from __future__ import print_function from minecraft import SUPPORTED_MINECRAFT_VERSIONS from minecraft.networking import connection from minecraft.networking import types from minecraft.networking import packets from minecraft.networking.packets import clientbound from minecraft.networking.packets import serverbound from minecraft.networking.encryption import ( create_AES_cipher, EncryptedFileObjectWrapper, EncryptedSocketWrapper ) from cryptography.hazmat.primitives.asymmetric.padding import PKCS1v15 from future.utils import raise_ from numbers import Integral import unittest import threading import logging import socket import json import sys import zlib import hashlib import uuid VERSIONS = sorted(SUPPORTED_MINECRAFT_VERSIONS.items(), key=lambda i: i[1]) VERSIONS = [v for (v, p) in VERSIONS] THREAD_TIMEOUT_S = 2 class FakeClientDisconnect(Exception): """ Raised by 'FakeClientHandler.read_packet' if the client has cleanly disconnected prior to the call. """ class FakeServerDisconnect(Exception): """ May be raised within 'FakeClientHandler.handle_*' in order to terminate the client's connection. 'message' is provided as an argument to 'handle_play_server_disconnect' or 'handle_login_server_disconnect'. """ def __init__(self, message=None): self.message = message class FakeServerTestSuccess(Exception): """ May be raised from within 'FakeClientHandler.handle_*' or from a 'Connection' packet listener in order to terminate a 'FakeServerTest' successfully. """ class FakeClientHandler(object): """ Represents a single client connection being handled by a 'FakeServer'. The methods of the form 'handle_*' may be overridden by subclasses to customise the behaviour of the server. """ __slots__ = 'server', 'socket', 'socket_file', 'packets', \ 'compression_enabled', 'user_uuid', 'user_name' def __init__(self, server, socket): self.server = server self.socket = socket self.socket_file = socket.makefile('rb', 0) self.compression_enabled = False self.user_uuid = None self.user_name = None def run(self): # Communicate with the client until disconnected. try: self._run_handshake() self.socket.shutdown(socket.SHUT_RDWR) finally: self.socket.close() self.socket_file.close() def handle_connection(self): # Called in the handshake state, just after the client connects, # before any packets have been exchanged. pass def handle_handshake(self, handshake_packet): # Called in the handshake state, after receiving the client's # Handshake packet, which is provided as an argument. pass def handle_login(self, login_start_packet): # Called to transition from the login state to the play state, after # compression and encryption, if applicable, have been set up. The # client's LoginStartPacket is given as an argument. self.user_name = login_start_packet.name self.user_uuid = uuid.UUID(bytes=hashlib.md5( ('OfflinePlayer:%s' % self.user_name).encode('utf8')).digest()) self.write_packet(clientbound.login.LoginSuccessPacket( UUID=str(self.user_uuid), Username=self.user_name)) def handle_play_start(self): # Called upon entering the play state. self.write_packet(clientbound.play.JoinGamePacket( entity_id=0, game_mode=0, dimension=0, difficulty=2, max_players=1, level_type='default', reduced_debug_info=False)) def handle_play_packet(self, packet): # Called upon each packet received after handle_play_start() returns. if isinstance(packet, serverbound.play.ChatPacket): assert len(packet.message) <= packet.max_length self.write_packet(clientbound.play.ChatMessagePacket(json.dumps({ 'translate': 'chat.type.text', 'with': [self.username, packet.message], }))) def handle_status(self, request_packet): # Called in the first phase of the status state, to send the Response # packet. The client's Request packet is provided as an argument. packet = clientbound.status.ResponsePacket() packet.json_response = json.dumps({ 'version': { 'name': self.server.minecraft_version, 'protocol': self.server.context.protocol_version}, 'players': { 'max': 1, 'online': 0, 'sample': []}, 'description': { 'text': 'FakeServer'}}) self.write_packet(packet) def handle_ping(self, ping_packet): # Called in the second phase of the status state, to respond to a Ping # packet, which is provided as an argument. packet = clientbound.status.PingResponsePacket(time=ping_packet.time) self.write_packet(packet) def handle_login_server_disconnect(self, message): # Called when the server cleanly terminates the connection during # login, i.e. by raising FakeServerDisconnect from a handler. message = 'Connection denied.' if message is None else message self.write_packet(clientbound.login.DisconnectPacket( json_data=json.dumps({'text': message}))) def handle_play_server_disconnect(self, message): # As 