from minecraft.networking.packets import ( Packet, AbstractKeepAlivePacket, AbstractPluginMessagePacket ) from minecraft.networking.types import ( Integer, FixedPointInteger, UnsignedByte, Byte, Boolean, UUID, Short, VarInt, Double, Float, String, Enum, Difficulty, Dimension, GameMode ) from .combat_event_packet import CombatEventPacket from .map_packet import MapPacket from .player_list_item_packet import PlayerListItemPacket from .player_position_and_look_packet import PlayerPositionAndLookPacket from .spawn_object_packet import SpawnObjectPacket from .block_change_packet import BlockChangePacket, MultiBlockChangePacket from .explosion_packet import ExplosionPacket # Formerly known as state_playing_clientbound. def get_packets(context): packets = { KeepAlivePacket, JoinGamePacket, ServerDifficultyPacket, ChatMessagePacket, PlayerPositionAndLookPacket, MapPacket, PlayerListItemPacket, DisconnectPacket, SpawnPlayerPacket, EntityVelocityPacket, UpdateHealthPacket, CombatEventPacket, ExplosionPacket, SpawnObjectPacket, BlockChangePacket, MultiBlockChangePacket, RespawnPacket, PluginMessagePacket, PlayerListHeaderAndFooterPacket, SoundEffectPacket, } if context.protocol_version <= 47: packets |= { SetCompressionPacket, } return packets class KeepAlivePacket(AbstractKeepAlivePacket): @staticmethod def get_id(context): return 0x20 if context.protocol_version >= 471 else \ 0x21 if context.protocol_version >= 389 else \ 0x20 if context.protocol_version >= 345 else \ 0x1F if context.protocol_version >= 332 else \ 0x20 if context.protocol_version >= 318 else \ 0x1F if context.protocol_version >= 107 else \ 0x00 class JoinGamePacket(Packet): @staticmethod def get_id(context): return 0x25 if context.protocol_version >= 389 else \ 0x24 if context.protocol_version >= 345 else \ 0x23 if context.protocol_version >= 332 else \ 0x24 if context.protocol_version >= 318 else \ 0x23 if context.protocol_version >= 107 else \ 0x01 packet_name = "join game" get_definition = staticmethod(lambda context: [ {'entity_id': Integer}, {'game_mode': UnsignedByte}, {'dimension': Integer if context.protocol_version >= 108 else Byte}, {'difficulty': UnsignedByte} if context.protocol_version < 464 else {}, {'max_players': UnsignedByte}, {'level_type': String}, {'render_distance': VarInt} if context.protocol_version >= 468 else {}, {'reduced_debug_info': Boolean}, ]) # JoinGamePacket.Difficulty is an alias for Difficulty Difficulty = Difficulty # JoinGamePacket.Gamemode is an alias for Gamemode GameMode = GameMode # JoinGamePacket.Dimension is an alias for Dimension Dimension = Dimension class ServerDifficultyPacket(Packet): @staticmethod def get_id(context): return 0x0D if context.protocol_version >= 332 else \ 0x0E if context.protocol_version >= 318 else \ 0x0D if context.protocol_version >= 70 else \ 0x41 packet_name = 'server difficulty' get_definition = staticmethod(lambda context: [ {'difficulty': UnsignedByte}, {'is_locked': Boolean} if context.protocol_version >= 464 else {}, ]) # ServerDifficultyPacket.Difficulty is an alias for Difficulty Difficulty = Difficulty class ChatMessagePacket(Packet): @staticmethod def get_id(context): return 0x0E if context.protocol_version >= 343 else \ 0x0F if context.protocol_version >= 332 else \ 0x10 if context.protocol_version >= 317 else \ 0x0F if context.protocol_version >= 107 else \ 0x02 packet_name = "chat message" definition = [ {'json_data': String}, {'position': Byte}] class Position(Enum): CHAT = 0 # A player-initiated chat message. SYSTEM = 1 # The result of running a command. GAME_INFO = 2 # Displayed above the hotbar in vanilla clients. class DisconnectPacket(Packet): @staticmethod def get_id(context): return 0x1A if context.protocol_version >= 471 else \ 0x1B if context.protocol_version >= 345 else \ 0x1A if context.protocol_version >= 332 else \ 0x1B if context.protocol_version >= 318 else \ 0x1A if context.protocol_version >= 107 else \ 0x40 packet_name = "disconnect" definition = [ {'json_data': String}] class SetCompressionPacket(Packet): # Note: removed between protocol versions 47 and 107. id = 0x46 packet_name = "set compression" definition = [ {'threshold': VarInt}] class SpawnPlayerPacket(Packet): @staticmethod def get_id(context): return 0x05 if context.protocol_version >= 67 else \ 0x0C packet_name = 'spawn player' get_definition = staticmethod(lambda context: [ {'entity_id': VarInt}, {'player_UUID': UUID}, {'x': Double} if context.protocol_version >= 100 else {'x': FixedPointInteger}, {'y': Double} if context.protocol_version >= 100 else {'y': FixedPointInteger}, {'z': Double} if context.protocol_version >= 100 else {'z': FixedPointInteger}, {'yaw': Float}, {'pitch': Float}, # TODO: read entity metadata {'current_item': Short} if context.protocol_version <= 49 else {} ]) class EntityVelocityPacket(Packet): @staticmethod def get_id(context): return 0x45 if context.protocol_version >= 471 else \ 0x41 if context.protocol_version >= 461 else \ 0x42 if context.protocol_version >= 451 else \ 0x41 if context.protocol_version >= 389 else \ 0x40 if context.protocol_version >= 352 else \ 0x3F if context.protocol_version >= 345 else \ 0x3E if context.protocol_version >= 336 else \ 0x3D if context.protocol_version >= 332 else \ 0x3B if context.protocol_version >= 86 else \ 0x3C if context.protocol_version >= 77 else \ 0x3B if context.protocol_version >= 67 else \ 0x12 packet_name = 'entity velocity' get_definition = staticmethod(lambda context: [ {'entity_id': VarInt}, {'velocity_x': Short}, {'velocity_y': Short}, {'velocity_z': Short} ]) class UpdateHealthPacket(Packet): @staticmethod def get_id(context): return 0x48 if context.protocol_version >= 471 else \ 0x44 if context.protocol_version >= 461 else \ 0x45 if context.protocol_version >= 451 else \ 0x44 if context.protocol_version >= 389 else \ 0x43 if context.protocol_version >= 352 else \ 0x42 if context.protocol_version >= 345 else \ 0x41 if context.protocol_version >= 336 else \ 0x40 if context.protocol_version >= 318 else \ 0x3E if context.protocol_version >= 86 else \ 0x3F if context.protocol_version >= 77 else \ 0x3E if context.protocol_version >= 67 else \ 0x06 packet_name = 'update health' get_definition = staticmethod(lambda context: [ {'health': Float}, {'food': VarInt}, {'food_saturation': Float} ]) class RespawnPacket(Packet): @staticmethod def get_id(context): return 0x3A if context.protocol_version >= 471 else \ 0x38 if context.protocol_version >= 461 else \ 0x39 if context.protocol_version >= 451 else \ 0x38 if context.protocol_version >= 389 else \ 0x37 if context.protocol_version >= 352 else \ 0x36 if context.protocol_version >= 345 else \ 0x35 if context.protocol_version >= 336 else \ 0x34 if context.protocol_version >= 332 else \ 0x35 if context.protocol_version >= 318 else \ 0x33 if context.protocol_version >= 70 else \ 0x07 packet_name = 'respawn' get_definition = staticmethod(lambda context: [ {'dimension': Integer}, {'difficulty': UnsignedByte} if context.protocol_version < 464 else {}, {'game_mode': UnsignedByte}, {'level_type': String}, ]) # RespawnPacket.Difficulty is an alias for Difficulty. Difficulty = Difficulty # RespawnPacket.Dimension is an alias for Dimension. Dimension = Dimension # RespawnPacket.Gamemode is an alias for Gamemode. GameMode = GameMode class PluginMessagePacket(AbstractPluginMessagePacket): @staticmethod def get_id(context): return 0x18 if context.protocol_version >= 471 else \ 0x19 if context.protocol_version >= 345 else \ 0x18 if context.protocol_version >= 332 else \ 0x19 if context.protocol_version >= 318 else \ 0x18 if context.protocol_version >= 70 else \ 0x3F class PlayerListHeaderAndFooterPacket(Packet): @staticmethod def get_id(context): return 0x53 if context.protocol_version >= 471 else \ 0x5F if context.protocol_version >= 461 else \ 0x50 if context.protocol_version >= 451 else \ 0x4F if context.protocol_version >= 441 else \ 0x4E if context.protocol_version >= 393 else \ 0x4A if context.protocol_version >= 338 else \ 0x49 if context.protocol_version >= 335 else \ 0x47 if context.protocol_version >= 110 else \ 0x48 if context.protocol_version >= 107 else \ 0x47 packet_name = 'player list header and footer' definition = [ {'header': String}, {'footer': String}] class SoundEffectPacket(Packet): @staticmethod def get_id(context): return 0x4E if context.protocol_version >= 451 else \ 0x4D if context.protocol_version >= 389 else \ 0x4C if context.protocol_version >= 352 else \ 0x4B if context.protocol_version >= 345 else \ 0x4A if context.protocol_version >= 343 else \ 0x49 if context.protocol_version >= 336 else \ 0x48 if context.protocol_version >= 318 else \ 0x46 if context.protocol_version >= 110 else \ 0x47 if context.protocol_version >= 94 else \ 0x23 if context.protocol_version >= 72 else \ 0x29 if context.protocol_version >= 0 else \ 0x2C packet_name = 'sound effect' @staticmethod def get_definition(context): definition = [ {'sound_id': VarInt}, {'sound_category': VarInt} if context.protocol_version >= 95 else {}, {'parrotted_entity_type': String} if 326 > context.protocol_version >= 321 else {}, {'effect_position_x': Integer}, {'effect_position_y': Integer}, {'effect_position_z': Integer}, {'volume': Float}, {'pitch': Float if context.protocol_version >= 201 else UnsignedByte} ] if 326 > context.protocol_version >= 321: # Swaps the position of sound category and -id definition[0], definition[1] = definition[1], definition[0] return definition