer) Float.send(self.player_motion_y, packet_buffer) Float.send(self.player_motion_z, packet_buffer)