'handle_login_server_disconnect', but for the play state. message = 'Disconnected.' if message is None else message self.write_packet(clientbound.play.DisconnectPacket( json_data=json.dumps({'text': message}))) def handle_play_client_disconnect(self): # Called when the client cleanly terminates the connection during play. pass def write_packet(self, packet): # Send and log a clientbound packet. packet.context = self.server.context logging.debug('[S-> ] %s' % packet) packet.write(self.socket, **( {'compression_threshold': self.server.compression_threshold} if self.compression_enabled else {})) def read_packet(self): # Read and log a serverbound packet from the client, or raises # FakeClientDisconnect if the client has cleanly disconnected. buffer = self._read_packet_buffer() packet_id = types.VarInt.read(buffer) if packet_id in self.packets: packet = self.packets[packet_id](self.server.context) packet.read(buffer) else: packet = packets.Packet(self.server.context, id=packet_id) logging.debug('[ ->S] %s' % packet) return packet def _run_handshake(self): # Enter the initial (i.e. handshaking) state of the connection. self.packets = self.server.packets_handshake try: self.handle_connection() packet = self.read_packet() assert isinstance(packet, serverbound.handshake.HandShakePacket) self.handle_handshake(packet) if packet.next_state == 1: self._run_status() elif packet.next_state == 2: self._run_handshake_play(packet) else: raise AssertionError('Unknown state: %s' % packet.next_state) except FakeServerDisconnect: pass def _run_handshake_play(self, packet): # Prepare to transition from handshaking to play state (via login), # using the given serverbound HandShakePacket to perform play-specific # processing. if packet.protocol_version == self.server.context.protocol_version: return self._run_login() if packet.protocol_version < self.server.context.protocol_version: msg = 'Outdated client! Please use %s' \ % self.server.minecraft_version else: msg = "Outdated server! I'm still on %s" \ % self.server.minecraft_version self.handle_login_server_disconnect(msg) def _run_login(self): # Enter the login state of the connection. self.packets = self.server.packets_login packet = self.read_packet() assert isinstance(packet, serverbound.login.LoginStartPacket) if self.server.private_key is not None: self._run_login_encryption() if self.server.compression_threshold is not None: self.write_packet(clientbound.login.SetCompressionPacket( threshold=self.server.compression_threshold)) self.compression_enabled = True try: self.handle_login(packet) except FakeServerDisconnect as e: self.handle_login_server_disconnect(message=e.message) else: self._run_playing() def _run_login_encryption(self): # Set up protocol encryption with the client, then return. server_token = b'\x89\x82\x9a\x01' # Guaranteed to be random. self.write_packet(clientbound.login.EncryptionRequestPacket( server_id='', verify_token=server_token, public_key=self.server.public_key_bytes)) packet = self.read_packet() assert isinstance(packet, serverbound.login.EncryptionResponsePacket) private_key = self.server.private_key client_token = private_key.decrypt(packet.verify_token, PKCS1v15()) assert client_token == server_token shared_secret = private_key.decrypt(packet.shared_secret, PKCS1v15()) cipher = create_AES_cipher(shared_secret) enc, dec = cipher.encryptor(), cipher.decryptor() self.socket = EncryptedSocketWrapper(self.socket, enc, dec) self.socket_file = EncryptedFileObjectWrapper(self.socket_file, dec) def _run_playing(self): # Enter the playing state of the connection. self.packets = self.server.packets_playing client_disconnected = False try: self.handle_play_start() try: while True: self.handle_play_packet(self.read_packet()) except FakeClientDisconnect: client_disconnected = True self.handle_play_client_disconnect() except FakeServerDisconnect as e: if not client_disconnected: self.handle_play_server_disconnect(message=e.message) def _run_status(self): # Enter the status state of the connection. self.packets = self.server.packets_status packet = self.read_packet() assert isinstance(packet, serverbound.status.RequestPacket) try: self.handle_status(packet) try: packet = self.read_packet() except FakeClientDisconnect: return assert isinstance(packet, serverbound.status.PingPacket) self.handle_ping(packet) except FakeServerDisconnect as e: pass def _read_packet_buffer(self): # Read a serverbound packet in the form of a raw buffer, or raises # FakeClientDisconnect if the client has cleanly disconnected. try: length = types.VarInt.read(self.socket_file) except EOFError: raise FakeClientDisconnect buffer = packets.PacketBuffer() while