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This implements the changes suggested in <https://github.com/ammaraskar/pyCraft/issues/146#issuecomment-738914064>, i.e.: 1. `minecraft.networking.Connection.disconnect' now correctly terminates the new networking thread if it is still waiting to replace the old one, and 2. `minecraft.networking.Connectoin._handle_exception' no longer calls `disconnect' if any exception handler has initiated a new connection. |
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.. | ||
packets | ||
types | ||
__init__.py | ||
connection.py | ||
encryption.py |