import unittest from minecraft.networking import packets from minecraft.networking.packets import clientbound from minecraft.networking.packets import serverbound class LegacyPacketNamesTest(unittest.TestCase): def test_legacy_packets_equal_current_packets(self): self.assertEqual(packets.KeepAlivePacket, packets.AbstractKeepAlivePacket) self.assertEqual(packets.state_handshake_clientbound, clientbound.handshake.get_packets) self.assertEqual(packets.HandShakePacket, serverbound.handshake.HandShakePacket) self.assertEqual(packets.state_handshake_serverbound, serverbound.handshake.get_packets) self.assertEqual(packets.ResponsePacket, clientbound.status.ResponsePacket) self.assertEqual(packets.PingPacketResponse, clientbound.status.PingResponsePacket) self.assertEqual(packets.state_status_clientbound, clientbound.status.get_packets) self.assertEqual(packets.RequestPacket, serverbound.status.RequestPacket) self.assertEqual(packets.PingPacket, serverbound.status.PingPacket) self.assertEqual(packets.state_status_serverbound, serverbound.status.get_packets) self.assertEqual(packets.DisconnectPacket, clientbound.login.DisconnectPacket) self.assertEqual(packets.EncryptionRequestPacket, clientbound.login.EncryptionRequestPacket) self.assertEqual(packets.LoginSuccessPacket, clientbound.login.LoginSuccessPacket) self.assertEqual(packets.SetCompressionPacket, clientbound.login.SetCompressionPacket) self.assertEqual(packets.state_login_clientbound, clientbound.login.get_packets) self.assertEqual(packets.LoginStartPacket, serverbound.login.LoginStartPacket) self.assertEqual(packets.EncryptionResponsePacket, serverbound.login.EncryptionResponsePacket) self.assertEqual(packets.state_login_serverbound, serverbound.login.get_packets) self.assertEqual(packets.KeepAlivePacketClientbound, clientbound.play.KeepAlivePacket) self.assertEqual(packets.KeepAlivePacketServerbound, serverbound.play.KeepAlivePacket) self.assertEqual(packets.JoinGamePacket, clientbound.play.JoinGamePacket) self.assertEqual(packets.ChatMessagePacket, clientbound.play.ChatMessagePacket) self.assertEqual(packets.PlayerPositionAndLookPacket, clientbound.play.PlayerPositionAndLookPacket) self.assertEqual(packets.DisconnectPacketPlayState, clientbound.play.DisconnectPacket) self.assertEqual(packets.SetCompressionPacketPlayState, clientbound.play.SetCompressionPacket) self.assertEqual(packets.PlayerListItemPacket, clientbound.play.PlayerListItemPacket) self.assertEqual(packets.MapPacket, clientbound.play.MapPacket) self.assertEqual(packets.state_playing_clientbound, clientbound.play.get_packets) self.assertEqual(packets.ChatPacket, serverbound.play.ChatPacket) self.assertEqual(packets.PositionAndLookPacket, serverbound.play.PositionAndLookPacket) self.assertEqual(packets.TeleportConfirmPacket, serverbound.play.TeleportConfirmPacket) self.assertEqual(packets.AnimationPacketServerbound, serverbound.play.AnimationPacket) self.assertEqual(packets.state_playing_serverbound, serverbound.play.get_packets)