len(buffer.get_writable()) < length: data = self.socket_file.read(length - len(buffer.get_writable())) buffer.send(data) buffer.reset_cursor() if self.compression_enabled: data_length = types.VarInt.read(buffer) if data_length > 0: data = zlib.decompress(buffer.read()) assert len(data) == data_length, \ '%s != %s' % (len(data), data_length) buffer.reset() buffer.send(data) buffer.reset_cursor() return buffer class FakeServer(object): """ A rudimentary implementation of a Minecraft server, suitable for testing features of minecraft.networking.connection.Connection that require a full connection to be established. The server listens on a local TCP socket and accepts client connections in serial, in a single-threaded manner. It responds to status queries, performs handshake and login, and, by default, echoes any chat messages back to the client until it disconnects. The behaviour of the server can be customised by writing subclasses of FakeClientHandler, overriding its public methods of the form 'handle_*', and providing the class to the FakeServer as its 'client_handler_type'. If 'private_key' is not None, it must be an instance of 'cryptography.hazmat.primitives.asymmetric.rsa.RSAPrivateKey', 'public_key_bytes' must be the corresponding public key serialised in DER format with PKCS1 encoding, and encryption will be enabled for all client sessions; otherwise, if it is None, encryption is disabled. """ __slots__ = 'listen_socket', 'compression_threshold', 'context', \ 'minecraft_version', 'client_handler_type', 'server_type', \ 'packets_handshake', 'packets_login', 'packets_playing', \ 'packets_status', 'lock', 'stopping', 'private_key', \ 'public_key_bytes', 'test_case', def __init__(self, minecraft_version=None, compression_threshold=None, client_handler_type=FakeClientHandler, private_key=None, public_key_bytes=None, test_case=None): if minecraft_version is None: minecraft_version = VERSIONS[-1][0] if isinstance(minecraft_version, Integral): proto = minecraft_version minecraft_version = 'FakeVersion%d' % proto for ver, ver_proto in SUPPORTED_MINECRAFT_VERSIONS.items(): if ver_proto == proto: minecraft_version = ver else: proto = SUPPORTED_MINECRAFT_VERSIONS[minecraft_version] self.context = connection.ConnectionContext(protocol_version=proto) self.minecraft_version = minecraft_version self.compression_threshold = compression_threshold self.client_handler_type = client_handler_type self.private_key = private_key self.public_key_bytes = public_key_bytes self.test_case = test_case self.packets_handshake = { p.get_id(self.context): p for p in serverbound.handshake.get_packets(self.context)} self.packets_login = { p.get_id(self.context): p for p in serverbound.login.get_packets(self.context)} self.packets_playing = { p.get_id(self.context): p for p in serverbound.play.get_packets(self.context)} self.packets_status = { p.get_id(self.context): p for p in serverbound.status.get_packets(self.context)} self.listen_socket = socket.socket() self.listen_socket.settimeout(0.1) self.listen_socket.bind(('localhost', 0)) self.listen_socket.listen(0) self.lock = threading.Lock() self.stopping = False super(FakeServer, self).__init__() def run(self): try: while True: try: client_socket, addr = self.listen_socket.accept() logging.debug('[ ++ ] Client %s connected.' % (addr,)) self.client_handler_type(self, client_socket).run() logging.debug('[ -- ] Client %s disconnected.' % (addr,)) except socket.timeout: pass with self.lock: if self.stopping: logging.debug('[ ** ] Server stopped normally.') break finally: self.listen_socket.close() def stop(self): with self.lock: self.stopping = True class _FakeServerTest(unittest.TestCase): """ A template for test cases involving a single client connecting to a single 'FakeServer'. The default behaviour causes the client to connect to the server, join the game, then disconnect, considering it a success if a 'JoinGamePacket' is received before a 'DisconnectPacket'. Customise by making subclasses that: 1. Override the attributes present in this class, where desired, so that they will apply to all tests; and 2. Define tests (or override 'runTest') to call '_test_connect' with the necessary arguments to override class attributes; and 3. Override '_start_client' in order to set event listeners and change the connection mode, if necessary. To terminate the test and indicate that it finished successfully, a client packet handler or a handler method of the 'FakeClientHandler' must raise a 'FakeServerTestSuccess' exception. """ server_version = VERSIONS[-1] # The Minecraft version name that the server will support. client_versions = None # The set of Minecraft version names or protocol version numbers that the # client will support. If None, the client supports all possible versions. server_type = FakeServer # A subclass of FakeServer to be used in tests. client_handler_type = FakeClientHandler # A subclass of FakeClientHandler to be used in tests. connection_type = connection.Connection # The constructor of the Connection instance to be used. compression_threshold = None # The compression threshold that the server will dictate. # If None, compression is disabled. private_key = None # The RSA private key used by the server: see 'FakeServer'. public_key_bytes = None # The serialised RSA public key used by the server: see 'FakeServer'. ignore_extra_exceptions = False # If True, any occurrence of the 'FakeServerTestSuccess' exception is # considered a success, even if other exceptions are raised. def _start_client(self, client): game_joined = [False] def handle_join_game(packet): game_joined[0] = True client.register_packet_listener( handle_join_game, clientbound.play.JoinGamePacket) def handle_disconnect(packet): assert game_joined[0], 'JoinGamePacket not received.' raise FakeServerTestSuccess client.register_packet_listener( handle_disconnect, clientbound.play.DisconnectPacket) client.connect() def _test_connect(self, client_versions=None, server_version=None, server_type=None, client_handler_type=None, connection_type=None, compression_threshold=None, private_key=None, public_key_bytes=None, ignore_extra_exceptions=None): if client_versions is None: client_versions = self.client_versions if server_version is None: server_version = self.server_version if server_type is None: server_type = self.server_type if client_handler_type is None: client_handler_type = self.client_handler_type if connection_type is None: connection_type = self.connection_type if compression_threshold is None: compression_threshold = self.compression_threshold if private_key is None: private_key = self.private_key if public_key_bytes is None: public_key_bytes = self.public_key_bytes if ignore_extra_exceptions is None: ignore_extra_exceptions = self.ignore_extra_exceptions server = server_type(minecraft_version=server_version, compression_threshold=compression_threshold, client_handler_type=client_handler_type, private_key=private_key, public_key_bytes=public_key_bytes, test_case=self) addr = "localhost" port = server.listen_socket.getsockname()[1] cond = threading.Condition() server_lock = threading.Lock() server_exc_info = [None] client_lock = threading.Lock() client_exc_info = [None] def handle_client_exception(exc, exc_info): with client_lock: client_exc_info[0] = exc_info with cond: cond.notify_all() client = connection_type( addr, port, username='TestUser', allowed_versions=client_versions, handle_exception=handle_client_exception) client.register_packet_listener( lambda packet: logging.debug('[ ->C] %s' % packet), packets.Packet, early=True) client.register_packet_listener( lambda packet: logging.debug('[C-> ] %s' % packet), packets.Packet, early=True, outgoing=True) server_thread = threading.Thread( name='FakeServer', target=self._test_connect_server, args=(server, cond, server_lock, server_exc_info)) server_thread.daemon = True errors = [] try: try: with cond: server_thread.start() self._start_client(client) cond.wait(THREAD_TIMEOUT_S) finally: # Wait for all threads to exit. server.stop() for thread in server_thread, client.networking_thread: if thread is not None and thread.is_alive(): thread.join(THREAD_TIMEOUT_S) if thread is not None and thread.is_alive(): errors.append({ 'msg': 'Thread "%s" timed out.' % thread.name}) if client_exc_info[0] is None: client_exc_info[0] = client.exc_info except Exception: errors.insert(0, { 'msg': 'Exception in main thread', 'exc_info': sys.exc_info()}) else: timeout = True for lock, [exc_info], thread_name in ( (client_lock, client_exc_info, 'client thread'), (server_lock, server_exc_info, 'server thread') ): with lock: if exc_info is None: continue timeout = False if not issubclass(exc_info[0], FakeServerTestSuccess): errors.insert(0, { 'msg': 'Exception in %s:' % thread_name, 'exc_info': exc_info}) elif ignore_extra_exceptions: del errors[:] break if timeout: errors.insert(0, {'msg': 'Test timed out.'}) if len(errors) > 1: for error in errors: logging.error(**error) self.fail('Multiple errors: see logging output.') elif errors and 'exc_info' in errors[0]: raise_(*errors[0]['exc_info']) elif errors: self.fail(errors[0]['msg']) def _test_connect_server(self, server, cond, server_lock, server_exc_info): exc_info = None try: server.run() except Exception: exc_info = sys.exc_info() with server_lock: server_exc_info[0] = exc_info with cond: cond.notify_all()